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> What do Corps do with law breakers?, Huh. What do they do?
Thanos007
post Jul 24 2004, 07:14 PM
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What do corps do with law breakers? Lets just say trespassing. Nothing big. Just someplace you shouldn't be. No weapons. Nothing illegal other than trespassing.

How about weapons on corp property? Is the local gov't permit (providing you have on) good enough? If you don't have one?

I guess what I'm asking is what happens to run of the mill law breakers? Full blown shadowruners in the middle of a run are shot. If they have the misfortune to be captured they are questioned, tortured, questioned some more then killed. What happens when the crimes are less than that?

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Necro Tech
post Jul 24 2004, 07:16 PM
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I think corporate security or download addresses this. Usually, they just call the star and have the perps hauled away for minor stuff. Of course they confiscate all your stuff first.
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shadd4d
post Jul 24 2004, 07:19 PM
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It's addressed in Corp Sec and Corp Download as well as SOTA 2063 to a real little extent. Plus remember that on corp (extraterritorial territory) property, tresspassing might be a higher penalty than you think. They probably have legal codes or conduct codes, SOPs, etc on what to do.

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Paul
post Jul 24 2004, 07:30 PM
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I'll say that because of extraterritorality (Which is what you're discussing here) allows a great deal of discretion and latitude when MegaCorporations set their laws. A few things to think about-
  • Any law they make isn't nessacarily public. Maybe bouncing a check gets you a 9MM enema-but why would they tell the public that? My guess is they'd have a set of laws similar to their host nation-perhaps with an embedded set that was available only to those with the security clearence.
  • Some corporate laws would most definitely not be similar to their host nations-If abortion is a hot button issue in 2063, and say the UCAS is using a Draconian law I could see various corps making streamlined laws, or fluctuating laws. (Especially since they don't have the same sort of legal system to wade thru.)
  • I think they'd down play their laws as much as possible pubicly. "We're just a business, we leave the law making to Congress/The Tribal Council/That Undead guy running the country."

I think the laws would definitely be very open to change, and very reactive.
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BitBasher
post Jul 24 2004, 08:43 PM
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QUOTE
I think they'd down play their laws as much as possible pubicly. "We're just a business, we leave the law making to Congress/The Tribal Council/That Undead guy running the country."
That's hard to do with if a crime was comitted on megacorp extraterritorial property then it was NOT comitted on UCAS (or CAS, or wherevr) soil. Trespass on megacorp property and you have not comitted a crime according to Lone Star. Think of trespassing in canada then coming back to the US. Not the same jurisdiction.
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Odin
post Jul 24 2004, 09:56 PM
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QUOTE
What do corps do with law breakers?


Volunteer you for painful disfiguring medical experiments and then cover up your gruesome death. :rotfl:
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Smiley
post Jul 24 2004, 10:41 PM
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They confiscate your dikoted AVS ally spirit that you can have sex with.
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kevyn668
post Jul 25 2004, 03:10 AM
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QUOTE (Smiley)
They confiscate your dikoted AVS ally spirit that you can have sex with.

Those bastards!
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Paul
post Jul 25 2004, 03:38 AM
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BitBasher I am just not quite understanding what you're saying. Maybe because I have bee up too late I am misisng something really obvious. Could you break it down for me? Sorry. :)
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BitBasher
post Jul 25 2004, 04:13 AM
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Megacorporations AA or AAA are extraterritorial. Lone Star or the police have zero jurisdiction there, for all normal purposes it's another country. The megacorp has their own laws, courts, judges, prison system, ect.

If a crime is comitted on corp property he still has not comitted any crime in the city the police patrol, he has just comitted a crime in the corp's jurisdiction.
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Ol' Scratch
post Jul 25 2004, 04:23 AM
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QUOTE (BitBasher)
That's hard to do with if a crime was comitted on megacorp extraterritorial property then it was NOT comitted on UCAS (or CAS, or wherevr) soil. Trespass on megacorp property and you have not comitted a crime according to Lone Star. Think of trespassing in canada then coming back to the US. Not the same jurisdiction.

