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> Johnson Mistreatment
mmu1
post Sep 8 2004, 06:51 PM
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So, what's the worst thing your runners ever did to a Johnson?

Our group's latest employer was shot with an explosive round, had his car shot out from under him by a MMG, crashed into the lightpost as a result, got shot in a sensitive area with a gel round while trying to scuttle away, was shocked with electricity to disable a screamer device he had implanted, and is likely headed for the organ leggers unless he comes up with a really good explanation as to why he double-crossed us.
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Smiley
post Sep 8 2004, 07:31 PM
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We hurt a Johnson's feelings once...
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Bigity
post Sep 8 2004, 07:44 PM
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Man, this topic title is sooooo ripe for abuse.
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Kagetenshi
post Sep 9 2004, 01:43 AM
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Edit: I'm an idiot who didn't read the thread originator. :oops:

Well, we do have slightly different levels of detail :)

We're very possibly going to remove this Johnson's head with a blowtorch. Either way, what bits of him go undamaged are going to be organlegged. I'm also considering leaving his head somewhere public with a little map-of-the-world ball stuffed in his mouth, if it can be done in a sufficiently evidenceless fashion (character's street name is Mister World).

Incidentally, that was quite the shot by Blake.

~J
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Smiley
post Sep 9 2004, 01:59 AM
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Oh man, don't even get me started on called shots to the junk. :grinbig:
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RedmondLarry
post Sep 9 2004, 02:39 AM
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Kagetenshi, that's an amazing set of things your characters are planning to do. You'll get a reputation as a group that should not be messed with halfway. A big reputation. Good luck.
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mfb
post Sep 9 2004, 02:52 AM
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the worst thing several runner teams i've GM'd have done to an employer is accept his offer of employment.
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Adarael
post Sep 9 2004, 06:51 AM
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QUOTE
We hurt a Johnson's feelings once...


But did you ever ambush one with a cup of coffee?
Or, more pointedly, 'What color is the boathouse at the Wuxing Skytower?'

Let's see here... What have we done...
We don't really *mistreat* our Johnsons (oh my, what a phrase that is...) but we do make very certain that if they mess with us, they get what's coming to them.

There's only one really good one...
After it was revaled that one Johnson was basically using us as a set-up to get caught (we didn't) and blame a corporation for the break-in (didn't happen, as there was literally no soluble evidence) we basically threatened to *give* her to certain upper-eschelon SK officials (the corp that was to take the blame, whom we'd had a 'run-in' with earlier). Basically, we said, "Hey, SK made us do a couple of runs for them for free, or die. We did the runs. We still have their number. You're connected to Tir high society - you REALLY wanna torque off Lofwyr's corporation?"

She caved.

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Kagetenshi
post Sep 9 2004, 07:39 AM
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QUOTE (OurTeam)
Kagetenshi, that's an amazing set of things your characters are planning to do. You'll get a reputation as a group that should not be messed with halfway. A big reputation. Good luck.

Thanks. We'll need it, but if we manage to pull it off…

~J
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toturi
post Sep 9 2004, 07:47 AM
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QUOTE (OurTeam)
Kagetenshi, that's an amazing set of things your characters are planning to do. You'll get a reputation as a group that should not be messed with halfway. A big reputation. Good luck.

Do those well and you will have a Rep for "Not to be messed with at all".

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Cray74
post Sep 9 2004, 07:53 AM
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QUOTE (mmu1)
So, what's the worst thing your runners ever do to a Johnson?

Mostly, my group is very nice to Mr. Johnson. Mr. Johnsons cause all sorts of suffering when they're abused.

(The preceding statements should be applicable to discussions involving any type of Johnsons.)

However, there was one exception. The bastard had tried to get us to grab a weapon of mass destruction, a super plague, then he tried to double cross us. From what I recall...oh, wait, I posted this previously on rec.games.frp.cyber.

**Discovery that Mr. Johnson was independent or megacorp-affiliated, meaning he was Up To No Good with the weapon, so the PCs decided to turn the weapon over to the government rather than their employer.

**Rescuing Mr. Johnson from rogue gov't agents *after* the above decision in (correct) hopes he would be so grateful that he'd pay the full fee despite not getting the weapon.

**Neglecting to mention to Mr. Johnson that they had been the ones to get him captured. (A PC - my PC - had been narcojected, mind probed, and bugged by rogue gov't agents, leading to Mr. Johnson's capture).

