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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
=Spectre=
post Feb 7 2005, 07:33 PM
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Hey mcm. I know this is a hell of a thing to ask, but as a suggestion, have you ever considered coding the CG as a Java Appelet, and running it off a webserver with ASP code? I kjnow it would be hell(I'm already proficient in Java and Jscript, and know the hell they can induce) but I think that you may be able to get rid of the compatability errors and quirk bugs from the fully downloadable version.
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Cochise
post Feb 7 2005, 08:26 PM
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QUOTE (=Spectre=)
Hey mcm. I know this is a hell of a thing to ask, but as a suggestion, have you ever considered coding the CG as a Java Appelet, and running it off a webserver with ASP code? I kjnow it would be hell(I'm already proficient in Java and Jscript, and know the hell they can induce) but I think that you may be able to get rid of the compatability errors and quirk bugs from the fully downloadable version.

=Spectre=, you might want to look in this thread ...
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mcmackie
post Feb 7 2005, 08:42 PM
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QUOTE (=Spectre=)
Hey mcm. I know this is a hell of a thing to ask, but as a suggestion, have you ever considered coding the CG as a Java Appelet, and running it off a webserver with ASP code? I kjnow it would be hell(I'm already proficient in Java and Jscript, and know the hell they can induce) but I think that you may be able to get rid of the compatability errors and quirk bugs from the fully downloadable version.

Thanks for the suggestion but I know NOTHING about any of that. I don't know PERL and any of the server-based stuff. I do know that it took many hours and the efforts of heroic volunteers to accomplish what little I have.
If you're volunteering to actually do the coding in JAVA & ASP, I'm really impressed! To many people (on the outside) it looks simple, just code a few lines... How could it be hard, I've done some programming in high school? The reality is quite different. A professional programmer may only change a few dozen lines a day after he takes into account testing, debugging, etc. I've been challenged by other people on the boards who say "I can write a better program than that!" My reply is consistently the same. "Please do. It would make my life simpler." sorry sour grapes :(
To answer your question: no. I only learned Visual Basic 6 on a lark. That's what the program is written in... Anybody who wants to write a better program, please do. If you want to use the DAT files, I only ask that you preserve the names of the people who contributed to the DAT files. It's only fair.
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mcmackie
post Feb 7 2005, 08:48 PM
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QUOTE
After finalization, when you try to add a new credstick the program doesn't charge you any money for it, and it doesn't show up on the Gear section, though it does show up in Banking.

It should charge you for credstick, unless you put 0 for the price. This is correct behaviour. You purchase in GEAR (as that's where you purchase everything Gear related). Then the program automatically (when you leave the gear page) transfer it to BANKING (where it belongs).
QUOTE
In fact, unless you push "Cancel" in the first pop-up window, where it asks you how much you're paying for the credstick (which I presume is another bug?

Correct behaviour again. The reason it asks is because you might get the credstick as a gift OR purchased it for a lower price (SSG rules) or higer (SSG again). The actual price is upto your GM. I just leave you a way to change it. The pop-up is the price of the credstick (I suppose I should make it clearer).
In the event you delete the stick (prior to saving), you'll get the price back.
As for loading the credstick, that's all done in BANKING.
I hope that makes things clearer :D
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Eyeless Blond
post Feb 8 2005, 12:46 AM
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QUOTE (mcmackie)
QUOTE
After finalization, when you try to add a new credstick the program doesn't charge you any money for it, and it doesn't show up on the Gear section, though it does show up in Banking.

It should charge you for credstick, unless you put 0 for the price. This is correct behaviour. You purchase in GEAR (as that's where you purchase everything Gear related). Then the program automatically (when you leave the gear page) transfer it to BANKING (where it belongs).
QUOTE
In fact, unless you push "Cancel" in the first pop-up window, where it asks you how much you're paying for the credstick (which I presume is another bug?

Correct behaviour again. The reason it asks is because you might get the credstick as a gift OR purchased it for a lower price (SSG rules) or higer (SSG again). The actual price is upto your GM. I just leave you a way to change it. The pop-up is the price of the credstick (I suppose I should make it clearer).
In the event you delete the stick (prior to saving), you'll get the price back.
As for loading the credstick, that's all done in BANKING.
I hope that makes things clearer :D

I guess that wasn't too clear. The problem is that, after you puch Cancel when it asks you how much you paid for the credstick, the program doesn't charge you any money, but the credstick still shows up in Banking. When you push OK to actually *pay* for the credstick, you still don't get charged, but you also don't get to put a name on your new credstick, and it doesn't appear in the Banking section at all.