That doesn't mean there aren't aggreements between the corporations, Lone Star being one, in much the same way different countries have extradition agreements and treaties. Lone Star is one of the few sourcebooks I haven't managed to acquire yet, but I don't see any reason why they wouldn't foster -- or more likely, have other megacorps foster with them -- contracts of that nature.

Example #1: Criminals commit a crime on Corp X's property and they make a break for it on the streets. Corp X calls Lone Star and have them pursue them. If caught, Lone Star brings them back to Corp X for trial and punishment.

Example #2: Lone Star is pursuing some criminals and they jump into Corp X's arcology. Corp X's goons arrest them and hand them over to Lone Star for trial and punishment.

I see no reason why that wouldn't be the standard operating procedure, especially considering how crippled Lone Star would be if anyone could escape just by running into a nearby building. And vice-versa.

Just because extraterrotorial laws, stupid as they are, give corporations the right to police themselves, that doesn't mean they eschew outside contracts.
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tjn
post Jul 25 2004, 04:56 AM
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To a certain extent, yes, perhaps they should.

But then again, why would LS spend any resources to apprehend a guy they don't even get to count for their statistics? It's akin to spending money with nothing to show for it. Perhaps in fairly publisied cases where it would be more detrimental to not go after a specific criminal, but as a SOP, I don't see it counting any beans as it were.

Also, who's to say LS wants to foster an eviroment where there's a 99% capture rate? It's quickly going to put them out of a job as the municipality stops seeing the need to pay for them to police a crime free zone. As long as the criminals keep the sheep fearful and paying LS's check, LS doesn't have an interest in apprehending the criminals. Other side of the coin is if the criminal element gets too far out of hand for LS to deal with.

EDIT: Formatting
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SirKodiak
post Jul 25 2004, 04:57 AM
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QUOTE
If a crime is comitted on corp property he still has not comitted any crime in the city the police patrol, he has just comitted a crime in the corp's jurisdiction.


An excellent point, and the flipside of the fact that the corp can slit your throat and use your body to decorate the exterior of their building as a warning to others, and the police can't do anything about it. This also creates the situation that the police are not going to chase you onto corp controlled property without permission, so you can buy yourself a good 30 seconds worth of sanctuary before corp security comes around to kick you off, and hand you over to the police.

To get to the original question, and how I handle it, which is obviously not the only way to do it:

If you are unarmed and walking around corp controlled land, but haven't done anything besides trespassing (no breaking and entering), then a nice security guard will come up and ask if you need assistance and ask to see some identification. A refusal to show ID is going to result in a trip back to a security room to answer a few questions. Showing ID, coming up in the system as a nonthreatening person (no arrest warrants or criminal record), and having a reasonable story about what you're doing could simply result in being escorted off the property.

When I run a game, there are very few things a shadowrunner could do to end up in a corp prison. I play it that those prisons are primarily for dealing with internal issues, or maybe short term holding. I've had a player get caught snooping around corp territory, but not actually in a building, and their response was to beat him badly, break a few bones, meanwhile interrogating him, dropping him off in a not-so-safe part of town when they were done with him.

One thing to keep in mind is that most people, even people in security or the police (in real life, people in the army too), are at least a little uncomfortable, usually very uncomfortable, with the idea of killing someone. If they can get away with just "teaching someone a lesson", they will. The way to get yourself killed is to either put the security in a kill-or-be-killed situation, or do something outrageous enough that it's worth the corp's time to have someone who can stomach killing you do it.

