Racial Cost at Creation, Lack of Balance? |
Racial Cost at Creation, Lack of Balance? |
Jul 30 2004, 06:44 PM
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#1
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Target Group: Members Posts: 26 Joined: 28-October 02 Member No.: 3,527 |
Ok I've been pondering this a bit and wanted to get some third party input. The specifics I use are with the point based generation but they could apply just as well to the priority system.
There seems to me to be a bit of inequity in the racial point costs at creation. Specifically the penalty for being an Elf seems to be too large for the benefit the player gains by being an elf. Elves gain minimal bonuses for being an elf and the cost seems to outweigh the benefit. Here is a break down of the base races: Elf +1 Quick, + 2 Charisma, Low Light. Net bonus attributes 3. Bonus ability 1 Ork +3 Body, +2 Strength, -1 Charisma, -1 Intelligence, Low Light. Net 3 Bonus 1 Dwarf +1 Body, +2 Strength, +1 Willpower, thermographic, Resist Disease/Toxin. Net 4 Bonus 2 Troll +5 Body, -1 quickness, +4 strength, -2 Charisma, -2 Int, Thermo, Dermal Armor, Reach. Net 4 Bonus 3. Now obviously Troll should be the most expensive. But from this Dwarf should fall in line as the second most or the secondary most expensive alternative. I guess it seems like the Elf gets penalized for no particular good reason. I know they have longer lives but when has that ever really come into play in Shadowrun? I imagine it is to keep them rare but they don't seem like a slightly gimped up version of what a human could do with the same points in the books... |
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Jul 30 2004, 06:49 PM
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#2
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
:grinbig:
Wait for it..... |
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Jul 30 2004, 06:52 PM
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#3
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
Thats because we hate the pointy eared dandelion eaters!
but in all seriousness they can make crazy mages and faces I mean 8 charisma???!!!?? from what I can see both elves and trolls are top of the foodchain ones big mean and scary(highest strength and Bod) and ones pretty and dainty :S (Highest Quickness and Charisma and no penalties!) |
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Jul 30 2004, 06:54 PM
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#4
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
yes that's true. Scary faces but no better mages or shamans.
8 charisma for the elf vs 7 willpower for the dwarf way better at tossing killer spells than the elf. |
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Jul 30 2004, 06:57 PM
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#5
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Not all penalties/bonuses on certain races are stat-related.
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Jul 30 2004, 06:59 PM
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#6
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
now we get into the racism part of the equation.
Unless you REALLY play it up, its not a penalty. |
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Jul 30 2004, 07:00 PM
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#7
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
For elves and dwarves, the difference in cost is more of a popularity contest than a game balance one. Elves are "too popular" so putting them Priority C helps keep their numbers relatively limited, whereas dwarves (despite having some overall great benefits) aren't as popular, so they're cheaper at Priority D.
Trolls and orks are seperated for the opposite reason; game balance. If they had the same costs, more people who prefer to build characters based on their stats would probably play a troll (which are eight times more rare than an ork) over an ork. So that's why they have a disparity there. Just as an aside, you left out the biggest penalty for a dwarf and one of the biggest ones for the troll: Dwarves have to pay +10% for much of their equipment to be adjusted for their size, and trolls have to pay +25%. Here's also a better breakdown for an elf's "net cost:" Bonus Attribute Points: 3 (6 Build Points, even though they should cost more since Humans can only get a single attribute over 6 with this edge). Exceptional Attribute Points: 3 (6 Build Points, even though the Charisma one should cost more since Humans can only apply EAP once per attribute). Low-Light Vision: 2 Build Points Bad Karma: -5 Build Points Racism: ~-1 Build Point Net Total: 8+ Build Points Actual Cost: 10 Build Points So they're basically paying less than 2 Build Points for the ability to have two more Bonus Attribute Points and one extra level of Exceptional Attribute Point applied over a human. Don't really see the problem there. |
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Jul 30 2004, 07:03 PM
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#8
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
That's a good breakdown of why elves cost 10 pts to play, according to 3e rules.
