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> Gender modified limit?
Da9iel
post Sep 24 2004, 10:31 AM
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Has anyone ever considered adjusting the racial modified limit (and attribute) according to gender? Females are, after all, physically weaker than men both in averages and in maximums. I was considering making all females -1 Str and +1 Cha. Except for dragons. For dragons I would have the males be -1 Str and +1 Cha. (They are more closely related to birds where the males are beautiful and the females are bigger.) :D

The only problem I see with this is that Cha is linked to leadership, and men seem to have just as much if not more leadership than women. Perhaps this is due to social constraints (Da Man been puttin em down) dating back to when physical strength was paramount (to fight off those saber-toothed tigers). Maybe Wil would be more apt. I've known a lot of very, very stubborn women. Then I've known some stubborn men too. :dead:

Back to Cha: I think that encouraging female conjurers and faces would be just fine and dandy. History has witches being more commonly female, and Daisy Mae was always tapped for her "social skills" when those Duke boys were getting into mischief. :love:
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Zenmaxer
post Sep 24 2004, 10:37 AM
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this is not a good idea... never ever give a player access to a free bonus. Speaking as a munchkin, that's like calling yourself big-boned in a troll gay bar.
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Da9iel
post Sep 24 2004, 10:44 AM
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What free bonus? The poor girl needs to get a big strong man to move that heavy couch! ;)
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Sandoval Smith
post Sep 24 2004, 11:01 AM
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What would be the point of doing something like this? It just complicates the creation process for no good reason. At least you avoid the trap of simply penalizing PCs for being females, unlike the arch typical D&D example, where the DM decided all female characters should get a -2 to strength, but balances out by also giving them the 'advantage' of being able to have children.
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Da9iel
post Sep 24 2004, 11:06 AM
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No point really. Just a way to spice things up a bit. A little more realism and a way to encourage a tad more gender bending in a game that tends to have many more male players than female.
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Zenmaxer
post Sep 24 2004, 11:50 AM
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Indulge me for a moment...

Female elf

6+3+1

+exceptional attrib...

10(15)

+bonus attrib point...

start charisma of 11

followed by
good reputation
good looking and knows it

That doesn't sound too hideous... until we make her an aspected mage and give her some attrib boosting spells and lil mind control. This is not someone you want in your campaign, especially because she's going to charm herself up some cultured pheromones really fast.
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Abstruse
post Sep 24 2004, 11:54 AM
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Tell you what, they can stick that in the errata with a note for all the pissed off female gamers, general feminists who hear about it, and the male feminists to send their hate mail and death threats to you personally.

The Abstruse One
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Sandoval Smith
post Sep 24 2004, 12:09 PM
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Realism in what way? Something like this should be the player's choice, not GM whim. If they want to play a female that looks like she stole the face off a bulldog, well good for her, but in which case the change would be a penalty.

Not to mention that the whole concept really stinks of gender chauvanism. If you want more female characters, just let the players know that a little more diversity would be welcome.

If in the name of realism you feel this is really nessasary, well, it's your game. However, I'd chalk it up there with a random table to see if you trip while walking down the street. It adds to realism, but what's the point?
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Kayne
post Sep 24 2004, 12:18 PM
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QUOTE
...the whole concept really stinks of gender chauvanism.

Quite. Get rid of the charisma bonus. It's like saying men are the orks of the human species.

Personally, I just remind my players that a strength 6 woman is tres butch.
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Cray74
post Sep 24 2004, 12:22 PM
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QUOTE (Da9iel)
Has anyone ever considered adjusting the racial modified limit (and attribute) according to gender?

IIRC, AD&D 1st edition did this and was extremely unpopular.

However, neverminding popularity, here's why I wouldn't apply gender-modified attributes.

POINT 1: AVERAGE ATTRIBUTES VS PLAYER CHARACTERS

*Shadowrun character generation is not based on random rolls with an average distribution, but rather determined by player choice (within available points). It is quite possible for every player character in a group to be far outside the attribute bell curve (which, for humans, peaks around 2), and there is no weighting to drive attribute selection back toward a racial average.

*Therefore, PCs regularly ignore average racial attribute distributions.

POINT 2: AVERAGE ATTRIBUTES VS WOMEN

*While women are on average not as strong as men, there are women that match virtually every level of strength encountered by men, except for the very high end of the strength curve (which is only has a very small population in any case). Therefore, as far as PCs are concerned, the same range of strengths is available to women as is available to men.

CONCLUSION

Because SR character creation is independent of attribute averages, but instead only limited by what range of attributes is available, female PCs should not face weighted attributes.

In other words, if you're going to start penalizing female characters for strength, then the number of male PCs getting away with any above average attribute is equally "unrealistic." I mean, really. How many humans have Intelligence and Willpower scores above 2-3?

