IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Why the word "munchkin?", Little person = combat monster???!!!
Da9iel
post Jul 16 2004, 07:54 AM
Post #1


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Seriously, this has been bugging me. I'm not starting a pro v. anti munchkin war here. They can be annoying, they can be really fun. But why use the word "munchkin?" I think I've also heard others but I can't find them now. Something about "twinkies?"

--bewildered
Go to the top of the page
 
+Quote Post
BGMFH
post Jul 16 2004, 08:06 AM
Post #2


Moving Target
**

Group: Members
Posts: 403
Joined: 26-February 02
From: Kill Em All
Member No.: 2,018



The word is "twink."

As for Munchkins... Somebodies little brother most of the time
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:15 AM
Post #3


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Ahhhhhhh. :light dawns: Now I get it.

But "twink?"
Go to the top of the page
 
+Quote Post
JaronK
post Jul 16 2004, 08:18 AM
Post #4


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



A twink, originally, was a term for a young gay male who recieved gifts, mostly for sexual favors, from an older gay man. Thus, in MMORPGs, you have low level "twink" characters getting loot from higher level characters (who I guess would be sugar daddies).

JaronK
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:24 AM
Post #5


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



:eek: I didn't expect that to be a TMI question. :|
Go to the top of the page
 
+Quote Post
Firewall
post Jul 16 2004, 08:32 AM
Post #6


Moving Target
**

Group: Members
Posts: 313
Joined: 5-March 04
From: UK
Member No.: 6,125



I thought twink was in reference to those Twinkies you get in the US. I heard that they have a 100-yr shelf-life.

Which is just plain wrong in itself...
Go to the top of the page
 
+Quote Post
Da9iel
post Jul 16 2004, 08:36 AM
Post #7


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



That's half life. :D
Go to the top of the page
 
+Quote Post
Lantzer
post Jul 16 2004, 01:33 PM
Post #8


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



That's odd - I heard that 'twink' referred to those players who make copy-cat characters of comic-book, movie, TV, or book characters, and expect them to be as cool and well-respected as the original. The most famous sort - the 'Drizzt' clones from that other game. 'Wolverine' fans are another.
Go to the top of the page
 
+Quote Post
RangerJoe
post Jul 16 2004, 01:44 PM
Post #9


Moving Target
**

Group: Members
Posts: 749
Joined: 22-June 02
From: Parts Without
Member No.: 2,897



I think it's something about an insatiable lust for molybdenum....
Go to the top of the page
 
+Quote Post
Mr. Man
post Jul 16 2004, 01:48 PM
Post #10


Moving Target
**

Group: Members
Posts: 313
Joined: 26-February 02
From: UCAS
Member No.: 1,015



The rec.games.frp.dnd FAQ has a lengthy definition, concluding with:

QUOTE
No one seems to know exactly how such characters have come to be identified with the tiny folk from L. Frank Baum's books, but it probably has something to do with the sheer annoyance factor such characters exude. Another theory is that, since it seems that most munchkin players are the younger set of players, say pre-teens and down, that someone's term for people younger than themselves morphed into a term for the type of players described above, and has since changed meaning to also include the characters created by such players.

Go to the top of the page
 
+Quote Post
Cain
post Jul 16 2004, 03:57 PM
Post #11


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



I was taught that it was because munchkins are short; and munchkin players are therefore compensating.
Go to the top of the page
 
+Quote Post
sidartha
post Jul 16 2004, 08:13 PM
Post #12


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



Whatever could they be compensating for with that assualt cannon?! :eek:
Go to the top of the page
 
+Quote Post
Diesel
post Jul 16 2004, 08:37 PM
Post #13


Moving Target
**

Group: Members
Posts: 608
Joined: 9-July 02
From: California
Member No.: 2,955



Their short legs. Duh.
Go to the top of the page
 
+Quote Post
Necrotic Monkey
post Jul 16 2004, 08:51 PM
Post #14


Moving Target
**

Group: Members
Posts: 173
Joined: 16-July 04
Member No.: 6,488



In all likelyhood, the term refers to younger players (thus shorter players, usually of the little brother variety, and thus the term "munchkin") who are new to a game and their tendency to create obnoxiously overpowered characters. Practically everyone who plays the game went through the same stage, and it's probably the memory and embarrassment of that stage that creates so much animosity towards them.