**Neglecting to mention to Mr. Johnson that they had told the government where to find the briefcase.

**Duct taping Mr. Johnson into a mummy-like state after a full strip search and body cavity search for electronic bugs; keeping him tranq'd in a coffin motel; and removing all body hair when the tape came off. The wrapping and tranqing was to keep him from running off before other runners could arrive and convince the Johnson of his rescue and why he needed to pay in full despite not getting the weapon.

**Taking photos of the sleeping albino dwarf PC who was snuggled in the coffin motel "room" with duct tape-encased Mr. Johnson, with the used cavity search glove still on the PC's hand; causing the PC to scratch his face with that hand while he was still asleep; and planning blackmail on both PC and Mr. Johnson in the future with said photos.
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Paul
post Sep 9 2004, 08:40 AM
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My players have never abused a real Mr. Johnson and lived to tell about it. Now they have mmade some of their employers real unhappy-but none of my corporate professional Johnsons would tolerate anything like this.
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Kagetenshi
post Sep 9 2004, 08:43 AM
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Once the Johnson is calling in strike teams to waste the runners, what a J will and will not tolerate becomes unimportant.

~J
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Deacon
post Sep 9 2004, 10:44 AM
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QUOTE (mmu1)
So, what's the worst thing your runners ever did to a Johnson?

Dunno about the worst thing my runners ever did to a Johnson. One player did threaten him with a woodchipper, but considering they didn't have said woodchipper, it was an idle threat.

However, the things that I did, as a player... one time, when I found out the J had screwed us (as usual), I sent a brace of AVM's into the club where the J was sitting. Killed 30 people and the J.

I hacked a J's head off and sent it to his corporation. COD, of course.

I hacked GridGuide and sent a J a parking ticket every 0.00123 seconds. Within 10 seconds he owed the Seattle DMV more money than he'd even see in his lifetime.

I paid a ghoul pack to infect the J on one mission. The next fixer told us the J's weren't willing to meet with us anymore unless my character was either not present or strapped down. (Which sucked for them as I had the Negotiation skills.)

I frequently made Socialmongers who went for Negotiation 5 (Bargain 7) and then took knowskills like Corporate Psychology 5 (Aggressive Negotiations 7) and dropped the money for the usual skill-boosters (cultured Tailored Pheromones when I could, cerebral booster 2, mnemonic enhancers). If the GM allowed Edges, I'd take as many Social Edges as I could justify. The upshot of this? The worst thing I did to some Johnsons was, I out-negotiated them...
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Enigma
post Sep 9 2004, 10:52 AM
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I'm presently playing an ex-Johnson (yes, there are groups of runners listed as enemies), and it got me to be thinking. I remember reading in a couple of the books that a Johnson is a powerful person in the corporation, because you need the seniority/power to be trusted with teh information you would receive, and to be allocated/demand the level of protection you would need.

A Johnson would be a prime target for extraction by other corporations. Think about it - this is a guy who, if properly mind probed or otherwise convinced to "spill" could basically outline what the parent corporation is interested in doing, who they're targeting, where they're vulnerable and basically how they can be effectively screwed in a city or general area.

Therefore, any Johnson who is a corporate employee is going to have not just enough protection to frighten off a runner group (a couple of hard-cases with guns), but enough backup that a serious motivated well-armed snatch team would run into a concrete wall of resistance. Whenever there is a Johnson around, my players make a point of finding as much of the backup as they can, because that immediately tells them what level this Johnson plays at. Of course, not being able to spot any backup means (a) the Johnson's alone and probably working for himself or an actual mate, or (b) they're very, very good.

What does this mean for the thread, you ask? Basically, my players can screw with the Johnson if they like when the Johnson's a self-funder, or not acting for someone serious. Otherwise, they can try and they can die. The serious Johnsons in my game have more than one mage with spirits on standby, at least a couple of covert guys in the meet site who can kill with their bare hands or their ceramic knives, at least one usually two snipers if they can get them in (including guys with cut down carbines on upper floors and making a sniper spot where possible), as well as being able to handle themselves. Johnsons work in security and get senior enough to be able to take the easy duty. They are not fat middle-management types who have never seen a gun. They also have a backup van full of mean guys who struggle to hide their armour under their Actioneer longcoats and think sub-machineguns are weapons for schoolgirls.

