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Oct 9 2004, 08:47 AM
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#76
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Extended clip deserves a compellability modifier.
Not to mention that it should be possible to make a weapon capable of taking clips of different sizes. Consider the utility of a medium pistol (heavy end of light or light end of heavy, take your pick) with burst fire capability, a 5 round clip for compellability and a 50 round clip for when you want to make like it is an SMG. I like the idea of copying the –1 conceal per 4 rounds. As the rules stand each gun can hold only 1 sized clip (some of the BIG guns can have a drum instead or a belt instead) Building your oown custom weapons should be possible with the following skills and equipment Gunsmith shop, as far as I know the biggest item of equipment you need to make a weapon up to an assault rifle is a rifling lathe witch is not beyond the scope of a shop (a facility is for mass production or parts you cant carry). Just re cheeked the rules say facility although I don’t know why. BR for the appropriate weapon type. Knowledge gun design. And building your own guns makes traking you down by them harder as nobody will tell the cops you sold it and you can change the barrels yourself (or use shot rounds, ex rounds, dumdum rounds, glaser rounds or any of the other types that don’t leave a big enough chunk of bullet to do a comparison. It dose say that the firearm customisations take up space. In fact it admits that adding something to a stock weapon can mean doing a bit of maths to workout how much FCU you have to work with. Many of the customisation options mention conceal ability (EG stock and sawed of shotgun) but some do not (eg gas vent or bipod) I would say you loose the conceal ability anyway. Ps if you want a reason to be puled over by the cops why do you think sec guards fire light weapons at escaping vans they know to be armoured, its so they can ding up the paintwork and lights so the cops will be suspicious. The purpose of a high compellability weapon us not being stoped by the cops. A conceal 6+ weapon preferably ceramic is what you take to places where you don’t expect trouble but want to be ready. You carry it on an infiltration run or to a meet in a bar where guns are not allowed along with your conceal 10+ armour. Use it when it is the only thing you can use. Have one ready for that time. Lastly why not at char gen. If I start the game with a contact of a gunsmith or my own skills and tools if I have been in the biz for some time (and everything I read suggests that starting characters are not usually starting runners) why would I not have acquired or built special weapon. Something custom built that a player wants should be assigned an availability rating and if it is below 8 it should be available. It seems silly to create a character that makes guns as a hobby but doesn’t have any of his own work. The same goes for heavily customised vehicles. Frankly the standard ones suck for most purposes (can you believe loan star dos not use broadcast encryption as standard). Of cause some customisation is all they really need. All you really need is to be wiling to look t the design and rule yes or no based on your game style. Edward |
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Oct 9 2004, 09:53 AM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
This thread has really broken into a couple of threads...
First, the gun. It's not just the fact that this piece of ironmongery breaks the standards which worries me. It's going to worry the corps, too. I'd imagine that the possessing shadowrunner's going to take this piece of marvelous technology out onto runs, and he's going to be at least partially visible with it. Now, your ordinary GMs at this point start realizing that the character has given himself the 'Distinctive Style' Flaw for nothing, but it goes deeper than that. Forget the profiling; the corporations are going to see this weapon, measure its aftermath, and they're going to realize that what the shadowrunner has is -way- better than anything their corpsec goons have. So they're going to try to either reproduce it, or steal it. They're going to find out who this person is and where he got this weapon from. Because obviously it's far better than anything out on the market; the corporation that nabs this design and starts manufacturing is going to make a killing as all the militaries, all the security corps, and all the crazed gun users of the world ditch their old Ares Predators for this baby. And it's not going to be just one corp after the PC. Other corporations will hear about this, and try to pick the guy up as well, or steal his gun, just to have something that another corporation wants, and that they can trade for gomen. That's how the zaibatsus do business, after all; if Kagetenshu Corp picks the PC up and hands him to Ares, that's a favor Ares owes them. The guy with the gun is setting himself up for a world of hurt, because he's got the gun that beats everything else. Now, the whole thing about concealability. I've noticed two kinds of players: Those that take pains to conceal their illegals, and those that pop the heads off cops for even daring to suggest a search for illegal items on their person or property. Concealability only exists for one of these groups, and it's not the first one. They're going to do everything they can to maximize the concealability of their illegals, and as a GM, you have to work overtime to even get someone to the point of maybe being able to figure out that they might be hiding something. So they're going to make their shiny new van look like a piece of crap, just to make sure the cops don't decide to do a spot check -- after all, if it looks like stopping it has a good chance of creating a traffic hazard, the cops are going to leave that car the hell alone. They're going to disassemble the guns, everything that they couldn't be reasonably expected to carry, and hide the parts in different places. They're going to wear somewhat fashionable trenchcoats when it's cool. They're going to get a mage to cast Improved Invisibility on their heavy pistols to get them past a bouncer. The GM may as well not bother, since he's going to have to insert some really high-powered perception dice there where it has no business being. The other group, well, they don't care, and they're going to carry their Panther Assault Cannons on the bus, and have their vans shiny, new and mounting turret AVM launchers and machine guns. Now, if there's a situation where the concealability might come into play, then they might have to worry -- like if they have to get into a nightclub with mage guards and autoguns backing them up. Then, they'll start worrying about the concealability on their Franchi SPAS-22's and Ares Alphas. But rest assured, they're going to be ready to pop the heads off those guards and blow up the autoguns if they can't get in without their heavy firepower. What it really comes down to is, as a GM, how much do you want to punish your players? Random searches and getting pulled over for minor infractions sounds to me like the GM just likes to mess with the players. Unless there's a plot-specific reason to pull them over, a GM shouldn't do this. If Lone Star is checking EVERYONE, cool, but if their number just came up, well, remember that there are 5 million vehicles in Seattle; the players' number shouldn't come up again in their lifetimes. If it does, then you're probably messing with your players. |
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Oct 9 2004, 11:01 AM
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#78
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
I agree with your second point, but as for the first, why would the corps give a flying fig about the whiz new gun, since it's something that they could just as easily make themselves, even if they didn't happen to have a copy on hand? Anything a player can make, so can a corp, and they have a lot more resources to utilize.
