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Jun 3 2005, 05:53 PM
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#926
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
any chance you could PM me, I'll give you my email and you can send me the sr3 file and I can look it over and try it on my machine with the exact same setup....
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Jun 3 2005, 05:54 PM
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#927
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Moving Target ![]() ![]() Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Sure can do on Sunday (different maschine, different town today). You get all stages and some more description. Birdy |
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Jun 5 2005, 09:47 PM
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#928
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Fahr, I think you're doing a great job. Let me know if you can't isolate it and send me your notes with attached SR3 file. I'll look at it. I'll try to get to the other bugs listed but am chasing the MJBB alternate character generation rules right now. I'm trying to get this out the door soon. thanks! |
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Jun 6 2005, 11:37 AM
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#929
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Moving Target ![]() ![]() Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Short question Fahr:
How do I get your Email and/or how can I post you mine? Birdy |
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Jun 6 2005, 03:47 PM
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#930
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
check your messages - email is in there. -fahr
edit: and now in my sig as well. This post has been edited by Fahr: Jun 6 2005, 03:51 PM |
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Jun 7 2005, 12:14 AM
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#931
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Odd...seems when I make a char with the same name as a previous finalized char, the spells carry over... removing them results in negative spell points available for spending.
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Jun 7 2005, 02:26 PM
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#932
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
A lot of things carry over if you try to make a new character without exiting the program first, whether you finalized the previous or not. Just close the program and open it again before making any new characters.
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Jun 9 2005, 03:40 PM
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#933
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
HA, I got it.
Ok, one of my only problems with the program is the problem with the Essence count. If you have cyber limbs you get -5% for each partial or -10% for each full limb for both essence and cost on some items. Also, if you go in for surgery in character you can get a less essence cost. This can all be handled by adding an over ride essence button, just like the override cost button! Ok, what do you guys think? |
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Jun 11 2005, 03:00 AM
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#934
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 |
Agreed. I always notice it when cyberware starts costing double essence but closing it out isn't a big deal. This is a great program! |
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Jun 15 2005, 04:17 PM
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#935
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
McMackie: out of interest, can I get your take on why you decided to use a custom format rather than something like XML? I'm currently rewriting some of the datafiles in XML for my own purposes (I don't use NSRCG as it lacks OS X compatibility, but I do keep the datafiles on hand for quick-reference purposes), and I'm wondering if I should bother passing the changes and scheme definition back to you.
~J |
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Jun 16 2005, 04:04 AM
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#936
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I'm reasonably sure I found a bug in the program.
One of the physical edges you can take raises your racial attribute max by 1. Another raises the actual SCORE by 1, and can let it exceed it's racial attribute max. They both cost 2 points on the point-by-point chargen. However, in practice, you wind up paying for them both twice. When you raise the max once, you have to pay 2 starting points to fill it with an actual point. But when you buy the other, the attribute starts off at 2 instead of 1, with 2 points still spent. You can work around it, by simply raising your chargen points by 2, but it's still annoying. |
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Jun 16 2005, 01:03 PM
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#937
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Shadow, it is working as it should be. If you pay close attention you will notice that the Bonus Attribute Edge (which can only be taken for a single attribute) raises the score by 1 and the racial max. You are not paying for this twice. The two points spent for this are simply the 2 points spent on the edge. It may look differently because it uses up Attribute points when you are setting attributes, but that is only because the edge added 1 point to what you originally set as your number of attribute points.
The Exceptional Attribute edge (which can be taken for multiple attributes) only raises the racial max. It is never meant to give you another point. So yes you are paying a total of 4 points to get the same effect as the Bonus Attribute edge, but that is for game balancing and the reasoning behind allowing you to take it for multiple attributes. |
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Jun 16 2005, 07:18 PM
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#938
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Target ![]() Group: Members Posts: 44 Joined: 22-May 05 Member No.: 7,406 |
Interesting little error - I'm running v3.68, for reference.
When I make a physical mage, and purchase Magical Power (For example, at level 2) for them, it gives them the appropriate amount of spell points (in this case, 12). Howeve,r if I remove Magical Power, it doesn't take the spell points away, and if I buy magical power again, it adds those spell points onto the previous (so I have 24 instead of 12). |
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Jun 23 2005, 06:20 AM
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#939
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
What's the possibility of adding support for Twisted Way adepts? I built one a few days ago for a game I played and want to build a few other test ones to get a better feel for them.
Near as I can tell it should be something that displays a hidden box with a counter for your Potency rating, which adds itself to your current Magic rating for purposes of powers and such (have it set to 0 at start, add it to Magic rating as if it was an Initiation but without the karma loss or the gain of a metamagic/loss of a geas/altering of astral signature). |
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Jun 26 2005, 08:05 PM
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#940
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Moving Target ![]() ![]() Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
In the version I'm using, NSRCG incorrectly includes symbiotes into the bioindex factor +TN for longer healing periods. It's not in earlier versions of M&M, but in the latest Fan Pro version, the entry for symbiotes explicitly says not to count their index into longer healing periods (mm.70, "Corrected Fourth Printing (First Printing by FanPro LLC, 2003).")
