IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Street Docs?, Does anyone play them?
Dark father
post Jul 15 2004, 03:02 PM
Post #26


Target
*

Group: Members
Posts: 66
Joined: 12-May 03
From: Montreal, Québec
Member No.: 4,574



One of my players in my Shadowrun Missions campaign has made a bear shaman Street Doc. He will play it first saturday, but I'm pretty sure it will be quite useful. Full magician means lot of spells, so he won't only do healing spells. He's also capable of installing cyberware, so I'm pretty sure the team will have fun having him as an asset. The only thing they have to fear is his berserk rage, armed with his shotgun...
Go to the top of the page
 
+Quote Post
Plastic Rat
post Jul 15 2004, 03:20 PM
Post #27


Target
*

Group: Members
Posts: 58
Joined: 30-April 02
From: Taiwan, Kaohsiung UB chapter
Member No.: 2,665



Mundane medics are awesomely usefull, even with magic users. First off, who are the guys you're normally healing? The gun-bunnies up front, your sammies. What's their essence normally? 0.1 or round there.

Makes target numbers for healing spells insanely high. (Heal TN# = 10 - target's essence). So on a serious, one entire damage level healed by your medic is a crapload of boxes, as the mage can only heal as many as he gets successes.

PLUS: Your drain code for your mage has now dropped a level as well for when he does try his hand at heal, keeping him in the field longer. Unless you have an 'Eveready' in your party like mine does, it's another big considderation.

I always wanted to play an ex-doc wagon medic. Think they're damned usefull.
Go to the top of the page
 
+Quote Post
Siege
post Jul 15 2004, 03:43 PM
Post #28


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Remember what skills are needed to make the basic medic:

Biotech

Secondary skills that might be useful but are hardly required:

B/R computers
B/R electronics
Medicine (knowledge)
Computers
Electronics

These skills overlap in a variety of uses -> most notably as an electronic/computer tech, which makes him popular with the deckers and riggers as well as the gun bunnies who want smartlinks and other weapon accessories installed.

Now, think of all the other skills a Doc could buy and still be effective in his primary role. Negotiations, Etiquette, even the odd weapon B/R skill, especially if you use the CC firearms guide.

-Siege

Go to the top of the page
 
+Quote Post
Glyph
post Jul 16 2004, 06:10 AM
Post #29


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



One of the most useful pieces of cyberware that a street doc/medic can get is microscopic vision, which gives -2 TN for close-up work.
Go to the top of the page
 
+Quote Post
Siege
post Jul 16 2004, 06:13 AM
Post #30


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Or the adept power, but yeah - same trick. :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 06:46 AM
Post #31


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



And of course good ol' enhanced articulation, which effectively ups his biotech skill by one, in addition to upping his combat ability.

JaronK
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 12:17 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.