Someone who has no moral issues killing someone is an unbalanced human being. Now, shadowrunners are a pretty unbalanced group of people, so I accept a certain amount of murder out of my players, but if someone plays the kind of character who will slit the throat of a sleeping security guard instead of just gagging him and tying him up, I make sure he is aware that he's playing a psychotic individual, and that I expect some roleplaying out of him that goes along with that. IE, you don't get to get the advantages as a player of controlling a cold-blooded killer (the convenience factor) without taking on the disadvantages (someone that disturbed is not going to be able to interact with people in a normal manner).

To get back to the point, security guards are much more like normal people, and much less willing to kill someone for a minor infraction. The corp will certainly have groups of people who have no problem blowing up your apartment by tossing a baby strapped with explosives through your window, but they're probably not the people they have dealing with the public, because they'd scare the hell out of them.
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Odin
post Jul 25 2004, 06:15 AM
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QUOTE
One thing to keep in mind is that most people, even people in security or the police (in real life, people in the army too), are at least a little uncomfortable, usually very uncomfortable, with the idea of killing someone. If they can get away with just "teaching someone a lesson", they will. The way to get yourself killed is to either put the security in a kill-or-be-killed situation, or do something outrageous enough that it's worth the corp's time to have someone who can stomach killing you do it.

well unless you count the german SS, the old iraq regime, the serbian military, the cops in sarejevo in the 70's need I go on? point is any reasonably unstable governmental system that is highly factionalized generally does have a very high number of people on the payroll that regularly dissappear any undesirables who they happen to take into custody. especially considering that most corps force feed their elite security propaganda at every opportunity. I'm not saying that the average security guard would kill joe shadowrunner for trespassing but a fair number of their superiors are willing to do anything to advance up the corporate ladder. ambition and compassion rarely go hand in hand.

QUOTE
Someone who has no moral issues killing someone is an unbalanced human being. Now, shadowrunners are a pretty unbalanced group of people, so I accept a certain amount of murder out of my players, but if someone plays the kind of character who will slit the throat of a sleeping security guard instead of just gagging him and tying him up, I make sure he is aware that he's playing a psychotic individual, and that I expect some roleplaying out of him that goes along with that. IE, you don't get to get the advantages as a player of controlling a cold-blooded killer (the convenience factor) without taking on the disadvantages (someone that disturbed is not going to be able to interact with people in a normal manner).


I agree with you in part but the funny thing is people are capable of justifying just about anything to themselves especially if they have to struggle to survive growing up. How about I give you an example say for instance joe shadowrunner grew up in a rundown area say barrens or other crappy neighborhood without a SIN. Say growing up he did a fair number of BE's and other petty crimes so he could get by. Now considering he's scum any experience he's had with corp cops is bound to have been negative now say because of that he tends to shoot to kill on a shadowrun anybody (outside those on his team.)who see's his face. Now say for instance he never wears a balaclava .say for instance when asked he has excuses such as it muffles his voice hence hindering communication, obscures the edges of his peripheral vision. Now deep down he knows very well he could wear one and that would be that ,but the truth deep down is he really just likes to shoot people this person is not psychotic, but odds are he will shoot just about everyone he encounters on a run. He isn't perfectly healthy mentally and emotionally but really who can claim to be? What I'm trying to point out is that plenty of people are perfectly capable of murdering and commiting just about any horrendous act and frankly they may be labelled as insane but thats generally just tacked on by people who feel very uncomfortable with the thought that a person can be mostly normal and still capable of extreme unspeakable violence. Although I totally agree that anyone who wraps a baby in C4 to make a bouncing-baby-bomb has a major malfunction going on.
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SirKodiak
post Jul 25 2004, 09:44 AM
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QUOTE
well unless you count the german SS, the old iraq regime, the serbian military, the cops in sarejevo in the 70's need I go on? point is any reasonably unstable governmental system that is highly factionalized generally does have a very high number of people on the payroll that regularly dissappear any undesirables who they happen to take into custody. especially considering that most corps force feed their elite security propaganda at every opportunity.


