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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
Mephisto
post Mar 7 2005, 09:12 PM
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QUOTE (mcmackie)
The issue with the column spacing (range, etc) will not impact the program working correctly, It simply won't display correctly (the spellname was too long, could be fixed with an abbreviation probably).
As the range abreviation (F), my program uses that to track if the fetish status. As you correctly surmised, (F) (FC) (E) (EC) are already in use. Could you use another abreviation ie (FX)? Let me know and thanks for the kind words!

Well, the problem with the spacing cannot be solved by abbreviation because 10-E(BW) is as short as it gets. :) The problem often time is not the name but the drain. Some more spacing room would be fine.
For the (F). Using something different is of course possible but it would require a re-translation of the german SPELLS.dat and it would deviate from the official abbreviation used in the rule book. Maybe the program should only check for the (F) in the first part of the text string?

I have fixed an error in the german cyper.dat and the edge.dat. I can sent the files to you if you like. Is the hotmail email still active?
Further I tried to fix the (german) TOTEM.dat but the file is extremely touchy. As it seems every line can only be of some 50 (?) characters. If the line is loner the whole descriptions of totems will mess up. Could that be changed to reading the whole line until </p> was met?

Finally, yes, I did use SRTracker but there are some areas that could need some work. I will gladly beta the program some more and give you feedback if desired.
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Fortune
post Mar 7 2005, 09:17 PM
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Would it be possible to adapt the program so that it compensates for the Mnemonic Enhancer's (and Cognition's) Skill Point cost reduction?
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Eyeless Blond
post Mar 8 2005, 12:51 AM
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QUOTE (mcmackie)
QUOTE
There are also no transmitor/receiver models of the dataline tap (p. 290) in the program; doesn't mean they don't exist.
I"ve looked and they're in there. Click on the binoculars for the entry headings...

Yes they are, but those correspond to the receiver-only models. Take a look at the description on p. 290 SR3: for models that can transmit as well as receive you have to pay Rating*1,500Y instead of Rating*1,000Y. So, as I said, they're there, but the transmit/receive version is not.
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mcmackie
post Mar 8 2005, 06:06 AM
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QUOTE (Mephisto)
Well, the problem with the spacing cannot be solved by abbreviation because 10-E(BW) is as short as it gets. :) The problem often time is not the name but the drain. Some more spacing room would be fine.
For the (F). Using something different is of course possible but it would require a re-translation of the german SPELLS.dat and it would deviate from the official abbreviation used in the rule book. Maybe the program should only check for the (F) in the first part of the text string?

I have fixed an error in the german cyper.dat and the edge.dat. I can sent the files to you if you like. Is the hotmail email still active?
Further I tried to fix the (german) TOTEM.dat but the file is extremely touchy. As it seems every line can only be of some 50 (?) characters. If the line is loner the whole descriptions of totems will mess up. Could that be changed to reading the whole line until </p> was met?

Finally, yes, I did use SRTracker but there are some areas that could need some work. I will gladly beta the program some more and give you feedback if desired.

I'll look into the spacing issue.
Sure, I can see if I limit to the name (where the abreviation is used)... no prob.
You can send the update german DAT files to me at the hotmail address. That would great for the German players!
The 50 character limit is only so that when it displayed in the box, the lines won't exceed the display space. Add as many lines as you need as there is no limit but maintain the 50 char (it's around there) limit. Otherwise my program would need to know how to word wrap (I can do it but ...)
Thanks for the feedback. I'll incorporate ASAP.
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mcmackie
post Mar 8 2005, 06:09 AM
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QUOTE (Fortune)
Would it be possible to adapt the program so that it compensates for the Mnemonic Enhancer's (and Cognition's) Skill Point cost reduction?

Actually everybody asks for this and it is correct! If you go to the Errrata for Man and Machine under p. 73 Mnemonic Enhancer [4]. You'll see that theyve changed the effect. My program is correct (SR3 canon compliant). Sorry :(
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Fortune
post Mar 8 2005, 08:38 AM
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I know what the Errata says in regards to the ME. The benefits have been reduced, but there is still a reduction in the cost of skills of 1 per level (to a minimum cost of 1). The Cognition Metamagic also grants the same bonus.

