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> Magician's aquiring Adept power points?, Adept paths: Path of the Magician
Espiritu
post Aug 31 2004, 12:11 AM
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In MITS there is a Path of the Magician where an Adept at creation spends Power points to aquire magical abilities as a Hermetic or Shamanistic Magician.

My question is based on that rule on Pg 22 of MITS. They can't access Astral Projection unless purchased as an Adept power nor can they pay 20 Karma to get more Power points. Can anyone sugest a potential way for a Full Magician to purchase into Adept powers following a similar concept after character creation?

This is in regards to my character suddenly turning into a Drake and I want to give him a little physical focus on the Drake Form as apposed to the Magical nature of my metahuman form.

Several ideas I have is that the Adept powers could only be accessible in Drake Form or that I could simply go with Initiation buying me a Power Point like Adepts normally do it...but this completely breaks the Path of the Magician and provides my way as more advantageous which is bad because I DO Astrally Project already.

This could have worked if I had known I was going to be a Drake before hand, but I didn't so I couldn't start on the Path of the Magician....now can someone help me develope a Path of the Adept? ^_^
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Backgammon
post Aug 31 2004, 12:48 AM
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If I understand correctly, you want a Mage to buy Adept powers. Well, according to the rules, you can't. Anything aside from that, you'll have to work out with your GM.
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Espiritu
post Aug 31 2004, 12:50 AM
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Figured...you'd think they would have put something out there for the eventuality. Thanks.
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Herald of Verjig...
post Aug 31 2004, 01:32 AM
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Magicians way adepts can't buy astral projection, and need to buy astral perception to use it unless dual natured.

IIRC, drakes are already dual natured, so you don't need to buy astral perception.

The 20 karma for a power point is overruled by the initiation rules, also in MitS.

What, exactly, are you trying to do that you don't think you can?
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Espiritu
post Aug 31 2004, 01:48 AM
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Based on the Magicians Way for Adepts I don't see a proper conversion to providing an already Shadowrunning Full Magician, PhysAdept Powers after the fact.

Magicans Way Adepts can't under any circumstances purchase Astral Projection?

I am trying to find any means possible to giving a Full Magician, PhysAdept powers after character generation.
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Siege
post Aug 31 2004, 01:52 AM
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You can't, period.

Magic is a matter of birth - you're born (created) as one of the following:
  1. Physical Adept
  2. Hermetic Mage
  3. Shaman
  4. Aspected mage/shaman
  5. Magician Way Adept (Physical Mage)

By canon, you cannot acquire magical powers in mid-game. You could buy magical powers at creation and have them "manifest" during the story, if you wanted to simulate a PC suddenly Awakening.

-Siege
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Kanada Ten
post Aug 31 2004, 01:54 AM
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Well, if you limit it to Drake form only, you might convince your GM that they amount to Innate paracritter powers. I don't think it's unreasonable to say 20 Karma per Adept Power point. However, as a GM I would rule these are feral, instinctual powers that supersede Magical abilities (meaning I wouldn't let you cast spells in Drake form).

Magical Adepts cannot Astrally Project without an Astral Rift or Portal.
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Nemo
post Aug 31 2004, 06:57 AM
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Not only Drake magican Adepts get Astral Perception by their Dual Nature, Shapeshifters and Ghouls do the same. But Drake Magican Adepts are the only ones that can use Astral Projection like full Magicans (as PC's), Shapeshifters and Ghouls can do so only as NPC's (p.5 Critters)
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Espiritu
post Aug 31 2004, 02:51 PM
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Nemo can you site from what pages you read that Drakes can Astral Project as Adepts?

Was it in the critters book?
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Sphynx
post Sep 1 2004, 09:47 AM
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Espiritu: Check out my Submission to TSS. It gives my alternative Build Point system. Probably a little late to use now, but you can do a Path of the Adept through it rather easily.

Sphynx
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Nemo
post Sep 1 2004, 10:51 AM
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@Espiritu
On Page 5 of the Critters is stated that a Dual-natured being with Magical Skills is able of Astral Projection. A Drake in Drake-form is Dual-natured, and if he is a magican Adept (or any other form of not full magican) he qualify for that (as a NPC, PC's are no Critters), and in Dot6W or Threats 2 it is said that any magical active Drake can astrally project in either Form (Human and Drake)
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Moon-Hawk
post Sep 1 2004, 12:17 PM
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Your ideas intrigue me. I would like to subscribe to your newsletter.
You're gonna need to give us a page number on that last bit, I think.

Man, if this works, how could I have missed it?
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Espiritu
post Sep 1 2004, 04:16 PM
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QUOTE
Espiritu: Check out my Submission to TSS. It gives my alternative Build Point system. Probably a little late to use now, but you can do a Path of the Adept through it rather easily.


Can someone take a string of text out of that forum he linked to and post it for me here? So I can Google it and find the "cached" part of the forum entry.
My work blocks some sites as "games".

Thanks! That or I wait until I get home.

