IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Matrix System, what made it change?
NetJacker
post Aug 24 2004, 02:52 PM
Post #1


Target
*

Group: Members
Posts: 12
Joined: 18-June 04
Member No.: 6,412



This question might be kind of stupid :oops: but i know shadowrun since the 3rd edition and i wonder what happened to the old matrix system (i believe the Matrix 1.0), i mean, iīve been playing the Sega Shadowrun videogame (rules!) and the matrix seems very nice to me (no sculpted hosts, i know). I guess it was based in 1st edition...

Anyway iīm working on a system that mixes the rules of both just por playtestsing and House Rule Appliance (but i must know what happened there first, and where i could download the old rules).

hey, isnīt here any topic of the SEGA SR game? i think iīll post it cause i really like it andīd like to discuss about it a little.
Go to the top of the page
 
+Quote Post
nezumi
post Aug 24 2004, 03:10 PM
Post #2


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



The matrix changed between SR2 and SR3. However, in 2nd edition, there still were sculpted systems.

I'm not sure what encouraged the changes. I never really played the 2nd edition version, but I've heard the new version is a lot easier to run. However, the rules for 3rd edition still allow for a setup like what you had with 2nd edition. I generally still enforce that the CPU is pretty darn powerful, that there will be specific nodes guarded by proactive IC, etc. but I'll use the security tally as well, since that makes more sense from a realism standpoint.

There's no thread on the Sega game yet, just on games people are looking forward to. I wouldn't mind seeing one, I just started playing after I checked out the uber cool website, wiredreflexes.com . So I owe some thanks to the creator, who's name escapes me at the moment, for setting me up with an excellent computer game. I considered playing the SNES version, but after doing some research I realized the blatant rulebreaking would make me cry.
Go to the top of the page
 
+Quote Post
Namergon
post Aug 24 2004, 03:23 PM
Post #3


Moving Target
**

Group: Members
Posts: 138
Joined: 26-February 02
From: Paris, France
Member No.: 639



The reason for the change was to improve playability, i.e. to have faster rules, focused on action not on movements.
An analogy for the old Matrix rules would be that for combat rules, you had to make tests to see if you succeeded to cross the streets.

the first "beta" version of the 3rd edition Matrix rules can be found in an adventure set, IIRC Shadows of the Underworld (not sure, I would have to check my library). The rules were introduced to accompany an adventure in which the runners had to kidnap a kid in Denver.
Go to the top of the page
 
+Quote Post
Hague
post Aug 24 2004, 04:04 PM
Post #4


Target
*

Group: Members
Posts: 32
Joined: 16-August 04
From: Ohio
Member No.: 6,564



The SNES version sucked. I didnt like that you had to stand in one spot to shoot things, and they seriously screwed up with the matrix. Plus the fact that there were only a very limited number of places you could get on, and systems to go to, AND only a few files you could get for cash. Sega did much better. Its just that the graphics in the non-matrix part of the world werent as good as the SNES version.
Go to the top of the page
 
+Quote Post
DigitalMage
post Aug 24 2004, 04:32 PM
Post #5


Moving Target
**

Group: Members
Posts: 214
Joined: 26-February 02
From: UK
Member No.: 340



QUOTE (Namergon)
the first "beta" version of the 3rd edition Matrix rules can be found in an adventure set, IIRC Shadows of the Underworld (not sure, I would have to check my library). The rules were introduced to accompany an adventure in which the runners had to kidnap a kid in Denver.

It was an adventure called Divided Assets
Go to the top of the page
 
+Quote Post
Method
post Aug 24 2004, 05:33 PM
Post #6


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114




It also important to remember that the 1.0 system was probably writen in 1988 (assuming it was writen 1 year before publication) when the internet was barely hitting the scene.

I think the current system was redesigned to more accurately represent the way a world wide computer network would actually work, given our current understanding of things like the RL internet, file sharing, bandwidth, network security, etc.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Aug 24 2004, 05:53 PM
Post #7


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



I thought Matrix 1.0 was really cool, untill I played it. They also kind of pigeon-holded themselves into the "CPU/SPU" ideas that kinda just made the system more like a "giant computer" than the series of systems they really represent.

On top of that, you really needed to develop it ahead of time. It was slow, clumbsy and did not lend itself to "on-the-fly" type systems. It did look cool and the idea was ok, it just needed some re-work.

I really enjoy Matrix 2.0 and so do my players now that it's put into dice roles they can understand.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th April 2024 - 08:09 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.