Most of the time this is due to ignorance of both the rules and the nature of the setting. They exploit rules more out of not knowing there's a rule to curb that one, and they create their characters thinking more along the lines of movies and videogames.

It only takes time, experience, and maturity to grow out of it. Having a hoard of holier-than-thou players screaming "munchkin!" doesn't really help do anything but drive players out of the hobby.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 16 2004, 10:40 PM
Post #15


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 16,898
Joined: 30-December 02
From: Boston
Member No.: 3,802



The real story for Munchkin comes, as so many do, from D&D. Specifically, the D&D that Gygax and others played in their attics or basements or whatever. Playtesting, still just creating the rules. Back then, one of the rules revisions had been done by someone who had read The Hobbit too many times beforehand. Halflings were optimized to be excessively good rogues, but there was one problem that the rules failed to account for: by being aimed towards being rogues, they absolutely ate everyone as monks. Thus, anyone wanting to shamelessly powergame would take the short little monks while players would groan about "attack of the munchkins". This was corrected by the commercial release.

Twinks are less interesting. Bribing other players with twinkies for favoured status for loot. IIRC it came from GURPS.

~J

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Adarael
post Jul 16 2004, 10:56 PM
Post #16


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



I can't speak for the 'twink' used in other states, but California has a slightly different take on where the term came from. At least, I've heard almost no dissenting opinions on it among the metric asston of Californian gamers I've met. Granted, when examining this story, please bear in mind most of the gamers I know tend to be older, and generally pretty well educated.

Whereas many non-Californians I've met use twink pretty much synonymously with munchkin, most gamers here use it to refer to muchkins who specifically try and weasel out of the IC consequences of their actions, or are otherwise unwilling to allow anything bad to happen to their PCs.

Twink, here, seems to be accepted as a reference to the semi-apocryphal (and commonly misunderstood) 'twinkie defense' offered when Dan White was on trial for shooting and killing San Francisco mayor George Moscone and supervisor Harvey Milk. The twinkie defense is commonly understood to be making the claim that criminal acts were caused by some barely-believable outside influence that 'made' the criminal do it - in Dan White's case it was said that he ate a twinkie, and the sugar imbalance drove him kinda crazy.
(In fact, his lawer claimed his twinkie addiction was evidence of his long standing manic-depressive condition, but the papers kinda ran with the idea.)

So:
Twinkie Defense=Patently retarded.
Twink=One who uses twinkie defense tactics to avoid responsibility.
Ergo,
Twink=Patently retarded.

Just a little history lesson for yas.
Go to the top of the page
 
+Quote Post
John Campbell
post Jul 16 2004, 11:30 PM
Post #17


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



QUOTE (Kagetenshi)
The real story for Munchkin comes, as so many do, from D&D. Specifically, the D&D that Gygax and others played in their attics or basements or whatever. Playtesting, still just creating the rules. Back then, one of the rules revisions had been done by someone who had read The Hobbit too many times beforehand. Halflings were optimized to be excessively good rogues, but there was one problem that the rules failed to account for: by being aimed towards being rogues, they absolutely ate everyone as monks. Thus, anyone wanting to shamelessly powergame would take the short little monks while players would groan about "attack of the munchkins". This was corrected by the commercial release.

The earliest versions of D&D didn't make any distinction between the concepts of "class" and "race". There were no such things as "halfing rogues" or "halfling monks"... there were just "halflings". All of them were thieves. All elves were fighter/magic-users (and that was the only way to be one). All dwarves were fighters. All clerics (no such thing as "monks") were human.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 16 2004, 11:39 PM
Post #18


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 16,898
Joined: 30-December 02
From: Boston
Member No.: 3,802



Monks were from 1st ed D&D (the original Oriental Adventures sourcebook specifically talks about how they aren't appropriate for the base setting), though now that I'm remembering the really early stuff was as you've described it.

Note the spoiler, though. :)

~J
Go to the top of the page
 
+Quote Post
John Campbell
post Jul 17 2004, 12:14 AM
Post #19


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



Monks first showed up in 1st edition AD&D. There were no monks in basic D&D. The character classes were, as I recall (I don't have any of my pre-2nd-edition-AD&D books here or I'd be able to say for certain): Fighter, Magic-User, Cleric, Thief (all of the preceding being human), Elf, Dwarf, and Halfling.

