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Sep 26 2004, 06:57 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
about 50% of my characters gear is looted, pritty much just stuff that I think would interest my character. Best things include (between the team) a Maw, Balista, MMG, HMG, 2 Dul Gyro Harnesses, 3 Limos, 9 drones, Vindicator, Hughs Stalleon and a Blood Shamen (kidnapped ?). There was a 1000 rounds of APDS, but we just keep it like alot of stuff to make sure its off the streets. Alot of the rest tends to get used if we have dangerious runs like Bug missions etc.
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Sep 26 2004, 08:44 PM
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Pretty impressive list of salvage.
-Siege |
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Sep 26 2004, 10:34 PM
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#28
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
I suggest pulling out the cyberware later. In my experience, depending on the type of cyberware I'm pulling, it often takes 10 minutes to 10 hours to get the best wares out without damage.
My preference is the Thule Model 2100 car-top body box. It's washable and the high-tech plastic retains little background count. The dual-side openings are great. For larger trolls, unfortunately, we have to stow the arms and shoulders separately. In my body shop, I use the operating table looted from the Juzu clinic. (Ivy & Chrome) |
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Sep 26 2004, 11:06 PM
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Quite frankly, that doesn't come down to "believable" for me unless there's something you aren't telling us. Are they retained by a corp? Dependable income, etc? ~J |
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Sep 26 2004, 11:20 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
<necrophilia joke goes here> |
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Sep 26 2004, 11:20 PM
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#31
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Shouldn't that read: <<Insert Necrophilia Joke here?>> -Siege |
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Sep 26 2004, 11:26 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
8) potato potahto :P |
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Sep 26 2004, 11:27 PM
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#33
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Not without yoga.
-Siege |
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Sep 27 2004, 04:11 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
The closest I've seen to a Ork or Troll comedy relief character was Brick, who was fairly intelligent, but masterful at playing the dumb Troll stereotype. Most of the other comedy relief characters achieved that role unintentionally, though Rajah the shapeshifter was another example of excellent roleplaying. Interesting how two of the big objections you've recieved are contradictory - 'they're too munchkin' and 'the penalties are too big'. And the penalties aren't too big to make a useful character; Redjack had better social skills and got more out of his contacts than most of the elves in the party. I understand if they just don't like playing metahumans. But if they can't think of a single interesting character concept, then I don't believe they tried very hard. |
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Sep 27 2004, 02:13 PM
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#35
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
As a reply to the original post: Can I play with your team? Please? So I can get away from MY players?
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Sep 27 2004, 05:28 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
Our group doesn't loot on the RUN itself, but when opportunity knocks we will requisition equipment.
[example #1] We were hired to kill a crooked politician. When the hit went down and the targets were eliminated we stole his Eurocar West Wind and had it Zeroed and assigned to one of the PC's Fake SINs. [example #2] Holding a target hostage while we extracted information from him in his own home. We loaded up this Programmers Entertainment Systems and Home Cyberterminal. Loaded up the van and sold it to a Contact/Fence. [example #3] The PCs agree to help the Rigger high jack a Corprate Facilities Security Drones. [example #4] One of the PCs liked the suit out Target was wearing so forced him to trade Cloths. Imagine a Middle Level Corporate Executive wearing a female Gangers colours and a Ganger with a piercings, tatoos and medusa Cyber tendrils Hair is a 4000 newyen suit. It was funny as hell at the time. The guy couldn't do justice to halter top and micro mini skirt. :) Cheers QM [example] One of the PCs (a Dwarf Decker) took the Purple Long Coat from a NPC Toll Street Samurai before running from cover to cover through a war zone. The GM describes a brief moment of confusion as his Royal Highness scramles from cover to cover accross the battlefield. :) I guess yah had to be their. |
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Sep 27 2004, 07:06 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
rofl Thing is Runners ARE criminals and if you dont nick it someone else will. I lost a Pred II in one fight. Dropped it to engadge into hand to hand while body guarding. Beet the guy, get away vehicle arrives, Principle jumps in, my character follows being his human shield and all. Assume lone star picked it up. Pull in some favours to get it back, and it isnt in evidence or anything!!! Why bother? It was his original pistol from character creation, and a few yearts later even better pistols arent the same in his eyes.... |
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Sep 27 2004, 09:44 PM
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#38
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I hear ya, who wants a new pistol when you have years of blood, sweat and tears together with the old one. A good pistol is like a lvl 3 contact.
