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> Background Knowledge's and Active skills
Espiritu
post Sep 7 2004, 08:11 PM
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There is a current debate proceeding about a perceived system of the background knowledge skills in relation to Active skills.
The GM and other players vaguely believe that a background skill can aid in the achievement of the Active skill. This is determined by rolling dice equal to the Background Knowledge skill associated with the Active skill and counting every two successes as success on the Active skill involved. (Much like the Centering skill in Metamagics)

I want to know if this is a valid SR3 rule.

By the SR3 background skills can be determined if the GM sees fit, to reflect the total of the active skill minus 3 points.
Example:
Active Skill: Sorcery 6
Knowledge: Magic Background 3 (Three points because it is 6 Sorcery minus 3 which equals 3 Magic Background.)

Casting a spell at Difficulty 4: rolls the Background dice which is 3 available, gets 2 successes that count as 1 success on the actual Sorcery test.

Then the Sorcery Test: Rolls the Sorcery dice(6) and some Spell Pool dice(2) and attains 3 success plus an additional success via the Background Knowledge tests success. Gaining the final net successes at 4.
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Kagetenshi
post Sep 7 2004, 08:21 PM
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You’re thinking of Complementary Skills, and they’re at GM’s discretion.

~J
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Moonstone Spider
post Sep 7 2004, 08:32 PM
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What Kagetenshi said, plus I believe the BBB seriously discourages complimentary skills on any combat or magical skill (Except Aura Reading).
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Espiritu
post Sep 7 2004, 08:38 PM
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QUOTE
What Kagetenshi said, plus I believe the BBB seriously discourages complimentary skills on any combat or magical skill (Except Aura Reading).


That's exactly what I said. First it undermines the Metamagic Centering in MITS.
And I personally thought that combat skills should not benefit from this.

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Kagetenshi
post Sep 7 2004, 08:48 PM
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Dude… Centering can reduce TNs (by reducing TN modifiers, but still). Centering has complementary skills so whipped it isn’t even funny.

~J
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Espiritu
post Sep 7 2004, 10:45 PM
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Dude… Centering can reduce TNs (by reducing TN modifiers, but still). Centering has complementary skills so whipped it isn’t even funny.
[QUOTE]

You sound as if I had made an argument against Centering. I said that using Complimentory Knowledge skills would undermine Centering if used in conjuction with combat/spell skills.

What complimentary skills does Centering have?
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Kagetenshi
post Sep 7 2004, 10:54 PM
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Aaaah. I misunderstood that. I still disagree (not that I don't think complementary skills for combat wouldn't be a bad idea anyway), but I see your point now.

~J
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RedmondLarry
post Sep 7 2004, 11:00 PM
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QUOTE (Espiritu)
I want to know if this is a valid SR3 rule.

It's not an SR3 rule. Someone is just trying to talk the GM into letting him roll more dice. Don't let him do it.

Use complementary skills for other things. For example, if you have Car B/R, I can see you getting "Multifuel Engine Design" as a Complementary skill if you are working on the engine of the car and it's a multifuel engine. But it wouldn't help if you were repairing the drive shaft or the transmission.
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mfb
post Sep 7 2004, 11:08 PM
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QUOTE (SR3 page 97 @ last sentence of the second paragraph under Complimentary Skills)
Background Skills ARE NOT considered Complementary Skills unless specially noted in the rules.


no emphasis added--the all-caps are right there in the book.

edit: somebody 'splain to me why it's replacing my perfectly-good comma with an @ sign?
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Kagetenshi
post Sep 7 2004, 11:14 PM
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A very good point. The above rule, by the way, counterbalances the fact that you get free Background skills.

~J
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Kanada Ten
post Sep 7 2004, 11:17 PM
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QUOTE (everytime one uses a comma @ or just you?)

This is only a test.  Where this an actual quote, it would be useful.


QUOTE (!@#$%^&*()_+{}|":?>< @ ./')

This is only a test.  Where this an actual quote, it would be useful.


QUOTE (a,)

QUOTE (A,)

QUOTE (A ,)

QUOTE (A @ a)

QUOTE (A @ a)

QUOTE (,a)

QUOTE (, a)

Interesting, very interesting. To the Bug Cave! :rotate:

This post has been edited by Kanada Ten: Sep 7 2004, 11:26 PM
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Kagetenshi
post Sep 7 2004, 11:26 PM
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Oh, there? Yeah, that's because of the syntax for the form. I noticed that a while back. If you look at the autoquote function, it says something like "XYZZY, NPDG AM/PM"

~J
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Paco
post Sep 8 2004, 12:04 AM
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The only time I have ever seen complimentary skills used in combat, was our sniper wanted to stop a guy from running from us and he had a decent head start, and we didn't want him dead (no gel rounds on hand). So the player makes a called shot to make his leg unusable, before he rolls his attack he asks the GM if he can roll his anatomy knowledge skill as complimentary. GM adds a unknown modifier to the TN and lets it fly.
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GrinderTheTroll
post Sep 8 2004, 12:20 AM
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QUOTE (Espiritu)
There is a current debate proceeding about a perceived system of the background knowledge skills in relation to Active skills.
The GM and other players vaguely believe that a background skill can aid in the achievement of the Active skill. This is determined by rolling dice equal to the Background Knowledge skill associated with the Active skill and counting every two successes as success on the Active skill involved. (Much like the Centering skill in Metamagics)

I want to know if  this is a valid SR3 rule.

By the SR3 background skills can be determined if the GM sees fit, to reflect the total of the active skill minus 3 points.
Example:
Active Skill: Sorcery 6
Knowledge: Magic Background 3 (Three points because it is 6 Sorcery minus 3 which equals 3 Magic Background.)

Casting a spell at Difficulty 4: rolls the Background dice which is 3 available, gets 2 successes that count as 1 success on the actual Sorcery test.

Then the Sorcery Test: Rolls the Sorcery dice(6) and some Spell Pool dice(2) and attains 3 success plus an additional success via the Background Knowledge tests success. Gaining the final net successes at 4.

No, it is not in SR3.

Background skills are there more to help flesh out your PC and help "fill in the blanks".

For example, runners are making a fast get away on foot after a meet goes bad, Lonestar is on the trail but still a ways off. PC with "Downtown Seattle Clubs" Background skill want to see if he knows of any places they could hide where folks wouldnt ask alot of questions.

GM picks a TN, and the Rolls the Skill Test, etc.

That's how we use Background Skills mostly, although there are a few exceptions.
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Kagetenshi
post Sep 8 2004, 12:22 AM
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You're confusing Background skills with Knowledge skills. Seattle Club Background would let you know what clubs had been popular when and where they stood, not necessarily what goes on in them today.

~J
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GrinderTheTroll
post Sep 8 2004, 06:37 PM
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Really though, Knowledge and Background skills are really similar in that they usually don't directly effect game play like Active skills do. We tend to gray the line between Knowledge and Background skills atleast enough that they are helpful and useful, but not directly interacting with Active skills.

Background skills remind me of the older SR "Specilization Skills", while knowledge would be more "General" or "Concentration" like.
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Necro Tech
post Sep 9 2004, 10:49 PM
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Actually background skills are just one of the sub-category of knowledge skills.
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