QUOTE (Errata)
p. 73 Mnemonic Enhancer [4]
Under Game Effects, change the third paragraph to read:

Because memory retention is key to learning, the Karma cost for learning or improving skills and specializations is reduced by 1 (to a minimum of 1) for any character with a mnemonic enhancer.


Are you saying that the NSRCG already gives the cost reduction of 1? If so, I have played with it extensively and just don't see it doing so.
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Gema
post Mar 9 2005, 04:53 AM
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I've noticed that while using NSRCG that some items that exist in the data file don't show up in the generator, like the Ares Dragon in the vehicles data file and the axe in the gear data file.
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Fortune
post Mar 9 2005, 05:19 AM
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You might have the option checked that prevents anything of a higher than an 8 Availability to show during chargen. Go to Options and uncheck the particular box.

You also might want to check the book list (also in Options) to make sure that you have the appropriate books made available.
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Gema
post Mar 9 2005, 05:16 PM
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That got it, thanks.
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LynGrey
post Mar 9 2005, 08:51 PM
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yeah... how do you remove cyberspurs from the gear section.

ie) you clicked on them in cyber ware, but now you decided agianst them.. what do you do?
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Fortune
post Mar 9 2005, 08:59 PM
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There is no way that I have found to do that, short of starting over and making the character again.
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Eyeless Blond
post Mar 9 2005, 09:25 PM
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Well I guess you could edit the .sr3 file in Notepad. I do it all the time to change descriptive text and such, especially when making custom spells/adept powers/decker utilities (like the aforementioned Improved Sense: Microscopic Vision, or an Analyze 6 program with Sneak 1-2).
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mcmackie
post Mar 10 2005, 03:44 PM
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QUOTE (LynGrey)
yeah... how do you remove cyberspurs from the gear section.

ie) you clicked on them in cyber ware, but now you decided agianst them.. what do you do?

:eek: How did you add them? Answer: On the Augmentations/Cyberware page. So to answer your question, delete them from the Augmentations page and they'll automatically be deleted from the Gear page.
Long Answer: The spurs are on the Gear page so that the weapons stats for these weapons will be displayed (how much damage they do) on the appropriate printouts (HTML, XSL, etc). In other words, Cyberweapons are both Gear(Weapons) and Cyberware.
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Fortune
post Mar 10 2005, 03:56 PM
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That doesn't seem to work, at least in the previous version of NSRCG. I haven't tried in the new version.

And you didn't answer my response about the Mnemonic Enhancer/Cognition question. ;)
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Paul
post Mar 14 2005, 01:57 AM
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I have a question which may have been answered, for that I am sorry but I am afraid I just don't know where to begin searching this massive thread, but can I adjust an existing character?

So I want add a car skillafter character creation, and I have finalized my character, what do I do?
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Thistledown
post Mar 14 2005, 05:47 PM
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Ok, so you're using a finalized character?

First, add some karma on the secon to last page. it will take out karma for pool when it needs too. Once you have enough for the skill you need, go to the skills page.

Adding a new skill will give it with a skill rating of zero. Then when you click on it, a box will apear on the right and you can raise or lower the level of the skill, then hit apply.

Any changes you make can be undone until you hit the finalize button again. You'll need to hit this in order to print again.

Pretty much anything can be added to an exisiting character, but you can't really get rid of stuff besides gear after you finalize.
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Paul
post Mar 15 2005, 03:54 AM
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Thanks, I'll be trying this out shortly.
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Nikoli
post Mar 15 2005, 09:04 PM
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Been meaning to check on this, has support been added for MRJLBB optional power level changes?
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Scarecrow237
post Mar 15 2005, 10:24 PM
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Your work, mcmackie is astoundingly appreciated. But I guess you have a lot more hard work ahead. SR4 may mean a complete re-write of your program, or maybe just an adjustment. I guess we'll all see when the new BBB comes out.
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Paul
post Mar 16 2005, 02:05 AM
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Yeah dude you own. We may need to start passing a hat for donations though I swear!
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JaronK
post Mar 17 2005, 10:37 AM
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QUOTE (mcmackie)
:eek: How did you add them? Answer: On the Augmentations/Cyberware page. So to answer your question, delete them from the Augmentations page and they'll automatically be deleted from the Gear page.
Long Answer: The spurs are on the Gear page so that the weapons stats for these weapons will be displayed (how much damage they do) on the appropriate printouts (HTML, XSL, etc). In other words, Cyberweapons are both Gear(Weapons) and Cyberware.

