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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Thistledown
post Dec 17 2004, 02:33 AM
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Oh, and my finals ended last week, so I know how the rush is.
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Jetmaster
post Dec 17 2004, 03:21 AM
Post #802


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That's exactly what I was aiming for. Groovy, then my folder system will mesh pretty well with yours. Yeah, I've just got Microprocessor theory to go, I just wrote Introductory controls so I'm a weee bit brain dead. I'll get started on the rest of those as soon as I can.

Edit: Who's going to compile our efforts into one file? I'd do it, but my dat files are tweaked especially for a "Not Quite Shadowrun" game (Pimps In Space) which uses the same gear and what not, just a lot of specialized equipment and weaponry (like covenant weaponry from Halo)
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Thistledown
post Dec 17 2004, 05:34 AM
Post #803


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I'll compile, no problem.

Mcmackie, should I add it onto the 2064 update that I sent you? That way you only have to make one new dat set.
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mcmackie
post Dec 19 2004, 10:01 AM
Post #804


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QUOTE (Thistledown)
I'll compile, no problem.

Mcmackie, should I add it onto the 2064 update that I sent you? That way you only have to make one new dat set.

Sure, no problem. I usually do a file compare so that items that are not "kosher" don't make the cut (if labeled correctly). A few items can slip through but I try to keep everything SR3 canon. Raygun's stuff is no problem as it is treated like a module and people who don't want it can simply exclude it. Thanks to everybody for the hard work. I'm very dependent on the volunteers for the DAT file updates. I handle the program itself (bugs included). thanks again :)
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Lindt
post Dec 22 2004, 03:37 PM
Post #805


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Im working out a conjurer, and as soon as I click the radio button, it removes all spell points.
Also, seems that if I have a charcter open, if I tell it to make a new one, it carrys the gear between them (makes accounting kinda tough).

Thanks =) and keep up the awsome work.
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Lindt
post Dec 22 2004, 03:38 PM
Post #806


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bloody double post...
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Ecclesiastes
post Dec 22 2004, 06:38 PM
Post #807


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McMackie: Any reason why your site is giving me a 404 Error when I'm trying to access it right now?
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Fortune
post Dec 22 2004, 07:09 PM
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It looks like all the other Dumpshock sites are down at the moment.
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Ecclesiastes
post Dec 23 2004, 02:00 AM
Post #809


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McMackie: I'm once again getting the old error when trying to print to html.

"no output"
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Fix-it
post Dec 23 2004, 11:34 PM
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Thistle:
The one day I set aside to finish transcribing all of rays stuff, and dumpshock picks it to move servers.

*sigh*
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Eldritch
post Dec 24 2004, 09:30 AM
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Transcribe? As in copy down mannually?!?!?

HTTrack

Is a wonderful program. I've been using on those websites that haven't been updated in years - and in danger of dissappearing forever....

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Thistledown
post Dec 24 2004, 04:56 PM
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Transliterate would be a better word. Read above, Eldritch, we're putting into .dat files.
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Solstice
post Dec 26 2004, 06:17 AM
Post #813


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QUOTE (Thistledown)
I've got a strange problem. When trying to load characters which I had previously backed up onto cd, most of them fail to load with a "Permission Problem: Check Write Protect" error. I checked it, and the file isn't write protected. It also seems that many of the file names are written in all caps, while a few are not. Those which are in lower-case open fine. Changing one of the caps to lower doesn't help it any.

If I open the sr3 up in notepad and re-save it, overwritting the old file, it fixes the file.

I have this problem also. Only I haven't backed up any characters I'm just trying to load the nagee ones that came with it. No dice.
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Ecclesiastes
post Dec 28 2004, 05:26 PM
Post #814


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When you back up files to a CD, a lot of times they are marked with a "Read-Only" tag. Check the properties of the files and make sure that Read Only is turned off.
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Thistledown
post Dec 28 2004, 06:11 PM
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That's been checked already.
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Patrick Goodman
post Jan 4 2005, 05:56 PM
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Not sure if this has been covered, but how much of a pain in the arse is it to implement the high- and low-power chargen rules from MJLBB? Is it something I can do myself, or has it already been done and I just haven't downloaded the newest version (which I have, but it's not installed yet)?

Thanks.
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Thistledown
post Jan 5 2005, 06:43 AM
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Any more progress done on the Raygun stuff guys? I can do some more sections if you want.
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Jetmaster
post Jan 5 2005, 04:07 PM
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I'd love to say yes, but I woke up to the smell of burning bearings and a loud squeal from my computer. Suffice to say my HD was letting the magic smoke out. You know, the smoke that's crammed in every peice of electronics, and if it gets let out the thing in question never works again?
I just recently (last night) got my OS restored, but I'm afraid all the files are looong gone. I'll start work again.
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Whizbang
post Jan 5 2005, 05:01 PM
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I've noticed the spell point problem with the conjurer as well.
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Mr. Man
post Jan 5 2005, 07:00 PM
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A feature suggestion:

In the "print to XML" dialog maybe fill some of that white space with a description pulled from inside whatever .xsl file is selected.
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Thistledown
post Jan 6 2005, 11:12 PM
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I'll take over assault rifle, you keep working on submachine guns.
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Jetmaster
post Jan 7 2005, 02:57 AM
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Can do, i'm about 1/4 done now.
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LordHaHa
post Jan 7 2005, 07:56 AM
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Hello. I just wanted to say that I think I found a small error in the "Spells" data file. I think in the current version of Spells.dat that the Oxygenate spell has a Drain of +1(M), when both SR3 and MITS state the Drain is +2(L).

There was at least one other spell or entry in the SR3/MITS grimoire that I remember having an incorrect variable of some sort, but I don't recall what it was and I edited my DAT to correct the error already.

LordHaHa
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Thistledown
post Jan 7 2005, 05:45 PM
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QUOTE (LordHaHa)
Hello. I just wanted to say that I think I found a small error in the "Spells" data file. I think in the current version of Spells.dat that the Oxygenate spell has a Drain of +1(M), when both SR3 and MITS state the Drain is +2(L).

There was at least one other spell or entry in the SR3/MITS grimoire that I remember having an incorrect variable of some sort, but I don't recall what it was and I edited my DAT to correct the error already.

LordHaHa

Ok, I found and fixed the oxygenate spell and added it into my update. Looked through but the only other error I saw was fashion had a lower case L instead of a capitol.
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Thistledown
post Jan 7 2005, 08:55 PM
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Got another bug for you. If you have a flaw that is marked to check for compatability, ie: total pacifist, then remove it, then decide to add it again, it's not removing the flag, and it won't let me finalize.

Sensitive neural structure and color blind are having problems too. Just having the listed is making them reference themselves as incompatible.

I looked at the dat file for them, nothing looks out of the ordinary.

edit: I found them referenced in the incompat.dat file, and commenting them out fixes the problem, but I don't see why it's having a problem to begin with.
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