Yea I looked into the critters book. Seems sorta vague as to what magical potential consitutes...
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Kanada Ten
post Sep 1 2004, 04:23 PM
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Here you go:
[ Spoiler ]
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Espiritu
post Sep 1 2004, 05:48 PM
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That is a wicked design for Building Points, but it didn't really provide any answers to my question. I need a way to have a Magician become Mage Adept without retarding the Magicians previous skills.

You have several logic loops in the system. Like Adept power point costs and Astral Perception. Once you've bought up to your Magic level in Power points they cost 4...well it's cheaper at that point to buy Magic Ability(5) then Astral Perception(2) for 7 total then to buy two Power points past 6 for 4BP each totally 8...they save BP1 with some progressive engineering.
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Herald of Verjig...
post Sep 1 2004, 06:38 PM
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QUOTE (Espiritu)
That is a wicked design for Building Points, but it didn't really provide any answers to my question. I need a way to have a Magician become Mage Adept without retarding the Magicians previous skills.

Try the house-foci that carry adept powers, there's a thread about them somewhere around here.
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BitBasher
post Sep 1 2004, 07:22 PM
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QUOTE (Espiritu)
That is a wicked design for Building Points, but it didn't really provide any answers to my question. I need a way to have a Magician become Mage Adept without retarding the Magicians previous skills.

You have several logic loops in the system. Like Adept power point costs and Astral Perception. Once you've bought up to your Magic level in Power points they cost 4...well it's cheaper at that point to buy Magic Ability(5) then Astral Perception(2) for 7 total then to buy two Power points past 6 for 4BP each totally 8...they save BP1 with some progressive engineering.

There are NO canon rules to do that, so either you use house rules, or it's illegal. That is all.
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Nemo
post Sep 2 2004, 06:45 AM
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@Espiritu

The Proof of the Drake Magician Adepts ability to astrally project are:

Dot6W p.184, Section "Metahuman Form", second paragraph, third sentence
" Drakes with magical skills can also astrally project like magicians in either humanoid or dragon form."

also

Same page, Section "Drake Abilities", first sentence
"As awakened creatures, drakes have certain innate magical abilities, which generally work as given in Shadowrun, Third Edition and Critters."

Same page, Section "Metahuman Form", second paragraph, first sentence
"Drakes in dracoform are dual beings,..."

Critters, p.5, Section "Dual Beings", third paragraph, first and second sentence
"Dual beings with magical skills are capable of astral projection. They can separate their astral bodies, just as do full magicians."

Dot6W p.184, Section "Magical Skills", first paragraph, last sentence
"Drakes with the ability to astrally project can do so in either form."

Threats 2 p.80, Section "Drake Abilities",fourth paragraph, last sentence
"Drakes with the ability to astrally project can do so in either form."

Conclusion: Magician Adepts posses magical abilities, so a Drake Magician Adept posses the ability of astral projection, in either humanoid and dragon form.
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RedmondLarry
post Sep 2 2004, 05:16 PM
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Nice work, Nemo. Well researched and well pesented.
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Espiritu
post Sep 2 2004, 05:20 PM
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Yes I agree. He PM'ed me but I'll say it again here.

Thanks Nemo, that aided several decisions I was trying to make. And essentially made it easier to decid to "convert" my magical presense as MageAdept. Since by Drake rules I was always a drake and always able to astrally project because of it and by the Path of the Wheel with Mage Adepts I could simply not have purchased any Adept power points yet. And since I'm not initiated yet I havn't broken any rules but those percieved in the background and on my character sheet.

All hail Nemo master of the See (I told you so)!

^_^ Peace.
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Moon-Hawk
post Sep 2 2004, 07:03 PM
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Great work, Nemo. If only we could all post like that.
Of course, then we couldn't argue about we-don't-even-know-what for pages on end, and what fun would that be? :huh:
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mfb
post Sep 2 2004, 07:15 PM
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that also goes for adepts with Centering. huzzah!
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Nemo
post Sep 3 2004, 07:04 AM
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@ OurTeam, Moon-Hawk,Espiritu
Thanks

@mfb
Give the Adept Sorcery (only if he has Astral Perception, but that is for Dual beings no problem), than it is without any question. But be aware, that these is only possible for PC-Drakes and NPC-Dual-beings, not for PC-Shapeshifters and PC-Ghouls. The SR-Compendium Third Edition stats for these two, that they can only astrally Project, if they are full magicians.

I'm at work, so I have no access to the books and can't quote.

Edit:
After Rereading the Rules: Only Shapeshifters are the exception of the Rule.
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Wireknight
post Sep 3 2004, 05:28 PM
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In one of the custom metamagic rules systems I've seen, magicians with certain very high prerequisites can learn the metamagic "adeptness", which grants them 1 point of adept powers. They can gain up to 6 points through this, require at least 10 initiate grades to purchase the power, and must have some other fairly high prerequisites.

On the other hand, adeptness may be purchased by an adept who has suffered magic loss due to cyberware, bioware, damage, etc... up to their original base magic rating of 6(i.e. if they lost 2 points they could buy 2) with much lower prerequisites than a magician attempting it.

I think it's an interesting idea.
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Siege
post Sep 3 2004, 06:20 PM
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Level 10 initiates, eh?

-Siege
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