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> What do you bring?, Why are you bringing a LAW to the meet?
Kagetenshi
post Aug 5 2004, 09:54 PM
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It's a pasty, not a pastry.

~J
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Odin
post Aug 5 2004, 09:58 PM
Post #77


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A savior medkit and a few trauma patches in case the meet goes wrong.
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The Question Man
post Aug 5 2004, 11:00 PM
Post #78


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What do I bring to a Meet with Mr. Johnson?
Appropriate to the Meet site and client.

Corporate/Government/Wealthy

Weapons:
Shock Gloves (Improved Concealability ???)
Hi-C Plastic Knife
Choice of Heavy Pistol with Customizations (Signature Weapon): Conceal.
1. ARES Viper Slivergun (Silencer, Laser Sight, etc..) 6 (8)
2. Browning Ultra-Power (Improved Gas Vent-2, Laser Sight, etc...) 6 (8)
3. ARES Protector 10/3
Customizations (all Pistols):
1. Ceramic Components-3 (cc74) FCU +60%
2. Improved Concealability-2 (cc76) FCU +40%
3. Personalized Grip (cc82)
Special Note: all equipment is “Sterilized” to prevent Chemical Detection

Ammunition: (average 3 Regular Clips, and 1 Clip of everything else)
Capsule Rounds (Gamma-Scopolamine)-10
Gel Rounds (Stun Damage)-10
Hi-C Plastic Rounds (Power -1)-10
Regular Rounds -30 (+50 in Brief Case)

Armour (with Modifications): B 7+spec. /I 6+spec. Coneal. B/I
1. Forearm & Shin Guards 12 I+1
2. Form Fitting Body Armour (Full-body suit) 12 B4/I1
3. Rapid Transit Heavy Jumpsuit (Motorcycle Gear) 6 B2/I4
4. Motorcycle Helmet - I+2
5. Rapid Transit Hardliner Gloves (or Shock Gloves) - I+1
6. Secure Long Coat (with Concealable Holsters and Pouches) 10 B4/I2
Modifications:
1. Chemical Seal - #2 (3), #3 (3)
2. Fire Resistant - #3 (3), #6 (3)
3. Non-Conductive - #2 (2), #6 (3)

Gear:
Clothing Tres Chic (Current Fashion GQ Corporate Power Suit)
Spare Clips/Magazines x5 (+5 Clips in Brief Case)
Silencer (Browning Ultra-Power)
Holster, Quick-Draw Concealable x2

Compounds: (#1 either/or #2 Capsule Rounds)
1. DMSO/Gamma-Scopolamine
2. DMSO/Neuro-Stun X
3. Antibac/Binder/Zeta Interpheron (for #1 & #2 enough Doses the Team)

Slap Patches: (Long Coat)
1. Antidote Patch-8 (for Tranq, Antibac/Binder/Zeta Interpheron, etc...)
2. Stimulant Patch-6
3. Tranq Patch-3-10
4. Trauma Patch-6

CamGoggles (Conceal. 13)
Sterilization/Solvent Spray/Fogger
Bug Scanner (Brief Case)
Jammer (Brief Case)
White Noise Generator (Brief Case)
Light, Flashlight Pocket (Super Flash Pack/ChemSpray) (hip pouch)
Wire Clippers (Brief Case)
Restraints Key (Lone Star) (Hidden in shirt cuff)
Pocket Secretary (Long Coat)
Scanner ??? (Brief Case)
Telecomm, Portable Hands Free
Armoured Courier Case (spec.)
ChemSuit (spec.) (Brief Case)
Climbing Gear (spec.)
Gas Detection Gear (Brief Case)
Gas Mask and Air Tank (Motorcycle Helmet)
Micro Torch (Brief Case)
Microtronics Tool Kit (Brief Case)
Respirator (Brief Case)
Solvent Tool Kit (Brief Case)
Mask*** (Brief Case)
Sterilization Tool Kit (Brief Case)

Vehicle:
Harley Davidson Diablo (use stats from BMW Blitzen)

More Later

QM

P.S.: Yes, he's a paranoid and a cloths horse.