Basically, after you finalize the "OK" button works like one would expect the "Cancel" button to work, and the "Cancel" button works like you would expect the "OK" button to work, except no matter what you put in for the credstick's cost it doesn't actually charge you a thing.
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Mephisto
post Feb 11 2005, 03:49 PM
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Dear mcmackie,
I encountered a problem while working with the German data pack (that is, however, a program error IMHO).
I use the latest program and german data versions available from your site and I created a magic character.
I entered the "spell" window and added some spells. First I found that the column spacing is sometimes (e.g. the Heilen spell) to narrow for the data resulting in a shift to the right of data (i.e. duration becomes range, range becomes drain, drain becomes power and power just isn't displayed any more).
Secondly, every time the range description contains "(F)" (e.g. Betäubungsball) I cannot choose Drain Casting Only Fetish any more. The error "cannot do both" comes up if I try to do it. I have copied the stunball to the spell.dat and experimented with the range description by using "LOS(A)", "LOS(FC)", "LOS(T)" and LOS(F). The later consitently produced to above error.

Thanks for creating such a wonderful program I use it for all my characters all the time!

Regards!
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Ruzai
post Feb 13 2005, 08:15 AM
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Hi!
I downloaded the latest version and was wondering how you get it to work?
I ran set up and it didn't work the way the old one did. Any help appreciated.
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GlassJaw
post Feb 19 2005, 12:16 AM
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Couple of quick questions:

Why do Maglock sequencers only go to rating 4?

Why is there no Microscopic Vision in the Adept powers?
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AngelGabriel
post Feb 19 2005, 01:14 AM
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QUOTE
Why is there no Microscopic Vision in the Adept powers?


There is no Microscopic Vision for Adepts IIRC
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Fortune
post Feb 19 2005, 01:29 AM
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QUOTE (AngelGabriel)
QUOTE
Why is there no Microscopic Vision in the Adept powers?


There is no Microscopic Vision for Adepts IIRC

Sure there is.

There are a few Improved Senses Powers that aren't present.
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Eyeless Blond
post Feb 19 2005, 03:42 AM
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There are also no transmitor/receiver models of the dataline tap (p. 290) in the program; doesn't mean they don't exist.
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GlassJaw
post Feb 19 2005, 06:36 AM
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I also noticed that it doesn't change the power point cost of an adept power below 1 if a geas is added.

EDIT: This is not a bug. I reread MitS - big oops on my part. My bad.
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Valos
post Feb 19 2005, 12:49 PM
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I dont know if Im doing something wrong, but heck - something that is odd. I use the point system, and points is set to 120 points.

when I choose edges and flaws and I chose:

Blind (Magic Active) & Bonus Attribute (INT)

the generator says its an illegal char, I dont know why..
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Thistledown
post Feb 21 2005, 06:26 PM
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Ok, I've finished the update, except for a few problems that I've sent to Raygun. As soon as he responds, I'll send the update.
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Raygun
post Feb 23 2005, 01:57 AM
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I replied to your email a couple of days ago. Hopefully you have it by now. If something went haywire, the things you asked about are now fixed on my site, so you can find the info there.

BTW, thanks for putting all the work into adding my stuff to the character generator, guys.
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Thistledown
post Feb 23 2005, 06:05 PM
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Yeah, I got the email. I spent yesterday testing everything, fixing minor errors, etc, and sent the update in today. If there's any problems, let me know and I'll see what I can do.
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Eldritch
post Mar 3 2005, 10:33 PM
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Any word on when the dat file with Raygun's guns will be available?
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kerensky
post Mar 5 2005, 01:26 AM
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Hey guys, I also have the "Permission problem: check write protect". I did check the "read only" tab, that isn't the problem. And it's not the first time it happens to me. I had about 20 NPCs ready for a game, and all of a sudden, I could not load and print them. Needless to say, I'm rather pissed at the moment. If anyone knows of a way to solve this, let me know.

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mcmackie
post Mar 6 2005, 09:53 PM
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QUOTE (kerensky)
Hey guys, I also have the "Permission problem: check write protect". I did check the "read only" tab, that isn't the problem. And it's not the first time it happens to me. I had about 20 NPCs ready for a game, and all of a sudden, I could not load and print them. Needless to say, I'm rather pissed at the moment. If anyone knows of a way to solve this, let me know.