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Sep 27 2004, 10:50 PM
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#39
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Target ![]() Group: Members Posts: 33 Joined: 24-August 04 From: Swamps of south Georgia Member No.: 6,593 |
Just a couple thoughts, Shotguns, pistols, grenades and any weapon being used for suppressive fire in dire situation should be picked up, but you are all ready hosed and it's about survival. there is a good chance that picking up a smart link weapon is going to reject your signature so looting the ammo makes more sense. Also a reason to use very common weapon groups easy to ammo and less attention after words when Lonestar is investigating(Which fence in town specializes in Arse pred ammo?). Also consider that before you ever go on the job you should BZO(battlefield Zero) your weapon. If you pick up some one elses rifle it will have there sights set for them, everyone looks through there weapons sights differently, stock welds are different, ect. Again if it is a smart link it should be bore sighted to truly be accurate. so if you pick up the weapon use it for suppressive fire to cover you escape, otherwise the penalties to your attack rolls should just keep adding up.
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Sep 27 2004, 11:00 PM
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#40
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
None of them, as the Predator uses stock Heavy Pistol ammo. ~J |
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Sep 27 2004, 11:04 PM
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#41
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Target ![]() Group: Members Posts: 33 Joined: 24-August 04 From: Swamps of south Georgia Member No.: 6,593 |
ok which street chemist is dicoating the bullets.
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Sep 27 2004, 11:29 PM
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#42
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Given the apparent demand from Shadowrunner teams, probably most of them :grinbig: ~J |
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Sep 28 2004, 05:29 AM
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#43
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
One more reason to have your own chemistry shop.
Nobody will tell the cops they sold you 200 rounds of gama scop assault rifle and 50 rounds of heavy pistol. Edward |
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Sep 28 2004, 05:33 AM
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#44
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Well, that and better rules on what is required to custom make your own ammo loads.
Of course, I'm picturing my GM going nuts as people start investing heavily in small armories. :grinbig: -Siege |
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Sep 28 2004, 07:59 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 24-September 04 Member No.: 6,700 |
in a typical published adventure, if you meet any mages , they will have with them , in foci, about 10x the $ you are being paid for the entire adventure.. the typical `geek the mage` becomes even more important then :)
so yes, as a player, I do loot. as a gm I tend to ease up on the power foci I give to random enemy mages.. do you know hom much those cost?? RS |
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Sep 28 2004, 10:35 AM
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Heh. I blame the 80s, but since I grew up watching silly action movies where either Stallone or The Governator played characters who invariably had arsenals that filled walk in closets in their homes or hideouts, most of my gun type characters tend to invest in a least a hidden closet or two in their hideouts fulla weapons and ammo.
As for looting, I tend to go with portable, unless the mission is important enough that we don't really have time/etc to loot. Otherwise, I'll try to loot cyberdecks, magic gear (helps to have the ability to tell whats real and whats not), and firearms. Firearms make wonderful currency. |
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Sep 28 2004, 12:44 PM
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#47
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
True, but consider this - a character with a decent Electronics B/R skill should, in theory, be able to cobble together a Maglock passkey.
Considering passkeys go for tens of thousands of nuyen and I know of two players that would rather retire characters so they could do nothing but sell these gizmos as a money-making venture...can you imagine what would happen if you gave numbers for making APDS and/or other special ammo types? -Siege |
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Sep 28 2004, 01:32 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
You mean like the rules on p. 84 of the Cannon Companion? |
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Sep 28 2004, 01:51 PM
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#49
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Oh my. Looks like I get to harass my GM later. -Siege |
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Sep 28 2004, 02:37 PM
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#50
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Target ![]() Group: Members Posts: 94 Joined: 26-February 02 From: Loughborough, UK Member No.: 1,321 |
My players don't so much not loot as realise that anything I let them loot is there for a reason, and that I'm likely to take it off them when the plot no longer requires it. However, as they're currently hovering around 70 karma on 130BPs, they no longer need weapons, armour or (in some cases) their top three layers of skin to be a royal pain in the side of most of my villains' plans. Their most useful weapons are their buddies, their tactics, their knowledge of each other's skills and their sheer good luck.
Given that, their propensity to walk away with Max-gyroed HVLMGs, credsticks, personal electronics, children and, in one case, a prototype robot-controlled attack helicopter is still strong. They just now realise that any such thing coming into their possession usually indicates an equivalent rise in the threat level or a requirement to leave the country through a route where they can't take their new toys. -JH. |
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