Familiars, How much does it cost? |
Familiars, How much does it cost? |
Sep 20 2004, 05:04 PM
Post
#1
|
|
Jesus Freak Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 |
Magic in the Shadows states at page 60 that a familiar conjured during an ordeal for initiation won't cost a point of Magic. Does this mean that you will get a familiar and a point of magic from initiation or if you just get the familiar?
|
|
|
Sep 20 2004, 05:11 PM
Post
#2
|
|
Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
You get the magic point and the familiar. If you want an ally spirit, familiar ordeal is the most effective way to do so.
|
|
|
Sep 20 2004, 05:33 PM
Post
#3
|
|
Target Group: Members Posts: 34 Joined: 29-August 04 From: Atlantis Member No.: 6,612 |
this question bothers me since I got that book. Never was sure about that, since it looks so cheap to get both.
|
|
|
Sep 20 2004, 06:16 PM
Post
#4
|
|
Target Group: Members Posts: 44 Joined: 22-July 03 Member No.: 5,013 |
Yeah, there's been a bunch of debates on this topic if I recall. You can check them out at your leisure, but they never really come up with a definite answer so it's up to your GM and how kind he or she is.
|
|
|
Sep 20 2004, 07:36 PM
Post
#5
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
It does however cost you an imperial asston of karma to do, since you have to pay for the initiation then you have to pay for the ally, and for a competeny ally you're liiking at like 30 or so karma at a bare minimum in one lump.
|
|
|
Sep 20 2004, 07:46 PM
Post
#6
|
|
Moving Target Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 |
It is indeed a lot of karma at once, but it is a no brainer if your gonna do an ally. I don't think it is very balanced, but it has never been a real issue in my games yet, so I am not patching it till it becomes cheesed
|
|
|
Sep 20 2004, 08:57 PM
Post
#7
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
It's pretty well balanced, so long as you bear in mind that a character cannot take an ordeal more than once without express GM permission. You can have a lot of allies, but only one Familiar. That alone keeps some of the heavier abuses in check.
|
|
|
Sep 20 2004, 11:52 PM
Post
#8
|
|
Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Normally you pay a magic point up front as part of getting an Ally spirit. If the spirit is destroyed or goes free you can't get that point back, but you don't lose any more when it departs.
With an ally spirit conjured in the Familiar Ordeal you don't lose the magic point up front, instead you roll for magic loss when you lose the ally. Most magicians with a high magic rating will lose that point. Either way you have 1 magic point at risk when you have an ally. |
|
|
Sep 21 2004, 04:20 AM
Post
#9
|
|
Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Would you rather loos a magic point now or probably loose one if and wen you loose the spirit. Still a no brainer.
I thought many of the ordeals could be taken more than once. Astral quest, task (where you do a no karma run for a powerful IC reason eg initiatory group) meditation even familiar if you don’t have one already. Edward |
|
|
Sep 21 2004, 05:21 PM
Post
#10
|
|||
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Deed is the only one that can be taken more than once without express GM permission. The rest of them, by canon, require GM permission before repeating. This is especially true of Meditation and Astral Quest; a GM may not like it if an initiation is reduced to a few dice rolls. At any event, the rule you're looking for is on P 60, MITS, near the top of the page:
|
||
|
|||
Lo-Fi Version | Time is now: 27th April 2024 - 02:13 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.