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> Wraiths
Empyrean Seraph
post Sep 12 2004, 09:13 PM
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Was just looking through the 3e Critters book and something came to mind. What happened to Wraiths?
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Herald of Verjig...
post Sep 12 2004, 09:16 PM
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It seems they were excluded from Critters.
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toturi
post Sep 12 2004, 09:31 PM
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Check Survival of the Fittest for Canon description and stats.
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FrostyNSO
post Sep 12 2004, 10:14 PM
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Whoa. Are wraiths actually Horrors???
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Chance359
post Sep 12 2004, 10:19 PM
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I always thought that Wraiths were big in Atzlan, so them being a Horror type makes sense.
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Shockwave_IIc
post Sep 12 2004, 10:22 PM
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QUOTE (FrostyNSO)
Whoa. Are wraiths actually Horrors???

A few people on here seem to think so. Myself included.
Along with Nomads as well.

I personally think the Shedim are at least Horror related
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Ancient History
post Sep 12 2004, 10:25 PM
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It's hard to tell. At the very least, Wraiths are Horror-constructs, if not minor Horrors. Thankfully, no demiwraiths have been sighted yet.
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Chance359
post Sep 12 2004, 10:27 PM
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QUOTE
I personally think the Shedim are at least Horror related


Shedim might be Horror related, but I could also see them as Horror chow, just like everything else. Perhaps they are the spirit version to the physical constructs you encounter in "Harlequins Back".
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lokugh
post Sep 12 2004, 10:27 PM
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QUOTE (Ancient History)
It's hard to tell. At the very least, Wraiths are Horror-constructs, if not minor Horrors. Thankfully, no demiwraiths have been sighted yet.

Don't give them ideas :)
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Chance359
post Sep 12 2004, 10:37 PM
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I kinda like the old rules on Wraiths from Paranormal Animals of Europe, "The wraith's Spirit Energy rating generally begins at 0, then increases by 1 point for every point (box) of Stun of Physical damage a victim under its influence does to another living being or inanimate structure."
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FrostyNSO
post Sep 12 2004, 10:40 PM
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Funny, I always thought of the Nomads as horror-related too...(nasty GM ideas buzzing around in my head)
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Lucyfersam
post Sep 12 2004, 11:24 PM
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The only problem with the old wraith rules is that there was nothing to stop them from becoming nigh unto god within days. With those rules they progess in force at an insane rate.
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FrostyNSO
post Sep 12 2004, 11:33 PM
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Isn't the highest spirit energy a spirit can accumulate equal to it's force???
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Ancient History
post Sep 13 2004, 12:03 AM
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I'd have to check. THere are intimations that nomads may be connected to Horrors. Certainly, they have the right pattern of behavior.
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Guest_Crimsondude 2.0_*
post Sep 13 2004, 12:34 AM
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QUOTE (Lucyfersam)
The only problem with the old wraith rules is that there was nothing to stop them from becoming nigh unto god within days. With those rules they progess in force at an insane rate.

That's a bad thing?
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Jason Farlander
post Sep 13 2004, 12:43 AM
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QUOTE (FrostyNSO)
Isn't the highest spirit energy a spirit can accumulate equal to it's force???

You are correct. Page 114, MITS
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Chance359
post Sep 13 2004, 12:44 AM
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It would require some more bookkeeping, but you could make a wraith's Spirit Energy temporary, like vampire essence. Loss rate of 1 point per day.
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toturi
post Sep 13 2004, 12:49 AM
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QUOTE (Crimsondude 2.0)
QUOTE (Lucyfersam @ Sep 12 2004, 05:24 PM)
The only problem with the old wraith rules is that there was nothing to stop them from becoming nigh unto god within days.  With those rules they progess in force at an insane rate.

That's a bad thing?

That is a good thing?
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Herald of Verjig...
post Sep 13 2004, 12:58 AM
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The old rules for a wraith also altered the spirit energy maximum to double its force.

As for shedim, I have been trying to spot a flaw in the concept of them as a tainted portion of the planes of the dead. Where ancestor spirits come from a hard to find plane where the best and brightest seem to live on, the villanous dead would be easy to use as pawns with merely the promise of renewed life. The cruelest and most trecharous would be the greater shedim, while every bit of greedy street scum could become a regular shedim.
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Hasaku
post Sep 13 2004, 12:58 AM
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The spirit energy cap prevents it from getting out of hand, but I don't think my group will be seeing these anytime soon. They're almost all mundane; magical threats have them for lunch.

edit: Herald, your description of Shedim reminds me a lot of the Reality Dysfunction series. Have you ever read it? Basically, the dead start coming back from some intermediate dimension and taking over people's bodies. A damn good read, if almost pornographic at times.
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Guest_Crimsondude 2.0_*
post Sep 13 2004, 01:33 AM
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QUOTE (toturi)
QUOTE (Crimsondude 2.0 @ Sep 13 2004, 08:34 AM)
QUOTE (Lucyfersam @ Sep 12 2004, 05:24 PM)
The only problem with the old wraith rules is that there was nothing to stop them from becoming nigh unto god within days.  With those rules they progess in force at an insane rate.

That's a bad thing?

That is a good thing?

It is if you're the GM.
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toturi
post Sep 13 2004, 02:54 AM
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QUOTE (Crimsondude 2.0)
QUOTE (toturi @ Sep 12 2004, 06:49 PM)
QUOTE (Crimsondude 2.0 @ Sep 13 2004, 08:34 AM)
QUOTE (Lucyfersam @ Sep 12 2004, 05:24 PM)
The only problem with the old wraith rules is that there was nothing to stop them from becoming nigh unto god within days.  With those rules they progess in force at an insane rate.

That's a bad thing?

That is a good thing?

It is if you're the GM.

Then the GM wins the Shadowrun?
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Kagetenshi
post Sep 13 2004, 02:58 AM
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The GM always wins teh Shadowrun.

~J
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Siege
post Sep 13 2004, 03:05 AM
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Speaking of the GM always winning...

City dwellers have to deal with fly-by pigeon crapping.

Can you imagine a dragon with indigestion?

-Siege
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toturi
post Sep 13 2004, 03:19 AM
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QUOTE (Siege)
Can you imagine a dragon with indigestion?

-Siege

Can you imagine a SPACE dragon with indigestion?

Obital Drek Bombardment.
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