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> OOC: Chasing the Prize, We're like the Mounties...
BishopMcQ
post Oct 7 2004, 10:08 PM
Post #251


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The game will get lighter after you guys get outside of his personal sanctum...I promise.
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Ecclesiastes
post Oct 7 2004, 10:09 PM
Post #252


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Will there be butterflys and pixies? :D
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HeySparky
post Oct 7 2004, 10:13 PM
Post #253


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And unicorns?
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HeySparky
post Oct 7 2004, 10:14 PM
Post #254


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Oh yeah, sorry about screaming into over the BT comm. :)
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BishopMcQ
post Oct 7 2004, 10:14 PM
Post #255


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All that and more, for the low price of 50 :nuyen: simply slot this chip into any dreamdeck and enter the world of interactive BTLs
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Ecclesiastes
post Oct 7 2004, 10:20 PM
Post #256


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:wobble:
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Ecclesiastes
post Oct 7 2004, 10:45 PM
Post #257


Jesus Freak
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Perception, looking for clues: 04 03 03 02 02 01 ... blah, spending karma

Cursed Karma: 03 (w00t!)

Perception: 15 08 05 04 04 02 (much better)
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Tanka
post Oct 8 2004, 12:03 AM
Post #258


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You know... I think I started posting under the wrong group. Granted, I could just be confused, but I dunno...

Oi, this splitting up thing is hard! :wobble:
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toturi
post Oct 8 2004, 12:05 AM
Post #259


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Does Grave have a contact that conceivably can ID those vials?
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HeySparky
post Oct 8 2004, 12:05 AM
Post #260


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Detect Individual Force 2

Cast -- 09, 05, ,05, 04, 04, 04, 03, 03, 03, 03, 02, 02, 02, 01] +2 totem +6 spell pool

Drain -- 21, 05, 05, 04, 04, 03, 03, 03, 02, 01, 01

EDIT: Perception roll for the living room

Perception: 05, 04, 03, 03, 03, 02 (burn karma)
Perception: 05, 04, 04, 02, 01, 01 (bleh)

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BishopMcQ
post Oct 8 2004, 12:12 AM
Post #261


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Tanka--I noticed and let it go, you are now in Ballefour's house. We'll move forward from there.

Toturi--Neither of your Grave's contacts would be perfectly suited for the task, but they may have Friends...FoF rules..
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BishopMcQ
post Oct 8 2004, 12:27 AM
Post #262


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Sparky--the range on your spell is measured in meters...
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Tanka
post Oct 8 2004, 12:32 AM
Post #263


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Fair enough. My mind's been going odd the last two days. (Hey, building drones, playing in two other forum games, and playing Morrowind saps a lot of your mind!)

Alright then. In that case, let the games begin! :rollin:
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Tanka
post Oct 8 2004, 12:41 AM
Post #264


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Perception: 5, 2, 1, 1

Note to self: Increase Int! Ugh.
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BishopMcQ
post Oct 8 2004, 12:48 AM
Post #265


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Tanka--you'll find the same hair dye residues that I mentioned earlier as well as the full-stocked medicine cabinet. Sorry..nothing spectacular to be found in the bathroom...
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Tanka
post Oct 8 2004, 12:49 AM
Post #266


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If somebody went in already, I must've skimmed right over it a few times. Oi. Tonight is not my night.

New idea, Charlie stands around looking menacing until somebody needs help with something! That always works! :D
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HMHVV Hunter
post Oct 8 2004, 12:52 AM
Post #267


Running Target
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Rolling Perception to check for any hidden cabinets or something where the notes might be:

11 05 05 02 02 01
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Ecclesiastes
post Oct 8 2004, 01:09 AM
Post #268


Jesus Freak
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Do you want a seperate perception check for me digging through the trash and kitchen (lots of people keep random notes and stuff in kitchen drawers)?
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BishopMcQ
post Oct 8 2004, 01:14 AM
Post #269


The back-up plan
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Ecc--One test should do it.

Everyone--I'm signing off in a little bit...be back late tnoight and then in the morning.
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Ecclesiastes
post Oct 8 2004, 01:17 AM
Post #270


Jesus Freak
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Wait! Come back! I need to know what is in the kitchen! :D

Its cool man, take yer time.
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Bastard
post Oct 8 2004, 04:12 AM
Post #271


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Force 5 Detect Life (outside Bellafour's)

Cast: 7,5,5,5,4,3,3,2,2,1 (+2 totem/+2 SP)

Reduce: 16,10,10,5,4,3,3,2,1,1 (+4 SP)


invisible force 4--- JT

Cast: 9,8,5,4,4,3

Drain: 10,5,4,3,2,1


invisible Force 4---Kane

Cast: 16,5,5,5,5,4,3,1 (+2 SP)

Drain: 11,5,3,3,2,2,2,2,2,1 (+4 SP)

oops

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Johnson
post Oct 8 2004, 06:43 AM
Post #272


Moving Target
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Well with the infomation I have I will be heading for the location.
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BishopMcQ
post Oct 8 2004, 07:12 AM
Post #273


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Johnson--understood.
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Johnson
post Oct 8 2004, 08:45 AM
Post #274


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Stealth => Default to Attrib.
11 11 09 07 04 03 (Crumber vi va Dice roller NSCRG)

Preception. For people lurking around building.
10 05 04 01

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HeySparky
post Oct 8 2004, 02:55 PM
Post #275


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Weird... the chart on the spell has TN modifiers that imply more than a few meter range. Anyone got their books on 'em to check?
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