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Sep 26 2004, 03:40 PM
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#51
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yes, usually runners don't run by themselves. But the sec rigger doesn't know if that guy is a loner or part of a diversion, but if you are saying that sending in the whole sec force is a standard operating procedure, then it got to work that way if the runners had sent on of their number in as a diversion. The GM cannot say "oh, they are worried that this is just a diversion, they are just sending 2 guys."
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Sep 26 2004, 05:50 PM
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#52
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
in a lot of cases, when a facility has only one response element they will send the whole thing unless they have a reason to suspect it's a blind. In larger facilities they lokely would not. It's all circumstantial, and about the team having done their homework.
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Sep 26 2004, 08:04 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
Good shotgun skill and SA works. Ignore BF unless you gotta put someone down.
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Sep 26 2004, 11:20 PM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
I'm saying the corporate security force would have standard response teams of a size they feel is adequate to deal with a team of runners. The number of these standard response teams would vary depending on the size and importance of the facility. On detecting a lone runner, they would send a standard team, not part of it. Maybe it's a distraction or a lone idiot, but it's more likely there are other runners nearby they haven't detected yet. If they've got the manpower on site, security would probably send a second response team to flank the runner or cut off their means of escape. Meanwhile, they'd place the rest of their security force on alert. That's for any site large enough to have an on site security force at all. Smaller, less important facilities would have alarm systems and maybe a rent-a-cop or two whose job is to phone for help, not try to take on a whole team of runners. Method of response will probably vary depending on how heavily armed the detected runner is. If someone is hauling a Panther Cannon with three rocker launchers strapped to their back, security will attempt to terminate them before they can use the heavy hardware. OTOH, a runner with a just pistol will probably be given a chance to surrender. After all, runners are valuable deniable assets to corporations, and a captured runner can be used to the corporation's advantage. |
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Sep 26 2004, 11:44 PM
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#55
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Well, what I meant was that the GM should not change things to adapt to the situation if there is no good IC reason for the NPCs to do so.
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Sep 27 2004, 12:17 AM
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#56
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
While in general I agree with you, as I said in another thread if the GM is running a facility that would have much, much, much more planning and brainpower behind its defenses, the only way to make it realistic is to include some stuff that wasn't there before the players announced their plans. I haven't been forced to do it yet, but I freely admit that I am not the strategic or tactical equal of what the corps would have to throw. In this specific case, however, you're entirely correct. Edit: and rereading, everything I stated above could fall under a "good IC reason", which means you're right in every case. Never mind :) ~J |
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Sep 27 2004, 04:44 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
Okay, to get back to the beginning this was KISS tactical advice for SR newbies. I didn't include any SR combat numbers theory and judging the skill level of one's opponents is intuitive and requires experience. Engaging the enemy is always your choice. Moreso in SR than most games since players should be planners of their ops and not reacting to situations. Many SR's are in it for the money, not to heroicly die, and are able to run away when a situation goes FUBAR. I agree that sometimes the choices one is given are harsh and you may end up sucking it up and/or dieing. Thankfully it's only a game. ;) |
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