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#26
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
[derail]
Actually, weapon foci do one better than simply adding their Force in dice. They actually increase the user's weapon skill by their Force. Seems like a slight distinction, but it means that along with the extra dice from your Focus, you get to use more Combat Pool as well. :) [/derail] |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 ![]() |
So, it's invalid when I compare the only way, within the rules, to achieve the effects this focus will grant one, with the effects of the aforementioned focus? That's awesome. I wish I could arbitrarily declare that you can't compare the closest equivalents so that anything that's slightly different from anything else need not be balanced against existing rules. You can compare the grand canyon and your cup of ramen very easily, because they are both things with volumetrically measurable attributes. Likewise, I think I can reasonably compare initiation and (certain, topically relevent) foci, as they are effects that are measured in terms of increasing magic points and/or power points in exchange for karma. I don't see how the difference between them is so great as to make any comparison invalid. I think it's the closest set of rules that exist by which to make a power-balancing comparison within the game's system. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 ![]() |
Yet it's not the only way. It's not even the closest. I humbly ask you to turn your attention to page 168 of the BBB, top of the second column. This form of advancement has a fixed linear cost like that of foci and one garners the exact same effect per two force of a focus, with one small caveat. The powers in the foci are fixed, whereas the adept can choose which power (s)he may wish to learn. That, I believe, is one of the idiosyncrasies of foci.
To reduce them both down as volumetric containers ignores the differences. I can't live off of Grand Canyons as a starving college student, and there is no Ramen National Park to go and study three of the four different geological periods of time. Simply viewed as volumetric items does not convey the full scope of the item in which to compare.
Similarly, you are trying to force an variable exponential model for karma costs to represent a fixed linear one while ignoring the issues of geasa, signature change, metamagics, and the modification of the magic attribute itself.
By glossing over the differences, ignoring a better choice, and trying to equate a linear model to an exponential one, I suppose a person can say they're simular enough to make a valid comparison. I am not that person. |
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
okay. the nitty-gritty of this argument is that you're giving out free adept powers to anybody with money, which basically makes the adept archtype useless except for creating foci. no amount of money or karma should allow someone who isn't an adept to pick up the full abilities of an adept. if i put a Conjuring focus on here, that allows any magically-active character to summon spirits as if he were a follower of the same path as the creator of the focus, i'd get laughed off the boards. this focus is simply unfair to adepts--if it existed in the game, there wouldn't be any good reason to play an adept beyond the RP aspect. why waste your magical abilities on adept powers, when you can just throw down some cash and bring home a bagfull of them?
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#30
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 ![]() |
Assuming that you are referring to the flat rate of 20 Good Karma per power point, without raising Magic, that way is unavailable to magician adepts, and likewise it is strongly recommended that once the GM has access to Magic in the Shadows, and subsequently Initiation, it be ignored in favor of gaining initiate grades. I permit regular adepts to buy points with it(and portions of points, for that matter), but strinctly speaking it's a bad thing to base any argument involving magician adepts upon due to their inability to take such a power.
If the cost of initiation were exponential(i.e. 5^1 for Grade 1, 5^2 for Grade 2) it would cost first 5, then 25, then 125, then 625, etc... good karma. I believe that the cost of initiation is a triangular summation. It's a bit more comparable to a linear one, especially at lower levels, which is why I kept it to those. The karma savings that a Grade 6 Magician would achieve over the equivalent Grade 12 Magicain Adept would be even more astronomical. |
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#31
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
Apart from the discussion about cost and who should be able to use the proposed focus type (I'm strongly for restricting it to adepts only), I have my problems somewhere else:
The idea obviously is not only to potentially increase already known powers, but also to provide new powers. And that doesn't quite go along with the rest of the foci: All foci (even the anchoring focus) only increase or replicate an ability the magician who has bonded it already possesses. Now such an adept focus would provide something totally new ... not too consistant, which leads right to the follow up problem (which could be solved, but would impose further requirements): How is an adept supposed to determine / link a power to that focus that he himself does not possess during the time of enchantment and / or bonding? There should be someone involved in the creation of such a focus who actually knows the power(s) in question. |
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Cochise hit the button here.
