IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Character Generation Poll, Which is your favouite? GMs and Players
Which is your favouite? GMs and Players
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 147
Guests cannot vote 
The Question Man
post Aug 2 2004, 08:11 PM
Post #1


Moving Target
**

Group: Members
Posts: 180
Joined: 26-February 02
Member No.: 1,722



Hoi Chummers, I've been looking over several Alternative Shadowrun Character Generation Systems and was curious which one you pefer? The 1M :nuyen: Question :D

Cheers :spin:

QM :cyber:


Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 2 2004, 08:14 PM
Post #2


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Other: Sum-to-Ten.
Go to the top of the page
 
+Quote Post
Ray Becker
post Aug 2 2004, 08:17 PM
Post #3


Target
*

Group: Members
Posts: 91
Joined: 12-June 04
From: England, London
Member No.: 6,397



agree with df.
Go to the top of the page
 
+Quote Post
kevyn668
post Aug 2 2004, 08:25 PM
Post #4


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



Is it time for one of these again already? I put points but I'd say its probably a toss up between BPs and Sum to Ten.

Also, you have to figure what kind of game you're running. Lower and higher level games are easier to customize w/ BPs and BeKCS.

And ultimately, it boils down to what your GM's fav is. :)
Go to the top of the page
 
+Quote Post
The Question Man
post Aug 2 2004, 08:36 PM
Post #5


Moving Target
**

Group: Members
Posts: 180
Joined: 26-February 02
Member No.: 1,722



What the Frag is Sum-to -Ten ???

Where can I find it?

Thanks

QM
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 2 2004, 08:38 PM
Post #6


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Sum-to-Ten is just like the Priority System except A=4, B=3, C=2, D=1, and E=0. You still have to assign each group its own priority, but instead of going A B C D and E, you can choose any variation as long as it equals 10.

Example: Magic E (0), Race E (0), Attributes A (4), Skills B (3), and Resources B (3)
Go to the top of the page
 
+Quote Post
Glyph
post Aug 2 2004, 08:58 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I prefer the point-based system because it is the most easy to customize. Think awakened characters are overpowered? Raise the cost to be one. Want a low-resources campaign? Limit characters to 15 points spent on resources. Want a high-powered game? Give them 135 build points. And so on.

Priority is easier to use, and more consistent from group to group, but while I like it, there are characters that you can create with the point-based system that wouldn't fit within the narrow confines of the priority system.

I love Becks v.2, but it is biased towards creating certain types of characters. It discourages certain kinds of min-maxing, while encouraging others. It is good for gritty street-level campaigns or for encouraging more well-rounded skills, but it not fair enough to every character concept to edge out the point-based system for general use. What I mean is that some characters, such as covert ops specialists, need lots of skills at 5 or 6, while others, such as riggers, need high resources. But concepts such as sorcerers, who only need about two high Attributes and a single skill of 6, can take advantage of Becks to meet all of their needs and then become well-rounded in lots of other areas.



The above is how I feel as a GM. As a player, if the GM offers a choice of options, I will pick the one that will best create my particular character concept. If I want a street sorcerer who is resource-poor but has lots of contacts and spell points, obviously I would favor Becks. If I wanted a dwarven combat sorcerer, I would lean more towards Priority (since a similar character would be about 135 points with the point-based system). If I wanted to play a shapeshifter, I would definitely want to use the point-based system.
Go to the top of the page
 
+Quote Post
RangerJoe
post Aug 2 2004, 09:18 PM
Post #8


Moving Target
**

Group: Members
Posts: 749
Joined: 22-June 02
From: Parts Without
Member No.: 2,897



I'm a fan of priorities and sum-to-10. Such simple systems make designing characters on the back of napkins a breeze.
Go to the top of the page
 
+Quote Post
kevyn668
post Aug 2 2004, 11:14 PM
Post #9


Runner
******

Group: Members
Posts: 2,751
Joined: 8-August 03
From: Neighbor of the Beast
Member No.: 5,375



QUOTE (RangerJoe)
I'm a fan of priorities and sum-to-10. Such simple systems make designing characters on the back of napkins a breeze.