Your examples all involve one of two things: either an intense program of psychological influence, so that the enemy is painted as inhuman and evil, or a hierarchical system in which people kill those they are told because they are afraid themselves of retribution against themselves or their families. The first creates a psychosis (loss of contact with reality). The second I mention when I talk about fear being the other motivator.

And note that in your examples, even people who weren't the target of these organizations were often scared of them, because of their brutality. I never said these people didn't exist, just that being able to do those things required an abnormal mental state.

QUOTE
I'm not saying that the average security guard would kill joe shadowrunner for trespassing but a fair number of their superiors are willing to do anything to advance up the corporate ladder. ambition and compassion rarely go hand in hand.


Right, I was talking about the average security guard. The kind of guy you're going to deal with for trespassing, the original subject here. The elite security is less akin to police than it is to military, and if my players get to the point they're dealing with them (such as, say, breaking into the facility in the middle of the night carrying shotguns) then they're going to get shot at.

QUOTE
but the truth deep down is he really just likes to shoot people this person is not psychotic


Someone who really likes to kill people is, in my opinion, psychotic. I understand that this may come the way he grew up, but that doesn't make it not psychotic. Everyone has varying degrees of disconnect with reality (ranging from a slightly inflated self-image to a belief that one is the King of Neptune and beyond), but someone who would rather kill someone than take the simple precaution of wearing a mask is more unbalanced than fits in the normal range. Again, I never said player couldn't play this sort of person, just that they should understand what they're doing.

QUOTE
What I'm trying to point out is that plenty of people are perfectly capable of murdering and commiting just about any horrendous act and frankly they may be labelled as insane but thats generally just tacked on by people who feel very uncomfortable with the thought that a person can be mostly normal and still capable of extreme unspeakable violence.


In my opinion, except for those few mental disorders which are clearly brain-chemistry problems, the vast majority of insanity is nothing more than the extremes of human behavior. I do not buy into the insanity-as-an-illness school. So, I think we actually agree on that. I'm just saying that having the kind of extreme that lets you kill someone just because it's a little more convenient (than wearing a mask or gagging and tying someone) says something about you. And I'm willing to call that insanity. That doesn't mean that there aren't lots of ways that person is normal.

QUOTE
Although I totally agree that anyone who wraps a baby in C4 to make a bouncing-baby-bomb has a major malfunction going on.


Right, that's pretty far along to the extreme. Killing the unconscious guard is less far along, but still pretty far from normal. It turns out, if you study most normal people (people who haven't been subjected to the exceptions I talk about in my first paragraph of this post), that being willing to kill other people, even in self-defense, is on the fringe of normal. Many American soldiers, in WWII, were, when the moment came, unwilling to fire back at the enemy because they were afraid of killing people. One of the major sources of the emotional relief of being rotated off the front, in addition to not being afraid of dying, was release from the fear of killing someone. Now, people learned to deal with this fear, particularly because being willing to shoot back was a selector for survival. But it still happened.

Anyways, you can certainly play it that the entire moral landscape has shifted by 2060. That's a perfectly reasonable decision for a GM to make. You can also decide you don't care. That's just not how I run. I play things a little more on today's moral landscape, with a smaller shift towards increased willingness to coldly kill. Not enough, though, that your average security guard isn't going to think twice about killing someone. The majority of police officers today have never killed anyone, and the majority have never shot at someone. I don't see the average 2060 security guard as being more ruthless than today's police. If you're creating a situation where he has to shoot you or be killed himself, or let someone else be killed, he'll probably shoot you. But he's not the guy you get to kill an unarmed man and then dump the body.

