NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG |
Nov 24 2003, 06:57 PM
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#151
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Whenever I make a new character, I seem to be getting a language for free. The first language skill I take costs no language skill points, but the second does. Am I missing a way to turn that off?
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Nov 24 2003, 07:14 PM
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#152
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
It should work that way for BeCKS, but not for Point Buy.
I've had the same problem. |
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Nov 25 2003, 09:38 AM
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#153
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Moving Target Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 |
Guys, I could have sworn SR3 states you get one language free. Why would you turn that down?
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Nov 25 2003, 03:16 PM
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#154
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Almost certain not. It states you get INT*1.5 in Language skill points, and I don't think everyone is multilingual or an English major, so I doubt there's a free language.
~J |
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Nov 25 2003, 04:34 PM
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#155
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
This has been reported and fixed in the new version...As soon as I get a chance, I'll post it. thanks |
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Nov 25 2003, 04:55 PM
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#156
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
When do you think you'll have it ready? Just wondering, not pushing. :)
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Nov 25 2003, 05:00 PM
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#157
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Posted! :D Version 3.62a. |
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Nov 25 2003, 05:24 PM
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#158
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Woohoo!
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Nov 25 2003, 07:34 PM
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#159
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
The file dates all appear to be the same, what's different?
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Nov 25 2003, 09:54 PM
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#160
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
McMackie: Just wanted to let you know that I'm adding a bunch of stuff to the DATs over the next day or two, when I'm done I'll email you a copy of them.
Namely I'm adding things to the list of stuff you can stick into a cyberlimb and I added one thing to the list of gear so far, I'm still looking to see if its missing anything else. |
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Nov 26 2003, 02:40 AM
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#161
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
@#$!%!%@ WinZip !#@$#@!$#@ Okay, it saved the files in the wrong locations in the zip file... I've uploaded the correct one (I think!)... Let me know if it is wrong. TinkerGnome ... there are some changes in the Gear.DAT & Vehicles.DAT for R3 and ratings for verious items... check before you submit changes but I appreciate any help I can give.... Thanks :) |
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Nov 26 2003, 02:49 AM
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#162
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Save to floppy disk: fixed... Bug that adds bioware to cyberware: fixed. If you have something odd like two cyberlimbs at different strengths, my program does not handle it... I was hoping that the Valkarie Module somebody else was developing would become the default M&M editor as mine is a rather simple approach (no real databases)... I would then simply import.... Okay, if you wish to use the program to handle items within other cyber items (like an arm): there is a section with associated discounts in THAT section. (CYBERLIMB MODS).. Since I cannot know when a piece is installed in another, as there is NO mechanism for that. On the other hand, there is a section already to handle this type of requirement. (see above) Thanks! :) |
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Nov 26 2003, 03:58 AM
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#163
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Did you fix the new errata for M&M yet? I'll wait until you do so until I go get a new version.
Huzzah for erratta. |
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Nov 26 2003, 05:22 AM
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#164
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
IF you're asking about the BioIndex and Magic costs, then the answer is yes. For cost and other changes, I depend on helpful, friendly, considerate people like you to help me catch and implement all of the changes necessary :) |
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Nov 26 2003, 12:59 PM
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#165
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I think you mean Grey ;) My changes were all last release (and I don't see any pressing ones I need to make for the next release yet, so I'm outta the game for a little while) ;) Actually, I do want to expand a few lists (like the splat grenade list) and the like, but I'll hold off on that for a few days ;) |
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Nov 26 2003, 03:53 PM
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#166
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Hola,
Don't know if this had been mentioned yet, since I don't like using "search" buttons... O great and wise one, that which knoweth all, is there any chance of implimenting a "Caseless" option in the firearms section? I was thinking another button, like one underneath "Smartlink 1 - 2" I know this would also necessitate changes to the ammo tables (+1 availability, increased cost) and modifications to the actual weapon .dat files (Ie: an appendix entry saying if this weapon has X =caseless, then Y = (rounds + modifier) clip. I realise that it'd be a bit fiddly, but I prefer caseless over normal, simply for the fact that it gives you a few extra rounds with less of a ballistics profile for the 'Star to hunt you down with... :rotfl: Anyhow - it's a wish-list thing. l> PS - Thanks for making such a bloody useful program. |
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Nov 26 2003, 04:06 PM
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#167
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
OK, got the new .exe and stuff. But, books.dat is older than the one I already have. No big deal, but I'm figuring that's not the plan.
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Nov 26 2003, 04:44 PM
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#168
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
The version I just downloaded still takes 2 points of magic for 1.4 points of Bioware (a Supra-thyroid). |
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Nov 26 2003, 06:42 PM
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#169
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Cause thats cannon Bearclaw. Magic is never expressed in decimal. If you take 1.01 bio or cyber your gonna loose 2 points off your magic rating.
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Nov 26 2003, 06:43 PM
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#170
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Wrong. By the errata, if you take 1.4 work of Bioware, you only count it as 0.7 taking away from Magic. But if it was 2.1 then yeah, it would be 1.05 and you'd loose two points of magic.
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Nov 26 2003, 08:07 PM
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#171
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
If you change book selections, the file date will be updated to when you last updated... It's the contents that are important in the Books.DAT file. But you're correct, the books.DAT file did not change BUT Gear.DAT & Vehicles.DAT did! :) |
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Nov 26 2003, 08:16 PM
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#172
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
You're right... I forgot to crosscheck it... Okay, new version to be posted tonight. Oops :( |
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Nov 26 2003, 08:19 PM
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#173
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I'm going to email you my gear and cyber DATs with a few updates i made. Maybe you can throw them in with the update tonight.
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Nov 27 2003, 01:38 AM
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#174
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Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Got them, installed this version... Also the patch to the Bioware/Magic calculation done... (I hope :)) Update loaded to the website.. Thanks! |
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Nov 27 2003, 03:23 AM
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#175
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Addendum: Create caseless versions of each round so you don't have to nitpick the way Tiralee is. :D |
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