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> Dikote and Weapon Foci, What do you think?
Bearclaw
post Jul 21 2004, 04:13 PM
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QUOTE (Austere Emancipator @ Jul 21 2004, 06:08 AM)
The question is: Where do you draw the line? If the magic sword is dirty and covered in grit, does it do Grit Damage and Sword Shape Damage but no Magic Sword Damage? What if it's covered in rust?

As I'm the one who origonally posted this idea, I'll answer.
I draw the line exactly at anything that requires heating to 4000f to accomplish. Or electroplating, or whatever.
Again, my first thought was to have DiKote destroy the magic, as it's a major modification to the make up of the sword. But, I decided that was kind of harsh. So, I came up with this, and I like it. It is in no way canon. I strongly recomend not using this rule, as you don't seem to like it. In fact, now that I think about it, if you do use it, I'd like a quarter, as it was my idea :P
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Austere Emancipa...
post Jul 21 2004, 04:52 PM
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QUOTE (Bearclaw)
I draw the line exactly at anything that requires heating to 4000f to accomplish. Or electroplating, or whatever.

That's fine, I admire people who admit doing something "just because".
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Raife
post Jul 22 2004, 02:30 AM
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All the examples you guys give, dried blood, dirt, grit.... those things come OFF the sword when it hits something... Dikote does not.

That's where I draw the line. When you hit something with a sword, if there is something coating it that does not come off... the sword doesn't hit the person, the coating does.

Chocolate, Blood and dirt all come off when a sword breaks through someones skin, or even when the weapon is thuped hard enough to shake it off.

If a sword was in it's sheath, and you hit something with it, would the magic properties come through? If so, why?
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Kagetenshi
post Jul 22 2004, 02:37 AM
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Yes, because the weapon focus adds extra dice and is only active when you're wielding it. That sounds like the weapon increases your ability with it rather than acting upon the impact with the opponent. It's not a +2(+1DL) Sword of Wounding.

Some may think that this breaks down because you can't get the bonus when, for instance, firing an arrow. I disagree; it can be argued that the magic can guide the bow to the target, but doesn't "know" about the arrow to guide it. Much like how a computer doesn't know what the printer does with its paper.

~J
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Raife
post Jul 22 2004, 02:41 AM
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That makes a lot of sense for giving the weapons dice.

I did a little research, and any creatures that requires a magical weapon to hurt it is also dual natured, they come hand in hand (the later is a pre-requisite for the former).

I would postulate then that the astral existance of the sword is what hurts the creature, and since Dikote does not exist on the astral plane, damage is dealt like a normal magic weapon.

Ok, now I have made sense of it.
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Person 404
post Jul 22 2004, 02:47 AM
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Not that I have a problem with this ruling from a balance perspective, but since when does metal exist on the astral plane? Why should this be the only case where the astral damage level of the weapon is independent of it's physical damage code?
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Jonah
post Jul 22 2004, 03:00 AM
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My character has been building a weapon foci for a few games now, collecting the materials and distilling radicals during and between adventures. After completing the blade secion I sent it off to get dikoted, and continued working on the hilt etc. The enchanting test is made when all the parts are bought together...so no problems.
Dikote applies in physical but had no effect on astral combat, which seemed pretty balanced to me.

What ever works for your team. :spin:
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Kagetenshi
post Jul 22 2004, 03:04 AM
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QUOTE (Person 404)
Why should this be the only case where the astral damage level of the weapon is independent of it's physical damage code?

Because as a post-enchanting modification, the dikote isn't itself magical and as such has no aura.

~J
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Necrotic Monkey
post Jul 22 2004, 03:17 AM
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Who says its a post-enchanting modification? It can easily be done prior to the enchanting process. You just lose the Virgin Telesma modifier.
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BitBasher
post Jul 22 2004, 03:18 AM
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And the enchanting test Tn goes through the roof comparitively.
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Necrotic Monkey
post Jul 22 2004, 03:22 AM
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Which can easily be offset by multiple radicals and a little extra orichalcum, which is a breeze to make yourself.
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BitBasher
post Jul 22 2004, 03:23 AM
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I have never ever had a game with the gross amounts of downtime necessary to make that happen.... in my game people don't have spare months unless they suck and are in low demand. :D
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Kagetenshi
post Jul 22 2004, 03:26 AM
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QUOTE (Necrotic Monkey @ Jul 21 2004, 10:17 PM)
Who says its a post-enchanting modification?  It can easily be done prior to the enchanting process.  You just lose the Virgin Telesma modifier.

If it isn't post-enchanting, then you get the Power increase (and DL if it's edged) on the astral too. Simple enough.

BitBasher: That must be some level of perfection. None of your runners ever end up with more than an M wound and always roll well on their tests to heal without care?

~J
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Necrotic Monkey
post Jul 22 2004, 03:50 AM
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A Grade 2 initiate can produce an obscene amount of orichalcum without batting an eye in just 28 days. You can also pay another enchanter to create some for you for far, far, far less than the 88,000 nuyen street cost using the enchanting costs in MiTS... and you can run as many runs as you like in the interim.
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Austere Emancipa...
post Jul 22 2004, 04:13 AM
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QUOTE (Raife)
All the examples you guys give, dried blood, dirt, grit.... those things come OFF the sword when it hits something...

Some of it might -- blood would come off in flecks, for example. Most of it doesn't. Something as simple as grease would not leave the sword surface except maybe in parts where jagged bone edges scrape against it -- a light grease coating on a sword would tend to retain most of its mass when you hit a person with it. Rust is guaranteed not to come off the sword unless you destroy a few thousand suits of plate-mail with it.

If you only draw the line based on what comes off when you hit a person with the sword, you are forced to negate the bonuses from using a weapon focus whenever the sword is oiled, or particularly dirty.

Although if you already decided against such simple rulings, this is moot.
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BitBasher
post Jul 22 2004, 04:14 AM
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QUOTE
BitBasher: That must be some level of perfection. None of your runners ever end up with more than an M wound and always roll well on their tests to heal without care?
Oh hell no. My runners pay for advanced medical services. It's usually far better fianacially to do that than to sit in a bed making no money. I have also had them take runs wounded fairly regularly. usually, the mage is the one that's injured anyway, and he usually has the worst recovery times due to being magically active.

usually time is a bigger commodity than cash if the game has gone on a little while.
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Zazen
post Jul 22 2004, 04:43 AM
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QUOTE (Necrotic Monkey)
Who says its a post-enchanting modification? It can easily be done prior to the enchanting process. You just lose the Virgin Telesma modifier.

Or if you're really 1337 you can hand-dikote it with gas straight from a cows ass and a special natural-rock furnace powered by a volcano, keeping the bonus ;)
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BitBasher
post Jul 22 2004, 04:50 AM
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QUOTE (Zazen)
QUOTE (Necrotic Monkey @ Jul 21 2004, 10:17 PM)
Who says its a post-enchanting modification?  It can easily be done prior to the enchanting process.  You just lose the Virgin Telesma modifier.

Or if you're really 1337 you can hand-dikote it with gas straight from a cows ass and a special natural-rock furnace powered by a volcano, keeping the bonus ;)

Oh, you mean the harlequin Method. Cake. :rotfl:
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Bob the Ninja
post Jul 22 2004, 05:24 AM
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1337?
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Zazen
post Jul 22 2004, 05:40 AM
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It's short for 31337.
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Fygg Nuuton
post Jul 22 2004, 07:03 AM
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QUOTE (Zazen)
It's short for 31337.

:grinbig:
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