So, if you're in one of my campaigns, and you take a shortcut across corp land you're unlikely to be taken out by a sniper for your trouble. If you break into a low-security building, the security guards will try to protect the people and property, but they'll mainly try to stall until the corp equivalent of S.W.A.T. shows up, which contains the guys with shotguns who have no issue dispensing high-caliber justice. If you break into the high-security research lab, then you're never going to see the average security guys, the boys will shotguns will already be there. As far as cyber goes, I only really give it to the heavy duty guys, who will have some of the more common combat cyber. They're also going to be trained in terms of tactics, and will have been signed to several year contracts with the company; probably promoted out of the better of the normal security guards, or recruited from Lone Star or the equivalent.
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Kagetenshi
post Jul 25 2004, 12:58 PM
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QUOTE (tjn)
But then again, why would LS spend any resources to apprehend a guy they don't even get to count for their statistics? It's akin to spending money with nothing to show for it. Perhaps in fairly publisied cases where it would be more detrimental to not go after a specific criminal, but as a SOP, I don't see it counting any beans as it were.

The key word in the Doc's post was "contract". The corp pays the Star, and the Star catches people outside the corp's boundaries for it.

~J
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Pinel
post Jul 25 2004, 01:24 PM
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To add to Paul and Doctor Funkeinstein's posts - it's a safe bet that a number of useful, real-life measures and procedures are in use in the SR setting:

- As Kagetenshi said, extradition doesn't have to be limited because of costs and resources. Cost-recovery scheme whereas Lone Star bills a corporation for the capture / termination costs (or vice-versa) could be quite profitable, and allow corps to maintain fewer "pursuit assets". A perverse GM (I don't know of any myself, mind you) might have Lone Star officers around "popular" corp facilities pay special attention to outgoing traffic in case a lucrative interception contract comes up.

- You can also assume some sort of convict repatriation scheme between nations and corporations. Assuming a prisoner isn't of special interest, a nation or corp might want to ship him off to his home country to serve his sentence there. There wouldn't be much mercy involved in the SR world, mostly politics and practicality: corps in particular would not have any desire to pay for the storage of low-threat prisoners, like drunken perps who beat up an office clerk on corp territory.

- Notwithstanding the above, the stereotypical greed and pragmatism of megacorps would lead them to turn even prisoners into profit centers. From legit medical experiments (human trial runs for phramaceuticals) to forced labor (chain gangs clearing brush and critters from the new airport site), there are many ways low-threat prisoners can turn in more money than they cost to be held. This also offers the advantage of adventuring possibilities for captured runners without the GM resorting to illegal experiments or execution.

- While "community service" would take on a whole new meaning when breaching corp laws, hefty fines (taken in kind) and post-op release could be even more profitable: "You're free to go now, Mister... Smith, whatever. Take it easy - you'll need time to adjust to life with only one kidney, and this court will fine you much more on your next... visit".
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Thanos007
post Jul 25 2004, 02:42 PM
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I really like the turn this thread has taken. Especially the last couple of posts. What do Corps do with all the low level threats? Do the have judges? Do they even have jails aside from small temporary holding cells? Good stuff.

Thanos
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Paul
post Jul 25 2004, 03:27 PM
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Given the almost certainly insaenly high number of MegaCorporate Employees who must be LAwyers of some sort, I'd venture that finding a Judge wouldn't be too hard.

The intresting part for PC's would be this. Anyone qualified to be a judge has almost certainly come of age in this new world. Likely to have either been born in a Corporate Enclave, almost certainly raised there-and definitely loyal. A person who not only likes working for Example Corp, but purchases Example Corps products, eats Examples Corps food, Watches Example Corps TV, utilizes Example Corps facilities (Bed, Bath and Bad Examples, American Example, etc...)and the like. Their retirement is based off of the success of Example Corps success.

In a nutshell they see their Corporate Ties as the new Nationalism. Now how will this guy see your player character? Maybe not so good right?

QUOTE ("Pinel")
A perverse GM (I don't know of any myself, mind you) might have Lone Star officers around "popular" corp facilities pay special attention to outgoing traffic in case a lucrative interception contract comes up.


