Character Generation Poll, Which is your favouite? GMs and Players |
Character Generation Poll, Which is your favouite? GMs and Players |
Aug 2 2004, 08:11 PM
Post
#1
|
|
Moving Target Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
Hoi Chummers, I've been looking over several Alternative Shadowrun Character Generation Systems and was curious which one you pefer? The 1M :nuyen: Question :D
Cheers :spin: QM :cyber: |
|
|
Aug 2 2004, 08:14 PM
Post
#2
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Other: Sum-to-Ten.
|
|
|
Aug 2 2004, 08:17 PM
Post
#3
|
|
Target Group: Members Posts: 91 Joined: 12-June 04 From: England, London Member No.: 6,397 |
agree with df.
|
|
|
Aug 2 2004, 08:25 PM
Post
#4
|
|
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Is it time for one of these again already? I put points but I'd say its probably a toss up between BPs and Sum to Ten.
Also, you have to figure what kind of game you're running. Lower and higher level games are easier to customize w/ BPs and BeKCS. And ultimately, it boils down to what your GM's fav is. :) |
|
|
Aug 2 2004, 08:36 PM
Post
#5
|
|
Moving Target Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
What the Frag is Sum-to -Ten ???
Where can I find it? Thanks QM |
|
|
Aug 2 2004, 08:38 PM
Post
#6
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Sum-to-Ten is just like the Priority System except A=4, B=3, C=2, D=1, and E=0. You still have to assign each group its own priority, but instead of going A B C D and E, you can choose any variation as long as it equals 10.
Example: Magic E (0), Race E (0), Attributes A (4), Skills B (3), and Resources B (3) |
|
|
Aug 2 2004, 08:58 PM
Post
#7
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I prefer the point-based system because it is the most easy to customize. Think awakened characters are overpowered? Raise the cost to be one. Want a low-resources campaign? Limit characters to 15 points spent on resources. Want a high-powered game? Give them 135 build points. And so on.
Priority is easier to use, and more consistent from group to group, but while I like it, there are characters that you can create with the point-based system that wouldn't fit within the narrow confines of the priority system. I love Becks v.2, but it is biased towards creating certain types of characters. It discourages certain kinds of min-maxing, while encouraging others. It is good for gritty street-level campaigns or for encouraging more well-rounded skills, but it not fair enough to every character concept to edge out the point-based system for general use. What I mean is that some characters, such as covert ops specialists, need lots of skills at 5 or 6, while others, such as riggers, need high resources. But concepts such as sorcerers, who only need about two high Attributes and a single skill of 6, can take advantage of Becks to meet all of their needs and then become well-rounded in lots of other areas. The above is how I feel as a GM. As a player, if the GM offers a choice of options, I will pick the one that will best create my particular character concept. If I want a street sorcerer who is resource-poor but has lots of contacts and spell points, obviously I would favor Becks. If I wanted a dwarven combat sorcerer, I would lean more towards Priority (since a similar character would be about 135 points with the point-based system). If I wanted to play a shapeshifter, I would definitely want to use the point-based system. |
|
|
Aug 2 2004, 09:18 PM
Post
#8
|
|
Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
I'm a fan of priorities and sum-to-10. Such simple systems make designing characters on the back of napkins a breeze.
|
|
|
Aug 2 2004, 11:14 PM
Post
#9
|
|||
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I thought I was the only one that did stuff like that... |
||
|
|||
Aug 3 2004, 05:52 AM
Post
#10
|
|
Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Priority is my choice. Why you ask? It was the system I learned the game with. So it will more than likely be the system I use. I have looked at other systems they don't seem bad to me just not my choice. I won't even go into my thoughts of the edges and flaws.