Edited to the Nth degree
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Fygg Nuuton
post Aug 6 2004, 12:12 AM
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can ther AVS have a silencer and gas vent, since they work against each other?

also alot of that stuff isnt canon, such as ceramic ares predators and improved gasvents, i think they got ditched with 2nd ed.
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Siege
post Aug 6 2004, 12:26 AM
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You can't tack on armor mods to SecureTech (secure) armor - jackets, long coats, etc. as per Cannon Companion, page 52.

-Siege
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Bossemanden
post Aug 6 2004, 12:34 AM
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Well that silencer on the Ares Viper Slivergun is a nogo.
1) it conflicts with the gasvent (both are barrel mounted)
2) The silencer will only work on SS or SA weapons. The sliver is a SA/BF weapon.

On the other hand, the ceramic mods and improved concealability are in compliance with the firearms costumization rules in Cannons Companion.

Edit: But the Sliver comes from the factory with a silencer on...stupid me. So its the Gasvent that has to go.
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Kagetenshi
post Aug 6 2004, 12:36 AM
Post #82


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The slivergun already has a silencer built-in.

~J
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xizor
post Aug 6 2004, 04:18 AM
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well there is one case of a silencer and a gas vent being combined.
this is a canon example and i have no idea why the gun would need it but...
the Ranger Arms SM-3
QUOTE
this weapon features a combined barrel mounted, ratting 2 gas vent recoil compensator and silencer,
page 278 SR3

any way if any one else can explain why those two things were combined i would love to know.
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tjn
post Aug 6 2004, 04:29 AM
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QUOTE (The Question Man)
Special Note: all equipment is “Sterilized” to prevent Chemical Detection

How does one "sterilize" explosive compounds?

Either it's explosive and will set off the Chem Sniffers, or it's not explosive and won't set it off. And if it's not explosive, the bullets won't fire.

Ceramic component guns are worthless if you can't sneak in the bullets as well.
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Luke Hardison
post Aug 6 2004, 06:46 AM
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Can't you just package all your clips in ziplock bags? It's just one more action to get the gun ready if you do it that way.

There was something ... Shadowrun-esque that I read earlier this year, about hermetically sealed magazines that were resealable: you could load them, seal them up, and inserting them into the gun would break the seal and ready the ammo. Does anyone know what I'm talking about?
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Austere Emancipa...
post Aug 6 2004, 08:02 AM
Post #86


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QUOTE (xizor)
if any one else can explain why those two things were combined i would love to know.

"Why" as in "Why did the game designers decide to include the 2 on this weapon" or more like "How is that possible"? The second is much easier to answer.
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JaronK
post Aug 6 2004, 08:42 AM
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One assumes for the rifle it simply has a long enough barrel to include both.

JaronK
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Fygg Nuuton
post Aug 6 2004, 08:46 AM
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or the end of the barrel and the gasvent has a silencer screwed on them :-D
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Austere Emancipa...
post Aug 6 2004, 08:56 AM
Post #89


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Thing is, if you simply had the two one after the other (as JaronK implies), only the first would be effective, the second only for show.

You could have the suppressor mounted over the gas vents/muzzle brake in such a way that all the gases escape at the muzzle when the suppressor is attaches. Or, you could simply forget about the gas vent altogether, because a sound suppressor reduces recoil in almost the exact same way.
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Ol' Scratch
post Aug 6 2004, 09:02 AM
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Most likely its a unique system that's neither a silencer nor a gas-vent, but has the game effects of both. Hence it not being availabe as an accessory for other weapons.
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Raygun
post Aug 6 2004, 09:06 AM
Post #91


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What do I bring to the meet...

A Coke and a smile.

And sometimes Ted Nugent.
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Kagetenshi
post Aug 6 2004, 11:42 AM
Post #92


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QUOTE (Luke Hardison @ Aug 6 2004, 01:46 AM)
Can't you just package all your clips in ziplock bags?  It's just one more action to get the gun ready if you do it that way.

There was something ... Shadowrun-esque that I read earlier this year, about hermetically sealed magazines that were resealable:  you could load them, seal them up, and inserting them into the gun would break the seal and ready the ammo.  Does anyone know what I'm talking about?

