Shadowrun Video Game |
Shadowrun Video Game |
Aug 21 2004, 07:00 AM
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#1
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Target Group: Members Posts: 33 Joined: 22-August 03 Member No.: 5,530 |
Anyone have any more info about the new shadowrun game? like is it even in production anymore? I've only seen one thing in a gameinformer or other related magazine mentioning something about it, I've been out of the loop for a little while so I missed any new updates, anyone have any more info about it or know any websites with info on it?
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Aug 21 2004, 08:09 AM
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#2
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
Any talk of a new Shadowrun video game is purely rumor and/or conjecture at this point.
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Aug 21 2004, 07:16 PM
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#3
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Deus Ex had a shadowy-feel to it
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Aug 22 2004, 12:18 AM
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#4
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Target Group: Members Posts: 33 Joined: 22-August 03 Member No.: 5,530 |
I'll have to check out deus-ex then
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Aug 22 2004, 02:51 AM
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#5
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
minus the magic and trolls that is. basicly deus ex is cyberpunk in the begining nano-age with some interesting conspiracy stuff on top. atleast that cover deus ex 1, i have not played 2...
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Aug 22 2004, 05:25 AM
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#6
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
IMHO, DX2 is just like DX1, with tremendous suck added on to it. There are better ways to waste 20 hours these days. :)
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Aug 22 2004, 05:51 AM
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#7
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
So much suck was added you ask yourself if they bought their suck wholesale.
This suck was directly because the game was built from the gorund up to work on the xbox, hence horrific oversimplification and much smaller areas. |
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Aug 22 2004, 06:17 AM
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#8
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Target Group: Members Posts: 33 Joined: 22-August 03 Member No.: 5,530 |
Anyone ever play a game and pretend it was shadowrun? I know i have done that more times than i can count for many many games o.O
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Aug 22 2004, 06:33 AM
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#9
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Target Group: Members Posts: 12 Joined: 31-March 02 From: north end tacoma, wa Member No.: 2,492 |
yo the old sega genesis SR was great. I mean, it had its flaws in all, but i f'in loved that game when i was a kid. My buddies and i were talkin once about a new SR video game and we thought it mite be cool if it had a updated version of the fallout engine, or a highly developed version of the gta engine. both i think would work pretty well for the game world. Tho thats just my opinion, i mite be wrong.
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Aug 22 2004, 07:19 AM
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#10
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Target Group: Members Posts: 33 Joined: 22-August 03 Member No.: 5,530 |
i still play the sega genesis version, but i've run around in grand theft auto pretending it was shadowrun and enjoyed myself greatly but i'm just weird, anyone know of any shadowrun mods for popular games are out there, i've seen a lot of talk about works in progress but i've never been able to find any on any of the games i play
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Aug 22 2004, 07:46 AM
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#11
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Target Group: Members Posts: 18 Joined: 20-August 04 From: Alive and Breathing Member No.: 6,581 |
Hey... I know I'm posting this multiple places but in the works is a ShadowRun: Urban Brawl mod which my friends and I are beginning to work on. If people want more info I suppose I could cross post it ot here, but, the info is so far in the General Gaming Forum. In probably two or three months I'll be looking at getting a website for the project going and then you'll be able to get updates there. Till then, if there is enough interest I can keep people informed via here.
Lemme know so I'm not just wasting your time and my typing fingers. |
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Aug 22 2004, 08:03 AM
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#12
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Basic info is useful when you bring something like that up..
like: Mod FOR WHAT? :D |
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Aug 22 2004, 08:19 AM
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#13
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Target Group: Members Posts: 18 Joined: 20-August 04 From: Alive and Breathing Member No.: 6,581 |
Well I said go check out the other forum for a reason... sheesh!
And besides we all know that the best engine that is out there right now is the Source Engine so this is going to be a HL2 mod or perhaps a heavy rebuild using the Source engine. Other basic info soon to come. |
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Aug 22 2004, 12:38 PM
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#14
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Correction: Was the best engine. DOOM 3 is out now.
