Nuyen rewards, prices from MJLBB |
Nuyen rewards, prices from MJLBB |
Sep 17 2004, 10:12 PM
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#101
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I think it depends on how freaky the shamans happen to be - if they routinely cast spells and invoke their totem masks, then yes...that'll be a little...creepy.
-Siege |
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Sep 17 2004, 10:17 PM
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#102
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
But your shark shaman isn't going to be sitting in the cube farm. He'll be out at the aqua-culture research center, with people who think megalodons are cute, misunderstood fellow creatures :) .
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Sep 17 2004, 10:36 PM
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#103
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Moving Target Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 |
And then one day, he drops a scuba tank on his foot, and chews someone's face off.
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Sep 17 2004, 10:38 PM
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#104
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Well, continue that to working with any magic user: "Would I want to work in an office where someone can read my mind? Or control my actions?"
And then for the magician: "I'm so sick of people asking me to help them with the most sickningly simple tasks! Come on people, do your frelling jobs!" "Jim, I've lost the credit memo from Jennifer. Can you find it for me?" "Argh! Die!" Zzaaapppp! "...Shit, another malmagic lawsuit." |
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Sep 17 2004, 10:41 PM
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#105
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Moving Target Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 |
Heh, nevermind the fact the being a wage mage reduces your option. If you wnt to spend your time reasearching such and such sepll, you'll need to do it with your salary, or try and ask permission to use company resources. Do it to often and your boss might say, "Astrological Management recomends you leard three illusion spells this year, at force 6" Nevermind that you don't want to.
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Sep 17 2004, 11:25 PM
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#106
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
It is true that joncens give information to runners and it is often good.
Given this operations of similar scope may be safer with a Johnson. I however submit that runs for a Johnson have a less favourable scope to profitability ratio. If I am raiding security assets I don’t need to get passed security. Just annoy it enough, disable some valuable components and cart my combat drones and heavily cybered bodies away. If I am stealing from a warehouse there is nothing in there of unusual importance. If a J wants a job done then there probably is. Self made runes are less likely to be against highly secret facilities where planes or security timetables are hard to get. Let me get this plausible deniability bit strait in my hed. You don’t work for yourself becos it removes layers between the runner and the employer. If the runner is interrogated by nefarious means by the target he will know more about his employer. In fact he knows everything. Every contact, friend, sin (real and fake), safe couse, regular hangout, clothing side, sexual perversions. Of cause s somebody that dose runs how much worse of am I really being able to tell them all this information relating to the employer. I am the employer and I am the one strapped down suffering nefarious interrogation. My day isn’t getting all that much worse when I admit I was working alone. Edward |
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Sep 18 2004, 12:58 AM
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#107
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
Yep, but if you are just in it for the money, then the freedom is ancillary at best. And think of the large research budget and cool toys you get access to :) |
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Sep 18 2004, 01:03 AM
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#108
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
Yeah, plausible deniability only works for the J's. It doesn't do the runners any good, except giving the J's less reason to geek you...which is not a factor if you are your own J. However, if you get a rep for being a general thief, as opposed to a Shadowrunner, you make other people nervous. Your friends/contacts/acquaintances aren't worried about their fellow shadowrunners kicking down their door to pick up some hot bit of loot they just acquired. But your local team of thieves on the other hand... And if you are going this route, why bother with hitting corps? Hell, there are dozens of guys with a few hundred grand worth of cyber and such running around out there. Wait for them to make a run and run into security, then ambush them as they exit, when they are weakened and take it all. |
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Sep 18 2004, 01:29 AM
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#109
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Moving Target Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 |
Plausible deniability does the J's a lot of good. Thus, it makes them want to hire you. Last time I checked, money was good. :-P
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Sep 18 2004, 02:09 AM
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#110
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
Ahh, but the running argument is for people who think running on their own instead of for a J is better. So, them wanting to hire you isn't an issue. :) |
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Sep 18 2004, 02:40 AM
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#111
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Actuall, it will get a lot worse between the times you tell them that you were working alone and the time that you prove you had no help or guidance. |
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Sep 18 2004, 04:19 AM
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#112
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UMS O.G. Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
I've always looked at the self employed route as a limited time option. If you are a heist crew, you better have damn good fences and a pretty limited line of targets. Corporations expect shadowruns as part of their business model just like shopkeepers expect shoplifting. The game all changes when shop lifting turns to cleaning out the store. Then the insurance companies get involved because they have to pay up for the loss, the Star might even get notified to watch the local fences. Organized crime will get in on the deal because large scale operations are their turf.
