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> Recruiting: A snowballs chance in hell, form a line
Shadow
post Sep 28 2004, 10:05 AM
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The last few games I have run I put up a lengthy set of rules about character creation and sorts. I find that no one tends to read them so I am going to forgo this here. What I am looking for is preliminary level of interest. This game is not a go. If there is enough people interested then I will run it.

The idea:

Tir Ghosts. That's right. You are the elite of the elite. The Seals Team Six of the Tir. You are Ghost Team 1.

Obviously you would all be elves. I will do character acceptance a little different then I have in the past. You will not be applying for the game, but a role in the game. Like actors in a part. You will of course get to make the characters, but you will make them for a specific role. Without further a due, here they are.


Team leader/Face (Captain)

Light Weapons Expert/B&E (1st L.T)

Heavy weapons expert/Demolitions (Staff Sergeant)

Longrifle/surveillance (Spec 4)

Mage (Hermetic) (Warrant Officer 1)

Rigger/comm. expert (Warrant Officer 2)

Decker/Infiltration
(Warrant Officer 2)

I don't want anything wonky, no albino elves. Every character must have a thorough background explaining how they rose up through the Tir military ranks to achieve Ghost status. No ex shadowruners, or criminals, these are all strait shooters.

I am harking back to the days of yor when I was in the army and I am going for as realistic military feeling as I can.

The officers (LT and Capitan) should be no older than 22 and 28. The warrant officers should be no older than 30. The Spec 4 no older than 22 and the Staff Sergeant no older than 26.

One last thing, whoever applies for the team leader will not only be scrutinized for their character but also them as a player. I will need someone who is willing to take a serious role in this and help keep the game alive.

Questions?
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Johnson
post Sep 28 2004, 10:24 AM
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I would be interested inthe following in order of priority.

1. Light Weapons Expert/B&E (1st L.T)
2. Longrifle/surveilence (Spec 4)
3.Heavy weapons expert/Demolitions (Staff Sergeant)
4.Mage (Hermetic) (Warrant Officer 1).

What would you request from me.

Spent 2 years in Angola War Specialized in Sniper support for Squad.
Doubled as LMG Gunner and Assistant.

Trained in Small arms, Sniper Rifles and LMG and Small unit tactic through to Hostile zone Patrol.
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Shadow
post Sep 28 2004, 10:35 AM
Post #3


Why oh why didn't I take the blue pill.
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@ Johnson,

nothing yet, just start bouncing around character ideas. If enough people express interest I will toss out the Character Creation Rules
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Johnson
post Sep 28 2004, 10:58 AM
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Well You have my ideas.
I am interested
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aeon
post Sep 28 2004, 10:58 AM
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sounds interesting.
been part of the military myself and didn't really like it, but hey it's a game so we can have fun with all the stuff sane ppl would never do.
As Johnson started the priority thingie I'll put in mine as well.

1. Rigger/comm. expert (Warrant Officer 2)
2. Decker/Infiltration (Warrant Officer 2)
3. Longrifle/surveilence (Spec 4)
4. Heavy weapons expert/Demolitions (Staff Sergeant)

Do you want background ideas sent by mail or posted here?
I hope you got access to the TT sourcebook, since SoNA is not really filling you in on much details of the Tir
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Silverspur_2020
post Sep 28 2004, 11:22 AM
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Again, I am really interested in this one,and as we all seem to be doing a priority thing here with who is what... here are my prefernaces:

1. Rigger/Comms expert (Warrent officer 2)
2. Longrifle/surveilence (Spec 4)
3. Heavy weopons/Demolitions (Staff sergent)

I dont have any military experiance, I currently work in a prison... but I will give it my all! As for how we are in regard to dumpshock, I have been playing on here for a while... run several different missions (one which has just finished) and have taken part in others. I generally play riggers as they are charecters which I seem to understand alot, but I am more then happy to have a change of pace and take on one of the other roles.
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Sphynx
post Sep 28 2004, 11:47 AM
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I'd be interested in:

Mage (Hermetic) (Warrant Officer 1)

Ghost: Although born with the name Axand'sylph, Ghost has forsaken the name and goes only by his nickname of Ghost. Although skilled in weaponry and other military required knowledges, Ghost has made a name for himself amongst the elite for his Astral endeavors. He is, to his elite team, the epitome of the Astral Guardian, able to blast through barriers and hoardes of spirits with little more than an after thought. His blade stays with him on the Astral Plane, and he is rarely seen physically on a mission, prefering to pave the way for his team on the Astral side of things. The spirit world belongs to the Elves, and Ghost does his damnest to make sure that any opposition knows that very well.

