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> Characters: Bug City (2056), Working on characters.
Sphynx
post Sep 27 2004, 08:06 PM
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Shalimar : Elven Hermetic w/ Nature Spirits.
Lt Douglas: Street Samurai/Mercenary
Kah'gi: Shaman
Rupert: Adept Hermetic
Terrance O'Neil: Adept
(Kremlin's Character): Adept
Ajax: Rigger
TonyBeck: Merc

I'll discuss 4 tonight, the rest tomorrow.

Decided on an 8 man team. Before we go into details on what each of you should work on, I'd like to work on the characters themselves (the number side primarily) this week. You are free to talk amongst yourselves on how you got to know each other, but I'll concentrate on numbers.

Shalimar first: Nice character, my only concern is the almost waste of Power Points to have Reflexes 3. It really doesn't make you that much faster, and doesn't really fit the cost. Reflexes 2 is the only cost-worthy reflex level IMHO. I recommend you save 2 points and pick up 4 levels of Mystic Armour since you are more of an Astral person, and will definitely end up in spirit combat, both pre and during Bug City, it makes more sense. If not that, some sense improvement or something. Feel free to ignore my advice, it won't get you killed, just trying to be helpful.

Lt Douglas: Definitely the Leader of the team. Personally, I think you should get some Bone Lacing and upgrade to Boosted-3 to improve your combat, but it's your call on that. 8 power will bounce off of anyone with decent armour and decent Body. Without a couple more points in power, you may find yourself not using those skills, and speed could be highly maxxed (4d6) with the Boosted. Anyhows, the character looks great.

Rupert: I like the character, but you spent too many points. I think you calculated 1 BP per attribute and forgot to pay for your race. Might wanna recalc and resubmit. Character concept is good though, the team needed a Troll Combat specialist. ;)

Tony Beck: This time follow instructions and email me (I almost didn't add you cause I use my mailbox to select. Thank Hamster for saving your Hoop). :P
All I can say here is too weak. You should really upgrade to more Cyberware. I don't think you came anywhere near spending 256 BP, you could upgrade in so many ways it's not funny. I wasn't going to let this character in originally because I didn't feel the 'special' effort in the character, he seems so generic. Let me see that alot of effort went into it. ;)

Kah'Gi: Get your sheet updated. Then let me know.
Kremlin: Resubmit (somehow lost your sheet, I think it's cause you didn't email)
Terrance: Read my comments on Shalimar.
Ajax: Haven't looked yet, but at least there's a Security rigger. :P

Others: I'm sorry not everyone fit. I would have liked to have had everyone, but you have to make cuts somewhere. I primarily cut the people that were in mutliple games.

Sphynx
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Cthulhu449
post Sep 27 2004, 08:30 PM
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If your smiley faces mean you were kidding, then totally ignore this post, but:

Not intending to sound sarcastic, but what you see as generic I see as reasonable, believable, and very likely. The effort that went into him was primarily the three pages or so of history and putting stats together that spoke to me of someone who was new to the force but highly capable of making intelligent decisions that compensated for having comparably less personal mojo than the rest of the team. I also wanted to make sure that once hell broke loose he would have to scrounge for every tiny advantage he could, putting him in a very real survival situation. If you wish I will rework him and make him extremely good, but I felt for dramatic purposes it would be nice to have a relatively normal person (insomuch as an expert sniper with a degree in electrical engineering is) to show what bug city is really like.

Again, this isn't meant to be angry or anything, just my viewpoint on how I made my character. If it is essential that he be changed just give the word and I will have it done tonight.
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Sphynx
post Sep 27 2004, 08:50 PM
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I wasn't kidding Cthulu. You do not have to change your character at all if you don't want to, as said, he's accepted. But I've found in my various online play-by-posts games that without something to focus a spotlight on oneself with, people tend to get bored and leave the game by going idle on it. Whereas those that are really great at stuff, having spent hours min-maxxing, never ever seem to get tired of their game. With everyone else looking like 256BP characters, and yours seemingly looking like half that, I'm not suggesting that your character isn't worthy, but rather concerned that since everything you do, someone else does alot better, you won't like the game.

Someone doesn't give 256 BP and expect reasonable, believable characters. They expect to see characters that could challenge 256 karma characters easily. If you find it fun to play a much weaker character, then by all means do so, my goal is to make sure you're having fun, that's all. The question isn't whether or not it's essential that he be more powerful for the game. The question is whether or not he needs to be more powerful for you to stick with a game that moves at 1/100th the speed of a tabletop RPG long enough to tell a story.