I personally allow something like this, though a runner not enterprising enough to have his or her own shop has to buy the entire magazine. Needless to say, the sealing is one-use, but afterwards the magazine is perfectly ordinary and usable.

Edit: I didn't notice the resealable part. That seems unlikely; there a link somewhere?

~J
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Siege
post Aug 6 2004, 12:24 PM
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Technically Fygg, a gun is only allowed one barrel accessory. Per canon.

-Siege
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Garland
post Aug 6 2004, 01:56 PM
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Hang on, how does one dikote a plastic knife?
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Austere Emancipa...
post Aug 6 2004, 01:58 PM
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You cast Endure Elements on it first. Or was that in The Other Game?
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Lantzer
post Aug 6 2004, 03:59 PM
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QUOTE (tjn)
QUOTE (The Question Man @ Aug 5 2004, 06:00 PM)
Special Note: all equipment is “Sterilized” to prevent Chemical Detection

How does one "sterilize" explosive compounds?

Either it's explosive and will set off the Chem Sniffers, or it's not explosive and won't set it off. And if it's not explosive, the bullets won't fire.

Ceramic component guns are worthless if you can't sneak in the bullets as well.

I dunno - I'm wondering if he has an autoclave in his doss.

And now I'm wondering if you can safely autoclave bullets. I wonder if my wife wil let me... nah, never mind. :D
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Drain Brain
post Aug 6 2004, 05:52 PM
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If you're a preparedness nut, always arrange meets near the local theatre scene...

As a sometime theatre techie, I have to say that almost everything that you guys have mentioned (save the obviously offensive items like guns and real game stuff like nanite cutters) are standard belongings for Theatre Technical staff. Not to mention that they ALWAYS wear black clothing which is, often, very sturdy - so I can foresee the 2060's versions being armoured (and justifiably so).
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The Question Man
post Aug 6 2004, 06:27 PM
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QUOTE (Luke Hardison)
Can't you just package all your clips in ziplock bags? It's just one more action to get the gun ready if you do it that way.

There was something ... Shadowrun-esque that I read earlier this year, about hermetically sealed magazines that were resealable: you could load them, seal them up, and inserting them into the gun would break the seal and ready the ammo. Does anyone know what I'm talking about?

Carbone monoxide and other Cleaning Chemicals remove scents from detection. It's a matter of preparation more than anything. Also you could use a platispray to seal it all in and then sterilize again.


Reponding to questions :spin:

QM
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The Question Man
post Aug 6 2004, 08:23 PM
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Forgot something!!!

STANDARD OPERATING PROCEDURES

1. Check security rating of location
2. Arrive early if possible
3. Check locations security weapons detectors and Bribery of Security
4. Reconnaissance/Surveillance & Counter Surveillance (Magic, Astral, Physical, Matrix, Physical, & Electronic)
5. Dress appropriately to blend in
6. Map out escape routes and alternative egress points (i.e.; C-12 Plastique Explosive Shaped Charge escape route)
7. Transportation to and from site (check routes and factor in Security Rating)
8. Multiple rendezvous points and/or Safehouses
9. Passive Magic and Electronics in Mr. Johnson’s presence
10. Choose a Face before hand. Let him communicate with Mr. Johnson’s
11. Protect Mr. Johnson (Detect Enemy/Armour/Barrier Spell) at the meets
12. Scan everything and anything Mr. Johnson give you before and after for Tracers, BCW, etc...
13. Use Solvent/Sterilization Spray/Fogger. Do not leave any evidence behind
14. When the Meet is over conduct Counter Surveillance/Evasion/etc...
15. Hire backup muscle (magic or mundane) if you feel it necessary
16. And Remember; Shoot straight, Conserve ammo and Never... ever... cut a deal with a Dragon!!!

Cheers

QM
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Nikoli
post Aug 6 2004, 08:32 PM
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Locks in 2050+, the mechanical ones anyway are not the normal locks we see around today, which would require the use of a tensioning wrench, these 2050+ version is a cylidrical lock, the tumblers surround the key, not just above and below it, hence no tensioning bar in the 2050+ setup.
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