Shadowrun PCs aren't average people. They don't have average lives, average jobs, or average strength. Character generation reflects that: they can pick any attribute score they want, irrelevant of averages.
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Pistons
post Sep 24 2004, 01:42 PM
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I can move my own couches, thank you very much. Now that I've gotten that out of my system, it's not a good idea for the reasons Cray74 wrote. Aside from genetics that may predispose someone toward greater or lesser ability in one area or another, everyone has the same potential to excel in anything they choose. It's a matter of how it's nurtured in the formative years, and the training and care given later on, that sets some people at higher levels than others.
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Apathy
post Sep 24 2004, 01:57 PM
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QUOTE
While women are on average not as strong as men, there are women that match virtually every level of strength encountered by men, except for the very high end of the strength curve...the same range of strengths is available to women as is available to men

This seems like a non-sequiter to me. You state that men have a higher upper limit to their strength curve, and then say that the same range is available to both women and men.

Di-morphism (distinguishing characteristics between the sexes) exists. It's silly to say that men and women are the same. We're equal, but we're different. Women, on average, have better balance and eye-hand coordination (+1 Quickness), and tend to have more emotional/social intelligence (+1 Charisma). Men, on average, have greater muscle mass and muscle density (+1 Strength) and greater bone density along with larger overall size (+1 Body). This is consistent for both the average human and the extreme olympic quality athletes and leaders[edit: although it's pretty much impossible to objectively measure charisma]. Some of this is social imprinting, and the gap between performance of the sexes is narrowing with the advent of laws like title IX in the US, but there will always be some physiological differences between us.

I agree in principle with the idea that it's a more realistic model, but think that it messes up the game too much. It'll create scenarios where all sams and adepts are men and all mages and faces are women. And it'll become a big point of contention among those that think of this as a sexist perspective. I'd suggest that it's more trouble than it's worth.

[edit] I apologize if my stating this offends anyone on the forum - that was definately not my intent.
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iPad
post Sep 24 2004, 02:11 PM
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QUOTE (Zenmaxer)
big-boned in a troll gay bar.

Sorry but this is the quote of the month :talker:
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Lindt
post Sep 24 2004, 02:14 PM
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QUOTE (Zenmaxer @ Sep 24 2004, 06:37 AM)
Speaking as a munchkin, that's like calling yourself big-boned in a troll gay bar.

Looks like I have a new .sig

But seriously, bad form and asking to get your hoop beaten. Bad Idea.
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Cray74
post Sep 24 2004, 02:18 PM
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QUOTE (Apathy)
This seems like a non-sequiter to me. You state that men have a higher upper limit to their strength curve, and then say that the same range is available to both women and men.

If it seems like a non sequitor, I wasn't clear enough.

To clarify: My point was that the small area where the genders do not have overlapping strengths is negligible and dismissable. Therefore, for the purpose of quantifying attributes in a game - a process that pins down the vast and subtle variations in attributes into a few, crude increments - the same ranges should be available for both genders.

QUOTE
Women, on average, ... Men, on average,


Except, to reiterate, Shadowrun's character creation doesn't factor in averages. You get to pick whatever attribute score you want, ignoring the bell curve.

Wait. I've got an idea. If we're going to start applying averages to attribute selection, how about we add a rule to make above-average attributes harder to get for everyone?

For a human character, if a player wanted an attribute other than 2, he'd have to pass a roll. Something like, roll 2d6 and try to equal or exceed a TN.

Attribute 3: TN 8 (41.67% chance of getting the attribute)
Attribute 4: TN 9 (27.78% chance of getting the attribute)
Attribute 5: TN 10 (16.67% chance of getting the attribute)
Attribute 6: TN 11 (8.33% chance of getting the attribute)
Exceptional attributes: TN12 (2.78% chance of getting the attribute)

This would, after all, be more realistic, correct? You could add a modifier on the roll to make it harder for women to get higher strength scores, rather than simply denying them the high strength scores.
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Apathy
post Sep 24 2004, 02:25 PM
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It seems like the Becks system does a good job of requiring characters to devote extra resouces in order to get higher-than-average scores. (Though I admit it's not canon).
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Zenmaxer
post Sep 24 2004, 02:26 PM
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:: nods :: I'm with 74 here, and with Pistons.

First off, the charisma issue that you raise is social conditioning, Apathy, beyond a shadow of a doubt. We're a male oriented society, and we're programmed to respond more strongly to women socially and sensually. Ex: A guy in a speedo is a joke, a girl in a bikini is erotic.

Quickness does not measure hand-eye coordination exclusively, or even to a significant degree. Balance, yes, but coordination, not normally. Otherwise, a wee watchmaker would need a quickness of 5-6 to get his job done.... which, incidentally, would let our subject scoot along at a respectable clip of 2 m/s while _walking_. Oh and think about what his jump is going to look like, too. Sounds a lil absurd for a 75 year old gear guru. On the other hand, quickness is related to balance, but that's definately only an average and so can be disregarded anyway. Ms. Samurai Samantha isn't gonna be average.

I'd like to mention that many shadowrunners could easily give olympic athletes a run for their money, if you're looking at combat oriented munched chars... and is there really another kind of combat char?

