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> Vampire stats, In Critters and where else?
Shev
post Jul 13 2004, 04:53 AM
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I was looking for Critters, but I couldn't find it on stiggybaby or in my local hobby store. What I really want most are the stats for vampires, so could anyone tell me where else I might find those? Thanks!
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BitBasher
post Jul 13 2004, 06:01 AM
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Just keep in mind that by canon vampires in SR are pretty damn different that vampires from other fiction.
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Chance359
post Jul 13 2004, 06:22 AM
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The main thing is that they add their current essence to their strength. On top of that, they regenerate, have thermographic vision, and a 2D6 initiative.
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Shev
post Jul 13 2004, 06:42 AM
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Ok, I think I can make a vampire from that. Still, would like to have Critters. Anyone know a good place to get it? Stiggybabys was out.
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BitBasher
post Jul 13 2004, 06:50 AM
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...And they get annoyed walking in daylight but by canon it can't actually kill them, or even really keep them damaged by the rules.

And no Critters is hard to find. They need ta reprint it.
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Shev
post Jul 13 2004, 07:27 AM
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I think I'll just give a severe allergy to sunlight. It may not be canon, but I think it will do the trick.
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Rock-Steady
post Jul 13 2004, 09:19 AM
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QUOTE (Chance359 @ Jul 13 2004, 06:22 AM)
The main thing is that they add their current essence to their strength.

Not only to strength anymore.

The crittersbooks says "Enhanced physical attributes".

Or is there an errata i dont know of?

This post has been edited by Rock-Steady: Jul 13 2004, 09:20 AM
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BitBasher
post Jul 13 2004, 02:45 PM
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QUOTE (Shev)
I think I'll just give a severe allergy to sunlight. It may not be canon, but I think it will do the trick.

They're still immune to sunlight with a severe allergy, they regenerate FAR faster than the sun can do damage.

And they do add essence to all physical stats, not just strength.
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Herald of Verjig...
post Jul 13 2004, 04:02 PM
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Sunlight prevents some of their powers from working and causes pain, but will not itself kill a SR vampire. A fight in the sun just means that you have a better chance at giving it lead poisoning because it has a TN penalty and can't go into mist form.
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BitBasher
post Jul 13 2004, 04:31 PM
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QUOTE (Herald of Verjigorm @ Jul 13 2004, 04:02 PM)
Sunlight prevents some of their powers from working and causes pain, but will not itself kill a SR vampire.  A fight in the sun just means that you have a better chance at giving it lead poisoning because it has a TN penalty and can't go into mist form.

Which with just how much a Vamp can beat you into next thursday, every little bit can help.

Let's not also forget that vamps have a much higher than normal chance of being magically active. Mmmmm Vampy physads and mages! yay! A Vampire adept melee specialist can really ruin your day! :vegm:
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RangerJoe
post Jul 13 2004, 05:42 PM
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For house-rules on PC and NPC vamps, try Bull's Place. These vamp rules are exceptionally powerful, but make great villains.
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KosherPickle
post Jul 13 2004, 07:10 PM
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QUOTE (BitBasher)
...And they get annoyed walking in daylight but by canon it can't actually kill them, or even really keep them damaged by the rules.

And no Critters is hard to find. They need ta reprint it.

They're going to re-print it. They just have to print a bunch of other stuff first.

FPR25008 SR3 GM Screen & Critters. Watch for it. :)
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Black Isis
post Jul 13 2004, 07:30 PM
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I suppose mentioning that they are in the 2nd ed BBB is not really what you're shooting for, is it? :) *hearts* her PAoNA and PAoE.
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Shev
post Jul 13 2004, 10:07 PM
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QUOTE (RangerJoe)
For house-rules on PC and NPC vamps, try Bull's Place. These vamp rules are exceptionally powerful, but make great villains.

Thanks! I think I'll only use these rules for super-vampires though, as they look to be seriously munchy :)
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Quix
post Jul 14 2004, 10:53 AM
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I don't know if my copy has a typo or something but my second edition BBB had a Vampire's strength listed as the original characters plus his essence, and then under powers it listed Enhanced Physical attributes. So I scared my players one night by adding twice the vamp's essence to his strength. To bad their solution was the drone with a LMG. :(
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Azrael
post Jul 14 2004, 11:31 AM
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Stats from Critters circa 1998 (The almighty CANON)

b: 3
q: 5 x 5
s: 3
c: 5
i: 4
w: 4
e: 2d6
Init: 4 + 2d6


Powers:
Enhanced physical attributes, enhanced senses (hearing, smell, thermographic vision), essence drain, immunity (age, pathogens, poisons), infection, mist form, regeneration. Many also have magical abilities.

