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#1
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Target ![]() Group: Members Posts: 29 Joined: 15-August 04 From: Columbia, PA Member No.: 6,562 ![]() |
Maybe this was already answered in some supplement that I don't have or another, but what happens when a metavariant (as in the Companion) is infected with HMHVV? For example, does an Ogre become a Wendigo, or something else totally?
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#2
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
IIRC, each metavariant simply becomes the same as their base metahuman type. I don't have my SRC with me at the moment, but that is where the info is I believe.
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
That is the correct canon way of doing things.
Personally, I prefer varying the base version of the vampire depending on the metavariant. It doesn't have to be much - appearance alone might throw the players, but also altered powers based on the differences between the variant and the 'base' meta. For an Ogre based Wendigo: Why not remove the fur? Ogres are mainly hairless, so make the Wendigo mostly hairless. Ogres lack natural lowlight vision, so maybe change the Wendigo's innate vision to thermographic instead? A Night One Banshee: Keep the appearance; hair and all. Increase severity of their allergy to sunlight one step (to reflect the NightOne nature). If you want a more powerful banshee, add an extra die to initiative, or Enhanced Physical Attributes(Quickness, 2x/day, ED6 turns) and reduce Intelligence by 1 point (to reflect an inability to rise above it's faster natural responses). |
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