Finally, game balance. Bonuses to attribs that don't cost build points are an invitation to broken characters, and forcing players to pick "packages" like gender based bonuses will create greater specialization of characters. Basically it's like a free edge from the standpoint of most gamers, with the downside of being really annoying if you want to do something unimaginable and run say... a male Face.

Let me remind you that attrib max rounds up. +1 to racially modified max is very very dangerous. Finally, I really don't like BeCKs. Shadowrun characters are specialized by nature and BeCKs can make skill acquisition quite difficult.
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Black Isis
post Sep 24 2004, 02:29 PM
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I always found it amusing that the people who would suggest things like this are usually not exactly paragons of physical prowess themselves. ;)

It's silly. The variance in the physical "strength" of women and men (which is a vague enough term) is not really worth talking about when you're talking about exceptional individuals anyway, and the Shadowrun attribute system is not granular enough to bother making this distinction even with normal individuals (considering there's only two steps between "average" and "physically unable to move").

I'd have a problem with giving women a Charisma bonus just for being women just as much. It's stupid. Women aren't any more charismatic on average than men, trust me. :P
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Apathy
post Sep 24 2004, 02:47 PM
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QUOTE
I always found it amusing that the people who would suggest things like this are usually not exactly paragons of physical prowess themselves.

I would definately agree that I don't fit the image of the sleek and trim shadowrunner myself :lick:. Had not meant to imply that I was talking about myself.

I also agree with everybody's assessment that the different limits shouldn't be part of the game, and said so in my first post. I guess we arrived at the same conclusion for different reasons.

A quick question: I thought average human stats were supposed to be 3s? In SR3 did they change to average=2?
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Cray74
post Sep 24 2004, 02:56 PM
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QUOTE (Apathy)
A quick question: I thought average human stats were supposed to be 3s? In SR3 did they change to average=2?

Oops, they might be 3.

I might be misremembering All Flesh Must Be Eaten and other games with that engine, which uses a very similar attribute system to SR, but definitely sets the average at 2.
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UpSyndrome
post Sep 24 2004, 03:22 PM
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I don't like the idea of implementing any extra systems that give people the opportunity to munchkin more than they already do, which is quite a bit.

Also, Shadowrun isn't the place for gender discrimination. Oh, except for this one bit from the Pheremone Scanner table in SOTA2063:
QUOTE
menstruating (females only):                      -2

:)

-Joe
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Apathy
post Sep 24 2004, 03:31 PM
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Agree on both points
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mmu1
post Sep 24 2004, 03:42 PM
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QUOTE (Cray74)
To clarify: My point was that the small area where the genders do not have overlapping strengths is negligible and dismissable. Therefore, for the purpose of quantifying attributes in a game - a process that pins down the vast and subtle variations in attributes into a few, crude increments - the same ranges should be available for both genders.

Having gender modifiers in games is a bad idea. It's an unnecessary limitation imposed in the name of realism, that does game balance no good and doesn't make the game any more fun.

On the other hand, I really hate it when one of these threads pops up and people start posting nonsense in an attempt to be PC. The physical differences between men and women - primarily in terms of upper body strength and overall bone and muscle mass - are extremely significant. Within the population at large, women have (depending on whose data you look at - the military, for example, claim some of the largest differences, people writing on negative stereotypes in weight training the smallest) 40-60% the upper body strength of men, and 70-80% the lower body strength. Men are 25 to 30% heavier, on average. That's neither negilible nor dismissable.
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Austere Emancipa...
post Sep 24 2004, 03:59 PM
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You're still talking about averages there. Cray74 repeatedly made it clear he wasn't, he was talking about the theoretical limits. 40-60% the upper body strength obviously cannot hold true for the theoretical limits when the women's weightlifting olympic record in the 58-63kg series is 242.5kg, and men's record in 56-62kg is 325.0kg.

However, to manage even 242.5kg you'd have to have a STR of 11 and roll decently with SR3 basic rules. With the advanced Athletics rules in SRComp, there's no fucking way an unaugmented human could ever manage that, as s/he'd need to have a STR of 11 and still roll 8 successes at TN 13 with 11 dice (if I'm reading that right).
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Arethusa
post Sep 24 2004, 04:16 PM
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Not to get involved here (other than to say I agree with Cray), but I do need to debunk a lot of a pseudoscience that's been thrown around here.

For one, men absolutely have much lower muscle density than women, and if you compare two equally strong olympic lifters of opposing sexes, you will notice that the man is visibly gigantic while the woman is not— yet they can lift exactly the same amounts of weight. Moreover, body is an iffy thing; you can argue that women have a naturally stronger immune system and can withstand more physical trauma than otherwise equal men (naturally in place to aid in child bearing/rearing). Of course, there's marginal evidence on both sides, but I think it's beyond safe to say that what little of this is not bullshit is marginal at best and neither significant nor reliable enough to be worth implementing mechanically.
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