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> Navel Damage, How does it work?
hobgoblin
post Jul 21 2004, 12:45 AM
Post #26


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i think the line is refering to targeting by sensory lock on rather then manual aim. so a rail gun aimed by manual means should be able to take out a tank. and i allso think a rigger guided (as opposed to sensory guided) cruise missile may be able to hit the target.
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Kagetenshi
post Jul 21 2004, 12:56 AM
Post #27


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The opposite would seem to make more sense…

~J
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Austere Emancipa...
post Jul 21 2004, 03:39 AM
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Indeed.
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hobgoblin
post Jul 21 2004, 09:35 AM
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maybe so but this is sr we are talking about :)
the game where you can make a man virtualy invisible by haveing him strip and body coverd by special fibers...

someone pop the question off to the right autohrity or check if there is a errata on it (alltho i dout it looking at this thread)...
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Cochise
post Jul 21 2004, 09:52 AM
Post #30


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QUOTE (mfb)
actually, tanks do use normal damage tracks. the heaviest tank i've seen has somewhere around 40 armor and 12 body, though i believe that there's a german book which details a tank with higher armor and body--said tank is also an LAV. granted, with 40 armor, only naval weapons can even scratch the paint; the highest-rated non-naval weapon of which i'm aware--the Great Dragon ATGM--doesn't have a high enough power to do any damage at all to the tank i'm talking about, the Leopard III.

The biggest tank in german sourcebooks is said Leopard III.
It was initially introduced in the german Rigger 3.01D along with the other tanks that later on made their world wide appearance in SOTA 2063.
Rigger 3.01D also includes the chassis and powerplant data on those vehicles.
IIRC that data was originally supposed to be in SOTA 2063 as well, but was left out for unknown reasons. I remember Adam once saying that it was planned on providing them on the SR Homepage, but so far that hasn't come true ...

And yes, no canon non-naval weapon can scratch the Leo's armor even when using anti-vehicular ammo unless a GM makes use of the "lower armor for parts" rule when doing a called shot ...

That fact caused major uproar when the Leo was introduced here in Germany ...
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shadd4d
post Jul 21 2004, 10:05 AM
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Cochise, is the chassis template for the tanks then in the english version of Rigger 3.01D?

Regarding the Leopold III, I can see the proliferation of nuclear weapons as the best answer.

Don
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Cochise
post Jul 21 2004, 10:10 AM
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QUOTE (shadd4d)
Cochise, is the chassis template for the tanks then in the english version of Rigger 3.01D?


Can't tell ...

Currently I have three SR-products on my "must buy"-list ... and Rigger 3 revised happens to be one of them ... (The others being M&M revised and the new german version of the Gamemasterscreen that includes an updated version of Critters) ...

So far SoE (which still hasn't reached me) had higher priority than these ...
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Nath
post Jul 21 2004, 11:29 AM
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Anti-ship Weapons != having naval damage. What's missing is a line to say weapons that are not Anti-Ship Weapons may have Naval Damage. Otherwise it's a category of weapon just like light pistols or shotguns are. Or more precisely it's used as a short for three categories of weapons: Anti-Ship Missiles (Javelot, Sea Saber, Sirocco), Anti-Ship Rockets (ASROC) and Anti-Ship Torpedoes (MADCAP). You can more or less get it on the weapons range table of R3 p.95 and the category sub-header p.93. You can't target a car with an anti-ship weapon just like you can't mount a silencer on a shotgun. Railgun are "Vehicle Weapons" and therefore don't have to follow the target rules of Anti-Ship Weapons.
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Arethusa
post Jul 21 2004, 01:16 PM
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That doesn't quite hold up. You can suppress a shotgun and you can fly a missile down a busy city street an into a truck or an open window if need be.
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Nath
post Jul 21 2004, 01:30 PM
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But that's still SR rules: you can't mount a Silencer, only a Sound Supressor, on a Shotgun, and you can't fire an Anti-Ship Weapons on ordinary vehicles. Yeah, the Harpoon Block II could be used against ground targets... But without even trying to blow up a road or a truck, the Javelot Aerial Defense Missile is described as "used for long-range air defense against aircreft, anti-ship missiles and cruise missiles" and falls in the category of Anti-Ship Missiles, preventing it from being fired against ordinary vehicles such as... aircrafts. And the cross-section of a missile is even much smaller.

I'm sorry to be the one to learn you SR rules have never been realist.
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Austere Emancipa...
post Jul 21 2004, 02:17 PM
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Nath: We agree that that could well be interpreted to be the rule, and we agree that it's not realistic -- the latter being far more important here. The biggest ASMs in Rigger 3 weigh 900kg, only 50% more than a Harpoon and much less than any RL missiles that are used against ships but would be incapable of tracking smaller, ground targets.

In 60 years, I don't see why even the biggest missiles couldn't be accurately targeted on just about everything -- neither the sophistication of the sensors or the maneuverability of the missiles should pose any problem.

So, regardless of whether that is the rule or not, we can safely ignore it because it makes no damn sense.
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