IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> But Bullesye can do it!, A question about firing and motorcycles
mrobviousjosh
post Sep 1 2004, 11:55 PM
Post #1


Moving Target
**

Group: Members
Posts: 201
Joined: 13-August 04
From: Fort Smith, Arkansas
Member No.: 6,560



Okay, so the basic premise for this question involves firing/throwing weapons while driving a motorcycle. As you may well know, Bullseye from Daredevil, has pulled off similar manuevers, and many more difficult, in both the movie and comics. What TNs to drive checks and actually using the weapon would be imposed? What about if you're riding on a bike but not driving it (which isn't as sturdy {shockwise} as a larger vehicle)? Anyway, I was recently presented with the question and have had difficulty compiling ALL the rules necessary to achieve, and maintain, such a feat without wrecking. (Mostly on straightaways but not always)
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Sep 1 2004, 11:58 PM
Post #2


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



IIRC, you need to take one complex action each turn to keep a vehicle going properly. If you have actions on two phases, you can attack with one and drive with the other. Uncompensated recoil adds to the driving test, but in the case of throwing weapons from a motorcycle, I'd just make a quickness test to stay balanced.
Go to the top of the page
 
+Quote Post
Rev
post Sep 2 2004, 12:02 AM
Post #3


Moving Target
**

Group: Members
Posts: 675
Joined: 26-February 02
From: Seattle
Member No.: 2,034



There may be specific rules for this someplace, but if I were pulling it out of my hat I would give them the running modifier +4 to the shot and a drive test at +recoil mod.
Go to the top of the page
 
+Quote Post
mrobviousjosh
post Sep 2 2004, 12:04 AM
Post #4


Moving Target
**

Group: Members
Posts: 201
Joined: 13-August 04
From: Fort Smith, Arkansas
Member No.: 6,560



QUOTE (Rev)
There may be specific rules for this someplace, but if I were pulling it out of my hat I would give them the running modifier +4 to the shot and a drive test at +recoil mod.

That's what we've been doing for the time being.

Yeah, well the character in question usually averages over 21 for Initative so it's possible to do both; especially since he quick draws his pistol. BTW, does driving with one hand (since you're using the other) do anything for the driving test?
Go to the top of the page
 
+Quote Post
Kesh
post Sep 2 2004, 04:06 AM
Post #5


Moving Target
**

Group: Members
Posts: 293
Joined: 27-January 03
From: Kentucky, USA
Member No.: 3,958



Keep in mind that Bullseye is a superhuman character. Unless your PC is as well, I don't see him managing such tricks unless they're pure luck.
Go to the top of the page
 
+Quote Post
mfb
post Sep 2 2004, 12:09 PM
Post #6


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



indeed. you'd need something like Improved Ability (Thrown) and Missile Mastery!
Go to the top of the page
 
+Quote Post
Luke Hardison
post Sep 2 2004, 12:21 PM
Post #7


Moving Target
**

Group: Members
Posts: 334
Joined: 17-November 03
From: Texas
Member No.: 5,828



For firing the pistol, you're subject to the Manual Gunnery Table of modifiers (SR3, p.153), so that should give you some good examples of your target number mods. For example, you'll always get the +2 for Firing Unmounted Weapons.

Your driving test is subject to Stressful Situation and Action Performed During Combat, giving you at least a +4, if not a +6 or more. GM discretion. Personally, I'd give +2 for stress, +2 for combat, and one level greater terrain mod for driving with one hand.
Go to the top of the page
 
+Quote Post
mrobviousjosh
post Sep 2 2004, 07:51 PM
Post #8


Moving Target
**

Group: Members
Posts: 201
Joined: 13-August 04
From: Fort Smith, Arkansas
Member No.: 6,560



Yeah, I understand all that. The character in question is a fresh built character with Abilities Priority A and Adept B with Improved Reflexes and two points of improved ability pistols. I was just wondering how "far fetched" the idea was for a starting, or even advanced, character.
Go to the top of the page
 
+Quote Post
Backgammon
post Sep 2 2004, 08:24 PM
Post #9


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



There's nothing far fecteched... just apply Manual Gunnery modifiers. If he hits something, good for him.
Go to the top of the page
 
+Quote Post
Edward
post Sep 2 2004, 11:48 PM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,073
Joined: 23-August 04
Member No.: 6,587



Somewhere, I think in R3, there is a comment about greater penalties for firing sideways from a motorcycle than in front. I think it was linked to the mounting weapons section.

Edward
Go to the top of the page
 
+Quote Post
Snow_Fox
post Sep 3 2004, 01:10 AM
Post #11


Prime Runner
*******

Group: Members
Posts: 3,577
Joined: 26-February 02
From: Gwynedd Valley PA
Member No.: 1,221



no one brought this up so I will:
Unless the character is left handed, you get a minus for firing with your off hand- on a bike. Your right hand is on the throttle, take it off to shoot and at best you slow down as you take in the clutch with your left. If you don't do that, you stall, crash and die.

Check out the chase scene in Terminator 2 where Arnold is shooting the shotgun from the hog. The gun is in his left hand.
Go to the top of the page
 
+Quote Post
the_dunner
post Sep 3 2004, 03:05 AM
Post #12


Shooting Target
****

Group: Retired Admins
Posts: 1,784
Joined: 28-July 04
From: Cleveland, OH
Member No.: 6,522



It's not uncommon for a motorcycle to have a "Cruise Control" on the throttle. I know I've ridden several bikes that had one. It's basically just a little gizmo that holds the throttle in place. Sure, you can't accelerate while holding your pistol, but it'd enable you to shoot with your right hand.

Alternatively, I'm sure some runners would get a custom throttle that could be worked with their off hand. (Though learning to brake my left hand and clutch with my right would definitely cause me to wreck.)
Go to the top of the page
 
+Quote Post
Snow_Fox
post Sep 3 2004, 03:13 AM
Post #13


Prime Runner
*******

Group: Members
Posts: 3,577
Joined: 26-February 02
From: Gwynedd Valley PA
Member No.: 1,221



right, just the mental balancing is going to be a bitch. I'm left handed. It's easy for me, as was pointed out when we saw T-2 and my friends went "whoa" and I said "what?" "you're left handed"

Instead of a pistol a mounted weapon would be better, even after you get the shot off you've got to put the gun away and while the cruise control is on, it really limits you since your speed is locked, anything less than oging in a straight line is asking for trouble.
Go to the top of the page
 
+Quote Post
Necro Tech
post Sep 3 2004, 10:44 PM
Post #14


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



Datajack, gyroscopic stabilizers. Good to go.
Go to the top of the page
 
+Quote Post
Snow_Fox
post Sep 4 2004, 03:56 AM
Post #15


Prime Runner
*******

Group: Members
Posts: 3,577
Joined: 26-February 02
From: Gwynedd Valley PA
Member No.: 1,221



Datajack on a bike? Where's the fun on that?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 4 2004, 04:14 AM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



In the two shotpistols in your hands.

~J
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 07:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.