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> Running Multipliers
derren
post Jul 22 2004, 09:38 PM
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Does anyone have any comments on the running multiplers? I for one think they are a little out compared to real world running times.

For example an average human in shadowrun with a quickness of three (no athletics dice) does 9 metres per 3 seconds therefore does three metres per second and thus will take 33 seconds to run the hundred metres.This seems to me very slow as from experience an "average" person can do the hundred metres in about 15 seconds.

Is there any errata on this subject?
I believe the running modifiers should be at least doubled to make running more realistic.
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pk323
post Jul 22 2004, 09:52 PM
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Good question. And while we're on the topic, why do trolls have the same running modifiers as humans?
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Fygg Nuuton
post Jul 22 2004, 09:56 PM
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trolls dont have long legs, they have very long torsos.

humans are about 1/2 legs, trolls are about 1/3, at 9 feet tall, they have the same length of legs as a 6 foot tall human.

theyre feet, however, are much larger. and you know what big feet mean right... big socks
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Necrotic Monkey
post Jul 22 2004, 09:56 PM
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Trolls are closer to dwarves as far as their builds go (long arms and torsos, relatively short legs). Couple that with their immense bulk and it's no surprise that they're slow runners for their height.
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pk323
post Jul 22 2004, 10:02 PM
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::nods:: That's what I figured but I must have skimmed over it.
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Necro Tech
post Jul 22 2004, 11:38 PM
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People without athletics don't know how to run. After running track for six years I can tell you that the average for 100 meters is about 17-20 seconds for non runners who are in shape. A very fast highschool girl could run it in 13.9 seconds if memory serves and she was a sprinter. By the rules, no atletics means you can't effectively sprint, only run or that you don't know how to sprint. Yes, there is actually technique to it.
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Jason Farlander
post Jul 23 2004, 12:10 AM
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well, a 4 in quickness is still on the order of being average, and a quickness of 4 lets you run 100 meters in 25 seconds

lets look at that high school girl. assuming a quickness of 4 and an athletics (running) of 2(4), you will, on average, get a 100 meter sprint time of about 17 seconds, and, if you *really* try (ie, you spend a point of karma pool to reroll failures) you can pretty easily get that down to 14.3 seconds. 14.3, as far as a game that never really deals with increments of time less than 1 second, is functionally the same as 13.9 - making the estimator pretty damn good, all things considered. And thats just considering average rolls... that high school girl can theoretically - assuming all successes on that test - get her time down to 12.5.

Now, lets look at an olympic sprinter. With an 8 in quickness and an 8 in athletics - both represeting world class here... afterall, we're talking olympics - an average 100 meter sprinting time would be 8.33 seconds, and thats without spending any karma. Considering that the current world record is 9.78, I'd say, if anything, the running speeds end up being a bit too *fast* on the upper end. But theyre still not totally out of whack - 1.45 seconds off from reality is, again, really damn good for a rather simple game mechanic.
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Adarael
post Jul 23 2004, 12:14 AM
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Bear in mind that a Quickness of 8 isn't world class, it's legendary. It's Audie Murphy or Billy the Kid or Zorro. Quickness 6 is world-class.

8 is one of those 'can do astounding, bizzare-ass things wthout thinking about it'.
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tjn
post Jul 23 2004, 12:57 AM
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Err... I believe yer off a bit there Adarael.

What you described was a rating of 10. 10 is the human maximum for any attribute; this is the legendary point, where normal men and women just can't get to (they don't have the proper edge :P).

6 is just the maximum rating of an unmodified human.

But considering the amount of time and effort olympic performers put into their event, I have no trouble saying that those 20 years of effort modified their base attribute to an 8.
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BitBasher
post Jul 23 2004, 01:42 AM
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It's 11, not 10, you round up.
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Method
post Jul 23 2004, 02:14 AM
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The movement modifiers take into account the fact that you are in combat, and have to move tactically (dodging, ducking, crouching, using cover, etc).

Nobody is shooting at you when you run the 100 meters at your local track meet.
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Diesel
post Jul 23 2004, 02:52 AM
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Depends on where you live.
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Cain
post Jul 23 2004, 03:18 AM
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Hm, thos numbers work, but they're missing a bit...

Let's give our hypothetical girl a Quickness of 3, Body of 3, and no athletics skill. Without spending any actions, she'll cover the distance in about 33 seconds, or 11 combat turns. However, if she does spend the actions on an athletics test, she'll hit a single success against TN8 about half the time, allowing her to improve her speed on half of those turns. Let's assume that every other turn, she scores one success: her speed then becomes 9, 12, 9, 12, etc... that means she'll cover the 100 M in about 9 combat turns, or 18 seconds.

That seems to jive with the numbers people are bandying about.
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derren
post Jul 23 2004, 11:03 AM
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Cool thanks for the posts, it's really the athletics skill that makes it work, like one of the posters said there is a skill to running in real life too so it makes sense this changes things majorly in game aswell.

