Character advancement advice |
Character advancement advice |
Sep 20 2004, 03:03 AM
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#1
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Pretend you have a street sam with the following stats and skills:
ATTRIBUTES B: 6(10) Q: 6 S: 6 C: 3 I: 6 W: 8 R: 6(10) E: .30 I: 1d6(3d6) Combat Pool: 10 ACTIVE SKILLS: Assault Rifles: 6 Pistols: 6 Throwing(Grenades): 2(4) Unarmed Combat(Brawling): 4(6) Launch Weapons: 2 Athletics: 4 Stealth: 4 Etiquette(Street): 2(4) Biotech (First Aid) 1(3) Computer: 1 Electronics: 3 Electronics B/R: 5 KNOWLEDGE SKILLS Arms Dealers: 5 Fences: 4 Chicago Area: 6 Police Procedures: 4 Security Procedures: 5 Shadowrunner Haunts: 6 English: 6 German: 3 ...and you have 23 Karma to spend. How would you do it? The only restriction are: No uses contingent on getting a specific piece of cyberware or equipment, or assumptions about the local fauna based on his area knowledge skill... ;) |
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Sep 20 2004, 03:22 AM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, one or more of us should pick up Russian at some point… any idea if you get the free R/W skill points after chargen, or if that's just a chargen bonus?
~J |
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Sep 20 2004, 03:25 AM
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#3
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
Launch Weapons: 4 (10)
Stealth: 5 (7) Biotech: 2(3) First Aid: 4 (2) That leaves you 1 Good Karma for something else, assuming my math is right. Stealth is always good. Improving First Aid a smidge is also helpful for anyone in combat. And, I assume you have an assault rifle with a grenade launcher, and, well, without speculating on fauna, let us just say, it can't hurt to fight at as long a range as possible :) |
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Sep 20 2004, 03:27 AM
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#4
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Moving Target Group: Members Posts: 122 Joined: 1-September 04 Member No.: 6,621 |
Never seen anything canon, but if you are literate, then picking up a language usually entails also learning to at least read it (and thus write it). |
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Sep 20 2004, 03:27 AM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Unless you're not going to improve biotech or first aid, I'd say don't improve the specialization and just let it get rolled into the base skill when you raise it. Improving both at the same time is inefficient.
~J |
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Sep 20 2004, 03:30 AM
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#6
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Launch Weapons 2 is kinda low to be of any use - since you have Assault Rifle, you might consider specializing in Grenade Launchers.
It looks like the critter has a military background, so: Car B/R assault rifle Knowledge: Military Tactics -Siege |
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Sep 20 2004, 03:39 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I don't think Car will be necessary in the short term :)
Though we might get one soon, if we can scrounge the cash. ~J |
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Sep 20 2004, 03:41 AM
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#8
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
What is that supposed to be? Are there situations where you can't use a Brawling specialization when fighting? Did you pull a fast one on your GM? IMO, you should have to fix that up first. |
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Sep 20 2004, 03:47 AM
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#9
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Nah - "Brawling" is a martial art style from CC.
-Siege |
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Sep 20 2004, 03:49 AM
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#10
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Brawling: +2 dice after a football match, -3 dice if not drunk.
~J |
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Sep 20 2004, 04:01 AM
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#11
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
(+2 dice only if skill user's team wins)
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Sep 20 2004, 05:18 AM
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#12
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
That's not legal, a specialization can *never* be more than double the base skill.
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Sep 20 2004, 05:28 AM
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#13
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Target Group: Members Posts: 31 Joined: 23-August 04 Member No.: 6,583 |
Basher, he's saying thats how much it costs to raise the skill to that level....
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Sep 20 2004, 05:45 AM
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#14
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I'm tired, go away :D
Er.. I knew that! yeah! :spin: |
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Sep 20 2004, 06:17 AM
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#15
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Well, martial arts aren't specializations of unarmed combat...
JaronK |
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Sep 20 2004, 10:46 AM
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#16
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Target Group: Members Posts: 5 Joined: 14-September 04 Member No.: 6,659 |
According to the BBB (p.86, skills) they are. The rules in CC are kind of optional und you can leave them out just fine. Edit. I forgot: Of course its arguable that Brawling is a martial art in the sense of the BBB, since it doesn´t come, as Luke Hardison already pointed out, with much of a disadvantage. Endedit. |
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Sep 20 2004, 11:06 AM
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#17
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Moving Target Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 |
Excuse me but what is the drawback of specializing in this "brawling" skill? Seems like a smart trick as someone said...
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Sep 20 2004, 11:48 AM
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#18
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
You can't use it in a sanctioned martial arts tournament.
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Sep 20 2004, 12:21 PM
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#19
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
We're using the basic rules for unarmed combat (which still let you specialize "by martial arts style", last time I checked) and I just grabbed a style name from the CC that sounded right.
Frankly, the whole "what is the disadvantage there" question is just bullshit anyway... I could have put down "Karate", and what disadvantages would that have that I'd care about? I'm a gun guy, as long as it gives me 6 dice for punching people with a shock glove, I don't give a damn. The basic rules for unarmed specialization are what they are, and it's up to the GM to figure out what penalties he's going to assign to it, so spare me the righteous anger, and piss off if you don't have anything useful to say. Oh, and thanks to everyone who hasn't been trying to steer this off-topic. |
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Sep 20 2004, 12:29 PM
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#20
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Launch Weapons is something I picked up after chargen, so yeah, it's probably going to go up - not necessarily by that much, I just picked it up because we suddenly happened to have a crate of ATGMs lying around... For grenade launchers, do you mean stand-alone ones, or are you saying you can specialize in Assault Rifle (Underbarrel Launcher)? Either way, the rules for attached grenade launchers make defaulting to Assault Rifle pretty easy, especially with Smartlink II and a rangefinder, so I'm not sure whether I need it. Car is one of those skills I wanted to have (like Computers) because it makes no sense for a character not to, but there were just no damn points for it... And we have a rigger, so having Car: 3 seemed the definition of superfluous. |
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Sep 20 2004, 12:30 PM
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#21
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Keep it in mind, though, because having an extra vehicle could (as mentioned) be extremely useful once we get the cash.
You have a datajack, right? ~J |
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Sep 20 2004, 01:09 PM
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#22
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Moving Target Group: Members Posts: 541 Joined: 2-August 04 From: South Africa Member No.: 6,531 |
I agree with what has been said here. But it depends on what skills you where lacking in the last run on what you need to improve. |
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Sep 20 2004, 03:50 PM
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#23
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Moving Target Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
I refuse to work out the costs but here are my suggestions.
Improve Biotech, Etiquette, Stealth, and the combat skill you use most frequently. Pick up either intimidation, interrogation, or negotiation. Pick up a hobby knowledge skill. Just generally round out your sammie. All work and no play makes Sam an antisocial fragger. |
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Sep 20 2004, 06:13 PM
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#24
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Moving Target Group: Members Posts: 171 Joined: 9-September 04 Member No.: 6,641 |
Ettiquette, no question. And Negotiations while you're at it. Seriously, think about it. Do you want to rely on your group's Face all the time? Your contacts know you, not your group's Face. Increasing your ettiqutte does you a lot of material good, if nothing else.
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Sep 20 2004, 06:14 PM
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#25
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
I'm not sure how much good Etiquette is going to do a character with 0.30 Essence... The social modifiers are a killer, and he's got dermal sheathing to boot. On the other hand, he does have a reflex trigger, so he's not a complete loss... |
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