I don't know if NSRCG accounts for it, but this version also adds to mm.78 under "Lesser Immunity" the following:
I'm not sure how to programmatically address this in a reasonable manner, other than to note it, however. |
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Jun 27 2005, 04:57 PM
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#941
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Target ![]() Group: Members Posts: 91 Joined: 27-June 05 From: FL, USA Member No.: 7,468 |
I was looking at the XML output of the program (was thinking of putting together my own custom XSL stylesheet) and ran across a problem. They way the program is set up, the background information is dumped straight into CDATA. The problem with this is that the disable-output-escaping attribute is not supported by the Mozilla family of browsers. That means anyone looking at one of the xml character sheets using netscape or Firefox sees this:
...rather than the parsed HTML. Has there been any consideration for changing the way this is handled so that it either doesn't contain all of that HTML or is stored in a proper XML structure so that it can be displayed correctly? |
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Jul 12 2005, 03:59 PM
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#942
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Another suggestion: Single cybereyes and accessories. The rules for them are on MandM, p. 44. Cyclops only have one eye, and can therefore only use one cybereye, so buying a pair is rather useless. I don't imagine it being too difficult to add in an option for single eyes and accessories.
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Jul 20 2005, 04:05 PM
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#943
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Target ![]() Group: Members Posts: 30 Joined: 25-August 03 Member No.: 5,538 |
Version: 3.68 3/20/2005
I cannot seem to add a credstick. I go to gear, add one through lifestyle, I get no feedback saying it's been added. If I finalize, I get the banking window with no credsticks listed. If I hit "add" it tells me to add it through the lifestyle section. If I put any amount of nuyen in the "Operations/Add Nuyen" box, and hit "Add Nuyen", I almost always get "Runtime error '380': Invalid Property Value". Apart from that, this program is amazing. Really great work to all those that worked on it. |
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Jul 21 2005, 08:23 PM
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#944
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Have you searched this thread for the answer. I recall seeing it earlier.
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Jul 27 2005, 10:06 PM
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#945
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Down loaded the generator again yesterday after my Pc Blue screened me on friday.
There seems to be an mistake with the costing of Melanin Control. My Copy of Sota has at .25 points but the generator has it as 1. Also there's no microscopic vision option... |
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Aug 19 2005, 02:54 PM
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#946
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Target ![]() Group: Members Posts: 12 Joined: 4-June 04 From: UP of Michigan - Laurium/Houghton Member No.: 6,377 |
Bug Report
~~~~~~~~~~ Platform: PC OS: Win XP Pro SP2 NSRCG: v3.68(3/20/2005) Problem 1: ~~~~~~~~~~ When adding a custom edge or flaw using any generation system the point value of the custom edge/flaw will not be displayed in the Points box at the bottom of the screen untill another edge or flaw is added or removed. Problem 2: ~~~~~~~~~~ When using the BeCKS generation system, you are allowed to select "ExceedRaceMax (xxx)(BKS)" for more than one attribute (BOD, QCK, STR, INT, CHR, WIL). I believe you should only be able to selet one "ExceedRaceMax" per character. My reasoning is as follows. When the "ExceedRaceMax" edge is chosen, regardless of race, raising that attribute beyond the newly raised "Modified Racial Limit" cost 3x the karma for the new level instead of 2x the karma (p. 244 BBB- Improving Attributes and Exceeding the Racial Modified Limit). NSRCG will even report in red "Caution: Exceeding racial mod limit or max". This is apparently not increasing the racial modified limit (thats accomplished by the edge "Exceptional Attribute"), so the "EXceedRaceMAx" edge seems to be functionally the same as "Bonus Attribute" (p.17 SRC - Bonus Attribute). |
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Sep 5 2005, 03:31 AM
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#947
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Target ![]() Group: Members Posts: 9 Joined: 3-January 05 Member No.: 6,927 |
I just discovered this lovely program, so I decided to get it...I try to install it, I get this error:
Setup Fatal Error: Unable to generate Installation Log File So I get an already installed version, etc etc from one of my friends, I try to run it and I get a Runtime Error 68: Device Unavailable. A bit peeved, I copy the files to my PSP (for some damn reason, this comp won't let me put files on a CD) and transport it to my other computer. I try to run it and I get an Error 339: Something about an "MSLCOGX32" file or whatever is not registered correctly, yadda yadda. So...what ze heck is the problem? |
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Oct 10 2005, 07:06 PM
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#948
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Actually, only a language skill of 1 is free. You pay normal costs (Karma) to increase. There is a test before you even get the free language point. This can be handled in the chargen by going NoRules mode and adding in the free language at level 1, then handling normally. |
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Oct 10 2005, 07:13 PM
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#949
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Actually, I'm building on Paolo's efforts that was started with SR2. The XML format didn't exist at the time. The difficulty with XML is also its weakness. It would difficult to "enforce" the rules. For example, I add a new field to the XML format called "COST" but a program is looking for "cost" or "price" or ... you get the point. Rigid enforcement is sometimes the only solution. This format for all of it's warts is something the community understands. Imagine if everyone starts a new database for their program... You'll run out of volunteers very quickly... I recommend only one standard and no, it doesn't need to be mine. :) It would simple to write a program to migrate even my database to another format (especially XML). All I ask is that you give my volunteers credit for the hard work they put in (don't grab my data and say it's your hard work) :) |
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Oct 10 2005, 07:16 PM
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#950
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Actually, you could do it yourself. Simply add a new metamagic called whatever (twisted way potency) and that will allow you to add a magic point through initiation (drop into Norules mode to eliminate the Karma cost)... But Twisted Way mages are by canon not player characters. So I won't support natively. sorry :( |
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