To steal an ass ton of whatever takes having a buyer in advance which is a pseudo johnson. You just can't flood the market with 2 million nuyen in cyber out of the blue, no one is gonna buy it. A top secret new prototype? Who would want it except another mega? Its gonna break real soon and might have serious flaws. Finished Drone? Might as well wear the I-stole-your-cool-new-drone T-shirt while you're at it. You start stealing lots of medium priced stuff and you run into a whole new set of problems. Just how long would it take to unload 35 cyberdecks? 1000 assault rifles? 5000 Cal Hots? Now you have a traceability issue. Same two fences always seem to be selling the same damn item. Makes you easy to track and if people find out you're holding, you become the new target. Low priced stuff just isn't worth your time, even if you steal a semi full. Again, how many pocket secs or cell phones can you sell? Data or other information can be highly profitable but the risk in selling it could be huge. The same corp that might write off 10 fairlights or half a dozen mob masters could be willing to send operators or other shadow teams to come grease your ass if you pull the wrong data from them. Plus, its labor intensive to find good data and the best stuff is usually found by spying or decking and could involve being in the right place at the right time. Not a lot of fun for the Sammies in the group. If you let others do you leg work and provide info, again, you have a johnson by another name. Finally, I personally just find it a bit dull. Sure, occasionally if the team needs something specific, we set up a run to go get it. Provides a nice change of pace and allows otherwise unattainable gear to get got. I don't think shadowrun is set up to facilitate this type of campaign easily plus come on, it Shadowrun. Sure they list other types of campaign ideas but one of them isn't hardcore thief. To each his own. I will still always prefer traditional shadowrunning. |
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Sep 19 2004, 12:11 AM
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#113
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Target Group: Members Posts: 34 Joined: 29-August 04 From: Atlantis Member No.: 6,612 |
Payment has always been an issue since SR is out. It costs alot to stay in business but then official sources recommend such rediculous amounts for jobs that would pay you millions if you'd do them without an employer (requiring a good fence tho)
Let me give you an example from a Con I attended last month. 'Official GM'. We were supposed to find a girl and bring her to our johnson. Daugther of some Mob boss(biggest one in town, just if you wondered). Yeah ok, milk run till now. 15k a person. Doesn't sound that bad. Turns out the girl stole an anti air missile, shot down a corporate copter and stole a friggin nuke. We managed to find and capture her. Not that we crossed multiple borders till then, we also had to rescue her from another party who took her captive. Well, a milk run. But: 15k a person with a 5 person crew makes 75k for a few days of work. Looks alot, but is it worth messing with 1 big corp(it was S-K's nuke i think, at least they sent a team to get it back) and 2 different mobs? and that wannabe terrorist and the border guards and paranormal critters? did i mention the three-domain-spirit? And then there was the nuke... Selling the 3 (or 4, dunno) barghests alone would have brought us that much. So why give a drek about 'real' runs when you just endanger yourself for nothing? I could just go and steal cheap cars and make more money in less time according to the rules (even if i only sell at 10% streetvalue). Sure that would be boring, but hey - most of my chars do value their life. When I offered the players in my run at a Con 30k each and a bonus if certain things will be done as well they all looked at me and were like: "ow wtf, we never get payed that much" And that with chars who had lots of karma under their belt and at least half a million of spare parts... Fortunatly I have seen different and better paid runs aswell. just my 2 :nuyen: |
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Sep 19 2004, 12:20 AM
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#114
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Does anybody here make backgrounds for the johnsons and roleplay those backgrounds, contacts, favors and markers? I usually look at the J's background, figure who he's working for, what they would want, and how much they would stand to profit from the run. Then it's a matter of paying the runners a reasonable percentage in relation to what the J and his employers will make.