I thought I was the only one that did stuff like that...
Go to the top of the page
 
+Quote Post
Zolhex
post Aug 3 2004, 05:52 AM
Post #10


Project Terminus: Soul Hunters
***

Group: Members
Posts: 1,052
Joined: 6-November 03
From: Casselberry, Florida U.S.A.
Member No.: 5,798



Priority is my choice. Why you ask? It was the system I learned the game with. So it will more than likely be the system I use. I have looked at other systems they don't seem bad to me just not my choice. I won't even go into my thoughts of the edges and flaws.
Go to the top of the page
 
+Quote Post
Connor
post Aug 3 2004, 06:21 AM
Post #11


Moving Target
**

Group: Members
Posts: 511
Joined: 30-May 03
From: Tulsa, OK
Member No.: 4,652



I like to let my players use whichever generation system will let them build their character the way they see fit. I think players starting with characters they feel happy about is one of the most important thing to playing, so I'm pretty flexible with character generation as long as it remains balanced and stays reasonable. Most of the time Points are used, sometimes BeCKS
Go to the top of the page
 
+Quote Post
spitfire gecko
post Aug 3 2004, 08:24 AM
Post #12


Moving Target
**

Group: Members
Posts: 128
Joined: 23-July 04
Member No.: 6,509



Definitely Sum-to-Ten. It has the simplicity of the priority system combined with the versatility of the build point system, and best of all, no one gets screwed by it. What's not to like? :)
Go to the top of the page
 
+Quote Post
toturi
post Aug 3 2004, 10:25 AM
Post #13


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Sum to Ten and BECKS are not Canon character generation systems. Sum to Ten used to be in SRComp but got mysteriously left out of the 3rd Ed SRComp.
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Aug 3 2004, 02:21 PM
Post #14


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



Point system allows some interestig characters to be created and it will not alow tyou to be limited by the priority system
Go to the top of the page
 
+Quote Post
Lantzer
post Aug 3 2004, 03:23 PM
Post #15


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



Priorities is good for beginners: (rank what's most important to your character).

BPs are good for making specialists.
BeCKS is good for generalists.

I'm running a gutterpunk game that I hope to keep going for a long while. I started at 200 karma with BeCKS. I don't think I could have done as well with BPs (I had a hell of a time trying to rebalance things with BPs). The characters are weak right now, but are improving naturally. I hope to get them to 500+karma eventually. I have house rules to control the growth of the karma pool, in a way that the players actually seem to like.
Go to the top of the page
 
+Quote Post
last_of_the_grea...
post Aug 3 2004, 07:07 PM
Post #16


Running Target
***

Group: Members
Posts: 1,359
Joined: 25-June 02
From: Vancouver, B.C., Canada (go Canucks!)
Member No.: 2,904



I like sum to 10...mostly because humans get less screwed.
Go to the top of the page
 
+Quote Post
The Question Man
post Aug 3 2004, 09:09 PM
Post #17


Moving Target
**

Group: Members
Posts: 180
Joined: 26-February 02
Member No.: 1,722



Are these accurate examples of the "Sum-of-Ten" Shadowrun Character Creation Rules?
Shadowrun
Character Creation (Sum-of-Ten)

Magician
A 4 Attributes (4) 30
B 3 Magic (4) Magician
C 2 Race (0) Human
D 1 Resources (0) 5kY
E 0 Skills (2) 34

Magician (Metahuman Variants)
A 4 Attributes (4) 30
B 3 Magic (4) Magician
C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc]
D 1 Resources (0) 5kY
E 0 Skills (0) 27 [Skills (1) 30]

Adept
A 4 Attributes (4) 30
B 3 Magic (3) Adept
C 2 Race (0) Human
D 1 Resources (0) 5kY
E 0 Skills (3) 40

Adept (Metahuman Variants)
A 4 Attributes (4) 30
B 3 Magic (3) Adept
C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc]
D 1 Resources (0) 5kY
E 0 Skills (1) 30 [Skills (2) 34]

Free Spirit (Special Variant)***
A 4 Attributes/Force (3) 30/5
B 3 Magic/Spirit (3) Magician/Spirit Powers
C 2 Race (4) Free Spirit
D 1 Resources (0) 5kY
E 0 Skills (0) 27

Intelligence Agent
A 4 Attributes (4) 30
B 3 Magic (0) None
C 2 Race (0) Human
D 1 Resources (2) 90kY
E 0 Skills (4) 50

Street Samurai
A 4 Attributes (4) 30
B 3 Magic (0) None
C 2 Race (0) Human
D 1 Resources (4) 1mY
E 0 Skills (2) 34

Street Samurai (Metahuman Variants)
A 4 Attributes (4) 30
B 3 Magic (0) None
C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc]
D 1 Resources (4) 1mY
E 0 Skills (0) 27 [Skills (1) 30]

Rigger
A 4 Attributes (3) 27
B 3 Magic (0) None
C 2 Race (0) Human
D 1 Resources (4) 1mY
E 0 Skills (3) 40

Rigger (Metahuman Variants)
A 4 Attributes (3) 27
B 3 Magic (0) None
C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc]
D 1 Resources (4) 1mY
E 0 Skills (1) 30 [Skills (2) 34]