Born to a noble family, Ghost was destined for the greater things in life, and it was expected that he would endear some time in the service before marrying some elven maiden who shared his Courtier status. Much to his mother's dismay, Ghost took no interest at all in social aspects of life, living almost entirely for the military that he's married to. However his father beams with great pride knowing that one of his sons is so highly honored, bringing much glory to his household. Ghost has no love at all for the other races, but sees them more as weaker versions of the true race, therefore he also has no enmity for the other races. They're just there, and if some die, no big loss.

Ghost is a young elf for having achieved so much attention, his hair is a dark brown, and tied into a ponytail which he usually holds together from the high-rear part of his head in a topknot fashion. He never wears heavy clothing or armours, prefering the look and feel of silks, loose shirts, and baggy camouflage pants made of the finest cottons. Many suggest he may have read one too many fairy tales by his manner of dressing, which even includes a silk sash, but to him its about comfort, since on the Astral Plane he appears quite differently. On the Astral he is a warrior personified. His appearance is that of a medieval knight from some elven fantasy piece of literature. His armour a fine mesh of chainmail and talberds with long ribbons flowing from the top of his knightly helm, in coincidentaly, the exact location of his topknot. Although he's rarely ever seen with Elementals at his side, he has been known to summon them on occasion, but prefers to do things on his own.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Anyhows, that's the idea I have in mind for a new character, I only talked of his military experience, not his Ghosts experiences because I'm not sure how the setting will look. If he would interest you as well, I'd love to build this character. :)

Sphynx
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Digital Heroin
post Sep 28 2004, 11:59 AM
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I'm putting a bid in.

Prefs:

Team leader/Face (Captain) if no one else is going for it (planning an Adept using SOTA 2064);
Light Weapons Expert/B&E (1st L.T) another Adept planned; and
Heavy weapons/Demolitions (Staff sergent) I have a character I can adapt.

Edit: Was at work, still am, when tossed up the first bid post.


This post has been edited by Digital Heroin: Sep 28 2004, 01:27 PM
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Raiko
post Sep 28 2004, 12:59 PM
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I'd like to join in.

These are my preferences:

1. Longrifle/surveilence (Spec 4)
2. Heavy weapons/Demolitions (Staff sergent)
3. Light Weapons Expert/B&E (1st L.T)
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ZeroMedic
post Sep 28 2004, 02:18 PM
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I'd be interested and would really like to play the part of the Demo/Heavy Weapons man. Just an FYI, this would be my first forum game.
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Buddha72
post Sep 28 2004, 04:12 PM
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Looks interesting. My preference would be:

1) Mage (Warrant Officer 1)
2) Light Weapons Expert/ B&E (1st LT)
3) Decker/Infiltration (Warrant Officer 2)

I have very litte real world experience with military structures so I might need a littlw coaching now and then. :D
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Ecclesiastes
post Sep 28 2004, 04:27 PM
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I'm so down. My prefs are:

1. Team leader/Face (Captain)

3. Light Weapons Expert/B&E (1st L.T)

4. Heavy weapons expert/Demolitions (Staff Sergeant)

2. Longrifle/surveilence (Spec 4)

7. Mage (Hermetic) (Warrant Officer 1)

6. Rigger/comm. expert (Warrant Officer 2)

5. Decker/Infiltration (Warrant Officer 2)
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Tanka
post Sep 28 2004, 04:38 PM
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None too many interested in the Rigger, it seems...

1) Longrifle/surveilence (Spec 4)
2) Heavy Weapons Expert/Demolitions (Staff Sergeant)
3) Rigger/Communications Expert (Warrant Officer 2)
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BishopMcQ
post Sep 28 2004, 05:40 PM
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I'm interested.