The Adept Focus (as described) does things that no other (non-unique) focus in the game does. It grants new abilities. The closest you can get to this is an Anchoring focus, which has severe limitations, or possibly a magical tattoo, which also suffers limitations. Otherwise, the only way to find something similar in canon-material (excluding SoE, MJLBB and SOTA:64, since I haven't got any of them) is to turn to the unique foci possessed by such characters as Teachdaire and Dominic O'Brien (If I recall the name correctly) - see Prime Runners and Celtic Double Cross respectively, or visit Ancient History's site. Wireknight's Ability Focus seems much more sensible to me, and works along the same lines. I think it is abit limiting in that it only boosts a pre-set power, but I think the Somatic focus is partly broken. I dislike the mechanic that uses half the force of the focus. This is unlike any existing rule. Instead I suggest increasing BOTH Magic and Power Points by the focus' force, and increase the bonding cost instead. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
mfb- by definition, anything you need to give money for is not free, so there is no sensible way to claim that Ability Foci give "free" adept powers. And there's also karma. As to the "why would anyone play an adept," have you read anything I or tjn have written? This exact argument has been dealt with and trounced.
Others: I fail to see how uniqueness is a mark against this idea. I'm looking at you treating the point that these foci do something unique like it's the smoking gun and I'm scratching my head. So what? |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
It's happened too many times on this board where I try to look for feedback and end up fighting some vague battle. This isn't a scolding to everyone here, because a lot of it is my fault as much as anyone elses. What I want to do with these "idea threads" I post is bring a desire or intention in line with a mechanical reality. I don't want to be arguing for the sake of arguing. I have already gotten some good points here (make sure the karmic and monetary costs prohibit this from replacing adepts, find some way to bond the adept sealing the powers in the focus and the focus itself, no matter who uses it). Maybe it would be helpful if I outlined my intention.
What I want are magic goodies, esentially. I want, to use a crude analogy, something which works sort of like the relics from FF6, or the One Ring, or the many permutations on the magic sword that grant special abilities because of their enchantment to the person weilding it. The trouble is, the only thing SR has for this is Anchoring, which while neat for making things like sniper-protection or magic grenades, blows hard for my purposes. Imagine trying to make a medalion that protects against hostile spells with Anchoring. You could put a Spell Shield spell in it, as long as you were cool with using it once before having to ask the mage you got it from to re-cast the spell into it, but at that point you may as well just hire the guy to cast it on you and sustain whenever you need it. But if you had a medalion with the something like Magic Resistance power... This was the intention, things which are essentially, as tjn put it, gimmicks. They're useful for a few specific things, but they were never intended to "replace" adepts, nor can they really without gimping your attention to other magic skills (you'd be, again as tjn put it, a crappy Magician's Way adept who can project.) You can't go out and search for specific powers (at least not easily), but you may go into a talismonger's place and find some sort of Jump Boots that allow you to leap higher (has Great Leap in it) or a Cloak of Shadows that lets you sneak up on people easier (has Improved Stealth). This was the vision, to give SR this type of magical trinket or artifact where previously there was a hole half-filled by bulldrek like Anchoring. The thing is, we can't make foci for adept-type abilities that work just like other foci. Consider, for example, the "half force thing." This makes perfect sense for adepts because you actually can have half power points. Or consider the fact that this grants new abilties instead of just improving existing ones. Other foci use units that directly correspond to the units of the abilities they enhance: Force. But adept powers don't have "Force." Some are improvable, but a "Force 3" Improved Stealth isn't the "same" as "Force 3" Improved Pistols. And you can't have any "Force" of an ability like Quickdraw, you either have it or you don't. I'm not trying to replace adepts, nor do I think this focus type can do that. I'm just trying to find a path to the stuff I want that can be shielded from abuse. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 ![]() |
Magical Gear
The above link will show you how I attempted to overcome the whole "magic sword" thing. Basically, imps inhabiting a focus, free ally spirits inhabiting a homonculus that is also some sort of wearable or carryable object, and the like are the only real way I can see to achieve what you're talking about within the rules. The spells they could cast, and paranormal/spirit powers they could employ, can be used to add effects that are beyond the scope of normal foci. The problem, of course, is that they are more than just foci. They are sentient magical beings. Of course, with masking, there's no reason the character who possesses them need ever know that. |
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#36
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
What is inadequate about just initiating or buying a power point?
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#37
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Essentially nothing. Just like you could say that your character initiatated and used a talisman geas of boots to use with great leap. However, if you're goal is to introduce artifacts of magic into Shadowrun, then I think GunnerJ's on the right track. I for one like the idea. I agree with others -- it should be a tool for adepts only -- or perhaps the Aleph Society :vegm:.
