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#1
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 11-August 04 Member No.: 6,556 ![]() |
Hi. Can you use Karma to buy an edge after character creation??
Is this possible?? I did not see any rules on this in the SR Companion rule book. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
Not as far as I know. Unless there was anything about it in the 2nd ed book, and I don't think there was.
However p16 (of the 3rd ed SRComp) suggests that if a character is able to eliminate an existing flaw by whatever means then they should pay 10 x the cost of the flaw in karma to have it gone for good. So I guess you could use that (and roleplaying of course!) as a guideline for buying new edges. e.g. 20 points to buy a point of high pain tolerance or whatever. Obviously some edges make much more sense to buy during gameplay than others... |
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#3
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
There is a section in SRComp suggesting ways for dealing with gaining/losing edges/flaws during gameplay. However, no actual rules are given beyond the suggestion that flaws during gameplay not be balanced with edges or skill points.
~J |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
What? You don't want to hear the line, "Hey guys, I just remembered, I have photographic memory," in a game sessions? |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
I guess I could handle it. If it was my GM, speaking on my character's behalf..
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#6
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
No, but it's not unheard of to buy off a bad reputation, or uncouth, or by the same token to earn a good reputation or an aptitude in negotiation. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 177 Joined: 23-February 03 Member No.: 4,141 ![]() |
....Or discover a latent talent you never knew you had.
I don't see a problem with manipulating edges and flaws with karma. Page 16 of the Sadowrun Companion says, "gamemasters may allow their players to add Edges and Flaws to their characters at any time during game play." It is up to the gamemaster. I would say yes if you could came up with a reasonable explanation how it happened and paid the hefty cost in karma. If you decided to go by the same cost for buying off Flaws spending 40 points of karma to gain a -1 target number to your negotiation skill is a steep price to pay. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 216 Joined: 27-January 04 Member No.: 6,025 ![]() |
Some edges certainly are learnable Ambidexterity for one (bye bye 80 karma) Friends In High Places for another. Of course many don't work, Vehicle Empathy (just raise your car skill), Magic Resistance (raise your willpower) and Double Jointed to name a few.
As for Photographic Memory, by using several memnonic technics I could see the possibility but in the end it would be cheaper to raise Int ;) |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 ![]() |
That's a little too rich for my blood, lol. Anyway, everything mentioned so far sounds good but, speaking of Edge costs, a house rule we're considering is to make skill aptitude/competence costs 6 for Combat Skills. Does this sound unreasonable? Granted, house rules are "to each their own" but I was curious if anyone else felt it was or wasn't unreasonable at character creation (especially if you're willing to pay 10 times it later to add on). |
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
We use it at cost in our games with absolutely no problem. But increasing the cost certainly won't break the game... just rip the player off a tad.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 ![]() |
I even pay too much in the game world, what a gip! Lol. |
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#12
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Vehicle Empathy is categorically better than another level of Vehicle skill. ~J |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 216 Joined: 27-January 04 Member No.: 6,025 ![]() |
True. But, my position is that you can't buy an innate ability like -1 to all vehicle tests so you should just raise the skill(s) in question and deal.
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