IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Just How Tough?, How many bullets can you eat?
Uberjoel
post Sep 23 2004, 04:00 AM
Post #1


Target
*

Group: Members
Posts: 13
Joined: 23-September 04
Member No.: 6,695



A N00B question here if ever there was one. Since I haven't actually played SR, I don't how actaully how deadly the game can be. If I have a Troll, with 6 Atrribute spent on Body, that gives me 11 right? How much further can I crank this with Cyber?

Plus, what kind of punishment could such a character take? Small Arms? Heavy Weapons? Satisfy my curiosity!
Go to the top of the page
 
+Quote Post
Brazila
post Sep 23 2004, 04:13 AM
Post #2


Moving Target
**

Group: Members
Posts: 158
Joined: 19-March 03
From: Central IL
Member No.: 4,278



You can take this much further. A few ideas for starters...
Your body is 11, but you also get your dermal armor die unless you cyber over that. A crazy body is great, but a crazy body with good armor is Nuts.
While I would never play something like this you could....
Pick up the toughness edge
Take a bonus att. point edge in Body
Grab up Titanium Bone Lacing
Grab up R3 Dermal Sheating
Suprathyroid Gland
Armor Jacket
and Bam you are a TANK, But be advised if your GM is any good, he is going to smell this character's cheese a mile away.
Go to the top of the page
 
+Quote Post
Edward
post Sep 23 2004, 04:13 AM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,073
Joined: 23-August 04
Member No.: 6,587



I don’t know exactly but it is quite possible to create a character with sufficient body and armour that he can soak 3 round bursts of shotgun fire all day (ok occasionally he will get unlucky but you know what I mean.) and this is a starting character.

Of cause you spent much money and essence on doing this.

Edward
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 04:25 AM
Post #4


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Armor is critical. A Body 30 MagicTroll won't expect to stage down a heavy pistol shot more than once or twice. Putting it another way, that means that an illegally durable character still can't reasonably expect to fully soak unless the attacker gets only one success.

~J
Go to the top of the page
 
+Quote Post
Uberjoel
post Sep 23 2004, 04:26 AM
Post #5


Target
*

Group: Members
Posts: 13
Joined: 23-September 04
Member No.: 6,695



Is it possible at all to suck up the damage of the big machine gun in the core? I don't remember its name, but it was something like 18D damage. How many dice do you have to be rolling to suck that?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 04:28 AM
Post #6


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



With one success on the attack test, you need to be rolling 1728 dice to soak without armor if my calculations are right.

Edit: correction, 1944. I forgot you had to get another success to cancel with the attacker's success.

On the other hand, if you can get sixteen points of ballistic armor, you can do it with a mere ten dice.

~J
Go to the top of the page
 
+Quote Post
Uberjoel
post Sep 23 2004, 04:34 AM
Post #7


Target
*

Group: Members
Posts: 13
Joined: 23-September 04
Member No.: 6,695



And how many points of Ballistic Armor can one get? IIRC, the armor available for starting characters only had ballistic ratings of around 3.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 04:37 AM
Post #8


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Realistically, not using magic, somewhere around six is generally the top. If you aren't going for subtlety you can get a bit higher. High-force Armor (the spell) would be the best way to hit 16.

With six points of armor, Mr. Übertroll only needs 324 body dice to expect to soak a single-success FA shot.

~J
Go to the top of the page
 
+Quote Post
Modesitt
post Sep 23 2004, 04:39 AM
Post #9


Moving Target
**

Group: Members
Posts: 316
Joined: 18-July 03
Member No.: 4,963



It depends on how your GM feels about layering.

If he only allows two layers, the best you can get at char gen with just the BBB is probably Armored Jacket+Longcoat for 7 ballistic. 8 with titanium bone lacing. A Ballistic Shield can give you another 3 for 11. Armor Spells can send the whole thing straight into crazy land. There's a couple other pieces of ballistic-boosting cyberware and bioware in M&M.

If he allows more than two layers, the skys the limit. Remember: It only messes with quickness tests and combat pool. Heavy Weapons is linked to strength. Kung-fu is linked to strength.
Go to the top of the page
 
+Quote Post
RedmondLarry
post Sep 23 2004, 04:47 AM
Post #10


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



QUOTE (Uberjoel @ Sep 22 2004, 09:34 PM)
And how many points of Ballistic Armor can one get? IIRC, the armor available for starting characters only had ballistic ratings of around 3.

Starting characters with enough strength to carry armor, and quickness 7 (so no layering penalties), might start out with something like the following:

Secure Jacket (5/3)
Rapid Transit Heavy Jumpsuit (2/4)
Form Fitting Body Armor, Full Suit (4/1) [does not count for penalties]
Industrious Line Hard Hat (0/+1)

For Ballistic they get 5 + (4/2) = 7
For Impact they get 4 + (3/2) + 1 = 6

Sum of Ballistic for penalty calculation = 7
Sum of Impact for penalty calculation = 8

By having the Sum of Ballistic no higher than Quickness, and the Sum of Impact no higher than one over Quickness, there are no penalties to Combat Pool or for Layering.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 04:49 AM
Post #11


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



[Edit] Note to self: pay attention to FFBA.