AD&D separated the concepts of class and race, and added a number of new classes - Paladin, Ranger, Illusionist, Druid, Assassin, Bard (a bizarre not-really-a-class that required changing classes repeatedly), and, yes, Monk.

The D&D and AD&D lines were produced in parallel for quite a while... right up until TSR got bought out, I think. D&D may have gotten monks later on... I pretty much quit paying attention to what they were doing with it after AD&D was released. It certainly did not have monks prior to that point, however, and, TTBOMK, the concepts of race and class in D&D stayed integrated right up until the line died (3rd edition "D&D" is really the continuation of the AD&D line, not the D&D line).
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 17 2004, 12:24 AM
Post #20


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 16,898
Joined: 30-December 02
From: Boston
Member No.: 3,802



Ah yes, that A was what I was missing :oops:

~J
Go to the top of the page
 
+Quote Post
Cursedsoul
post Jul 17 2004, 12:24 AM
Post #21


Moving Target
**

Group: Members
Posts: 325
Joined: 5-May 02
From: Various Planets Across the Galaxy
Member No.: 2,689



Munchkin is a cardgame too. Steve Jackon I think. Its got several varients apparently, the one I played being AD&D based. Oh man is it fun. You just go around collecting the most powerful loot you can and slaying monster cards in an effort to reach level 10 I believe. Some of the monsters are rather funny (The gimp, a gazebo) and the items.

I'm sure it gets old after a while, but obviously with some fairly good friends who like to laugh, joke, and be goofballs (we were certainly goofballs and morons :D) its good fun.

Fits in your pocket too!
Go to the top of the page
 
+Quote Post
Kesh
post Jul 17 2004, 03:35 AM
Post #22


Moving Target
**

Group: Members
Posts: 293
Joined: 27-January 03
From: Kentucky, USA
Member No.: 3,958



In my experience, munchkins were people who wanted more and more power: the biggest guns/swords, the flashiest spells, the most money, the most skill points, etc. They just wanted to have "the best" of everything, to the exclusion of anyone else's fun. They're greedy and jealous of anyone with better "stuff" than they have.

Twinks, on the other hand, were more specialized. They narrowly interpret the rules so as to make their character the most powerful in their field, and thus the best at the table. They're close cousins to "rules lawyers," except they're the kind of lawyers that invent cases to fit their pet theory, and then claim the system is trying to hurt their client when their tactics fail.
Go to the top of the page
 
+Quote Post
mmu1
post Jul 18 2004, 04:09 AM
Post #23


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



Making a character that's been optimized to be the best at something while staying within both the spirit and the letter of the rules is not being a Munchkin, it's Powergaming. It can be annoying when taken to extremes, but it's an order of magnitude better than being a Munchkin.

Munchkins don't just powergame, they thrive on loopholes and editorial mistakes, "creative" rule interpretations, and characters that should have never (even though technically viable) have come into being because they use rules from a dozen supplements that were never all meant to be used together.
Go to the top of the page
 
+Quote Post
Prospero
post Jul 19 2004, 06:02 AM
Post #24


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



This is a really cool thread. I always took "munchkin" as a refrence to min/maxing - i.e. the character is a super badass, but often minimised in areas that are less rule-govered. Like getting flaw points for being short*5 and using those points to buy combat-related edges, etc. I never really thought about twink. You guys have some really interesting explanations. Maybe we should submit this stuff to the OED? :grinbig:

Kesh: I'd reverse your definitions. In my experience, anyway.
Go to the top of the page
 
+Quote Post
Sahandrian
post Jul 19 2004, 07:06 AM
Post #25


Moving Target
**

Group: Members
Posts: 475
Joined: 17-June 02
From: Concord University, Athens, WV
Member No.: 2,880



QUOTE (Cursedsoul)
Some of the monsters are rather funny (The gimp, a gazebo) and the items.

The gazebo thing comes from an old D&D story about a player who didn't know what a gazebo was, and, assuming it was some sort of monster, attacked it.

Here's the whole thing copied from some website Google found.

[ Spoiler ]
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 12:27 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.