When players in my game kill or kidnap a Johnson, the only thing they could do to screw themselves more is kill a police officer.
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mmu1
post Sep 9 2004, 11:19 AM
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QUOTE (Enigma)
What does this mean for the thread, you ask? Basically, my players can screw with the Johnson if they like when the Johnson's a self-funder, or not acting for someone serious. Otherwise, they can try and they can die. The serious Johnsons in my game have more than one mage with spirits on standby, at least a couple of covert guys in the meet site who can kill with their bare hands or their ceramic knives, at least one usually two snipers if they can get them in (including guys with cut down carbines on upper floors and making a sniper spot where possible), as well as being able to handle themselves. Johnsons work in security and get senior enough to be able to take the easy duty. They are not fat middle-management types who have never seen a gun. They also have a backup van full of mean guys who struggle to hide their armour under their Actioneer longcoats and think sub-machineguns are weapons for schoolgirls.

Where do they keep their pet dragons?

This sounds like the D&D scenario where the 15th level NPC who has servants that fetch the drinks that are higher level than the party hires the PCs to do something (usually quite important) because he "doesn't have time" to take care of it himself.

The whole rationale that major corporations use runners instead of their own assets because the runners are more deniable and expendable is in general a load of bunk.

Expendable? Maybe, but unless you're a slave to bad fluff, then the way the world works is you get what you pay for, and a street sam with world class combat skills and 500,000-1,000,000 :nuyen: tied up in cyberware is not going to work for 5,000 a run, unless that's a consulting fee or something.

Deniable? Please. Runners have messy backgrounds, plus contacts and enemies galore. They're much more of a security risk than a well-trained special operations cell that was kept a couple of steps removed from the parent corporation at its creation, and designed to put a premium on secrecy.

Bottom line is, the runners need to have something going for them aside from being deniable cannon fodder for the corporations to have a reason to use them, and I'll never buy the idea of a Johnson who can afford to have an army of spooks stand by as personal protection for a meet with the runners - except when dealing with some really high-end runners and missions.
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toturi
post Sep 9 2004, 11:23 AM
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The reason for the existance of runners and consequently the Johnsons is deniability. If you have so much backup on a Johnson, then potentially it would be easier to trace who the Johnson is working for. Imagine a backup of 4 (1 mage, 2 close backup, 1 long gun), that increases the trace-ability of the Johnson by 4.

Also runners would want to meet at a neutral location, the presence of so much backup might conceivably scare them all off.
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Kagetenshi
post Sep 9 2004, 11:38 AM
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I disagree that runners aren’t deniable; after all, if the runners don’t know who they’re working for, or if they can’t provide any reliable evidence of it, it doesn’t matter how messy the runners’ affairs are. That being said, it’d take a massive corporate shadow operation to be worth it to train and equip a team of in-house runners; with the constant risk of one getting killed, outsourcing is probably much, much less expensive.

~J
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Enigma
post Sep 9 2004, 11:43 AM
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I agree that there would obviously be Johnsons who don't have this level of protection - the guy who is hiring runners to find his missing wife, the E rated corporation CEO who has just had his pet project stolen and so on. But where it is a megacorp, I see things working like this.

Any decent sized megacorporation has a unit, which I'll call the Shadowrunner Unit ("SU"). This unit is black, as in the funds are quietly siphoned without traces and the budget isn't really defined so much as it exists. This is the unit which hires shadowrunners. The unit could be relative to a geographical area (for example, Ares Seattle, MCT North America, Renraku UCAS or whatever). The unit has poeple who run it, people who are "security" and people who are Johnsons. The security people might be from the corporate military and were "transferred", "killed in action" or "honourably discharged", or they might be military types who have been hired, who are known for their ability to keep quiet. The Johnsons are people for whom the corporation is willing to pay for ware like cultured pheremones, as it is an investment. These are the guys and girls who gave up chess with dragons because it's too easy.

As a person within the corporation who wants to hire a runner, you need to know the phone number that's not in the corporate phone directory, or the exec in HR who doesn't really have a job description but spends all his time in "meetings" and basically be senior enough for teh unit to take your calls. You tell someone who can deny it afterwards what you need and possibly what it's worth, and then you hear back later about results. You don't meet the Johnson, you don't meet the runners, and you have total deniability because as far as any minutes or meeting planners are concerned, you never had any meeting.

The point is, runners are useful enough to corporations and have been around for long enough that it would make sense to have such a unit. Having a dedicated unit also means that you could actually protect the Johnson as much as you would need to. The unit would probably have a cosy relationship with your corporations intelligence gathering assets, as there could be a quiet free-flowing exchange of information. The unit would also have on speed dial all the fixers who they considered trustworthy enough. Finally, your unit would be custom-designed to offer protection in these sorts of situations.