Cheers guys
Derren
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Cochise
post Jul 23 2004, 11:11 AM
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You must also take into account that SR running multipliers do work with full gear on => Your average all attributes at 3 human will "run" the 100m in 33 seconds even with a load of 15kg in gear and in not necessarily perfect clothing: A blue jeans and normal shoes are most definitely not as well suited as a sporting dress with running shoes when it comes to sprinting down the lane ... He'll even cover the same distance with a rather bulky armor as long as he doesn't use layered armor types ...

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Kagetenshi
post Jul 23 2004, 12:41 PM
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QUOTE (BitBasher)
It's 11, not 10, you round up.

It's 9, not 10 or 11. 1.5*6=9.

As for the running multipliers question, yeah, you've got a lot of Quickness 6 people who run the hundred meters faster than anyone alive today, but I only consider that a problem if you try playing a game that's heavy on track and field.

~J
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Ivanhoe
post Jul 23 2004, 12:48 PM
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Once upon a time there was such a thread on the ShadowRN mailling list. IIRC the conclusion was that it was perfectly possible to abuse the rules in that a starting adept character could run at 200+ mph and that an initiate vampire shaman (with the horse totem) could run at Mach 1, using the movement service of a spirit.

As one used to say : Drive ? Nah... Mundanes drive, adepts run !

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Cochise
post Jul 23 2004, 12:52 PM
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QUOTE (Kagetenshi)
It's 9, not 10 or 11. 1.5*6=9.

Think in terms of "exceptional attribute" ;)
That's still an unaugmented, natural racial maximum for a human ...
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Austere Emancipa...
post Jul 23 2004, 12:53 PM
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Kage: They're talking about the Exceptional Attribute edge. With that, you can get to 11. It's not much of a stretch to consider the fastest people on earth to have a QUI of 11.

[Edit]Dammit, Cochise![/Edit]
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Kagetenshi
post Jul 23 2004, 12:57 PM
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It most certainly is a stretch to think that the fastest people on earth are running the hundred meters in just over three seconds, just under five if they're dwarves.

~J
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toturi
post Jul 23 2004, 12:57 PM
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QUOTE (Ivanhoe)
Once upon a time there was such a thread on the ShadowRN mailling list. IIRC the conclusion was that it was perfectly possible to abuse the rules in that a starting adept character could run at 200+ mph and that an initiate vampire shaman (with the horse totem) could run at Mach 1, using the movement service of a spirit.

As one used to say : Drive ? Nah... Mundanes drive, adepts run !

That was "once upon a time". What is the theorectical max now?
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Cochise
post Jul 23 2004, 01:24 PM
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Never tried to get the absolute maximum, but I "suggest" the following pattern:
  • Adept of the magician's Way - Totem Horse (or was it Unicorn?), 3 Points on magic ability
  • Night One
  • SURGE "Satyr Legs" Running Multiplier +1
  • Transform to Ghoul geas off the magic loss (Must make sounds like "meeep, meep" while running) .. Running multiplier +1
  • Improved Athletics lvl 6
  • Initiate with those 18 spell points you have and get the Movement power that shamans of that totem can learn
  • Apitude (Athletics) .. make you athletics test against TN 3 for increasing quick
  • Max out quick as much as possible ...
Say hello to "Roadrunner" ...

Should be enough to get him in regions of about Mach I .. or even higher ... Can't bother to calculate it ...
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toturi
post Jul 23 2004, 01:33 PM
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QUOTE (Cochise)
Never tried to get the absolute maximum, but I "suggest" the following pattern:
  • Adept of the magician's Way - Totem Horse (or was it Unicorn?), 3 Points on magic ability
  • Night One
  • SURGE "Satyr Legs" Running Multiplier +1
  • Transform to Ghoul geas off the magic loss (Must make sounds like "meeep, meep" while running) .. Running multiplier +1
  • Improved Athletics lvl 6
  • Initiate with those 18 spell points you have and get the Movement power that shamans of that totem can learn
  • Apitude (Athletics) .. make you athletics test against TN 3 for increasing quick
  • Max out quick as much as possible ...
Say hello to "Roadrunner" ...

Should be enough to get him in regions of about Mach I .. or even higher ... Can't bother to calculate it ...

I think Exceptional Attribute: Quickness and Attribute Boost would help too.
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Cochise
post Jul 23 2004, 01:40 PM
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QUOTE (toturi)
I think Exceptional Attribute: Quickness and Attribute Boost would help too.

Exceptional attribute and additional Attribute point: Yes ... The former only in the long run ...
But that's essentially what I meant with maxed out quick ...

Attribute boost ... might work, but the TNs would sooner or later get too high to guarantee longer lastings effects ...
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toturi
post Jul 23 2004, 01:58 PM
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It is the only Canon method of getting to twice the Racial Max, that I know of. The Exceptional Attribute is there to increase that Max.
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