~J
Go to the top of the page
 
+Quote Post
Nylan
post Sep 23 2004, 04:52 AM
Post #12


Target
*

Group: Members
Posts: 31
Joined: 23-August 04
Member No.: 6,583



I was just about to comment on that Kage
Go to the top of the page
 
+Quote Post
Glyph
post Sep 23 2004, 06:02 AM
Post #13


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



You guys need to remember that ranged combat works differently than melee combat. You compare the successes, then use the net successes to determine the outcome. This means a high Body is very good to have. But weapons that do Deadly damage are tough to deal with, since unless you dodge them completely, you need 8 more net successes than the attacker to soak the attack completely. Unfortunately, weapons with a Deadly damage code also tend to have a high Power, making that task even more difficult.

Armor is vital, because it determines the Target Number that you are rolling against for your resistance test. A high Quickness it very good to have, since it lets you laver armor better. Even an armored jacket and a full suit of FFBA (which a troll with a 4 or 5 Quickness can wear without penalties) can make a big difference, though, reducing your TN to soak a heavy pistol round from 9 to 2.

Armor only affects your Target Numbers, though. You also want to raise the attacker's Target Numbers. Move and run during combat, take cover, and try to use darkness or glare in your favor. And know when to run like hell. Even an 18 Body won't save you against a Panther Assault Cannon or a full-auto weapon with maxed-out recoil comp.
Go to the top of the page
 
+Quote Post
Necro Tech
post Sep 23 2004, 06:57 AM
Post #14


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



Remember that layering armor drops your quickness for determining ground speed. 16 points of armor is good and all if you are sitting in a fox hole and never plan on moving out of it.

Side note, when layering, you count all pieces when determining total armor value, not just the highest two. Also, the quickness penalty only applies to balistic armor going over your Quickness stat. As related to me by Mike and Rob, it is a suggestion to only have 2 layers. As long as it seems logical, go for it and suck up the penalties.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Sep 23 2004, 08:24 AM
Post #15


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (Necro Tech)
Side note, when layering, you count all pieces when determining total armor value, not just the highest two.

That is one interpretation of the rules. If my memory serves me, that's the less common one on Dumpshock, but it is possible to read the rules like that. Up to the GM as always, like Modesitt said.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 11:27 AM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



It's possible to read them like that, but it's explicitly incorrect.

~J
Go to the top of the page
 
+Quote Post
Snow_Fox
post Sep 23 2004, 11:35 AM
Post #17


Prime Runner
*******

Group: Members
Posts: 3,577
Joined: 26-February 02
From: Gwynedd Valley PA
Member No.: 1,221



I'll repeat, armor is vital to cut down on the power of the incoming rounds. The very first time we played, we had an ork, the character was running on tough and fast and didn't have money to waste, so instead of armor to back up the hand guns we all had, he went for an uzi. The first fire fight we were in, we all discovered exactly how much protection a white cotton t-shirt provides against incoming fire.
Go to the top of the page
 
+Quote Post
mmu1
post Sep 23 2004, 12:31 PM
Post #18


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



The best ballistic armor you can get at chargen without getting into arguments as to whether you can layer more then 2 pieces or using magic is FFBA + Armored Jacket + Kevlar or Titanium lacing + Orthoskin (level 2 and up) for 9 points total.

If you have that and a body of 9-10 you usually don't have to worry about getting hurt unless the opposition starts to use shotguns or assault rifles loaded with EX shells in burst mode. Of course, that's still no reason to assume you can shrug off gunfire, since one guy with APDS rounds can still ruin your day...
Go to the top of the page
 
+Quote Post
GenoSicK
post Sep 23 2004, 01:21 PM
Post #19


Target
*

Group: Members
Posts: 40
Joined: 16-September 04
From: Paris
Member No.: 6,669



Just to get things right, NOBODY can be a real "tank" in SR. One of my char is a BIG mothe*******. He's a troll with 17 dices in Body, and a Light Military Armor. I know, it sounds big, it sounds awfully though. But as soon as your playing in mercenary (like he) campaign or just moving up the ranks and playing no more street level, you'll begin to find APDS or grenades in the hands of the opposition. And that is NO fun.

For example, this char was caught with a regular armor layering of 9 ballistic (that's a lot) by a goon with an AR, regular ammo, well, he just fall down after the first burst, just because the guy in front of me was prepared.

In SR, doesn't matter how tough you are, you have to play tactical if you want to live a bit longer than the street corner.
Go to the top of the page
 
+Quote Post
toturi
post Sep 23 2004, 02:01 PM
Post #20


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



APDS has an Avail of 12. Even in a merc campaign that shouldn't be too common.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 02:07 PM
Post #21


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



It only takes one round and good skill.

~J
Go to the top of the page
 
+Quote Post
toturi
post Sep 23 2004, 02:08 PM
Post #22


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



yes, but how likely is that one round going to get to the good skill with an Avail of 12 tacked on?
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Sep 23 2004, 02:09 PM
Post #23


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Hardened armor might be a bit tougher to break through, but you can usually get by with AK-97+GV4+ShockPads+UBWeight/Foregrip+EX-Ex for a no-penalty 16D. Those should be coming out of your ears in a merc campaign.
Go to the top of the page
 
+Quote Post
mmu1
post Sep 23 2004, 02:11 PM
Post #24


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (toturi)
APDS has an Avail of 12. Even in a merc campaign that shouldn't be too common.

Maybe, but that just means anyone semi-serious is going to make sure they have some for when the shit really hits the fan...

My sam is really protective of his 26 rounds of APDS heavy pistol ammo. ;)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 23 2004, 02:11 PM
Post #25


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (toturi)
yes, but how likely is that one round going to get to the good skill with an Avail of 12 tacked on?

If the person allocating available equipment is at all competent, very.

~J
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 01:22 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.