|
|
|
Aug 3 2004, 06:21 AM
Post
#11
|
|
Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
I like to let my players use whichever generation system will let them build their character the way they see fit. I think players starting with characters they feel happy about is one of the most important thing to playing, so I'm pretty flexible with character generation as long as it remains balanced and stays reasonable. Most of the time Points are used, sometimes BeCKS
|
|
|
Aug 3 2004, 08:24 AM
Post
#12
|
|
Moving Target Group: Members Posts: 128 Joined: 23-July 04 Member No.: 6,509 |
Definitely Sum-to-Ten. It has the simplicity of the priority system combined with the versatility of the build point system, and best of all, no one gets screwed by it. What's not to like? :)
|
|
|
Aug 3 2004, 10:25 AM
Post
#13
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Sum to Ten and BECKS are not Canon character generation systems. Sum to Ten used to be in SRComp but got mysteriously left out of the 3rd Ed SRComp.
|
|
|
Aug 3 2004, 02:21 PM
Post
#14
|
|
Moving Target Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 |
Point system allows some interestig characters to be created and it will not alow tyou to be limited by the priority system
|
|
|
Aug 3 2004, 03:23 PM
Post
#15
|
|
Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Priorities is good for beginners: (rank what's most important to your character).
BPs are good for making specialists. BeCKS is good for generalists. I'm running a gutterpunk game that I hope to keep going for a long while. I started at 200 karma with BeCKS. I don't think I could have done as well with BPs (I had a hell of a time trying to rebalance things with BPs). The characters are weak right now, but are improving naturally. I hope to get them to 500+karma eventually. I have house rules to control the growth of the karma pool, in a way that the players actually seem to like. |
|
|
Aug 3 2004, 07:07 PM
Post
#16
|
|
Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
I like sum to 10...mostly because humans get less screwed.
|
|
|
Aug 3 2004, 09:09 PM
Post
#17
|
|
Moving Target Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
Are these accurate examples of the "Sum-of-Ten" Shadowrun Character Creation Rules?
Shadowrun Character Creation (Sum-of-Ten) Magician A 4 Attributes (4) 30 B 3 Magic (4) Magician C 2 Race (0) Human D 1 Resources (0) 5kY E 0 Skills (2) 34 Magician (Metahuman Variants) A 4 Attributes (4) 30 B 3 Magic (4) Magician C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc] D 1 Resources (0) 5kY E 0 Skills (0) 27 [Skills (1) 30] Adept A 4 Attributes (4) 30 B 3 Magic (3) Adept C 2 Race (0) Human D 1 Resources (0) 5kY E 0 Skills (3) 40 Adept (Metahuman Variants) A 4 Attributes (4) 30 B 3 Magic (3) Adept C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc] D 1 Resources (0) 5kY E 0 Skills (1) 30 [Skills (2) 34] Free Spirit (Special Variant)*** A 4 Attributes/Force (3) 30/5 B 3 Magic/Spirit (3) Magician/Spirit Powers C 2 Race (4) Free Spirit D 1 Resources (0) 5kY E 0 Skills (0) 27 Intelligence Agent A 4 Attributes (4) 30 B 3 Magic (0) None C 2 Race (0) Human D 1 Resources (2) 90kY E 0 Skills (4) 50 Street Samurai A 4 Attributes (4) 30 B 3 Magic (0) None C 2 Race (0) Human D 1 Resources (4) 1mY E 0 Skills (2) 34 Street Samurai (Metahuman Variants) A 4 Attributes (4) 30 B 3 Magic (0) None C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc] D 1 Resources (4) 1mY E 0 Skills (0) 27 [Skills (1) 30] Rigger A 4 Attributes (3) 27 B 3 Magic (0) None C 2 Race (0) Human D 1 Resources (4) 1mY E 0 Skills (3) 40 Rigger (Metahuman Variants) A 4 Attributes (3) 27 B 3 Magic (0) None C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc] D 1 Resources (4) 1mY E 0 Skills (1) 30 [Skills (2) 34] Decker A 4 Attributes (3) 27 B 3 Magic (0) None C 2 Race (0) Human D 1 Resources (4) 1mY E 0 Skills (3) 40 Decker (Metahuman Variants) A 4 Attributes (3) 27 B 3 Magic (0) None C 2 Race (2) Elf or Troll [Race (1) Dwarf or Orc] D 1 Resources (4) 1mY E 0 Skills (1) 30 [Skills (1) 34] ;) |
|
|
Aug 3 2004, 09:17 PM
Post
#18
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Sum to 10 is essentially a way to get more points if you already wanted to be a mundane human (or have more than one E rank). It's a little bit of an exploit over the priority system in that context because you can score more than one thing at 0 and recoup points. Nothing wrong with that.