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#38
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the adept powers are "free" because you didn't have to pick them up at chargen. like i said, it'd be like allowing non-conjurors to conjure freely through the use of a focus. i've read the arguments about replacing adepts, and i disagree--with your ability focus, it would be incredibly easy to become a badass mage/adept that trumps the everliving jesus out of magician's path adepts. the feedback i've been giving you isn't vague at all, but i'll try to be clearer: giving non-adepts access to adept powers through the use of a new focus type is a bad idea.
look, if you want a magical gewgaw that grants adept powers, just make it a unique enchantment and leave it at that. if this were a one-shot deal, i'd be fine with it--one single mage who gains Traceless Walk and Improved Ability: Stealth 4 because he dumped 20-something karma into a unique enchantment, that's cool. allowing any mage who wants those powers to buy a focus for it, that's not cool. |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
I've seen people trying to give Adepts the same benefits as cyberware (Smartlink power, etc.), but never the other way around. Just pick an archetype and live with that archetype's limitations. Want to fling spells and summon fire elementals? MAGE. Want to have a Smartlink-II and 5d6 initiative? STREET SAM. Want to do both? TOUGH SHIT. You made your choice.
[EDIT] Upon further reflection, you CAN have a mage with SL-II and 5D6, but he'd be geased out the ass or have a crappy magic rating. But you all get my point. |
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#40
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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
This is a very odd definition of the word "free" you are employing.
It would be nothing like this at all. You can only use powers that are in the focus you happen to find. You cannot "freely" pick any power you want.
I would be interested to know how you would go about this, keeping in mind my repeatedly stated intentions. Let's assume a nuyen cost of 90000 * Force, a bonding cost of 8 * Force karma, and an avail. of 6. Please keep in mind the intentions I have laid out. Go for it.
And I probably wouldn't allow that. Hence my repeated statement to the effect that this is intended to be something like rare loot, or something you come across in a talismonger's shop. Trying to find a focus that grants specific powers would be tough. If a player wanted to gimp their mage severely by trying to buy an ability focus at chargen for a specific power, I'd allow it if there was a well thought out reason in terms of backstory or character concept. But this never was, and I have been trying very hard to imply this, intended to be a way of just giving mages whatever powers they want through a focus. |
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#41
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
MiTS pg. 46. Unique Enchantments.
Granted, it doesn't contain any strict, easy-to-follow rules for making them. That's why they're called unique. Honestly, I'd just go this route for your 'gimmicks' as you say. No two are ever the same, they can range from very low power to very high power. How to create them is only ever interesting if a PC attempts it, and when one does there are guidelines in MiTS to go by. I'd say 20-60 days deign time for most of them (although the best is just to have them seek out an existing formula - send 'em on an interesting run somewhere). Force of the focus? Well, that varies greatly depending on what you want. GM's call. Second, always require at least one exotic material in a unique focus. Preferraby more than one, especially for powerful foci. Enchanting Table. 6 is probably a pretty good TN for most mid-level unique formulas. Then again, they're unique. Make it an 8, or maybe a 10, or why not a 5? Does the focus grant multiple powers/effect? Then it's a stacked focus. First Bonding? Surprise the character. Pick something sensible, like three more karma than the character curretnly has (Make a point of asking. 'How much for first bonding? Well, how much karma does your character have? (peek at character sheet, to make sure) Ten? Nope, sorry - you need three more. Players love that. :vegm:) Samples of Unique foci (with stats) in canon, and roughly what they do: [ Spoiler ] Basically, if you want a focus that does something similar to a critter power or a spell, or one who only gives bonus dice for one specific use, unique foci can do it. If it's similar to a normal focus, design it based on that - modifying for it's special abilities. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
Hell, I didn't even know about that. Still, I want to develop this idea further. I'll look more into Unique Enchantments, though.
BTW, something popped into my head while I was thinking about whether or not ability foci can "replace" adepts: how easy is it to take away an adept power? Like, to prevent an adept from using one of the powers he/she knows? Is it easier or harder than destroying ot stealing a focus? |
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#43
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
That really, REALLY depends on the adept and the power. That's very VERY variable.
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#44
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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
Well, some examples, then: Could someone sneak up on an adept and take one of his powers and put it in his pocket? Or knock an adept out with a drug and loot him of all his belongings and powers? Can adept become uncomfortable with a power and take it out of him, place it somewhere, and forget where he put it later? Or be seperated from the place where he put it? Can a mage go astral and target an adept's powers in astral combat and destroy them? Can a powerful ward deactivate an adept's powers? Because all these things can happen to foci. |
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