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> NSRCG - PC Windows Character Generation Program, Bug reports, hints and tips for NSRCG
mcmackie
post Oct 10 2005, 07:17 PM
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QUOTE (brennanhawkwood)
I was looking at the XML output of the program (was thinking of putting together my own custom XSL stylesheet) and ran across a problem. They way the program is set up, the background information is dumped straight into CDATA. The problem with this is that the disable-output-escaping attribute is not supported by the Mozilla family of browsers.

That means anyone looking at one of the xml character sheets using netscape or Firefox sees this:

QUOTE
<br><font size=4><b>BACKGROUND:</b></font><br>1) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Where's your character from?<br>2) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have a family?<br>3) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have an ethic background?<br><b>APPEARANCE</b><br>4) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What does your character look like?<br>5) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What does your character dress like?<br>6) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have physical quirks?<br><b>SKILLS, ATTRIBUTES, AND RESOUCES</b><br>7) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Where did your character learn their Active Skills?<br>8) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Where did your character learn their Knowledge Skills?<br>9) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Where did your character get his goodies?<br>10) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Where does your character live?<br>11) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Who are your character's contacts?<br>12) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Who are your character's enemies?<br>13) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; How did your character learn magic<br><b>PERSONALITY</b><br>14) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What are your character's likes and dislikes?<br>15) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What is your character's moral code?<br>16) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have goals?<br>17) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have personal beliefs?<br>18) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Does your character have personality quirks?<br><b>RUNNING THE SHADOWS</b><br>19) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Why does your character run the shadows?<br>20) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; How does your character view his/her role as a shadowrunner?


...rather than the parsed HTML.

Has there been any consideration for changing the way this is handled so that it either doesn't contain all of that HTML or is stored in a proper XML structure so that it can be displayed correctly?

I'll look into it. Should be simple enough to strip the HTML code.
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mcmackie
post Oct 10 2005, 07:18 PM
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QUOTE (tanka)
Another suggestion: Single cybereyes and accessories. The rules for them are on MandM, p. 44. Cyclops only have one eye, and can therefore only use one cybereye, so buying a pair is rather useless. I don't imagine it being too difficult to add in an option for single eyes and accessories.

Added to the Cyber.DAT file.... Anyone could have done this themselves. Or added their own custom cyber item.
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mcmackie
post Oct 10 2005, 07:19 PM
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QUOTE (Shockwave_IIc)
Down loaded the generator again yesterday after my Pc Blue screened me on friday.

There seems to be an mistake with the costing of Melanin Control. My Copy of Sota has at .25 points but the generator has it as 1. Also there's no microscopic vision option...

Will be fixed now. Ummm. what microscopic vision? I can't find the cite. Please let me know the book/page and I'll look into it.
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mcmackie
post Oct 10 2005, 07:22 PM
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QUOTE (Wardancer)
I just discovered this lovely program, so I decided to get it...I try to install it, I get this error:

Setup Fatal Error: Unable to generate Installation Log File

So I get an already installed version, etc etc from one of my friends, I try to run it and I get a Runtime Error 68: Device Unavailable. A bit peeved, I copy the files to my PSP (for some damn reason, this comp won't let me put files on a CD) and transport it to my other computer. I try to run it and I get an Error 339: Something about an "MSLCOGX32" file or whatever is not registered correctly, yadda yadda. So...what ze heck is the problem?

Things like this are typically permission problems. Usually you don't have administrative priviledges and so cannot add programs. Sometimes there are programs that prevent installation of OCXs (system protection,Norton, etc).
Since very few people complain about it and I've never had a problem installing on any machine, I cannot replicate and solve. sorry :(
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mcmackie
post Oct 10 2005, 07:27 PM
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Okay, I think I've got everyone BUT... you'll have to test yourself. There is a new version of the program that includes the high/low character generation rules from Mr. Johnson's Little Black Book.
Since changes so many things in my program, I'm only releasing thru this link. After enough time and bugs have been collected, I'll post to my regular webpage.
Let me know what you think.