I truly recommend upgrading the character, based on my own past experience with weak characters and survival of games. Unlike tabletop, you don't sit and chat doing your own RPing while the GM listens in. Attention is held by giving players something to do every turn. Times that you'd sit by and listen for 15 minutes in a table-top is the equivalent of not posting for weeks in a play-by-post.

Anyhows, I'm rambling now. And no, I don't mistake your post for being upset, so don't mistake mine as anything other than someone trying to be helpful. :)

Sphynx
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Cthulhu449
post Sep 27 2004, 09:24 PM
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Cool, I do so enjoy rational discussion.

I will do a pretty big rehaul of him then and send you the game stats. His abilities may go in a very different direction, but the "man" will stay basically the same. This time I will email them to you too :) .
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Sandoval Smith
post Sep 27 2004, 10:10 PM
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Am I over by ten points? I did pay for race, so I must've slipped up somewhere along the way when I was calculating how many character points I needed to use in the generator. I'll have time to look him over again this evening.

I am pleasantly surprised though that everything else worked out so well. I was afraid that I was going to have some massive screw ups working without the books.

One question (if this was mentioned somewhere else my apolgies for missing it) What are the starting karma pool and karma points going to be?
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Shalimar
post Sep 28 2004, 12:56 AM
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Sphynx, your right on the fact that level 3 isn't worth it, its at most a +8 on initiative tests, and only when I roll 4 6s would it matter greatly. It was a level 3 Geased to cost 3.75, dropped it to 2, and it went to 2.25. Put the 1.5 power points into 4 levels of mystic armor with the same geas.

So my 5 PP of powers are:
1.25 Improved Senses (Vision Mag, Thermo, Flare, Hearing Amp, Hearing Damp)
1.5 Mystic Armor 4 (Condition Geas: Painted)
2.25 Increased Reflexes 2 (Condition Geas: Painted)

For the Increased Reflexes, the paint is an unbroken chain of infinity loops around her wrists and ankles. For the Mystic Armor its a symbol on her face. See the attached link. (Does her face painting remind anyone else of another elf? :nyah: )

http://home.comcast.net/~smp19026/Frost.doc
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Kremlin KOA
post Sep 28 2004, 03:19 AM
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Heres the repost stats for Toothpick, incl background... this was just resent to you via email as well. one change has been made since the resend... added skills for centering.

[ Spoiler ]

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Sandoval Smith
post Sep 28 2004, 11:23 AM
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I think I know what went wrong. I think that the Character Generator was using 1 BP = 1 Attribute point, and i BP = 2 skill points. This might take a little while to straighten out.
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Sphynx
post Sep 28 2004, 12:48 PM
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QUOTE (Sandoval Smith)
One question (if this was mentioned somewhere else my apolgies for missing it) What are the starting karma pool and karma points going to be?

1 and 0 respectively. ;)

Sphynx
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Sandoval Smith
post Sep 28 2004, 02:05 PM
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*very very edited*

Okay, I redid the whole dang sheet from scratch to include the eight extra points to purchase adept powers up to Intiate 4. I had to downgrade my resources to do so, but I'm a starting adept with a weapon focus 2 staff. Not so bad in my book.

I have updated the stat costs to show the actual BP cost, instead of the generator cost.

Name: Rupert Lynn Smythe
Race: Troll
Sex: Male
Height: 7'11"
Weight: 435 lbs
Eyes: Grey
Hair: Brown

[ Spoiler ]


I get 256 when adding everything together, so I think I'm golden.
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Sphynx
post Sep 28 2004, 06:20 PM
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QUOTE (Sphynx)
Shalimar : Elven Hermetic w/ Nature Spirits.
Lt Douglas: Street Samurai/Mercenary
Kah'gi: Shaman
Rupert: Adept Hermetic
Terrance O'Neil: Adept
(Kremlin's Character): Adept
Ajax: Rigger
TonyBeck: Merc


Kah'Gi: Get your sheet updated. Then let me know.
Kremlin: Resubmit (somehow lost your sheet, I think it's cause you didn't email)
Terrance: Read my comments on Shalimar.
Ajax: Haven't looked yet, but at least there's a Security rigger. :P

ALL ADEPTS : READ THIS ! ! ! !

You do NOT get a free PowerPoint per level of Initiation at character creation, just as you do NOT start with PowerPoints equal to your Magic Rating, they MUST be purchased. That means a couple of you will have to resubmit characters with less points.