Tomahawk? What to you think? Are player scum? Can we REALLY trust them? |
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Jul 30 2004, 07:03 PM
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#9
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
It doesn't have to be extreme for it to be a problem. |
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Jul 30 2004, 07:05 PM
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#10
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
well actually a Wakyambi makes the best mage :P |
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Jul 30 2004, 07:09 PM
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#11
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
yes Odin they do.
But if we look at only the base cost of 10 pts vs 5 pts, Dwarves the best if you're on a budget. As for the racism issue, if your players commonly refer to each other as ugly trog and tree hugger or one of your players street name is Norm because he is a human, bias coming from an NPC doesn't really mean anything. Unless, it the Humanis goons and 20 or their closest friends. |
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Jul 30 2004, 07:11 PM
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#12
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
thats when it's handy to have a Ork ganger on the team |
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Jul 30 2004, 07:19 PM
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#13
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Tomahawk, if you ever get the chance, check out the cost for making a meta in 1st edition... Priority A regardless of race, suffers racism AND a random allergy. 2nd edition they took out the random allergy. Be glad you live in the diverse and politically correct 3rd edition.
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Jul 30 2004, 07:28 PM
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#14
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Target Group: Members Posts: 26 Joined: 28-October 02 Member No.: 3,527 |
I played all three editions :). I actually prefer the 1st and 2nd editions where the costs were equal for all the races. I think they found that not many people played Orks or Dwarves most likely being the reason for the change.
Well I've tried in my recent games to play the racism angle up more. Honestly they true hard core racists hate Elves as much as Trolls though. It's the incidental racism that is more harsh for the Trolls and Orks.
Now mind you I tend toward playing humans myself. I also know you've got the Reincarnation/Immortal/long life possibilities for Elves...though I'd never let a PC be immortal /cringe. Also they are generally liked better than others by humans.
I'll concede I've missed a few points here :). It bothers me that the primary and most obvious reason is balance though. I personally can generally trust my players to keep the groups balanced. |
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Jul 30 2004, 07:34 PM
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#15
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Feel free to adjust the costs however you like. It's your game. The rules are just a guideline. :)
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Jul 30 2004, 07:41 PM
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#16
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Target Group: Members Posts: 26 Joined: 28-October 02 Member No.: 3,527 |
true...might be a cause for a house rule |
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Jul 30 2004, 07:42 PM
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#17
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Yeah, but the vast majority of people who aren't even hardcore racist are going to be scared shitless by the 9 foot tall monstrosity that just walked by. |
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Jul 30 2004, 07:43 PM
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#18
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
True but just try telling him he has to sit at the back of the bus. :rotfl: |
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Jul 30 2004, 07:44 PM
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#19
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Moving Target Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
Actually its MY game.
If Tomahawk wants to run a racially biased game with new house rule.... I could use a break :spin: /edit for spelling |
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Jul 30 2004, 07:45 PM
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#20
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Like he's even going to be able to fit through the door in the first place. |
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Jul 30 2004, 07:50 PM
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#21
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
The elf cost is one of the things that irks me the most about Shadowrun. Especially when compared to dwarves. If it was only me running our campaign and we were back at the beginning, I'd have inverted them.
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Jul 30 2004, 07:55 PM
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#22
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
In my book, it's the cost for trolls that are really crippling. Sure, they can be monsters in combat, but if you want to play a "normal" troll who's physically average but smart and sophisticated, it's a major drain second only to shapeshifters and their attribute requirements.
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Jul 30 2004, 07:58 PM
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#23
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
other negatives based on race:
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Jul 30 2004, 08:01 PM
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#24
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I've always wanted to make a dwarf kickboxer/capoeira master just for the novelty of it.
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Jul 30 2004, 08:05 PM
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#25
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Target Group: Members Posts: 26 Joined: 28-October 02 Member No.: 3,527 |
I'd agree with that. Don't get me started on shapeshifters. A player wanted to try one recently...I'm not sure how you can make one that isn't absolutely feeble next to a standard character. Paying for the stats twice is just painful. |
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