Decker
A 4 Attributes (3) 27
B 3 Magic (0) None
C 2 Race (0) Human
D 1 Resources (4) 1mY
E 0 Skills (3) 40

Decker (Metahuman Variants)
A 4 Attributes (3) 27
B 3 Magic (0) None
C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc]
D 1 Resources (4) 1mY
E 0 Skills (1) 30 [Skills (1) 34]

;)
Go to the top of the page
 
+Quote Post
BitBasher
post Aug 3 2004, 09:17 PM
Post #18


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Sum to 10 is essentially a way to get more points if you already wanted to be a mundane human (or have more than one E rank). It's a little bit of an exploit over the priority system in that context because you can score more than one thing at 0 and recoup points. Nothing wrong with that.
Go to the top of the page
 
+Quote Post
Luke Hardison
post Aug 3 2004, 09:18 PM
Post #19


Moving Target
**

Group: Members
Posts: 334
Joined: 17-November 03
From: Texas
Member No.: 5,828



QUOTE (The Question Man)
Are these accurate examples of the "Sum-of-Ten" Shadowrun Character Creation Rules?

Um, from what I can tell ... no.

It would look more like this:

(4) A Resources (1m:nuyen:)
(3) B Attributes (27) Skills (40)
(2) C None
(1) D None
(0) E Race (Human) Magic (Mundane)

Which comes out to 4 +3 + 3 + 0 + 0 = 10.
That's for the "Decker" build at the end of your list. I'll do one more.

Magician
(4) A Attributes (30) Magic (Full Mage)
(3) B None
(2) C Resources (90k)
(1) D None
(0) E Race (Human) Skills (27)

Which comes to 4 + 4 + 2 + 0 + 0 = 10

Does that make more sense?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 3 2004, 09:19 PM
Post #20


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (The Question Man @ Aug 3 2004, 03:09 PM)
Are these accurate examples of the "Sum-of-Ten" Shadowrun Character Creation Rules?

No, you pretty much goofed up. There is no A B C D E order. Each priority level instead has a numeric value and that value has to equal 10 or less when you're done assigning them. It's more like this:

Human Street Samurai
4 [A]: Resources (1,000,000 nuyen)
4 [A]: Attributes (30 points)
2 [C]: Skills (34 points)
0 [E]: Race (Human)
0 [E]: Magic (Mundane)

Ork Adept
3 [B]: Magic (Adept)
3 [B]: Attributes (27 points)
2 [C]: Resources (90,000 nuyen)
1 [D]: Skills (30 points)
1 [D]: Race (Ork)

Edit: My math sucks so very, very hard.

This post has been edited by Doctor Funkenstein: Aug 3 2004, 09:27 PM
Go to the top of the page
 
+Quote Post
The Question Man
post Aug 3 2004, 09:30 PM
Post #21


Moving Target
**

Group: Members
Posts: 180
Joined: 26-February 02
Member No.: 1,722



Actually the ABCs were to keep the Old Priority System and the Sum-of-Ten System separate in my mind. If you check closer the ABCs are numbered 432s etc...

I have edited the previous post of corrections.

Cheers

QM
Go to the top of the page
 
+Quote Post
Paul
post Aug 3 2004, 10:27 PM
Post #22


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



BeCK's owns character generation for me, and my people. Combined with the NSRCG we are loving it.
Go to the top of the page
 
+Quote Post
Skeptical Clown
post Aug 3 2004, 11:03 PM
Post #23


Moving Target
**

Group: Members
Posts: 256
Joined: 26-February 02
Member No.: 1,709



I'm partial to the priority system, although sum-to-ten isn't bad.
Go to the top of the page
 
+Quote Post
sidartha
post Aug 3 2004, 11:58 PM
Post #24


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



I like the points system mainly for the smaller gaps in the resources dept.
There's a lot one can do with 650,000 :nuyen: that can't be done with 400,000 :nuyen: :cyber:
Go to the top of the page
 
+Quote Post
Cirenya
post Aug 4 2004, 09:53 AM
Post #25


Target
*

Group: Members
Posts: 34
Joined: 10-May 04
From: Denmark
Member No.: 6,318



I used to prefer the point system, but changed my mind. to high-power games I used sum-to-ten, both because I like the opportunity to take the same priority more than once, and because when I use BP I nearly allways end up with a very low skillpoints.
Becks karma I like using to make low-power characters, because I don't get the feeling of being shafted, just because I don't min-max.
BP I use to make metavariants (because I don't know how to make them in sum-to-ten), shapeshifter (because they usually turns better out than in sum-to-ten) or when my GM tells me to use BP.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th March 2024 - 08:36 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.