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> Coup de gras?, Generalizing the rigger penalty to soak.
Da9iel
post Sep 28 2004, 10:11 AM
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QUOTE (BBB p. 149)
A targeted rigger who is jacked into a vehicle receives a +3 target number modifier to his Damage Resistance Tests.

At first this bugged me. Then I considered applying it to anyone who is oblivious to an attack or otherwise unable to react. Is this the intention? What are your thoughts?
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Kagetenshi
post Sep 28 2004, 11:24 AM
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I think the fact that their consciousness is so utterly elsewhere, but not in the literal manner of mages, causes this. You hit them when they're already receiving stimuli from elsewhere, and the body just doesn't respond properly to the trauma for a bit.

~J
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Tarantula
post Sep 28 2004, 05:45 PM
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I was pretty sure that it is said inrelation to resisting damage for damage caused to the drone he is currently jumped into. This is because the damage comes back in the form of shocks through the VCR which is wired extensively into the middle brain and nervous system, something not particularly tough or resilient to damage.
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Da9iel
post Sep 29 2004, 04:08 AM
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Nope. Not drones. This is in the section on shooting passengers. Nobody buys that it is either completely bogus or it should be generalized to every unresponsive victim?
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Kagetenshi
post Sep 29 2004, 04:12 AM
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Not buying it. As I said, normally, body gets wounded, body detects wound, body responds to heal. When jacked in, body doesn't feel, no trauma response, wound ends up a lot worse than it would have otherwise been.

~J
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Da9iel
post Sep 29 2004, 05:11 AM
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I thought the body's responses to damage were on the sub-brain/brain stem level or even less. The biggest single trauma response (clotting) is in the blood chemistry. VCR is way up there in the mid brain. Even if I disagree with your reason, thanks for putting something at least pseudo-logical up there Kagetenshi.
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Kremlin KOA
post Sep 29 2004, 05:41 AM
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Kage so a pain editor gives what penalty to soak then?
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Edward
post Sep 29 2004, 06:04 AM
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Astral projecting magicians and deckers should have the same penalty at least.

Edward
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Backgammon
post Sep 29 2004, 01:03 PM
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"Coup de grâce". What you said = "Fat hit".
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Wounded Ronin
post Sep 29 2004, 02:39 PM
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I actually thought that was some kind of intentional clever way of implying the rule was silly, since it was, like, excess fat or something.
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Da9iel
post Sep 30 2004, 03:49 AM
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Thank you Wounded Ronin. I wish it was true. I'm merely a stupid, lazy US American.
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CoalHeart
post Sep 30 2004, 01:34 PM
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Actually the +3 to soak is factored in on the person not being able to roll with the hit, or to angle their body to reduce the damage, and because they're completely not prepared or able to cope with the injury at that moment. Or so my DM says :)
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Kagetenshi
post Sep 30 2004, 01:55 PM
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QUOTE (Da9iel)
The biggest single trauma response (clotting) is in the blood chemistry.

I still need to think about the rest, but clotting alone is really awful at closing wounds with any significant flow through them. Personal experience as well as general knowledge speaking here.

~J
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Kremlin KOA
post Sep 30 2004, 03:03 PM
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Coalheart rolling with the blow is what combat pool represents, tell your GM I said he is full of drek
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Moon-Hawk
post Sep 30 2004, 03:08 PM
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I've never understood that penalty. I don't use it. If I did, I'd have to apply it to every other situation where people are unaware, unable to dodge, otherwise simsence distracted, and y'know what? It's easy enough to double-tap a projecting mage's meatbod, or a decker. They just don't need a penalty.
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Critias
post Sep 30 2004, 05:54 PM
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Here's a question (that's mostly on topic) -- in what order do you apply this modifier?

Let's say I'm wearing all sorts of armor (ballistic rating 8, let's say), because I'm jacked into a drone and I'm paranoid about getting shot while I'm away. Then someone shoots me with a 4L hold out pistol, just to spite me.

Do I use apply armor rating first (TN 2, the lowest it can go), then apply the +3 TN to soak for a final TN of 5? Or do I apply the modifier before calculating how armor factors in, etc, etc, making it -1L damage (for a TN of 2)?

It's kind of weird that Riggers and only Riggers suffer from this sort of thing -- and they don't bother to explain it real well, as a result.

EDIT -- Sorry for my typo earlier, I didn't realize it would magically change my "8" next to a ")" sign into the smiley face, whether I wanted it to or not. I'm a little new here.
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Moon-Hawk
post Sep 30 2004, 06:25 PM
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You apply ALL modifiers, making no special exception for negative, irrational, or imaginary numbers. Only in the final step do you sanity check the TN and make it a 2, or round it off, or find it's magnitude and phase, or whatever, if necessary.
note: This opinion has been brought to you by Moon-Hawk, and in no way represents the opinions of Wizkids, Fanpro, or anything else that could be considered canon.
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Kagetenshi
post Sep 30 2004, 06:30 PM
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Your final TN is 6i.

~J
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Moon-Hawk
post Sep 30 2004, 06:34 PM
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For those of you wondering where to chalk that up, it's in the same place as your regular condition monitor, just pi/2 radians out of phase.

Hey, maybe that's what the damage code for a dikoted slivergun ally spirit should be. Post-coitus, of course.

Sorry. I'm done.
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Tanka
post Sep 30 2004, 06:34 PM
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I think your math is off, Kage. I got (2pi)/3.
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hyzmarca
post Sep 30 2004, 07:17 PM
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In SR4 all damage codes should be functions of x.
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Kagetenshi
post Sep 30 2004, 07:21 PM
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Grenade scatter diagrams should be all or part of the mandelbrot set.

~J
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tisoz
post Nov 4 2004, 06:56 AM
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A TN modifier of +3 would be a blessing for a projecting mage. They don't even get a chance to resist damage to their vacant meat bods.

SR3 p. 173
QUOTE
Your phsyical form is helpless and can easily be dealt a Deadly wound.
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mmu1
post Nov 4 2004, 01:30 PM
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QUOTE (Kagetenshi)
QUOTE (Da9iel @ Sep 29 2004, 12:11 AM)
The biggest single trauma response (clotting) is in the blood chemistry.

I still need to think about the rest, but clotting alone is really awful at closing wounds with any significant flow through them. Personal experience as well as general knowledge speaking here.

~J

Most responses to injury doen't really have much to do with the conscious mind - it's just stuff being released into your bloodstream in response to various chemical triggers, like Da9iel said, although there's a lot more to it than clotting.

I'd be inclined to think being completely unaware of what happened to you could be beneficial, since it'd probably lower the chance of inappropriate fight-or-flight responses and shock.
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Nikoli
post Nov 4 2004, 02:39 PM
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Well, part of the problem I think lies in the design of the VCR, which is attached (according to fluff text) to a good bit of the brain that controls background stuff, like heart beat, kidney regualtion, adrenaline, etc. So I can see why this is strictly a Rigger issue as they alone are redirecting those bodily funtions, yes they still happen, but the signals received by teh brain for processing might muddy them up with the stuff it's getting from the VCR, so the VCR 'filters' the feedback from those organs, they still get commands, but the brain doesn't knwo if they are receiving or not. So your brain never gets the "flex arendal gland muscles" command and the hormones most useful for the body to deal with trauma doesn't get released.

Of course, I could just be full of it, but it works for me and I play riggers primarily.
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