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> Recruiting: A snowballs chance in hell, form a line
Tanka
post Sep 28 2004, 09:12 PM
Post #26


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Priorities or 125BP? Fair enough. Pay for the 1mil, then get another mil... Very nice.

I'm assuming regular avail/rating, right? Also; buy our own shops/facilities if possible or can we rely on the government for those things?
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Shadow
post Sep 28 2004, 09:12 PM
Post #27


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QUOTE (ES_Sparky @ Sep 28 2004, 01:06 PM)
Aha... I thought B&E would be the domain of the Decker/Infiltrator.

So then, if B&E is B&E, who's the techie? The Rigger? Spread out amongst everyone?


My definition of infiltrator would be the guy who infiltrated enemy units dressed as one of their own. Not the guy who uses stealth to pick locks.

Three characters here should have knowledge of tech, but in three different areas. The B&E guy would no maglocks, the Rigger vehicle and drone tech, and the infiltrator computer tech.


So far this is what I have for Character interest:

Team leader/Face (Captain)
-Digital Heroin (1)
-Ecclesiastes (1)

Light Weapons Expert/B&E (1st L.T)
-Johnson (1)
-Digital Heroin (2)

Heavy weapons expert/Demolitions (Staff Sergeant)
-Raiko (2)
-McQuillan (1)
-paul_HArkonen (1)
-tanka (2)

Long rifle/surveillance (Spec 4)
-Johnson (2)
-Aeon (2)
-Silverspur (2)
-Raiko (1)
-Ecclesiastes (2)
-Tanka (1) *submited*
-McQuillan (2)
-ES_Sparky (2)
- paul_HArkonen (2)
-Fenris (2)

Mage (Hermetic) (Warrant Officer 1)
-Sphynx (1)
- Buddha72 (2)
Whizbang (2)

Rigger/comm. expert (Warrant Officer 2)
-Aeon (1)
-Silverspur (1)
-Fenris (1)

Decker/Infiltration (Warrant Officer 2)
Buddha72 (3)
Whizbang (1)

Field Medic/Thowing Weapons
- Buddha72 (1)
-ES_Sparky (1)
-Aeon (2)
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Shadow
post Sep 28 2004, 09:13 PM
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QUOTE (paul_HArkonen)
availability caps?

Ratin 10/ Avail 14
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Tanka
post Sep 28 2004, 09:15 PM
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Addendum: What ratings of 'ware are you allowing? (Alpha/Beta/Delta/Cultured.) Any house rules we should be aware of outside of the creation rules? Books?
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Shadow
post Sep 28 2004, 09:15 PM
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QUOTE (tanka)
Also; buy our own shops/facilities if possible or can we rely on the government for those things?

Yes. What you purchase with your money represents what your team has access to. So if you buy a vehicle shop you can use it to customize a vehicle.

I would like it if everyone made their primary but had a good solid idea for the backup character.

I wish everyone could play but i am going to have to cut it down to 7 or 8 characters.
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paul_HArkonen
post Sep 28 2004, 09:16 PM
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thank you, all us gun toating nuts are now extremely happy.


And I assume beta and the like are acceptable presuming they are under the cap.
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Shadow
post Sep 28 2004, 09:20 PM
Post #32


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QUOTE (tanka @ Sep 28 2004, 01:15 PM)
Addendum: What ratings of 'ware are you allowing?  (Alpha/Beta/Delta/Cultured.)  Any house rules we should be aware of outside of the creation rules?  Books?

You can have whatever you can afford ware wise. Assuming it is under 14 avail.

I do not have many house rules I tend to use what is in the books. You may use weapons from Rayguns site (the link is in my sig) but not rules.

Here is what I have access to:

sr3
Comp
CC
M&M
MiTS
R3

However, if you want to use something else please feel free, though I will probably ask you to explain it to me and give me a page reference.

I almost forgot. Please do not send me HTML character sheets from the NSRCG. The XML is fine (I prefer the last one on the list).

send completed characters with a FULL background to kelvaris(at)shadowgames(dot)us
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Whizbang
post Sep 28 2004, 09:21 PM
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What books are allowed?