New version posted that should address this issue (I tested as best as I could). Let me know if it doesn't work.
QUOTE
Any word on when the dat file with Raygun's guns will be available?
This version includes Thistledown, Jetmaster, and Raygun's contribution. Please thank them (I do!) :)
QUOTE
I dont know if Im doing something wrong, but heck - something that is odd. I use the point system, and points is set to 120 points.
when I choose edges and flaws and I chose:
Blind (Magic Active) & Bonus Attribute (INT)
the generator says its an illegal char, I dont know why..
I need more information than this. You could send me your file (if you can, the "illegal" might prevent. I've tested and on a new character, will not fault. Sorry :(
QUOTE
There are also no transmitor/receiver models of the dataline tap (p. 290) in the program; doesn't mean they don't exist.
I"ve looked and they're in there. Click on the binoculars for the entry headings...
QUOTE
Why do Maglock sequencers only go to rating 4?
I found "Keypad sequencers" that go to level 6. Any missing items, please add yourself and email the updated file. I'll incorporate into the next version and then everybody benefits (see THANK YOU Thistledown above).
QUOTE
I downloaded the latest version and was wondering how you get it to work?
I ran set up and it didn't work the way the old one did. Any help appreciated.
Hmm. Running the setup should work. Let me know if this version does NOT work correctly. I tested this one and it should work okay.
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mcmackie
post Mar 6 2005, 09:56 PM
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QUOTE (thepatriot)
Mack, I have a request that I'm sure has been mentioned before:

In the Contacts section, I resort to using valuable text space for giving pertinent stats to the PC's contacts. Is there any way you can incorporate a spot for each primary attribute that will then calculate secondary attributes? It doesn't sound hard to me, but I'm not you, and am admittedly not very experienced at tinkering with your toys :)

Also, I sent you an email about this next subject:

I am continuing to compile .SR3 files for commonplace critters using the SRCritters utility. You have not responded to me about this in awhile, and I noticed your post here. I don't get on the forums much anymore, so I thought I'd try to reach you this way. I realize that the only use for such files would be for SRTracker. Are you still interested in these files?

Question: What secondary attributes? Initiative? Skills? More information please.

As for the Critters stuff, I really need to make time to re-examine the SRtracker concept. Since it follows a similar format as the SR3 files, it may be possible that other tracker programs (that read NSCRG format files SR3) can use them as input as well. Anybody? Does anybody use SRtracker (broken as it is)? Please let me know. Thanks!
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mcmackie
post Mar 6 2005, 09:52 PM
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QUOTE (Mephisto @ Feb 11 2005, 08:49 AM)
Dear mcmackie,
I encountered a problem while working with the German data pack (that is, however, a program error IMHO).
I use the latest program and german data versions available from your site and I created a magic character.
I entered the "spell" window and added some spells. First I found that the column spacing is sometimes (e.g. the Heilen spell) to narrow for the data resulting in a shift to the right of data (i.e. duration becomes range, range becomes drain, drain becomes power and power just isn't displayed any more).
Secondly, every time the range description contains "(F)" (e.g. Betäubungsball) I cannot choose Drain Casting Only Fetish any more. The error "cannot do both" comes up if I try to do it. I have copied the stunball to the spell.dat and experimented with the range description by using "LOS(A)", "LOS(FC)", "LOS(T)" and LOS(F). The later consitently produced to above error.

Thanks for creating such a wonderful program I use it for all my characters all the time!

Regards!

The issue with the column spacing (range, etc) will not impact the program working correctly, It simply won't display correctly (the spellname was too long, could be fixed with an abbreviation probably).
As the range abreviation (F), my program uses that to track if the fetish status. As you correctly surmised, (F) (FC) (E) (EC) are already in use. Could you use another abreviation ie (FX)? Let me know and thanks for the kind words!
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Fortune
post Mar 6 2005, 10:18 PM
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Cool ... thanks mcmackie (and others). :)
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torzzzzz
post Mar 6 2005, 10:31 PM
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Is it me? I was creating a new character the other day and I could not find ID's in the kit section, can you get them for a starting character and if so where are they!
I have just installed the new version if that helps?

Am I just being blind?

torz :wobble:
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Fortune
post Mar 6 2005, 11:06 PM
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They can be found in the Gear section, under Lifestyle -> Credsticks.
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kerensky
post Mar 7 2005, 03:51 PM
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QUOTE
QUOTE (kerensky)
Hey guys, I also have the "Permission problem: check write protect". I did check the "read only" tab, that isn't the problem. And it's not the first time it happens to me. I had about 20 NPCs ready for a game, and all of a sudden, I could not load and print them. Needless to say, I'm rather pissed at the moment. If anyone knows of a way to solve this, let me know.

New version posted that should address this issue (I tested as best as I could). Let me know if it doesn't work.


Thanks mcmackie, so far seems to be working, and I've been able to recuperate pretty much everything I had done.
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