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> SuperSmart Link IV?, How far out of line am I this time?
Botch
post Sep 1 2004, 07:37 PM
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I have a concept NPC that I want to introduce, the problem is, is it feasible or do the rules have to hide behide the GM screen. Anyway, here goes.

Ingredients:

1 SOTA Skillwires PLUS
3 SOTA Specialised firearm actisoft chips
1 SOTA Athletics actisoft chip
1 Router system
Router connected cybersenses
3 Datajacks (inc ASSIST/RAS converter)
1 Smartlink SPU
1 Encephalon (rating to suit taste)
Headware memory to taste
1 Sentry Gun (with target recognition)
1 Autopilot system
1 Programming suite (and team if necessary)
1 Battery backpack

optional - Mechanised Bone Lacing (non-canon, but tasty)

Recipe:

Fit the meta-human with the cyberware and wire appropriately. Take the sentry gun system and remove and discard the outer casings. Fit the internal components to a suitable carry case (helmet, shoulder mantle, or oversized troll horn). Next prepare the autopilot system in a similar manner. Put to one and allow to heal.

Whilst this going on recruit a hot programming team for the next stage. Integrate both the sentry and autopilot systemware to control a highly articulated mobile platform (ie. meta-human body).

So, do I get the following?

A semi-autonimous gun system that is capable of target recognition, host movement, higher initiative and a metahuman capable of covering themselves whilst non-concious?

If I don't, why, what do I miss?
:read:
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Backgammon
post Sep 1 2004, 07:44 PM
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Mounting a small drone, i.e. a frame holding a weapon, sensor, pilot or robot, would probably be simpler. Might get a little heavy, so some cyber might be necessary to reinforce the metahuman frame (or get a Troll). You could go even more nuts and hardwire the thing to a cyber RCD and maybe even get VCR implant.

In fact, portable drone weapons are a thing I've been considering for a while. I saw a webpage a while back that had such weapons based on the GiTS sniper guns.
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RangerJoe
post Sep 1 2004, 07:57 PM
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So what you're thinking is this?
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Austere Emancipa...
post Sep 1 2004, 08:06 PM
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5 minutes ago, it gave me an error message saying that 50megs doesn't allow outside linking for free websites or some such crap. Now it showed it without a hitch. Odd.
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Siege
post Sep 1 2004, 09:44 PM
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No! My eyes are melting! AUUGGGHHH!

Add a cyberlimb and it would/could function as an autonomous weapons system.

For that matter, tack on an extra cyberarm with it's own weapon delivery system and go nuts. :grinbig:

-Siege
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BitBasher
post Sep 1 2004, 10:20 PM
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Either way you still have something where you pretty much can't go out on public again, much less blend in.
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Adarael
post Sep 1 2004, 11:35 PM
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<raises his hand>

Just from an indie cred standpoint, I thought this up a while back.
Wanna have even more fun? Consider making it a drone, not a sentry gun, and playing around with the Snakeyes system. And spotter drones.
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Kagetenshi
post Sep 1 2004, 11:59 PM
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Depending on the character, it may improve their social acceptability.

~J
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Edward
post Sep 2 2004, 12:16 AM
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Kid stealth goes out in public and his trademark legs are just as obvious.

Edward
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Kanada Ten
post Sep 2 2004, 12:22 AM
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Only not quite as deadly...
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BitBasher
post Sep 2 2004, 12:35 AM
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QUOTE (Edward)
Kid stealth goes out in public and his trademark legs are just as obvious.

Edward

Which will make him a freak and instantly memorable. Both very bad things for a shadowrunner. Theres not much except artistic licence that would have his career not be incredibly short after he got those.
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Fygg Nuuton
post Sep 2 2004, 03:56 AM
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Kid Stealth had attachable normal legs IIRC, he just never wore them

DISPUTE ME! i may have to then go into a box and find a reference
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Siege
post Sep 2 2004, 03:59 AM
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Nah - I remember the passage where Wolf mentions that Kid Stealth has a pair of normal legs.

However, looking like a freak is not inherently illegal. If cyberlimbs weren't so bloody expensive, you'd probably see a lot of people sporting chrome for the chill factor.

-Siege
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Botch
post Sep 2 2004, 06:17 AM
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The concept NPC is a troll. The external storage for the sentrygun command module and autopilot are his horns (replaceable). This leaves the internal hardware as cybersenses, one set of skillwires, one SPU, one encephalon, a router and some headwear memory. (We're using the External Headwear Memory found elsewhere on Dumpshock. The external memory is placed in each tusk.). The guns themselves are just normal smartlinked guns.

This should leave NPC reasonably legal when the gun system is swapped out, down-right nasty when in place. The sentry gun when connected to a full suite of cybersenses has an INT of around 12, but how much of its potential 25+4D6 initiative could/should it use?