Ah...a mindreader...answered my question while I was posting it :)
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Tanka
post Sep 28 2004, 09:24 PM
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No CC, does this mean gun-creation is out or just that we have to put every aspect down?
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Shadow
post Sep 28 2004, 09:27 PM
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Sorry, I do have CC, and yes gun creation is out. You can customize your standard firearms and call them whatever you want. But no gun creation from the ground up.
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Tanka
post Sep 28 2004, 09:28 PM
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Fair enough. Will make things a bit more interesting compared to the Riggers and Deckers of the group. :D
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HeySparky
post Sep 28 2004, 09:51 PM
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QUOTE (Shadow)
...

Light Weapons Expert/B&E (1st L.T)
-Johnson (1)
-Digital Heroin (2)
- ES_Sparky (1)

...

Field Medic/Thowing Weapons
- Buddha72 (1)

Please modify these to...

Light Weapons Expert/B&E (1st L.T)
-Johnson (1)
-Digital Heroin (2)
- ES_Sparky (2)

Field Medic/Thowing Weapons
- Buddha72 (1)
-ES_Sparky (1)

Dropping out of the hotly contested running for the sniper/scout and going mano y mano with Buddha72 - take that Lotus boy! :)
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HeySparky
post Sep 28 2004, 09:55 PM
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I'm thinking the team should chip in for a base of operations. Could include a garage, weapons shop, hermetic library all that jazz. Sweet. This sounds so freaking cool.

Oh! Do we get a Miss Moneypenny?!!

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Shadow
post Sep 28 2004, 09:58 PM
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changes made.
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Shadow
post Sep 28 2004, 10:00 PM
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Think Navy Seals not Ian Flemming.

You will all be asigned to a Naval base on the Oregon coast, I don't have Tir sourcebook so I will be making it up as I go along. You do have a base, and it will include whatever you guys buy, If the Rigger buys a shop or facility the base will have it etc.
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Digital Heroin
post Sep 28 2004, 10:21 PM
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When are you looking to have characters by?
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Fenris
post Sep 28 2004, 10:41 PM
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When buying gear are we paying street index? I was wondering since we work for a nation.

So are we deciding what role first then making characters?
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Ecclesiastes
post Sep 28 2004, 10:43 PM
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I'm going to make both a Leader and a B&E character to submit.
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Fenris
post Sep 28 2004, 10:51 PM
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Shadow - Interested. Order of priority would be:

1.) Rigger
2.) Longrifle
3.) Heavy Weapons

Question: If I'm understanding this, you want full characters before you decide who's in the game, correct? And you want a primary and secondary character?
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Shadow
post Sep 28 2004, 10:52 PM
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QUOTE (Fenris @ Sep 28 2004, 02:41 PM)
When buying gear are we paying street index? I was wondering since we work for a nation.

So are we deciding what role first then making characters?

Fenris,

Good point. I am going to say you do not pay SI. Since you would be getting all your gear from the Govt.

As for your second question. You decide what role you want to play, and then send me a character that fits the role. I posted who was interested in what so people would have an idea of what role was the most sot after. I know that for myself if everyone is going after B&E I would make some other kind of character.
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Shadow
post Sep 28 2004, 10:53 PM
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QUOTE (Fenris)
Shadow - Interested. Order of priority would be:

1.) Rigger
2.) Longrifle
3.) Heavy Weapons

Question: If I'm understanding this, you want full characters before you decide who's in the game, correct? And you want a primary and secondary character?

I want your primary, and then have a good concept ready to go with your secondary. Just in case.
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Buddha72
post Sep 28 2004, 10:55 PM
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Ok I am going to work on the Medic/Throwing expert then. Is it alright if we decide amongst ourselves what roles to fill? I dont't have enough time to create multiple fleshed out characters.
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Tanka
post Sep 28 2004, 11:06 PM
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I'm assuming our Fearless Leader is going to nab a BattleTac, so I went ahead and bought a cybered version up. If FL isn't going to have one, then I've got an extra 60k to spend, so let us know.

(Hint hint, it would be a great idea to have one. Hint hint.)
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Whizbang
post Sep 28 2004, 11:08 PM
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Hmm...I'm aiming for the decker/infiltraton spec, with lots of knowsoft, and charisma out the wahzoo. (exceptional attribute(cha), culture tailored pheromes... end result of Cha 10(14))

Oh yeah...and is the not paying street index on the initial money from char generation, or just on the additional 1 mil?
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Shadow
post Sep 28 2004, 11:26 PM
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all of it
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