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#1
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Has anyone ever put together a chart showing the effects of different cyber on perception tests? I'm looking for something that would break down target number modifications based on the cyber installed.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
There's a chart in M&M that does just that. It's on page 49.
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#3
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
actually thanks! that's step one. now it looks like I'll just have to make a list of what cyber effects what modifier from that table.
excellent -- work cut in half = good ;) |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
Um, Dash ... that table is the modifiers AFTER the cyberware has been taken into account. There's no more work to do.
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 ![]() |
You misunderstand Luke. Dashifen wants to make a table of which specific 'ware affects perception mods. Not just a "if you have cybernetic thermo its this, whereas if you have regular thermo its this" table, but, rather "This is the set of tn mods in specific situations for x piece of cyberware, and this is the set of tn mods for y piece of cyberware."
Basically the information already exists in tablular form, but not in the format required. As an aside: is this is for the dcrs in some way? |
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#6
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
shhhhh! :) Maybe. I'm hoping to try and work on compiling it mostly for my own benefit, but I suppose I could use it on the DCRS. My current project for that is the damage/healing rules from M&M. Then I'm getting back on the parse for the NSRCG output. It may be all quite on the thread for the DCRS but I haven't forgetten it ;)
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