My Assistant
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Jul 15 2004, 03:02 PM
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#26
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
One of my players in my Shadowrun Missions campaign has made a bear shaman Street Doc. He will play it first saturday, but I'm pretty sure it will be quite useful. Full magician means lot of spells, so he won't only do healing spells. He's also capable of installing cyberware, so I'm pretty sure the team will have fun having him as an asset. The only thing they have to fear is his berserk rage, armed with his shotgun...
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Jul 15 2004, 03:20 PM
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#27
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Target ![]() Group: Members Posts: 58 Joined: 30-April 02 From: Taiwan, Kaohsiung UB chapter Member No.: 2,665 |
Mundane medics are awesomely usefull, even with magic users. First off, who are the guys you're normally healing? The gun-bunnies up front, your sammies. What's their essence normally? 0.1 or round there.
Makes target numbers for healing spells insanely high. (Heal TN# = 10 - target's essence). So on a serious, one entire damage level healed by your medic is a crapload of boxes, as the mage can only heal as many as he gets successes. PLUS: Your drain code for your mage has now dropped a level as well for when he does try his hand at heal, keeping him in the field longer. Unless you have an 'Eveready' in your party like mine does, it's another big considderation. I always wanted to play an ex-doc wagon medic. Think they're damned usefull. |
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Jul 15 2004, 03:43 PM
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#28
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Remember what skills are needed to make the basic medic:
Biotech Secondary skills that might be useful but are hardly required: B/R computers B/R electronics Medicine (knowledge) Computers Electronics These skills overlap in a variety of uses -> most notably as an electronic/computer tech, which makes him popular with the deckers and riggers as well as the gun bunnies who want smartlinks and other weapon accessories installed. Now, think of all the other skills a Doc could buy and still be effective in his primary role. Negotiations, Etiquette, even the odd weapon B/R skill, especially if you use the CC firearms guide. -Siege |
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Jul 16 2004, 06:10 AM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
One of the most useful pieces of cyberware that a street doc/medic can get is microscopic vision, which gives -2 TN for close-up work.
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Jul 16 2004, 06:13 AM
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#30
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Or the adept power, but yeah - same trick. :grinbig:
-Siege |
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Jul 16 2004, 06:46 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
And of course good ol' enhanced articulation, which effectively ups his biotech skill by one, in addition to upping his combat ability.
JaronK |
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