Kah'Gi: Really need your sheet to have BP costs so I can see how you spent BPs. Your Magic rating is only a 7 (2 initiate grades removed Geasa). Other than that, further comments await a BP listing.

Terrance: You say you bought off geasa from cyber/bio, no cyber/bio listed on sheet. If you chose against cyber/bio, the rest looks good, if not, then your Magic rating should be 7 and I need the list. ;) Also, you spent 89 points on the Adept side of things, if your Magic is a 7, you only needed to spend 81. If it's a 9, you only needed to spend 77. I recommend getting Astral Perception personally, and if you have no cyberware, more Power Points. (I'd like to not see more than double ones magic in Power Points, so I ask no more Power Points if your Magic is a 7)

Toothpick: Need BPs listed please. Rest looks cool for now, and although there's no way a Chineese Lion's Head is anywhere near as powerful as a Katana, I'll let it stay at that damage and reach value anyhows. ;)

Ajax: Main concern is the Rotor skills, I feel they're wasted points. I realize it might fit the character concept, but the game is never leaving the no-fly zone, and there'll obviously be no choppers. I recommend moving those points into Drones, and spending some cash on drones in the process. Even if it's only MicroDrones (which cost about 14k), they could prove very useful in an 'insect' zone. I also recommend changing CyberCombat/Spurs to Unarmed/Spurs (You can leave it like that if you want, but I don't believe in the CyberCombat theory). And that'll let you punch things for stun damage, well. (Also, need BP listings, please)

Ok, tomorrow I go back over the first 4 with whatever changes were submitted.

Sphynx
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Whizbang
post Sep 28 2004, 07:09 PM
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Well...I didn't make the cut...doesn't mean I can't stay on as a lurker...perhaps pick up some hints that will be useful along the way. *Is still learning about SR*
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Mr Hamster
post Sep 28 2004, 09:39 PM
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Edit: sorry, forgot knowledge skills. just fixed that.


Hi all,
Updated Terry. Found out I'd miscalculated how many points I'd spent pretty badly the first time. Since this game seems to be into powerful I just poured the rest in to increase his survivability, but he does basically the same thing. Comment away if want.

(How I spent points listed at bottom in detail)

[ Spoiler ]
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Shadow
post Sep 28 2004, 10:02 PM
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Sphynx I am just not feeling the character, I want to play in the game, but I am just not loving hte character. So I think it would be best if I dropped and let someone else do the rigger thing.
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Mr Hamster
post Sep 28 2004, 10:25 PM
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Sphynx,

Quick question: Roughly what's the annual salary for a Knight Errant employee in a team like this?

(not trying to get money out of you, just curious so I can visualize what sort of lifestyle and background our guys may be used to if we've been working for Knight Errant awhile. we rich, poor, upper middle class etc.)
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Ecclesiastes
post Sep 28 2004, 10:45 PM
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QUOTE (Sphynx)
Kah'Gi: Really need your sheet to have BP costs so I can see how you spent BPs. Your Magic rating is only a 7 (2 initiate grades removed Geasa). Other than that, further comments await a BP listing.

I won't have time for this today, been a busy one for me. I'll get back to you tomorrow.
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Kremlin KOA
post Sep 29 2004, 01:07 AM
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the points spent is in the secnd spoiler tag within the spoiler tag.... if you need more of a breakdown say so and I will have it up later today my time
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Sphynx
post Sep 29 2004, 03:04 PM
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Ok folks, I won't be able to be on as much over the next few days (hence the original delay to begin game next week). I think you have the jest of what's needed from you. All I need is one more time, everyone send in an updated form of their sheet WITH BP expenditures. This time though, it must be emailed to wing_lion@hotmail.com, no history/background. Preferably in a .txt format if you can handle notepad. :P

Monday will have my first IC post given, and an OOC thread to explain the way to post in my games. You should use this thread from this point onward to work with each other on character creation finalization, getting to know each other, and deciding who is leading who. There should be 2, 4-man squads created each with Squad Leader. In addition, a Sarge that is in neither Squad (yep, 9 man team. Since WhizBang is in no game currently, I allowed him to join in).

You guys decide that if you can. If not, on Monday, the OOC thread will have it for you. ;)

Cya on Monday.