Usually this isn't horribly high, 10 to 30k range with an occassional 50, and that's per runner (3 to 5 people usually). Still way above the "official" pay scale. |
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Sep 19 2004, 12:41 AM
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#115
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Moving Target Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 |
I always the defacto rewards for risking life and limb when running were low too. I tend to dish out at least ten thousand :nuyen: for a job. I assume that runners living a fairly middle clss life would only need to take a handful of jobs a year.
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Sep 19 2004, 06:36 AM
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#116
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
This is why I suggested the other goal rout. At group creation you all have one major and compatible goal (not necessarily identical but related). You do theft runs to pay your bills on the runs to advance your private agenda. The biggest problem is that a teem acting like this can be far more world shaking than a traditional SR team. For example. I have a character with a family and aztechnolagy as his enemy (recourses A. they really don’t like me) if they kill his family and he gets away he will hunt them and by my maths he can bring the corp down (unless they manage to pin down his location, unlikely). I told the gm this and how I would do it. I think my family is relatively safe. Edward |
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Sep 19 2004, 07:23 AM
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#117
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Target Group: Members Posts: 31 Joined: 23-August 04 Member No.: 6,583 |
Well, I think everyone here would like you know how you, a shadowrunner, is going to bring down a AAA corp that owns a country. Would you care to fill us in?
And yes, team goals help give the runs a sense of purpose...those games seem to last longer play-wise if not living wise. |
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Sep 19 2004, 07:44 AM
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#118
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Edward, I think you horrifically undeestimate the size of megacorporations, and drastically overestimate the influence of even the world's best shadowrunners. These are multi trillion dollar organizations. One person stands no chance of even really denting them before he is wholesale eradicated. As soon as it becomes worth it to erase him, he will be, and there's nothing he can do to stop it. Magic makes that true in SR.
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Sep 19 2004, 08:04 AM
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#119
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
There are 2 strategies. One is very difficult. Requires a larg number of quiet deckers and much prep.
You write a vires that will infect aztechnolegy systems and shut down there matrix links to the rest of the world. (hard but doable) wile simultaneously launching system destruction attacks against every AAA or AA corp other than aztechnolegy using specialty modified redirect data trail so they lead threw aztechnolegy. If you are successful you will have an omega order declared on aztechnolegy before they have time to mount a coherent defence (remember there matrix links are severely compromised). Likely end result. Min sever damage to many corporations. Max in its death throws aztechnolegy dose sever damage to the world physically, environmentally and economically. Chance of desired outcome. Moderately low. Chance of keeping it quiet afterwards nill. Add the corporate court to your enemies list as highly motivated. That was something I only alf expected to work but my GM told me it could. The second plan (the one I came up with) is pure property destruction. Obtain threw means fair or foul a number of fast aircraft with moderately high load compactly. Armour them heavily and load to capacity with high explosives, FAEs and whatever else you can get. Fly it t high speed into the largest most promenat aztechnolagy asset you can find. It should survive long enough to embed itself in the building. At witch point it all detonates. A banshee with all unnecessary systems removed should hold enough explosives to gut a pyramid. Live in a howl while you set up your next bird. As long as they don’t have a ritual link to you they will never be able to catch you It wont take long before the only assets they have are hidden. The execs will probably strip the corp within a year and restart under a new name but they wont be a AAA any more. Edward |
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Sep 19 2004, 08:35 AM
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#120
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I think you grossly underestimate the information trail you're going to leave trying to get ahold of all this stuff. You will always have a Judas. Somebody will offer somebody the right amount of money to sell you out and I will be suprised if either plan comes close to working. Either way, your life expectancy is not high.
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Sep 19 2004, 09:40 AM
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#121
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Target Group: Members Posts: 33 Joined: 7-August 04 From: Las Vegas, NV Member No.: 6,549 |
A question on the subject of a lone 'runner knocking a mega-corp (AAA Rating) to it's knees ... you stated the corporation was worth how much? What is their yearly income, yearly expenses, and assumed 'real' worth? How much damage must you do to their profit margins before they can no longer pay their expenses?
