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Sep 3 2004, 06:28 PM
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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
nemo, Centering is a magical skill. there's no question 'bout that.
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Sep 6 2004, 06:48 AM
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#27
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Target ![]() Group: Members Posts: 90 Joined: 26-February 02 From: Germany Member No.: 2,102 |
@mfb
That's right, but for sorcery at level 1 you pay 1 Karmapoint, and anyone with Astral Perception can use it for Astral Combat. |
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Sep 6 2004, 06:54 AM
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#28
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
right, but sorcery is much less useful for an adept who can perceive and project. who needs sorcery, when you've got kung fu at 6 with 4 Improved Ability die? better to buy up Centering.
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Sep 6 2004, 07:02 AM
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#29
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Target ![]() Group: Members Posts: 90 Joined: 26-February 02 From: Germany Member No.: 2,102 |
You can buy Sorcery at Chargen, but you can't initiate as an Adept at Chargen.
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Sep 6 2004, 07:07 AM
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, yeah. i tend to take the long view on characters, though. 'sides, you don't need to initiate to take the Centering skill--you just need to be an initiate to use it.
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Sep 6 2004, 09:39 PM
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#31
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Actually, that is incorrect. You can take your artistic skill at chargen, but you can't take the required Centering skill (which cannot exceed you artistic skill) until you have the Centering metamagic.
Or maybe not :rotfl: This post has been edited by Kanada Ten: Sep 6 2004, 09:41 PM |
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Sep 6 2004, 09:42 PM
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
it never actually says that, in MitS. as i pointed out in a concurrent thread, it actually says that Centering is the reason behind many ancient song and dance traditions--that people learned the Centering skill before there was even magic to Center with. nowhere in MitS does it say you can't learn the Centering skill without having learned the Centering metamagic.
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Sep 6 2004, 09:45 PM
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#33
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I disagree with this. Magic always existed in SR; it was just harder to use durning the down cycle. That's why so many of the old magi had to have Centering and Geasa to even use it. But I agree MitS doesn't explicitly forbid it. |
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Sep 7 2004, 11:10 PM
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#34
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Our team has always played that the magician can not learn the Centering skill until after gaining the Centering Metamagic Technique. Yes, we do allow the character to start with the artistic skill.
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Sep 7 2004, 11:36 PM
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#35
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Are you Al Gore now? Talking about yourself in 3rd person? :D |
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Sep 7 2004, 11:48 PM
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#36
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
OurTeam's been doing that for ages! Since his first thread. |
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Sep 10 2004, 02:57 AM
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#37
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Target ![]() Group: Members Posts: 73 Joined: 27-August 04 Member No.: 6,604 |
For those who may be interested the final concept is that the Drake and Metahuman will be split personalities. Both will essentially be separate from the other. (The GM will determine which entity is dominant at any given time. It is out of my hands.) The ego's will be completely different but the Superego and Id will remain as relative shadows for the drake. These shadows will be easily overwritten to develope his own morals and ethical backgrounds, wants and desires as if a person who was just let out of a sensory deprivation tank with an Insert key(keyboard) pressed at the beginning of his lifes story.
The metahuman half stays a full magician and the drake half picks up the powers of a physadept. (Though completely untrained, no skills of any kind nor power points assigned.) With a clean unbiased slate so if a mage came along and got the drake magically interested he could likely spend points in Magic Power and take himself down The Magicians Way however unlikely.(To those that argue, he has no basis yet for his development his Path has not been chosen leaving it open to growth.) Initiation affects as dual growth in both sides leaving the alternates choices free, even metamagics are to be separate. Initiation is .5 times more expensive additionally(House ruling.). If anyone has any logical explanation why this can not be please speak up. As magical growth is not delegated to simply knowledge but transcending physical boundaries into cleaner channeling of mana. Essentially the Drake is going to be free to learn a completely different path of magic. Since being awakened is determined at birth, just the way you manipulate it is learned externally. They will be based off the same physical stats as well and share every other physical attribute as per normal drakes. The drake will be completely skilless to start and must essentially develope separately, except for karma which stays as one pool. Two characters situated in the the same body only vaguely aware of the others proceedings. The only ones to stay are those memories that are ingrained such as people with strong emotional connections, places, and possessions will vaguely be realized, and what the alter was doing just before the change, though not necessarily motivation. Now wether the alter chooses to maintain that path (If it is able to at all.) is up in the wind and hopefully that's not due to being in drake form while flying at several hundred feet.... ^_~ (And out of the pure genius that is my brain, I came up with this idea rather than allowing both halves to remember details about what the other halfs life I went with something far more Rp wise.) So that both sides know what the drek is going on an Ally Spirit is going to be summoned by Espiritu's metahuman half and be used to explain whats up with his other half and vice versa...once he figures out that he "has" another half. (He knows he's a drake but can't ever fully remember what happened.) Hell...he's only changed once and found an animals body shredded around him outside seattle. Just thought some might find the choice interesting. And wanted to give a big thanks to all who contributed their theories and hard facts. Much of it is still being implemented into this character...like astral projection for the drake-adept. ^_^ Thanks again Nemo! - Espiritu |
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Sep 10 2004, 04:14 AM
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#38
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
"Our team" refers to the shadowrun gaming group that started playing at my house in Dec 1999.
"OurTeam" is my handle, chosen because I couldn't think of anything cool like you guys have. Someday I'll come up with something better than OurTeam. Also better than "rulelawyer", which I think I might have used briefly on these boards many years ago. rulelawyer at yahoo dadot com ourteam at comcast dadot net /Edit: awww, now I've gone all teary-eyed with nostalgia. The replies to OurTeam on that day were such a wonderful introduction to the people here. |
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