Racial Cost at Creation, Lack of Balance? |
Racial Cost at Creation, Lack of Balance? |
Jul 30 2004, 08:07 PM
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#26
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Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
This is the major thing that gets d0rfs killed, and is a rather underestimated penalty IMO. When combined with the gear penalty and how easy elves get off on the racisim ticket, there is no way in my mind that an Elf should cost less then a d0rf. This post has been edited by tjn: Jul 30 2004, 08:09 PM |
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Jul 30 2004, 08:19 PM
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#27
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
No kidding, remember when esaping from hungry piasmas, you don't have to outrun the piasma, you just have to outrun the dwarf that's with you. :D |
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Jul 30 2004, 08:20 PM
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#28
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Target Group: Members Posts: 81 Joined: 22-July 04 From: East Lansing, MI Member No.: 6,506 |
I tend to disallow shapeshifters in my games almost completely due to regeneration. That and players never seem to get through their heads that shapeshifters are like animals that can turn into people, not the other way around (and should be played accordingly). I'm glad elves cost 10 points rather than 5. I don't know about you guys but I play with a couple muchkins who take whatever stat bonus they can get with complete disregard for maintaining realistic campaign demographics. -Joe |
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Jul 30 2004, 08:39 PM
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#29
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
yeah although the best capoeira master I ever saw was only 5ft but I'm sure growing up in Rio and having to fight on a nearly daily basis is a great crash course............needing to eat is a great motivator. ;) |
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Jul 30 2004, 09:08 PM
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#30
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
That, and short people have a much easier time doing acrobatics.
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Jul 30 2004, 09:17 PM
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#31
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Capoeira seems to be very focused on kicks (this just from observation - anybody who actually knows what they're talking about feel free to correct me...). I would think that somebody with long arms but stubby little legs would have a real disadvantage compared to what he could do with, say, boxing.
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Jul 30 2004, 09:31 PM
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#32
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
yes and no kicks are very important in capoeira but I've seen just as many handstrikes,headbutts etc. it's far more about distraction and trickery as well as strength I think a dwarf would be prefectly effective as a capoeirista as really it teaches you mostly to fight with your strengths (that and do backflips.)....he'd just look mighty funny doing it. :D |
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Jul 30 2004, 10:18 PM
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#33
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yes, but I'd want to play a kicking-oriented dwarf. :)
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Jul 30 2004, 10:27 PM
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#34
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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Jul 31 2004, 12:39 AM
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#35
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Target Group: Members Posts: 91 Joined: 12-June 04 From: England, London Member No.: 6,397 |
Just give a dwarf cyber skates and your laughing. |
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Jul 31 2004, 01:30 AM
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#36
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Target Group: Members Posts: 81 Joined: 13-July 04 Member No.: 6,475 |
I like dwarves with satyr legs their little hooves are so cute! :wobble: |
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Jul 31 2004, 01:41 AM
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#37
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
I hope there was nothing past page 11, gave up once i got there. And as a side note, i made a human with "elf blood" (cherry picked what i wanted from the "elf blood") saved myself 4 Bp's as i recall, but i didn't have everything the elf did. |
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Jul 31 2004, 02:13 AM
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#38
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
There's plenty past page 11. The really good flaming doesn't get going for a while yet.
If you're talking actual content, though, you can probably stop at 11. ~J |
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Jul 31 2004, 05:48 AM
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#39
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I don't think elves get screwed over that badly, myself. Dr. Funk broke down the costs pretty well, and an elf is worth the 2- build point deficit when you consider how the elven Attribute bonuses can be applied. Even a mundane elven sammie under the Priority system doesn't come out that badly - you usually wind up basically sacrificing 4 skill points to get 3 Attribute points, which is a good trade.
Orks and dwarves are a better deal on the surface, but orks typically start out tougher but advance more slowly, while dwarves have two potentially devastating disadvantages with their slower running speed and penalty for using non-modified gear. Trolls belong in the 10-point category with elves because they can be so brutally effective in the tank/close combat role. |
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Jul 31 2004, 01:33 PM
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#40
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
:rollin: I remember that thread... I was up till dawn arguing with Polaris. |
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Jul 31 2004, 06:42 PM
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#41
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
You too eh? :D |
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Jul 31 2004, 07:24 PM
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#42
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I was bored so I decided to scribble the following down. I came up with some values for the various racial advantages (see below) and then calculated each race's value (how much they cost on their own) and build point value (how much they cost after subtracting their Build Point costs). I figured it'd give people a baseline for discussions like this in the future.