Weaknesses:
Allergy (sunlight, moderate), induced dormancy (lack of air), essence loss, vulnerability (wood), +3 to all target numbers involving swimming


Personal comments:

The SR vampire had most of the things that typically kill them instantly or cause aggravated wounds made as weaknesses, and the various books say if you want to give them psychological weaknesses to crosses and holy stuff go right ahead. My guess they took all that out so as not to insult any religous types.

But the only real way to kill the buggers is to get them to deadly damage in a turn and then roll a 1 (or 1 or 2 if using explosions/fire).

I know a few people who went the way of creating more powerful breeds of the blighters, and if your interested in doing that check out Vampire:TM and the different powers to different generations of bloodsuckers (if you can get it) .


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toturi
post Jul 14 2004, 12:44 PM
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QUOTE (Azrael)
Stats from Critters circa 1998 (The almighty CANON)

b: 3
q: 5 x 5
s: 3
c: 5
i: 4
w: 4
e: 2d6
Init: 4 + 2d6


Powers:
Enhanced physical attributes, enhanced senses (hearing, smell, thermographic vision), essence drain, immunity (age, pathogens, poisons), infection, mist form, regeneration. Many also have magical abilities.

Weaknesses:
Allergy (sunlight, moderate), induced dormancy (lack of air), essence loss, vulnerability (wood), +3 to all target numbers involving swimming


Personal comments:

The SR vampire had most of the things that typically kill them instantly or cause aggravated wounds made as weaknesses, and the various books say if you want to give them psychological weaknesses to crosses and holy stuff go right ahead. My guess they took all that out so as not to insult any religous types.

But the only real way to kill the buggers is to get them to deadly damage in a turn and then roll a 1 (or 1 or 2 if using explosions/fire).

I know a few people who went the way of creating more powerful breeds of the blighters, and if your interested in doing that check out Vampire:TM and the different powers to different generations of bloodsuckers (if you can get it) .

Just mutate the vampire, that should frighten any normal PC.
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Apathy
post Jul 14 2004, 02:11 PM
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QUOTE
Thanks! I think I'll only use these rules for super-vampires though, as they look to be seriously munchy

I made my own variation of vamp rules for characters that might get infected. They haven't been play-tested yet, so I'm not sure how they work as far as game balance. I basically had infection result in an initially weaker character that only gains power by surviving years and years. Since the average survival span of SR characters is usually just a year or two (or less when they're stupid), this give you a way to keep the players still gimped, but let them face bad-ass NPCs.
(put in spoilers to save space)
Infection:
[ Spoiler ]

Powers:
[ Spoiler ]
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Lindt
post Jul 14 2004, 02:48 PM
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They are going to reprint it? You mean I can keep that .pdf from 2nd ed in good concinous? I love critters, and my players hate hell hounds :]
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Apathy
post Jul 14 2004, 02:53 PM
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...continuation
Regeneration:
[ Spoiler ]

Blood Lust/Bestial Nature:
[ Spoiler ]

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Cirenya
post Jul 14 2004, 05:53 PM
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In the I campaign I'm joining, there is a vampire PC
To not unbalance him compared to the rest of us, we house-ruled that anything he had either allergy or vulnerability to, could no be regenerated, but must heal as everebody else heal.
Works out pretty well, he is powerfull, but if someone finds out his true nature, he could easily got serious problems.

edited typo
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lspahn72
post Jul 14 2004, 05:54 PM
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I don't really like the cannon vamps....They quickly turn into "super" humans instead of evil night crawlers in the face of a group of shadowruners. BUT, in Threats I think, and Ill be corrected i know if im wrong, that the Vamps in the conspiracy were alittle nastier than the standard HMHVV type of vampire. Maybe just a failed experiment by a higher vampiric power to spread the disease???

This is an upcoming plotline in my game, and would love to hear what other have done...



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Apathy
post Jul 14 2004, 08:36 PM
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[ Spoiler ]
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Kalibar
post Jul 14 2004, 10:49 PM
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Just to answer the first poster. Critters is part of the Third edition GM's screen pack. So you should look for that if you want to pick it up. It's got a lot of creatures but zero flavor text. I prefer PAoNA and PAoE, gives you more of a feeling about the creatures.
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