Are the answers to the above listed in any of the published books for 3rd edition? ... The reason I ask is simple. If a good decker makes a concerted effort to nail a specific corps matrix systems to the floor, well, they have a pretty good chance of success. Satellite Uplinks absolutely kill the idea of a physical response to a matrix intrusion, unless the corp plans on nuking an area the size of a nation in retalliation; something I feel to be extremely unlikely to occur. Hack your way into a sattelite, load up a cluster of smart frames with mission-specific program payloads and instruction sets ... and watch the fireworks on the news as the 'corps matrix systems just keep shutting down. No profit, only destruction, yet it can be easily done by a sufficiently motivated decker of professional to expert skill. |
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Sep 19 2004, 12:00 PM
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#122
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Moving Target Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
One of my teams were hired to steal two of the latest as-yet unreleased simrigs from a MegaMedia division. They did the job with such ease that they stole the entire shipment, and disappeared. They're a smuggler team so they're highly mobile, and they got out of dodge fast, handed the brace over to their employer, and then spent the next few months selling them off to individual buyers as they came across them. They only mentioned the fact they even had them to contacts they knew or trusted, or exchanged them for other goods. Since each one was worth about 250,000 legally, they made quite a lot of money off that. As a GM, I now know to be more careful about the sort of stuff and quantity I leave lying around. But it didn't break the game and since they were able to be sensible about redistributing them they haven't been caught. The corp is still looking for them, but has no clues. Should the team come up on their radar again, then they'll pull the stops and try to snag 'em, but for now they're safe. All this is is a particularly long winded way of saying - I agree with you. You can't flood the market with 2 million-worth of cyber all at once, or all in one place, but I think you can certainly get rid of quite a lot of gear quite quickly if you know what you're doing and take care. And happen to have the right contacts, I suppose, as well! |
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Sep 19 2004, 02:11 PM
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#123
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Target Group: Members Posts: 31 Joined: 23-August 04 Member No.: 6,583 |
I still think that some severe underestimation of an AAA corp is going on here.
Plus, where the hell are you getting all these droned-out (I assume) Thunderbirds? I don't have my books right now, but I recall them costing millions of nuyen. They would track you down and kill you, and kill any friends and family for fun. Something else: Edward, in your first post about bringing down an AAA it sounds like Aztechnology is your really bad enemy, yet wont kill your family because they know what you would do to them if you did. That would have to be the case, right? Or else they'd just kill your family ignorant of your retaliation (your family wouldn't be safe. So, here we have possibly the evilest AAA corp out to get you, and they know that you can 'bring them down'.....why wouldn't they just kill you? I mean, hell, I'm sure that your team would do it for 1 million nuyen a piece. Its like you're a mage who knows a spirit's true name and the spirit is aware of that fact...its going to kill you because of the possibility of a problem. I guess my point is that you can't intimidate a AAA very well as a shadowrunner, especially without you being dead very soon. |
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Sep 19 2004, 02:58 PM
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#124
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Edward, I don't think you have read Threats 2.
In there there is a man that wants to take down Novatech (Smallest of the AAA's) Just reading it will make you realise how difficult that is. |
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Sep 19 2004, 06:32 PM
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#125
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
The first method listed is inherently flawed because you are thinking of internet virii when the technological situation of the matrix is very different. A SR attack utility is a combination of virii and other manipulative code to destabilize a threat. You cannot make a super-virus that will mess up all of Azzie systems. You can at best make a hoard of frames (I think that's the right term) with attack programs and maybe a self-replication feature, but that is doubtful. A devoted decker can better explain the real options.
The second is inherently flawed in that you believe the visible facilities actually matter to a corp. Any publicly known building is in fact a subset of the marketing expenses. R&D, production, and all the parts that really matter are hidden from public view to make them less vulnerable to shadowrunners and news reporters. Yes, some work will be done in the highly visible facilities, but only a small percentage of what is actually going on is presentable enough to do there. Most of the time, any real R&D in a known location will be the final details once all the more disturbing bugs have been ironed out. |
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