DWARVES Benefits: Attribute Bonuses (Body, Strength x2, Willpower), Bad Karma, Equipment Prices 1, Natural Immunity, Racism, Running Modifier, Thermographic Vision. Value: 12 points. Build Point Value: 7 points. ELVES Benefits: Attribute Bonuses (Quickness and Charisma x2), Bad Karma, Low-Light Vision, Racism. Value: 12 points. Build Point Value: 2 points. HUMANS Benefits: None; they are the baseline with which the other races are judged. Value: 0 points. Build Point Value: 0 points. ORKS Benefits: Attribute Bonuses (Body x3 and Strength x2), Attribute Penalties (Intelligence and Willpower), Bad Karma, Low-Light Vision, Racism. Value: 12 points. Build Point Value: 7 points. TROLLS Benefits: Attribute Bonuses (Body 5 and Strength 3), Attribute Penalties (Charisma 2, Intelligence 2, and Quickness), Bad Karma, Dermal Armor, Equipment Prices, Reach, Racism, Thermographic Vision. Value: 17 points. Build Point Value: 7 points. Hmm. Believe it or not, I did all the edges and flaws calculations before I compiled the values for the races. I'm pretty shocked at the outcome. I had no idea it was so close... Basically all of the metahuman races are gaining an advantage over a Human for their build point costs. Elves do get "the shaft" to a minor degree, but they're still outperformining a Human by 2 points. Their popularity as a player race is the sole reason they were placed at Priority C/10 Build Points, however, as placing them at Priotiy D/5 Build Points would put their Build Point Value at the same as the other metahuman races. So... that said, there shouldn't be any problem adjusting an Elf's value to Priority D/5 Build Points, but don't be surprised if your players start playing them almost exclusively. They're the only metahuman race in the game that doesn't have a noticable penalty beyond limited racism and Bad Karma, however, so you should take that into consideration. They basically only get fringe benefits for their attribute modifiers (like Dwarves), whereas Orks and Trolls have additional penalties beyond their attribute modifiers (fewer Knowledge and Language Skills, less armor for Trolls, etc.). I'm personally happy with them the way they are, but that's just me. 'Course, if you really want to balance all the races, you should also consider doing something to give humans the equivalence of 7 points of Edges. But something tells me that the people who don't care for Elves costing a little more are already sour towards Humans and don't want to lose any other bonuses, too. ;) |
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Jul 31 2004, 10:25 PM
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#43
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
On the Bad Karma, did you mean to type -4 instead of -6? Because it sounded like you were saying it's less of a disadvantage, and the costs don't add up otherwise. Also, trolls get +4, not +3, to Strength, so their final value would actually be 22. I don't have my books with me right now, but don't dwarves have +2 to their Body for resisting diseases and toxins? That would give them that Natural Immunity (Racial) Edge twice, pumping up their value to 14 points.
I like the list. It's a comprehensive and well-rationalized set of Edges and Flaws to figure out the "real" cost of a race. Of course, people can probably quibble forever about the point values, knowing Dumpshock. Personally, I don't find any of the races too unbalanced. But (I'm putting this question out to everyone), if you had to "balance" humans so they weren't screwed over so much, what would you do? For Priority, all that you really need to do is use Sum-to-Ten. For the build point system, I would probably either offer humans the Attribute Bonus on the Attribute of their choice, to represent humanity's diversity, or a 5-point bonus to Resources, to represent humanity's (usually) better economic circumstances. Then, you could also give them two extra "free" Contacts (the equivalent of the Extra Contact Edge taken twice). That would add up to 7 points, putting them more on a par with the other races. |
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Jul 31 2004, 11:05 PM
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#44
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Behold my astonishing grasp on simple mathematics.
Yes, Bad Karma should have been -4 instead of -6 (so increase all the values for non-humans above by +2) and I completely botched up on the Troll, so he needs to come up another +5 points on top of that. That gives us a running total of: Dwarf: 9 Build Points. Elf: 4 Build Points. Human: 0 Build Points. Ork: 9 Build Points. Troll: 14 Build Points. As for how to "balance" out Humans (who now need about 9 points instead of 7 due to my fubar math), I don't think I'd give them a 5-point Resource bonus. Humans should be able to be as destitute as any other race if that fits their concept. What I usually do in my games is give Humans free Bonus Attribute Point/Exceptional Attribute Point edge in a single Attribute of their choosing to reflect their more versatile upbringing. Changing that to the Attribute Bonus edge above, that would cover 5 points there. Another two could be handled with the Extra Contact Levels (letting them increase their two free Level 1's to Level 2's, get a single Level 2 on top of their normal freebies, or get two more Level 1's). That leaves two more points available. Perhaps they could get the Blandness edge since, in this Sixth World where freaks are a dime a dozen, ordinary Humans just kind of melt into the background. I dunno. Just some ideas. |
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Aug 1 2004, 06:00 AM
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#45
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Actually, your math was right the first time, for the -4 for Bad Karma. That's why I thought the Bad Karma was meant to be -4 - it was all correct if the Bad Karma was -4.
So Dwarves are 9 if I was right and it was +2 to Body vs. Diseases/Toxins, Elves are still 2, humans still 0, orks still 5, and trolls are 12. I guess elves do get shortchanged compared to the other metatypes, but humans still get shafted the most of all. |
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Aug 1 2004, 08:14 AM
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#46
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Yeah, good thing this isn't a game of just numbers or that might really matter! :D
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Aug 1 2004, 08:18 AM
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#47
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Moving Target Group: Members Posts: 386 Joined: 2-January 04 From: California Protectorate Member No.: 5,949 |
I have to say that I like the system the way it is. As it stands, 3 out of my 6 main players are elves, and I had to talk one of the others out of it. Really, people just like being elves becuase they're "cool".