Almost certainly something not only Lone Star may occassionally easily keep personal abreast of (Patrol cars come with an onboard computer. Generating a persons of intrest list wouldn't be hard.) but so would other Megas. Bet every Corporation maintains surveillance assetts. Even if its as simple as tapping the local street cameras to occasionally view footage with a smart frame.


QUOTE
There wouldn't be much mercy involved in the SR world, mostly politics and practicality: corps in particular would not have any desire to pay for the storage of low-threat prisoners, like drunken perps who beat up an office clerk on corp territory.


Which could also be a useful PR tool when needed. "Example Corp-we crack the whip on drunks who beat women!"

It could also be a really neat way to mess with employees. "We'd love to give you that raise, but see we have this footage of you blanking the janitor with this Example Slugger and a fudge bar, so maybe this year we'll take a pass at the raise."

"But I work hard...."

"Say does Bob in accounting know what you're doing..."

"Say that raise can wait a few years. I mean I just got one..."

QUOTE ("Kagetenshi")
The key word in the Doc's post was "contract". The corp pays the Star, and the Star catches people outside the corp's boundaries for it


Yeah-most Megacorporations have offices in major cities. These cities are likely to have security contracts of some sort-it makes sense that most Megas would have some sort of agreement worked out in advance with whomever they could. "Leave nothing to chance."

Lowfyr doesn't end up owning 80% of the world by taking chances. (Its a completely inflated number, really. Just to save someone the time...)



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Pinel
post Jul 25 2004, 03:34 PM
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The response and infrastructure are likely to vary by megacorp - "Manfred Dockhorn, Aztechnology High Inquisitor (Eastern Seaboard)" sounds about right. I see corps laying out laws and punishment as a natural extension of employees' codes of conduct and disciplinary boards. Jail time for minor stuff doesn't make much sense (much less execution): you're incurring extra costs and losing the perpetrator's work input, so first levels of punishment would include measures like demotion (sorry - "reassignment to Zulu-Natal"), probation, clawing back of seniority and loss of privileges.

The process could be administered by panels of actual judges from a separate disciplinary department (trained in-house, since each megacorp has its own legal refinements and variations) or be an added responsibility of the Internal Affairs division. The second option lends itself better to SR secrecy and corporate oppression, IMO. But either way the procedural tree would be very complex and could rival the judiciary options available in national court systems. How about getting runners involved in multiple runs for a senior corp exec fighting off disciplinary panels with successive appeals and counter-complaints ?

You would also see tremendous power struggles centering on high-profile cases, and very few one-judge panels: as devoted as they are to their corporate nation (fully agree with Paul on that one), how could corporate arbiters be really impartial in a world of rival factions ? They will all delight in sending runners to max security for a century or so, but how would they play it when it's VP#1 trying to mess with VP#2 ? Zero-zones and such would be a sort of loophole, the corporate equivalent of invoking the National Security clause. Elite guards there would probably be given "judge and jury" status to legalize any lethal response against employees or outsiders.

I completely forgot about a very important point in my last post - the jail system itself. With most jails privatized long ago (see Target: Wastelands for an extreme example), megacorps own & manage a bunch of penal facilities in and on behalf of countries. This could allow corps to use these jails to store their own offenders (probably in a separate wing for, ahem, accounting purposes - "CorpoRat City" ?), although each megacorp would have at least one extra-territorial facility for problem cases. Perhaps this latter facility would be part of a scientific containment area. "Yes Mr. Bigshot, it's your turn to bring the chimera its food. Here's your armored jacket - do you regret defrauding your division R&D budget yet ?".
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tjn
post Jul 25 2004, 04:30 PM
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QUOTE (Kagetenshi @ Jul 25 2004, 07:58 AM)
The key word in the Doc's post was "contract". The corp pays the Star, and the Star catches people outside the corp's boundaries for it.

~J

Hrm, maybe it's just the way my game has worked out.

LS doesn't go after a lot of runners because runners understand it's stupid to kill cops in the middle of a chase. Rather they go for nonlethal shots and blow the frag out of LS's stuff. And that looks really bad on LS's expense accounts.

