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#1
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Target ![]() Group: Members Posts: 22 Joined: 26-February 02 Member No.: 697 ![]() |
I was wondering, how much do you pay your players per mission? Please post an average payment per mission per character and a waterfall from a big mission.
In my games I usually give an average of 50,000-100,000 per person per mission and I usually price waterfalls at around 200,000-400,000 per person. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 326 Joined: 26-February 02 From: Vigo (Spanish Kingdom) Member No.: 1,446 ![]() |
:eek: Wow!!! I pay them around 5.000, 10.000 :nuyen: if it's been a hard one...
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
This was discussed somewhat in this thread.
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#4
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Can I play in your game, that's a lot of money!
I try to stick to a system of karma determining the payment, usually. If I start the characters out as beginers they make around 5k apiece a run. After a few runs they have the ability to negotiate up to around 10. A big deal would be if they were getting 15+ for a run. If the game lasts for more than a year, they could probably start demanding a higher price depending on there rep. |
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#5
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Target ![]() Group: Members Posts: 96 Joined: 8-March 02 From: Tlön, Orbis Tertius Member No.: 2,211 ![]() |
I don't pay my players, but I always have a fridge full of Kool-Aid and pop and sometimes I have a big bowl of Doritos around.
Characters usually get around ¥100K to divide among the five-man team and whatever extra help they bring along. Usually they cover expenses first and end up with around ¥10-12K each. Johnsons never provide basic gear and the characters wouldn't trust them if they did. Johnsons might offer specialized equipment, like the loan of a mini-sub or something, but they expect the runners to cover their own basic running gear. |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
"SSG" actually revisits some of the standard payoffs per run and I found they're more or less in the same pay brackets that I use. From 5000 up to about 25000 for the really tough stuff p/runner IIRC (of course this assumes teams of at least 4 runners).
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#7
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
Yea, typically benchmark around 15-20k per runner per run, for the typical deal. Start off milk runs might be 5-10, and a harder run for runners with more rep (ie later in the game) might get up to 50-75 each. If Im paying out 6 figures to them, thats something serious (a la module, like go take item x from mega hq y). I dont think theres a right or wrong here, but seriously what do your players do after 2 or 3 runs when they cant spend the cash? Buy more beta cyber?
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#8
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Target ![]() Group: Members Posts: 56 Joined: 14-August 03 Member No.: 5,492 ![]() |
Shadowrunners can pretty easily get rich if they are smart enough to know what to grab.
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#9
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Moving Target ![]() ![]() Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 ![]() |
It depends on the entire level of danger and the amount of heat that could fall on them later. The runs described in SSG seem to be minor league stuff. For the really dangerous runs you expect more.
For example if a team undertook a mission to capture one of Deus's drones (without it self-destructing) back when the Arcology was in full shutdown.... I'd laugh at 25K. Laugh I tell you. Or how about a mission to steal dragon eggs from Hestaby? Steal control codes for an Ares oribital weapon platform? Steal Rosalyn Hermandez's thesis...... 25K may be the upfront amount with a much larger back-end. On the other hand if they're..... Busting up a gang that's been annoying a corp Doing a small-scale break-in and grab. Smuggling sugar to the Athabascans. Yeah those don't pay well. But noone is likely to send corporate hit squads after you either. =========================================== Other factors include Can the run be done without resorting to violence. Timing time for the run. Resources the runners may need to expend. If the job involves wetwork or worse unwilling extraction. Who you're going to piss off. Value of the item you're stealing. Severity of the laws you're about to break. =========================================== Add to that some shadowrunners are real scavengers. So they tend to steal everything not nailed down. "Hurry up the cops are coming!" "Hold on...just checking the body....Fetish..Another Fetish....FOCUS! Focus! Focus! Fo-cus!" "That's swell, can we stop with the dance and scram before we're all busted?" |
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