The Abstruse One |
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Aug 22 2004, 01:52 PM
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#15
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
An engine will always have it's limitations. Doom 3 was built under the concept that combat would take place in more or less cramped close quarters. It wouldn't handle large open environments as well as, say, Far Cry, which was built exactly for that purpose.
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Aug 22 2004, 06:43 PM
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#16
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
For all around speed and utility I am actually preferential to Monilith's LithTech engines.
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Aug 22 2004, 06:59 PM
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#17
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Neophyte Runner Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 |
LithTech...*shudders*
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Aug 22 2004, 07:34 PM
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#18
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
In the interests of compatibility, I recommend the Doom1 engine. Plus it's cheap to license. ;)
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Aug 22 2004, 09:06 PM
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#19
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I'll take a competent and versatile engine anyday over one that just graphic whores it's way along. Gameplay is king.
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Aug 22 2004, 09:44 PM
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#20
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Moving Target Group: Members Posts: 278 Joined: 26-February 02 From: Rehovot, Israel Member No.: 265 |
Check out the System Shock and Thief series: System Shock 1 and 2 are cyberpunk survival horror (quite similar to SR's Renraku Arcology), with several nice touches (and a bit of "higher" sci-fi objects such as force fields, but these aren't THAT common and don't take over the game.
While the Thief games are steampunk/fantasy, their feel is extremely Shadowrun-ish: Sneaking around, hiding downed enemies, trying not to trip alarms, lots of background involving fences, underworld "favors", organized crime and proto-fixers. They are also good for (trying to) curing munchkins: attacking guards face-to-face in Thief is often suicidical. You have to sneak, you have to plan ahead - and you need to think. |
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Aug 23 2004, 04:40 PM
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#21
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Target Group: Members Posts: 17 Joined: 13-July 04 From: Armpit of the UCAS Member No.: 6,477 |
I've been thinking for the last six months about doing something like that for Source. Thanks for reading my mind and being more motivated than I was. (Or letting me read your mind, whatever.) :) As much as DX1 (and, okay, 2) and SS2 are great cyberpunk RPG/action games (well, just action with DX2), they still don't have the high-tech/magic crossover that I love about Shadowrun. One more game you might check out if MMORPGs are your thing could be Anarchy Online. I can't attest to how good it is since my computer couldn't handle its requirements last time I tried playing, but a lot of the same elements seem to be there. (Yeah, okay "magic" is replaced with "nanobots," the new deus in machina, but the feeling would probably be much the same if you just pretended it was magic instead.) |
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Aug 23 2004, 04:45 PM
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#22
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Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Not only that, but for a game all about wacky conspiracies, the writing blew harder than Dizzy Gillespie. |
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Aug 23 2004, 10:15 PM
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#23
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Target Group: Members Posts: 44 Joined: 19-July 03 Member No.: 4,984 |
For the person who suggested a gta model for the perfect SR game, im right there with you. My friends and I have discussed the same things. It would require a lot of complexity, and perhaps an online capability, but I think it would be the best game there ever was if done correctly, maybe even with a GMing tool a la NWN.
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Aug 23 2004, 10:31 PM
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#24
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I would prefer a Fallout style game. When computer RPGs get fancier graphics the options for character creation lessen, as seen with KotOR. I think that would be a mistake in a Shadowrun game. Focus on dialog, character options and freedom iŽd say would make for the best game. unfortunately Black IsleŽs demise suggests that wouldnŽt be very commercial.
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Aug 24 2004, 03:42 AM
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#25
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Target Group: Dumpshocked Posts: 56 Joined: 28-November 02 Member No.: 3,654 |
I know it's just a pipe dream, but I would love to see an SR game that utilized not only real space, but astral and matrix as well. I imagine it would have to be a PC game. I don't think that any of the current platforms could handle it, unless you were swapping out CD's.
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Lo-Fi Version | Time is now: 25th April 2024 - 08:13 PM |
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