To answer the second point, yes of course runners would try and set the meet somewhere neutral. If they said "OK, we'll meet in the Aztechnology pyramid, what harm could it do?" then you would think again about calling the fixer who put you on to these people. The point of skilled security is not so much 'ware it's scary and a high pistols skill, but more the ability to put serious, effective men and women close enough to the meet to be useful without arousing suspicion. With cyberware and magic you can easily customise a security operative to outwardly look innocent and actually be an asset in a fight. I would imagine a professional shadowrunner would also bring as much backup as they thought they could get away with, as, honestly, it's a black meeting and no-one trusts anyone.
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Kagetenshi
post Sep 9 2004, 11:47 AM
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Put it this way: between Alex and Blake, we’ve got at least 1.5 million nuyen worth of stuff (I’m not sure if you took the million with Blake). Shojo’ll have a minimum of 400,000 between deck, programs, and gear, for a lowball of 1.9 million nuyen out of the gate. All told, in the month or so we’ve been active, our direct pay (if we’d gotten paid for this most recent run legitimately) has been somewhere on the order of 270,000. Considering that that is, or was, divided amongst up to five characters at various points, and that we’ve spent at least 30k of that on gear that, if we were corp, would have reasonably been expected to have been provided, and that our employers are only paying us for the jobs we do for them, they’re getting a pretty sweet bargain out of this.

~J
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toturi
post Sep 9 2004, 11:51 AM
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I see Johnsons as just another cutout. They are just another minor cog in the megacorp machinery. They are given the brief which they in turn give the runners, and if they are killed or kidnapped, too bad - a victim of random street violence. They get mindwiped if they are handling the sensitive stuff or unless they are high up enough, then they are given the requisite protection that Enigma seems so fond of.
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RangerJoe
post Sep 9 2004, 11:58 AM
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I've had players stalk their Mr. J back to his apartment, plant bugs on his limo, infiltrate his home, observe him in flagrante delecto, compromise his contacts, and ultimately act to have his car firebombed. I don't know why they did this. I liked the J. He was a nice guy. Suave, subtle, rich, and carrying on a passionate affair with his beautiful elven decker--everything the players weren't. I think they must have conspired before the game to just act silly. It was not exactly a good role-playing experience.

Since then, I've made a point of using a "little old lady" archetype as the J. Makes them at least feel guilty about double-crossing grandmother.
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Enigma
post Sep 9 2004, 12:07 PM
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I agree - there are obviously levels within the Johnson heirachy. There are the guys that they send out with instructions like "here's a picture of what needs to be blown up, here's 100K, come back with something or we take it off your pension and don't hire complete muppets", and then there are guys who play at teh level I have described. Hell, my present character's background is that she started off at teh high end and gradually pissed off her corporation more and more, and dropped further down the scale, until they basically said that she's not cost effective or worth it as a Johnson, but she knows too much (ominous sounds).

Some corporations would prefer to use some disposable idiot from HR (is my anti-HR bias showing?) to give them that extra warm layer of deniability. Others would say "this is too sensitive for the mailroom monkey" and use the sort of group I've described. It's variable, but the point I was trying to make is that killing or kidnapping the Johnson should justifiably be the sort of action which merits a response, which could be he pees himself over your new shoes, or it could be "the lights suddenly go out, you hear supressed weapons and glass breaking, the lights come on and you're the only one alive and you're starting down the supressed barrel of a gun".

The other thing about messing with the Johnson would be an annoyed fixer - Johnsons would be more valuable to a fixer than runners, because runners don't bring in the gravy - Johnson's do. Messing with the johnson is messing with your fixer's cred balance, which is never healthy.
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Kagetenshi
post Sep 9 2004, 12:10 PM
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Double-crossing Johnsons aren’t the sort of folks fixers (who live and die by their rep more than anyone else in the biz) would mind losing all that much.

~J
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Smiley
post Sep 9 2004, 03:48 PM
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Especially if you realize that the whole point of being a "Johnson" is to remain anonymous and enlist secret help for something that, hopefully, will never be public. I can see getting a bad rep after every Johnson you meet with disappears, but if you roast one of them, where's the harm? If he was going around publicizing who he really was and what he wanted done, that's one thing. Normally, though, that's not the case and it'll just be a matter of some middle management wanker disappearing one day.
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