I see that many people are working SR4 character generators (Good Luck!). I'm still waiting on my copy of SR4 to show up so I can figure out where and how to contribute. 8)
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Aku
post Oct 10 2005, 11:22 PM
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was that all you added for the new version? is there a full update list you have somewhere?
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mcmackie
post Oct 11 2005, 05:06 AM
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QUOTE (Aku)
was that all you added for the new version? is there a full update list you have somewhere?

Sorry, don't have a list. In effect, I've tried to catch all of the posted bugs. So if you see it listed, I tried to fix it (unless otherwise noted). The major improvement is the addition of high/low level character generation from MJLBB (as noted above).
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McShaw
post Oct 14 2005, 07:36 PM
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Hello McMackie,

first I wanted to say many thanks for your continuing work on the Generator Program. (Just returned to SR after a long absence and was very glad to find your program to crank out all kinds of NPCs and PCs.)


I've installed the new version from the link in your post and seem to have stumbled over an error:

Your old program (3.68 from your webpage) had the option to put in a number for "Max. Availability number for new characters" under the head "options" - "program settings".

With the new program I get "Do not display Items with Avail > 6" at the same place, but didn't find an option to define the availability number itself. In fact, the program will not allow a starting character made with the Priority System (Default) to buy equip with a higher Availability than 6 and advises to check the options button if I try to add something.

Did I miss something obvious?


Thanks,

Folkert
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mcmackie
post Oct 15 2005, 06:54 PM
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You're correct. I must've been considering changes to this and forgot it... New version now posted. Please try and let me know.
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McShaw
post Oct 15 2005, 07:41 PM
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Just downloaded and installed. The new version works perfectly! :)

Many thanks!
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Fortune
post Oct 16 2005, 02:06 AM
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Great job ... as usual. Thanks again, mcmackie.
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McShaw
post Oct 16 2005, 04:25 PM
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Back again with a few things:

1. The generation method "Sum to 10" has no options for High or Low Level campaigns. (Don't know whether this was intentional.)

2. If generating a PC under the High Level Campaign option, attributes and skill are still capped at 6.

3. Somehow I don't seem to be able to build a spell-casting PC with the new 3.69 version as the "Spells" tab under the header "Magic" is always greyed out.


Folkert
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Fortune
post Oct 16 2005, 04:35 PM
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QUOTE (McShaw)
1. The generation method "Sum to 10" has no options for High or Low Level campaigns. (Don't know whether this was intentional.)

Sum-to-10 is a non-canon option, and not really conducive to high/low campaign modification.
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FrostyNSO
post Oct 16 2005, 05:41 PM
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We worked one out on paper. You just keep the point values the same, and adjust the numbers to reflect those in the high-level priority system.
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Fortune
post Oct 16 2005, 05:54 PM
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But really, it's a lot of unnecessary work for a limited market, when MJLLB rules or BeCKS are quite usable for those that want a variant level campaign.
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mcmackie
post Oct 16 2005, 06:55 PM
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QUOTE (McShaw @ Oct 16 2005, 09:25 AM)
Back again with a few things:

1. The generation method "Sum to 10" has no options for High or Low Level campaigns. (Don't know whether this was intentional.)

2. If generating a PC under the High Level Campaign option, attributes and skill are still capped at 6.

3. Somehow I don't seem to be able to build a spell-casting PC with the new 3.69 version as the "Spells" tab under the header "Magic" is always greyed out.


Folkert

1. Fortune answered this one... There are no official rules for Sum2Ten. I've only included them for backwards compatibility.
2/3. Again, you're correct.

Unfortunately, this is a very complex change to the program. Between real life issues and not being able to devote extended periods of time to this... the testing suffered. Hence, my posting it here rather than on my main web page. :(

On the other hand, with this change: You now have the ability to customize more.. To understand, open the NSRCG.DAT file. 8)

Edit: Forgot to mention: New version is posted at prior link.
Thanks for all the help and expecially the debugging feedback!
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McShaw
post Oct 17 2005, 06:00 PM
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QUOTE (mcmackie)
1. Fortune answered this one... There are no official rules for Sum2Ten.  I've only included them for backwards compatibility.