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Aug 1 2004, 08:38 AM
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#48
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Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
Glyph, while I quible with Doc's numbers also keep in mind that one has to actually pay for metatypes, unlike humans. Humans aren't really shafted in a BP system, unlike priority.
To Doc, my quibbles :P Bad Karma is the exact same thing for a human vs a normal meta. No player I've ever known would be willing to go 40 total karma per karma pool, so whether meta's can take it again or not is moot IMO. On gear. While some don't really play up the probems this causes in their games, as a fairly tall individual, I personally can attest to living in a world designed for small (or big) people is a constant struggle. Can you imagine trying to go up stairs with legs half the size? Trying to find a toliet that fits a troll's 9' tall frame? I dunno what I would personally put here... and if not played up in game, I 'spose yer numbers are workable. Racism. While I don't think it would manifest as Canon describes, it surely would be there, and more widespread then a single point would accurately represent. An Elf Poser can take the ears off when the humanis goons come around, Jake the ork next to him, isn't as lucky. Also, racism for orks and trolls is a bit more common then it is for dwarves and elves. Applying a single point across the board doesn't make sense to me. IMO, 1 for elves, 2 for dwarves, 3 for trolls, and 5 for orks. Elves get off lightest because they're the pretty people. In some cases it's "cool" to be an elf, and there are humans that want to be them. I don't see any poser orks. Dwarves are the forgotten meta. They aren't as common as elves or orks, and they don't have the physical size to remind people they're there. They would be passed over, often literally, as the humans forget to look down to look for people. Add the cheek squeezing, the mechanic stereotype, and the fantasy expectations of the gruff dwarf with the heart of gold. Least they don't have people actively gunning for them like the orks. Trolls. While this may seem a bit odd, coming before the orks, there's two mitigating reasons why. First is the respect they get for being so big, and while their strength does also inspire fear, the second mitigating part kicks in: the assumption that all trolls are utterly stupid. Humans will naturally feel a sense of smug superiority over trolls, and this will lead them to belay their fear of trolls, assuming they can trick any troll they come across. Orks. Firstly, they're ugly, but not as different as a troll is, it's akin to the revulsion a zombie gets for being very close to a human, but obviously not. Secondly, they're physically stronger then a normal human, but not noticably larger. Therefore the respect doesn't come, but the physical insecurities do. They're statistically dumber then a human, but not enough to mean much more to a human then to give excuses. Then there's the fact they're the most common meta, whereas trolls are "unique;" orks and humans would compete more often for the same resources. It's the fact that orks and humans are very simular, yet obviously different that causes Humanis to have lynch parties, and given the fact they're humanis' favorite target, I give them an extra point in this column. The d0rf running mod. Satyr legs cost 6 BPs for a 25% improvement vs a 33% reduction that d0rfs get. And that 6 BPs also take in account the fact it makes the character look like a freak. Considering that, -8 points for that isn't that far out of line to me. And Low Light? I assume you assigned a 2 point value to this? And Trolls have a +4 to Str, not +3, giving Trolls a value of 22 under your values. So with those changes, which are all in my opinion, Dwarves are at 7, Elves are at 11, Orks are at 7, and Trolls are at 20. Which just illustrates why Trolls are the munchkin's wet dream, especially if their problems with the enviroment are not played up. The rest of the metas are all within tolerance, IMO. |
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Aug 1 2004, 12:35 PM
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#49
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I never thought humans were shafted. Strange. My players usually acomplish more powerfull human characters than when choosing any other race. In 2nd ed i changed meta-race to priority C for all races eccept human. Elf magicans get so feeble its sad, so maybe that would be a good idea for 3rd ed as well. None of my players have chosen to be an elf in years. (edit) Oops, elfs are allready C priority in 3rd ed. Seems none of my players has made an elf since 2nd ed then.
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Aug 1 2004, 06:14 PM
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#50
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
That pretty much sums it up. IME, for whatever reason, about 90% of first SR characters are elves (and this is even from before the Legolas Effect kicked in). People just think they're cool, and I think their high Priority is simply to combat that effect. Of course, my last couple of groups have had no elves at all... not because of their mechanical disadvantages, but just because none of us like elves. One group had three humans, an ork (a first character, one of the few exceptions I've seen to that rule, whose player kept waffling on what race he wanted, but was definite on Not A Fragging Keebler), and a minotaur, and the other had three humans and two dwarves. The latter group started out with an elf decker, who was, in fact, someone's first SR character, but he dropped out after a couple of sessions. edit: Oh, and the latter group had dwarves set to C priority. Two of us took them anyway, not because of any game-mechanical advantage, but because it was integral to our character concepts (and by that I don't mean "high-Willpower sorcerer", but "dwarven warrior-smith-enchanter as per Norse legend"). |
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