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TheScamp
post Sep 2 2004, 06:53 AM
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QUOTE
The sentry gun when connected to a full suite of cybersenses has an INT of around 12, but how much of its potential 25+4D6 initiative could/should it use?

Unless the guy wants his head bouncing around at random intervals, I'd say it's limited to his actions, assuming he's doing anything other than standing in some sort of braced position (and therefore drawing fire :)).
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Botch
post Sep 2 2004, 01:09 PM
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QUOTE (TheScamp)
Unless the guy wants his head bouncing around at random intervals, I'd say it's limited to his actions, assuming he's doing anything other than standing in some sort of braced position (and therefore drawing fire :)).

Or covering his own ass whilst decking/projecting?
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Moon-Hawk
post Sep 2 2004, 07:07 PM
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I hate to be vague, but this reminds me about something from the 2nd ed Tir na Nog book. Something about advanced government snipers that used some sort of superior rifle or targeting system that, IIRC, integrated the sniper's body movements to the weapon's performance.
Again, sorry to be so vague, I'll try to remember to come up with a page reference when I get home.
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Kanada Ten
post Sep 2 2004, 07:39 PM
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QUOTE (Botch)
QUOTE (TheScamp @ Sep 2 2004, 07:53 AM)
Unless the guy wants his head bouncing around at random intervals, I'd say it's limited to his actions, assuming he's doing anything other than standing in some sort of braced position (and therefore drawing fire :)).

Or covering his own ass whilst decking/projecting?

I'd say it can act on it's own at a +2 TN (plus any movement mods of the host), or it can act following him per normal TN (plus any movement mods of the host). I would carry recoil modifiers from one to the other as well.
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Botch
post Sep 3 2004, 08:48 AM
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QUOTE
I would carry recoil modifiers from one to the other as well.
Definately, both host and gun system are using the same arm.

Is the system balanced enough to actually move the host around, because this does need to be done plot-wise. Is the autopilot system by itself enough to move the non-concious host to predetermined locations. Obviously there would be a need for some sort of athletics/evade skill-soft, but a limited tac-comp as well? There is a need to keep the costs of the system down.
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Botch
post Sep 3 2004, 08:50 AM
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Can skillwires linked to the sentrygun/autopilot/tac-comp move the host body around after death? Remember Voltare and the frog legs?
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RangerJoe
post Sep 3 2004, 01:09 PM
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QUOTE
Can skillwires linked to the sentrygun/autopilot/tac-comp move the host body around after death? Remember Voltare and the frog legs?


Why does reading that suddenly get the "Sorcerer's Apprentice" theme stuck in my head? I'd only allow it with a MBW suite, with a maximum quickness equal to the grade of the MBW. Now that would make for a creepy game.
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Siege
post Sep 3 2004, 02:16 PM
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If we have anthroform drones, it wouldn't take too much to rig a dead body with a power supply and a drone brain.

-Siege
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Moon-Hawk
post Sep 3 2004, 09:31 PM
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Here's the info I referenced the other day, from Tir na Nog page 152.
If I'm saying too much, please edit me. This is the partial write up and partial stats for a weapon. I hope my editing out the non-relevant parts this is ok.
QUOTE

Morph-seeking weapons.
These sophisticated sniper rifles have an integrated smartgun link and an onboard computer wired to the user's visual and motor cortex.  The system uses advanced pattern recognition to analyze and identify targets in the weapon's rangefinder.  When the probability of accurate identification exceeds 99 percent, the weapon signals its readiness.  The control system then integrates with the sniper's motor cortex, allowing him to maximize the effectiveness of his shot.  If necessary, the sniper can overrule both weapon activation and the selection of the target.
Damage 16S
Essence: 1.0 including smartgun link

It has all the other stats for the weapon, and also talks about the security systems that are built into each weapon to pretty much kill any unauthorized users. It only lists stats such as ammunition and weight, it doesn't say anything about the game effects on the accuracy. This sounds pretty similar to what you're talking about, though.
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Siege
post Sep 3 2004, 09:44 PM
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Ah, interesting mechanical twist.

The only mechanical bennie from such an integrated system is a ramped up damage code.

-Siege
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Moon-Hawk
post Sep 3 2004, 10:06 PM
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Maybe. Or maybe the base rifle is just a more powerful rifle. It's a mostly flavor text write-up, with minimal stats. The write-up is talking about SOTA (at the time) government stuff that PCs should never, ever get their hands on. Much of the section is all about how if an unauthorized user fails the retinal scan it will detonate and other nasty things. They present no rules for the targeting system, or how long it takes to reach 99% accuracy. Personally, I think that instead of increasing the smartgun bonus any more, it should also add a couple of extra dice to the test. Sort of a cybernetic reflex recorder.
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