One chase, utilizing the escalation map in New Seattle, resulted in over two million nuyen worth of damages to LS assets, without any LS officers dying. The team eventually managed to get away and had to go to ground for a good while, thus leaving LS without the culprits and a surplus of throughly junked helicopters and squad cars.

Granted it's an extreme example, but I can't see a corp shelling out if LS doesn't produce, and I also can't see LS wanting to repeat such an incident where they're forced to eat that sort of major loss of both nuyen and prestige. It only has to happen one time to make LS nervous of a repeat performance.

Perhaps run-of-the-mill tresspassers would work under that system, but going after runners is a very expensive endevor.

This post has been edited by tjn: Jul 25 2004, 04:58 PM
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Pinel
post Jul 25 2004, 04:58 PM
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Good point - Lone Star's reaction would depend on what kind of contract it has with the specific corp and what corporate assets are available locally to pursue high-threat criminals. A contract could mention a cap on asset damage and personel casualties (what was the name of the sci-fi movie that used the concept ?) - once it's reached, Lone Star pulls back and the corp has automatic permission to send HTR people into the national jurisdiction if it wants to. In the 2060s it should be quite easy to have a big meter at Lone Star HQ showing costs incurred as fuel is burned, bullets are fired and cruisers smash into walls. Some corps might encourage that setup - allocate X thousand nuyen to soften up the runners without damaging corporate assets, then take over and finish the job.

On the other hand, some high-security facilities could sign a "no expense limit" contract with local law enforcement (to make sure interlopers are caught at all costs) but those would be rare. The corporation would probably prefer ending the chase themselves in most cases, to give them more leeway on how to deal with the runners.

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BitBasher
post Jul 25 2004, 08:07 PM
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BTW, IIRC Lone Star sourcebooks hints on the idea of contracts such as this, but referrs to them as "short term extradition contracts" and usually in the sense that LS has arrested you for somehting unrelated while a mega wants you bad enough to pay big cash for you to be turned over. It's implied in the wording that these contracts are not maintained over time, but one off deals.

It's not a bad idea though, more revenue for the Star. Therein lies the legal wrangle though that the star cannot legally cannot actually arrest someone "innocent" on metroplex soil. The Star is paid to uphold Metroplex laws and arresting someone that has comitted no crime would breach their contract. That should IMHO be handled by another government agency, for example the FBI, CIA, or NSA, who has far, far more leeway in those actions.
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SirKodiak
post Jul 25 2004, 11:19 PM
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QUOTE
Do the have judges? Do they even have jails aside from small temporary holding cells?


There'll be the equivalent of judges, though probably not called judges. And while there might be hearings to deal with issues, it wouldn't be a trial like we have today. The corp is going to have no interest in such things as innocent until proven guilty or trial be a jury of your peers.

If you're part of the corp and commit some sort of infraction, they clearly won't lock you up for more than the time it takes to sort things out, as others have said, due to the lost work from you. Punishment would probably be things more along the lines of docked pay and disciplinary action. Truly heinous crimes would probably result in a quiet execution (selling company secrets), expulsion, or 're-education'.

If you're an outsider, things would be less friendly. They'll still have little interest in locking you up, because punishment and rehabilitation aren't things they care about. You'll probably get some sort of warning, varying from verbal to physical. If you create enough trouble, they'll just kill you.

The way to think of megacorps is like a hive of bees or an ant hill. Both or capable of acts of intelligence beyond the capability of any one member. Now, when your members are as smart as human beings, that makes megacorps into a dangerous entity indeed. An entity without morality whose only goals are power and money.
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Kagetenshi
post Jul 25 2004, 11:27 PM
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I think Lone Star as an organization would come down hard on people who destroyed LS property in that scale. Anyone who is anyone in the organization is going to treat them worse than copkillers.

~J
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