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> Interesting Concept, But is this Moral? Legal?
Moonstone Spider
post Jul 26 2004, 11:51 PM
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Here's a scenario that came to mind recently. Let's take a Shadowrunner, say, Rigger X. Rigger X wants a Rating 5 Robotic Drone with all the cool gadgets. Unfortunately a Drone like that will cost him a cool 3 million Nuyen and Rigger X only has about 300,000 stashed away.

So Rigger X hatches a plan and investigates his target to see who has the kinds of drones he'd like to get. He gathers intelligence during his down time and then hires an actor to play Mr. Johnson for a thousand Nuyen. "Mr. Johnson" hires the team Rigger X runs with (Let's say there's 3 of them including Rigger X) to steal some drones, not prototypes but still advanced models for him. He promises a decent payout of Nuyen (Most of what Rigger X has).

Now Rigger X and his pals invade the megacorp stronghold, steal the drones, and go back to Mr. Johnson. As the rest of the team leaves Rigger X hands Mr. Johnson his thousand Nuyen and they load the drones into Rigger X's van where he'll use his B/R skills to make them unrecognizable to the Corps. Rather than 3 Million for one drone, he's probably stolen several for only a tenth of the price of one.

So, is this an immoral thing for a player to do (working with the GM to boost your character by stealing what you want)? After all, if you tried to convince the other runners on your team to go steal a 3 million dollar drone with you they'd probably want a million each to do it and think that's fair. But if Mr. Johnson offers them 150K to steal one, they'll likely go for it.
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Nath
post Jul 26 2004, 11:57 PM
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I can tell you paying people to steal corporate property is not legal :D
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Arethusa
post Jul 26 2004, 11:59 PM
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Uh, of course it's illegal. You're committing a crime. Unethical? Well, what would you call manipulating the few people who trust you, even if only on a purely professional level?

Really, to pull something like this just to get a good deal on some equipment, the character is either borderline or the roleplayer is not.
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Fygg Nuuton
post Jul 27 2004, 12:00 AM
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sounds like it would work, your team may get upset with you, but if your making them look different to the corp, they wont notice either
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Arethusa
post Jul 27 2004, 12:01 AM
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Get upset with you? You'd better make sure they don't find out or you won't make it to the men's room.
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mfb
post Jul 27 2004, 12:09 AM
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i think he was more talking "game-legal". i can't say it's not game-legal, as i've done the same thing myself.
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Fygg Nuuton
post Jul 27 2004, 12:09 AM
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or tell them after the drone saved there hoop, then they wont mind so much ;)

or hire the actor, then convince them they can make more money selling the drones you don't want, keep your drone, everyone is happy and they feel like theyve gotten away with something
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mfb
post Jul 27 2004, 12:10 AM
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personally, i'd probably just pay the team 150k or so to help me steal the drones. much easier than going through the fake Mr. J hooplah, and less likely to get you drug out into the back alley by your sam and shot, when your team finds out.
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Ol' Scratch
post Jul 27 2004, 12:13 AM
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What's so immoral about setting up a run for yourself? Just make a deal with them; they help you with this one, and then you help each of them with a run of their own. Maybe someone else wants to score a drek-hot SOTA cyberdeck. Maybe another character wants to get revenge on someone who's wronged that character. Maybe another one needs to score an exotic material to enchant a kick-ass focus. Maybe someone else wants to steal a priceless piece of art from the Louvre.