|
|
|
Aug 3 2004, 09:18 PM
Post
#19
|
|||
Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
Um, from what I can tell ... no. It would look more like this: (4) A Resources (1m:nuyen:) (3) B Attributes (27) Skills (40) (2) C None (1) D None (0) E Race (Human) Magic (Mundane) Which comes out to 4 +3 + 3 + 0 + 0 = 10. That's for the "Decker" build at the end of your list. I'll do one more. Magician (4) A Attributes (30) Magic (Full Mage) (3) B None (2) C Resources (90k) (1) D None (0) E Race (Human) Skills (27) Which comes to 4 + 4 + 2 + 0 + 0 = 10 Does that make more sense? |
||
|
|||
Aug 3 2004, 09:19 PM
Post
#20
|
|||
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
No, you pretty much goofed up. There is no A B C D E order. Each priority level instead has a numeric value and that value has to equal 10 or less when you're done assigning them. It's more like this: Human Street Samurai 4 [A]: Resources (1,000,000 nuyen) 4 [A]: Attributes (30 points) 2 [C]: Skills (34 points) 0 [E]: Race (Human) 0 [E]: Magic (Mundane) Ork Adept 3 [B]: Magic (Adept) 3 [B]: Attributes (27 points) 2 [C]: Resources (90,000 nuyen) 1 [D]: Skills (30 points) 1 [D]: Race (Ork) Edit: My math sucks so very, very hard. This post has been edited by Doctor Funkenstein: Aug 3 2004, 09:27 PM |
||
|
|||
Aug 3 2004, 09:30 PM
Post
#21
|
|
Moving Target Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
Actually the ABCs were to keep the Old Priority System and the Sum-of-Ten System separate in my mind. If you check closer the ABCs are numbered 432s etc...
I have edited the previous post of corrections. Cheers QM |
|
|
Aug 3 2004, 10:27 PM
Post
#22
|
|
Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
BeCK's owns character generation for me, and my people. Combined with the NSRCG we are loving it.
|
|
|
Aug 3 2004, 11:03 PM
Post
#23
|
|
Moving Target Group: Members Posts: 256 Joined: 26-February 02 Member No.: 1,709 |
I'm partial to the priority system, although sum-to-ten isn't bad.
|
|
|
Aug 3 2004, 11:58 PM
Post
#24
|
|
Moving Target Group: Members Posts: 216 Joined: 27-January 04 Member No.: 6,025 |
I like the points system mainly for the smaller gaps in the resources dept.
There's a lot one can do with 650,000 :nuyen: that can't be done with 400,000 :nuyen: :cyber: |
|
|
Aug 4 2004, 09:53 AM
Post
#25
|
|
Target Group: Members Posts: 34 Joined: 10-May 04 From: Denmark Member No.: 6,318 |
I used to prefer the point system, but changed my mind. to high-power games I used sum-to-ten, both because I like the opportunity to take the same priority more than once, and because when I use BP I nearly allways end up with a very low skillpoints.
Becks karma I like using to make low-power characters, because I don't get the feeling of being shafted, just because I don't min-max. BP I use to make metavariants (because I don't know how to make them in sum-to-ten), shapeshifter (because they usually turns better out than in sum-to-ten) or when my GM tells me to use BP. |
|
|
Lo-Fi Version | Time is now: 12th September 2024 - 07:22 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.