A custom gun like the OP's example would be something hand made, perhaps with the gunsmith creating a set of molds just for its unique design. Cost ineffcieny of design would be one prohibition, and if it has gas vents, smartlink, shockpad, surpressor, etc all built in, that's a lot more work required per piece to assemble. Overall costs will decrease slightly if they start making multiple copies, but there are much better things to spend those nuyen on, such as security guards, or heck, upgrading their existing guards weapons to regular assault rifles. Or some strategically hung monowire. Or more guards. Maybe a barghest. Ease of acqusition would be another factor. I'd much rather eqiup my sec guards with a nice, battle proven piece out of Ares' Discerning Shootist monthly, than the slow to produce, (even if mighty) doom cannon. |
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Oct 9 2004, 01:40 PM
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#79
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Just because the Corp has the facilities to create something doesn't mean they have the inspiration to put the entire thing together in that particular manner. For a real world example, there are lots of decent programmers working for Microsoft, yet they still don't come up with some of the things that little guys in their den work out. Microsoft tends to pounce on the creations of these little guys, usually by throwing money at them, but if that doesn't work, there are other methods. The point being that inspiration is a big part of invention. We have the capability now to do almost anything, yet there will always be another new thing that nobody thought of before, and if there's money to be made in any way from it you can be assured that the Corps (ie big business) will be there.
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Oct 9 2004, 01:56 PM
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#80
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
OK, so you have Gun Almighty but it cost :nuyen: many-many. I can see the AAA corps producing a limited edition weapon for their elite security forces but keep to the usual cheap-good-plenty guns for their run-of-mill guards.
Any drek hot decker could have a deck with MPCP>20, but does that mean a corp is going to mass produce THAT monstrosity? |
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Oct 9 2004, 02:55 PM
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#81
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
If the runners went around using home-made laser pistols, or explosive rounds that made Ex-EX loook like firecrackers, or something the size of a light pistol that fired guided rounds on full auto, you'd probably have a point. But all we're talking about here is a heavy pistol that's slightly easier to hide and does slightly more damage than a standard one you can buy for around 1/8th the cost. It's not going to put the corps out of business any more than the dozens of hot-rod shops out there today have Toyota or GM worried, or even interested. |
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Oct 9 2004, 03:03 PM
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#82
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Ah, but it wouldn't be 8 times the price, once production runs are started. Part of the cost (sometimes a big part) creating the prototype is in the initial R&D phase, which would not be a factor to the Corp. The fact that this is a unique gun with all good points and few, if any drawbacks would in itself create an instant market for the Corp that could mass-produce it. |
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Oct 9 2004, 03:13 PM
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#83
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Even if that were the case (and I don't think it is, there's nothing special about this gun, aside from how damn heavy it is... great design there...) the corps would have to know about it. How do you tell the difference between a power 9 and a power 10 gun? How do you know it's made from ceramics? How do you tell what size the clip is, unless you have the whole shootout on tape, and know the runner never stopped to reload? How do you tell the difference between a concealability 6 Browning MP and this concealability 7 gun, based purely on what bystanders notice during a run? No one is going to notice, no one is going to care. |
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Oct 9 2004, 05:06 PM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
This is only vaguely related to the thread at hand. Compare the heavy pistols in the CC and BBB - In general, every 5 rounds is worth 1 conceal. Morrissey Elite: 7 conceal, 5 rounds. Browning Max Power: 6 conceal, 10 rounds. Ares Predator: 15 rounds, 5 conceal. Some guns 'bend' this a bit, such as the Colt Manhunter. You'll note this pattern doesn't hold for non-heavy pistols. The best way would be to make a chart for each type of gun, such as Holdout Pistol, Light Pistol/Machine Pistol, Heavy Pistol, etc. Rule of thumb should be that the higher the power, the fewer rounds it takes to reduce the conceal by 1. |
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