Running for yourselves is one of the coolest things about the game. You just have to make sure your GM is up to it because a lot of them, sadly, are control freaks who refuse to think outside the box they get to create from scratch.
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FlakJacket
post Jul 27 2004, 12:13 AM
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Or do all the research on the facility, plan out how to get in quietly and have contacts on hand to buy the drones once you've liberated them. Then go to the group and say you've got this really easy job for them you've planned, the pice of which is one of the drones you get to keep and the others they can sell off and split the proceeds. Rather than being a bastard that has to keep it quiet or else, you've just become everyone's favourite person.
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Arethusa
post Jul 27 2004, 12:17 AM
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There's nothing wrong with working for yourself (well, not in and of itself, anyway). You run into problems when you need to deceive, cajole, and backstab your teammates to do it. Professional trust is the only meaningful thing in that kind of life; when you give up that, you have nothing left but enemies.
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Ol' Scratch
post Jul 27 2004, 12:22 AM
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The point is that there's no need to deceive, cajole, or backstab your teammates.
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mfb
post Jul 27 2004, 12:26 AM
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unless you've been burned by Judas psychotropic black IC.
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Moirdryd
post Jul 27 2004, 12:27 AM
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Interesting concept. Very interesting concept. I suppose the morality of it all comes down to the char and the team. BTW sounds very similar to what seems to happen in the Shadowrun Illusions short film, for those who`ve seen it.
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Arethusa
post Jul 27 2004, 12:35 AM
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I don't disagree that it's not necessary (or at least not absolutely necessary; naturally, different teams would accept this kind of work differently), but it exactly what this thread started off suggesting, hence pertinence. Rigger X who approaches his teammates and proposes a run in which he's paying is not the same dangerously unhinged psychopath that's willing to ensure his death and stab his coworkers in the back for some hot work-related equipment.
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Pelaka
post Jul 27 2004, 12:40 AM
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Why not just hire your team directly. If they're willing to work for Mr. Johnson I can't see what moral objection they would have for running for you. Also, as best I can tell the actor only gets a $1000 payout in your scheme... all in exchange for risking 20+ years in jail for the various criminal acts your team will enact. Seems to me he has a huge incentive to screw you over. "Hey, Mr. Renaku... this guy wants to pay me for $1000 to hire some shadowrunners to raid your site... do you offer rewards for tips leading to arrests?"

Pel
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Cray74
post Jul 27 2004, 01:29 AM
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QUOTE (Moonstone Spider)
So, is this an immoral thing for a player to do (working with the GM to boost your character by stealing what you want)?  After all, if you tried to convince the other runners on your team to go steal a 3 million dollar drone with you they'd probably want a million each to do it and think that's fair.  But if Mr. Johnson offers them 150K to steal one, they'll likely go for it.

Sounds fine by me. Runners get hired to do a job. Corps are always screwing them out of shares of the profit.

I mean, if a Mr. Johnson hires a team of three runners to plant some damning evidence on a small corp, so Mr. Johnson's corp can buy the small corp for a pittance and make 3 billion nuyen profit off the small corp's liquidation, should the team expect to get 3/4 of that profit, with Mr. Johnson picking up the rest? Hell no.

I might even be more direct and just have Rigger X hire the runners directly.

"Buds, I want to hire you for 100K nuyen each. Here's the deal..."
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CBrate
post Jul 27 2004, 01:37 AM
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I say run the idea by your GM. Immoral or not, illegal or not, it makes no difference in the shadows.
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Skeptical Clown
post Jul 27 2004, 01:38 AM
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It's only a problem if it causes fights OOC.
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Fu-Man Chu
post Jul 27 2004, 01:42 AM
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QUOTE (Doctor Funkenstein)
Running for yourselves is one of the coolest things about the game. You just have to make sure your GM is up to it because a lot of them, sadly, are control freaks who refuse to think outside the box they get to create from scratch.

Heeeeeyyyy!! ...... I resemble that statement! :grinbig:
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Garland
post Jul 27 2004, 02:05 PM
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I'd be worried that the chronically underpaid "Johnson" would flee to the Caribbean League with the payout.
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Cray74
post Jul 27 2004, 02:40 PM
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QUOTE (Skeptical Clown)
It's only a problem if it causes fights OOC.

Excellent point, as is the Dr. Funkenstein's point about making sure the GM is cool with it.

Setting up runs for yourself can be a bit uncomfortable because the player is, to some extent, put in the place of dictating parts of a run usually handled by the GM.

Oddly, I find it more difficult in SR than other games. In Vampire, I never had an issue with my PCs (or the PCs I was running) doing their own things - the metaplot ground on with or without them.
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Mr.Platinum
post Jul 27 2004, 02:42 PM
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Sounds like ShadowRun to me.
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Quix
post Jul 27 2004, 02:47 PM
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I've had a GM who never had any difficulty with us taking off and doing things our way, or even things that we made up to do. His claim to pulling this off was that instead of spending alot of time developing a run or adventure. Instead he claimed to just develope the details of the world we interacted with. We apparently thought they went well, those are some of our groups most favorite runs.
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Shev
post Jul 27 2004, 11:32 PM
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I'm going to echo the same question I've seen above: why?

Really, ask your buds to help you make the run, or hire them. Faking a run will only make them not trust you, and people you can trust in the shadows are far too rare to be abused like this.
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