--Heavy Weapons (it's been so long since I've gotten to be the brick)
--Rigger
--Long Rifle
--Light Weapons
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Whizbang
post Sep 28 2004, 06:46 PM
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I'm not picky in what part I get...though longrifle was what struck my fancy right off. If not that, then the decker or the mage.
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HeySparky
post Sep 28 2004, 08:17 PM
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"My name is Brand McClellan. My rank is First Lieutenant. My number is zero-niner-zero-zero-two."

At a nod from his superior a uniformed man raises his rifle and slams the butt of it into the lean elf's jaw and a voice floats out of the shadows, "Come now, Lt. McClellan. It's not much that we ask, really. Be reasonable."

The young, noble face is bruised and cut in a dozen places, eyes tired and impassive. The elf spits blood and a few tooth fragments. He grates again through clenched teeth, "My name is Brand McClellan. My rank is..."

**************************

1. Light Weapons Expert/B&E (B&R?)
2. Long Rifle/Surveilance
3. Heavy Weapons/Demolitions
4. Hermetic Mage
5. Rigger/Comms Expert
6. Decker/Infiltration
7. Team Leader/Face

Where's the medic!? Unless B&E is supposed to be B&R and extends to a crew of heavily cybered metahumans. :)

I'm new to the forums and new-ish to SR3. I have the main rulebook, CC and M&M, with MitS, SotA 64 and SC on the way.
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Tanka
post Sep 28 2004, 08:23 PM
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B&E is Breaking and Entering (so chief skills would, most likely, be Electronics B/R, Athletics, Stealth).

I'm assuming that Chief Tactician would go to the Rigger/Comm Expert as well? Or would that be more for the TL/F?
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paul_HArkonen
post Sep 28 2004, 08:36 PM
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I'd like to join this ( to keep with the pattern) interest in order of preference:

1. Heavy weapons expert/Demolitions (Staff Sergeant)
2. Longrifle/surveilence (Spec 4)
3. Mage (Hermetic) (Warrant Officer 1)

Those are my preferences, I have exactly no military experiance in real life, but I think I can pull that off, I tend to do military style characters anyway.
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Whizbang
post Sep 28 2004, 08:37 PM
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The mage will likely wind up doubling as a medic...heal is a handy spell :)
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Buddha72
post Sep 28 2004, 08:42 PM
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If we make a new position of just field medic, I would make that my number 1 and then bump the rest down from there. Would be easy to play the Dr. McCoy and fun. :D
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Shadow
post Sep 28 2004, 09:01 PM
Post #21


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QUOTE (tanka)
I'm assuming that Chief Tactician would go to the Rigger/Comm Expert as well? Or would that be more for the TL/F?

Tactician would be the domain of the Leader.
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Tanka
post Sep 28 2004, 09:04 PM
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Fair enough.
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HeySparky
post Sep 28 2004, 09:06 PM
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Aha... I thought B&E would be the domain of the Decker/Infiltrator.

So then, if B&E is B&E, who's the techie? The Rigger? Spread out amongst everyone?

Heal is indeed a handy spell, but relying only on magic seems way too risky.
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Shadow
post Sep 28 2004, 09:07 PM
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QUOTE (ES_Sparky @ Sep 28 2004, 12:17 PM)
Where's the medic!?

I cannot belive I forgot the medic. But he can't just be a medic.

So add Field Medic/Hand to Hand expert

Wow lots of interest I see. Ok character creation rules as follows:

Priorities only (no beks, no sum to ten) 125 BP

Once you have that add 50 karma and one million Nuyen. That's right ONE MILLION nuyen.

The 1 mil represent the money the Tir Gov. has sunk in to you. Use to buy guns, cyber ware, magical trinkets or vehicles. This represents what you would get from the armory as well. So if you don't buy it, you don't get it.

Can it be converted to karma? No.

If you are asking what you can spend two million on as a mage... last I heard foci are pretty expensive. For the purposes of bonding foci only, you can use nuyen in place of karma.

1 Karma point = 10,000 :nuyen:
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paul_HArkonen
post Sep 28 2004, 09:09 PM
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availability caps?
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