Sphynx
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Sandoval Smith
post Sep 29 2004, 03:38 PM
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Well, it looks like Smith and Lightfoot are the two medics in the group, so they should be in different squads. Also, given his general role as I've written him (scout and intial contact asset)he would probably be a poor choice for either squad leader. His job is to provide recon and tie up enemy elements while someone else oversees the engagment and assigns additonal elements as needed. Squad commanders should not be the first ones out of the choppers.
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Whizbang
post Sep 29 2004, 04:25 PM
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I got the okay to come on and play with you guys :) So now I can be a backup medic, defensive caster, and general person who tells you just how to kill the darn things.

[ Spoiler ]
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Shalimar
post Sep 29 2004, 04:53 PM
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QUOTE (Whizbang)
I got the okay to come on and play with you guys :) So now I can be a backup medic, defensive caster, and general person who tells you just how to kill the darn things.

[ Spoiler ]

Uhh, I thought we weren't allowed to know about bugs before hand. It would be great to have the knowledge though.
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Cthulhu449
post Sep 30 2004, 12:54 AM
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Here's my finished character. I will take whatever position/rank is given to me.

[ Spoiler ]
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Sandoval Smith
post Sep 30 2004, 03:49 PM
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To try and get some of the IC stuff set up, I'll talk a bit about Rupert. Due to the blessings of good dental genes he speaks fairly clearly, with a public school accent. He's a pretty polite chap and tries to get along with others as a matter of course. He very good with the first impressions and generally when he sets out to get someone on friendly terms, he suceeds. He is rather fussy about his appearance, and keeping his hair neatly combed and parted, and his complexion clear (well, for a troll anyway. He tends to be rather lumpy no matter what he does).

Being a troll who drinks his tea with his pinky extended and who can frequently be heard loudly expounding why his are the best recipes for crumpets (it's the lashings and lashings of ambrosia cream!), he's got a fairly well developed and broad sense of humor. He takes practical jokes played on him in good humor, and usually refrains from retaliating. He has mastered the 'art' of the dumb troll impersonation, and likes to use it at appropriate moments.

As for his career in Knight Errant, he has established himself as a solid squad member. He takes orders well, knows when to speak up, and when to keep his trap shut. He does sometimes have a tendancy to grandstand, and many times stores of past engagments have a strange tendancy to feature him filling the pivotal roles. He really does enjoy it when he gets rotation on fast response teams, enjoying the rush that comes from his frequent role as intial retaliation element. There're few greater thrills than leaping from a helicopter and immendiately engaging enemy operatives (although this is tempered by the knowledge that if the rest of the team does not deploy like they're supposed to, he'll be in in drek up to his horns).

He also enjoys defensive assignments as that give him a chance to show off his non-pugilistic skills. Very few people expect a to be taken by surprise by a troll, and his favorite story retells about how he once concealed himself so well against a tree, that a runner started to climb him.

So, in summation, he's a troll, polite, friendly, sneaky, and has a bit of an ego. How does this work with all of your characters?
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Ecclesiastes
post Sep 30 2004, 05:52 PM
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I was out sick again yesterday. I'll have my sheet fixed and sent in to you by the end of the day.
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Shalimar
post Oct 1 2004, 05:21 PM
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Well, lets make with the dividing. 2-4 man squads, and a Sergeant.

We are pretty magic heavy here, and we are going to be up against a magical threat, so my thoughts and what have gotten out of the info so far is that we are all operatives of Knight Errant and we were all pulled from different areas, or we volunteered, and they took us from wherever we were and stuck us together for this mission. If thats correct, then it stands to reason that they would indeed pick a group as magical as we are to fight a magical threat like this, and that the leader would have a wide base of magical knowledge (The boss knows aproximately whats going on, and he calls on his specialist for detailed knowledge, but he needs to know everything, even if only to a lesser degree)

There are 2 ways to do the Squad assignments, a balanced method where both squads have some of everything, or specialty squads where the people in the squads would be assigned around the purpouse of the Squads. For example, a Main Battle Unit, with the Merc, two of the Adepts, and the most combat oriented of the Spell Slingers; and a Support Unit of the Rigger, 2 Magicians, and the last adept.


Sargeant: LT. Douglas (Street Sam)

Squad 1 (Battle Squad)
Squad 1 Leader: Tony Beck(Merc)
Squad 1 member: Rupert Smythe(Adept)
Squad 1 member: Terrance ( Adept)
Squad 1 member: Douglas O'Malley (Adept)

Squad 2 (Support Squad)
Squad 2 Leader: Frost (Hermetic Adept, Astral Specialist)
Squad 2 member: Kan'gi lightfoot (Shaman Adept)
Squad 2 member: Leslie (Defensive Hermetic)
Squad 2 member: Ajax (Rigger)
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