My Assistant
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Nov 4 2004, 06:44 PM
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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The Pain Editor lasts until you deactivate it. It's one of the few bioware implants that has a "switch."
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Nov 4 2004, 06:47 PM
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#27
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Target ![]() Group: Members Posts: 73 Joined: 27-August 04 Member No.: 6,604 |
So you can keep it active until your ready to collaps via all the stun damage you accruid by over casting spells?
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Nov 4 2004, 06:50 PM
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#28
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Sure.
It's a dumb option compared to a Trauma Damper, though. You get way more bang for your buck with a TD (doubly so since it's not only cheaper, but it takes up less Bio Index and thus less Magic Loss). If you have both, your TD becomes useless while you have the Pain Editor active. |
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Nov 4 2004, 06:59 PM
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#29
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Target ![]() Group: Members Posts: 73 Joined: 27-August 04 Member No.: 6,604 |
Why is it dumb? It basically would let a caster go without an upper limit on stun drain. Basically a combat caster. Why is it a disadvantage in your eyes?
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Nov 4 2004, 07:01 PM
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's dumb because the Trauma Damper actually reduces your Drain. Light Drain becomes non-existant. Moderate drops to only two boxes of Light. Serious drops to Moderate, etc.
If you have both as a backup, once you turn the Pain Editor on you lose any benefit the Trauma Damper would grant you. So sure, you can ignore the effect of whatever drain you take with the PE, but you're still going to wrack drain up faster with it. |
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Nov 4 2004, 07:04 PM
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#31
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
A trauma damper is better if you're casting manageable spells, and when you have very little drain. The TD will help you maintain this state of very little drain. However, once the drain gets up there, while the TD still helps to keep drain smaller, your spell effects really start to suffer. At that point, a pain editor will let you continue to cast to full effect, but since it overrides the TD drain will again accrue at the normal rate, instead of the reduced rate of the TD.
Ideally you'd have both and be able to use the TD to keep the drain away, but once it gets bad switch to the PE, but that's a lot of bioware. |
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Nov 4 2004, 07:04 PM
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#32
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Target ![]() Group: Members Posts: 73 Joined: 27-August 04 Member No.: 6,604 |
Ok...use Trauma Dampener up to a high level and then use Pain Editor to keep you going?
EDIT: Nm, someone at least understand where i was going with that. |
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Nov 4 2004, 07:09 PM
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#33
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Sure, if you can afford to get both. You can always leave the PE off and just use the TD, but if you don't mind the bio-hit, having extra options (the PE) is never a bad thing. If you've really, really got to do a good job casting this last spell, and frag the drain, go for it.
In SR2 we always made sure the mage knew a high-force hellblast, just in case. The drain on that beast was a near guaranteed pass-out (considering if you're using it, you're already in deep), but it saved us a couple of times. Ahhhh, hellblast. |
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Nov 4 2004, 07:16 PM
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I never said the Pain Editor itself was a bad option. I said that compared to the Trauma Damper, it was a bad choice if you only had one to choose from. If you have both, the PE will likely stay off almost all the time.
'Course when I play a magician, I never bother with spells with insane Drain Codes to begin with that I wouldn't have much of a chance reducing at least marginally. Those are just suicide spells. |
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Nov 4 2004, 11:59 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 |
Don't think about a pain editor for prolonged periods of casting unless you also have a biomonitor and an image link. Once you hit D stun you'll start overflowing into physical and not even realize it. Pain editor is good for casting one or two spells with ridiculous drain (simultaneous force 10 powerballs at D & M, respectively), because if you try much more you have a decent chance of killing yourself.
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Nov 5 2004, 04:45 PM
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#36
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Target ![]() Group: Members Posts: 50 Joined: 4-November 04 Member No.: 6,807 |
When you hit Deadly stun, don't you still pass out even with the pain editor on?
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Nov 5 2004, 04:53 PM
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
For some reason, I thought you totally ignored stun wounds (even 10 boxes) with an activated pain editor.
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Nov 5 2004, 04:57 PM
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
nope on deadly stun with a pain editor you are fully active
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Nov 5 2004, 05:02 PM
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#39
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The Pain Editor disadvantage is that you still take physical wound modifiers, but you don't know you're wounded save by visual examination.
~J |
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Nov 5 2004, 07:30 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 |
You still take the damage from them, but you ignore their mods (and your GM shouldn't tell you how hurt you are). So once you hit D stun, you start taking physical damage without realizing it unless you spend a simple action examining yourself. That will make you unable to cast on that pass, and if you have standard mage initiative (DFL), then you could be in trouble due to that. If you have a biomonitor that is conected to your image link, you can check your status as a free action and still cast. |
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Nov 5 2004, 07:58 PM
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#41
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Well, yea, I meant injury modifiers and the whole unconcious thing. :)
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