I already suspected this might be reason but I wanted to mention it nevertheless, just in case.

QUOTE
Unfortunately, this is a very complex change to the program. Between real life issues and not being able to devote extended periods of time to this... the testing suffered. Hence, my posting it here rather than on my main web page. 


Ack!

Just to make sure I did not give the wrong impression: I certainly did not want to complain, just to point the erros out as testing feedback.


Folkert
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Wonazer
post Oct 17 2005, 06:11 PM
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QUOTE (mcmackie)
Edit: Forgot to mention: New version is posted at prior link.
Thanks for all the help and expecially the debugging feedback!

New version? Prior link? Did I miss something?
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mcmackie
post Oct 17 2005, 06:46 PM
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QUOTE (mcmackie)
Okay, I think I've got everyone BUT... you'll have to test yourself. There is a new version of the program that includes the high/low character generation rules from Mr. Johnson's Little Black Book.
Since changes so many things in my program, I'm only releasing thru this link. After enough time and bugs have been collected, I'll post to my regular webpage.
Let me know what you think.

I see that many people are working SR4 character generators (Good Luck!). I'm still waiting on my copy of SR4 to show up so I can figure out where and how to contribute. 8)

This is the link and reference I was using. This is not to be confused with my main webpage (part of my signature).
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McShaw
post Oct 17 2005, 07:01 PM
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Just downloaded and installed 3.69 (16.10.).

The caps on attributes and skills work fine now with the High Level Campaign Option, but the problem of the greyed-out "Spells" tab seems to persist. (At least for me.) :(
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mcmackie
post Oct 18 2005, 02:42 AM
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QUOTE (McShaw)
Just downloaded and installed 3.69 (16.10.).

The caps on attributes and skills work fine now with the High Level Campaign Option, but the problem of the greyed-out "Spells" tab seems to persist. (At least for me.) :(

Nah. wasn't interperted as criticism. :P
Just remarking on the fact that I'll need help debugging this thing...Okay, posted new version to the above referenced link... Let me know. :)
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Trax
post Nov 6 2005, 01:52 AM
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Never mind, I had missed McShaw's post with similar problems. Getting the new version fixed it.
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Aza
post Nov 6 2005, 08:17 AM
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First off, let me just say fantastic work, it's made life so much easier for me and the rest of my gaming group.

I was just wondering if i could add a few suggestions, im not a programmer so i can't play with the source code myself but I had the following ideas to help improve upon the program:

1. Making knowsofts/skillsofts show up in your skills section instead of, or as well as, gear, Adding a tag like "[K]" for knowledge "[A]" activesoft etc.. to distinguish them from true skills

2. The ability to customise a weapon you already have - ie adding gas vent 2, scope etc to a weapon you already own, or customising its damage/weight, rather than having to add a whole new custom weapon, then remove the old weapon. (applying this to vehicles would be great too if possible).

3. The ability to "unspend" karma. I saved my character while i was playing around with what skills i would buy, but when i reloaded later and decided to change i found that though i could remove/alter the skills by turning the rules off, i could not get a karma refund so had to go back to a much earlier save.

4. When you buy a stackable item you already have, it does not add to a current stack, i.e. if i have 3 clips of 15ammo, and buy another clip, i end up with a stack of 3 and a single. The "update count" button allows you to decrease the amount you have of a stack of items, but will not let you add/buy more.

5. Being able to make a "custom" print out page with just the sections you want on it would be great, but not sure how hard this is to setup. For me being able to put skills/gear/weaps/contacts onto one page, without the bio, banking info etc of the main page would be great, whereas others might like a page with spells/contacts/vehicles/weaps etc.

6. An option to print out the weapons page without ammo.


Once again, i thank you for this amazing program that has taken a lot of tedious work out of keeping characters updated :)
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Aku
post Nov 9 2005, 02:29 AM
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is anyone else having problems adjusting the custom BP under options?
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Trax
post Nov 13 2005, 11:53 PM
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I have 3.69 and now when I load up a character, it makes a bunch of noises and the attributes are set to 0. Nothing I do in it fixes the problem.
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