Doesn't work. They disappear from cyberware, but remain in the gear section. If you add them and remove them a few times (I've done so when wavering between dikoted and non-dikoed), you can end up with tons of entries in the gear section, and you can't delete them.

Love the program, btw.

JaronK
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mcmackie
post Mar 20 2005, 08:37 PM
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QUOTE (JaronK)
QUOTE (mcmackie @ Mar 10 2005, 10:44 AM)
:eek: How did you add them?  Answer: On the Augmentations/Cyberware page.  So to answer your question, delete them from the Augmentations page and they'll automatically be deleted from the Gear page.
Long Answer: The spurs are on the Gear page so that the weapons stats for these weapons will be displayed (how much damage they do) on the appropriate printouts (HTML, XSL, etc). In other words, Cyberweapons are both Gear(Weapons) and Cyberware.

Doesn't work. They disappear from cyberware, but remain in the gear section. If you add them and remove them a few times (I've done so when wavering between dikoted and non-dikoed), you can end up with tons of entries in the gear section, and you can't delete them.

Love the program, btw.

JaronK

Okay, new version 3.68a posted. This version will allow (good and bad) the deletion of Cyberweapons from the gear page. If you deleted it and didn't want to, don't complain to me. I've given the power and responsibility.
Side note: I've tested extensively and cannot recreate your error. It always works for me. =)
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mcmackie
post Mar 20 2005, 08:38 PM
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QUOTE (Nikoli)
Been meaning to check on this, has support been added for MRJLBB optional power level changes?

My plan has always been to incorporate MJLBB optional creation rules into the program... now to find some time ... hmmm :)
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mcmackie
post Mar 20 2005, 08:50 PM
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QUOTE (Fortune @ Mar 10 2005, 08:56 AM)
That doesn't seem to work, at least in the previous version of NSRCG. I haven't tried in the new version.

And you didn't answer my response about the Mnemonic Enhancer/Cognition question. ;)

The new version should fix this as well. NOTE: Characters created under the old versions won't work. Cognition needs a "(MNE) added to it's name to fix in the SR3 file.
Apologies to everyone who complained about Mnemonic before. It used to work and I never checked until Fortune brought it up. Since he's not a new user, I re-examined the program and discovered it had broken in a prior update. Thanks and again my apologies. :(
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mcmackie
post Mar 20 2005, 08:45 PM
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QUOTE (mcmackie)
QUOTE (Mephisto @ Mar 7 2005, 02:12 PM)
Well, the problem with the spacing cannot be solved by abbreviation because 10-E(BW) is as short as it gets. :) The problem often time is not the name but the drain. Some more spacing room would be fine.
For the (F). Using something different is of course possible but it would require a re-translation of the german SPELLS.dat and it would deviate from the official abbreviation used in the rule book. Maybe the program should only check for the (F) in the first part of the text string?

I have fixed an error in the german cyper.dat and the edge.dat. I can sent the files to you if you like. Is the hotmail email still active?
Further I tried to fix the (german) TOTEM.dat but the file is extremely touchy. As it seems every line can only be of some 50 (?) characters. If the line is loner the whole descriptions of totems will mess up. Could that be changed to reading the whole line until </p> was met?

Finally, yes, I did use SRTracker but there are some areas that could need some work. I will gladly beta the program some more and give you feedback if desired.

I'll look into the spacing issue.
Sure, I can see if I limit to the name (where the abreviation is used)... no prob.
You can send the update german DAT files to me at the hotmail address. That would great for the German players!
The 50 character limit is only so that when it displayed in the box, the lines won't exceed the display space. Add as many lines as you need as there is no limit but maintain the 50 char (it's around there) limit. Otherwise my program would need to know how to word wrap (I can do it but ...)
Thanks for the feedback. I'll incorporate ASAP.

Okay, this version should work. I"ve included the moded German files for download on the site. Let me know :)
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