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> Can you use a smart gun link to control non gun we
Edward
post Oct 9 2004, 12:15 AM
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Can you use a smart gun link to control non gun weapons.

I have 2 examples at the moment.

A shock glove would have a safety switch (if not standard I am installing one), could you create a shock glove with a pass threw pad for the smart linked gun and use the smartgun system to control its safety (maybe even power level so you can set it to give a harmless jolt if you want) also would apply to a stun baton.

A monofilament whip has a spool inside for the line, could you use your smart gun link to control the line length.

Both of these applications would provide no TN modifiers (the ballistics processor is useless) but would allow you to alter safeties and line lengths as a free action much like changing modes on a smart linked weapon. Also there is the RP advantage

Lastly what would it cost to make such modifications to non-gun weapons and can you think of any others that would benefit from it.

Edward
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Backgammon
post Oct 9 2004, 12:39 AM
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You would use a datajack, not a smartlink, to connect to those objects.
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Ecclesiastes
post Oct 9 2004, 12:41 AM
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I actually like the idea. It gives the smartlink a little more functionality than "I shoot good".
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Fygg Nuuton
post Oct 9 2004, 12:41 AM
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QUOTE (Backgammon)
You would use a datajack, not a smartlink, to connect to those objects.

fact!

a smartgun link is nothing more than a datajack(or equivilant) an image link(or equivilant) and a specialized computer for ballistics, which you dont need for either of those.

you could use the smartlinks inductions pad, however, to control those weapons, just use a router or something
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Kanada Ten
post Oct 9 2004, 01:24 AM
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You would have to DNI enable those weapons at 1.5 times the cost (which is basically what the smartlink does with some extras), and use the induction datajack provided with the smartgun link system.
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Edward
post Oct 9 2004, 02:39 AM
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Fygg Nuuton. A smart link system also includes a limited sim sense rig also not needed for my toys.

I saw a thread before about altering your smart gun systems to use a induction data jack rather than there normal (presumably slower as it is 1/3 the essence and 1/15th the price of an induction data jack) presumably this would require a modification to the gun as well. meaning you have to take every gun you want to use to your shop and change its internal I/O device. I don’t want to have to do that but would my DNI adapted new toys be able to work with the lower bandwidth of the standard smart gun induction pad.

Edward
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Kanada Ten
post Oct 9 2004, 02:49 AM
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QUOTE
I saw a thread before about altering your smart gun systems to use a induction data jack rather than there normal (presumably slower as it is 1/3 the essence and 1/15th the price of an induction data jack) presumably this would require a modification to the gun as well. meaning you have to take every gun you want to use to your shop and change its internal I/O device.

No, you won't modify the gun or anything except to connect the induction pad of the datajack to the internal smartlink system (simply by using one of the open ports on the datajack). One can use a datajack cable with a smartgun.

QUOTE
I don’t want to have to do that but would my DNI adapted new toys be able to work with the lower bandwidth of the standard smart gun induction pad.

Looking into it, they call it an induction pad, not an induction datajack - which is both the pad and a connection to the brain (the essence cost for the induction pad is the induction datakjack minus the datajack essence cost). I guess I would require the weapon use smartlink protocols and so on, so use the 200% of the smartgun cost.
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bitrunner
post Oct 9 2004, 04:15 PM
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i would think you could modify other weapons to recognize the smartlink's induction pad...after all, most of what the smartlink system does is just pass data back and forth - yes, there may be some small motor control to fine align the arm/hand for shooting, but most of the system is the targeting and ballistics data, gun status, etc.

you wouldn't have to stop with weapons, either. such things like cybercams, laser microphones, and other surveillance systems i would think you could control with the induction pad as well.

and, since there is no distinction as to where you can place an induction datajack, i don't see what the difference is other than a specialized usage.

this means you could put a smartlink on your vehicle as well - the induction pad would match up with a similar pad on the steering wheel, control stick, etc. this would allow for true HOTAS (hands on throttle and stick) so that you could mentally command the car to control the radio, A/C, know how much gas was left, etc...

kinda makes you wonder why you need a permit for the induction pad - the ballistics processor, sure, but the induction pad?? it is way too useful if you extend its uses as i've outlined...
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Snow_Fox
post Oct 9 2004, 07:42 PM
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It would not really help with a monowhip because of how the weapon works. A smart link works by projecting a targeting point into your field of vision, so you know where your gun is pointing and you can correct your aim, like in the origianal Robocop.

A monowhip is moving in an arc accross a field, and has too many viriables in the pattern of the arc to be so calculated, as opposed to a gun, which just show the line straight from the barrel.
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Hasaku
post Oct 9 2004, 07:55 PM
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Snow_Fox: He wasn't suggesting a bonus for smart-link control, only the utility features of a SG link. On the whip, for instance, the ability to extend or retract it with a thought. Personally, I tend to have induction datajacks cost only slightly more than standard datajacks and be more common, simply for the ease of use. I do run a more high tech game, however, so you're as likely to exchange cred with a handshake as those old fashioned "sticks" I keep hearing about :P.

That having been said, I could see allowing a specialized processor to track the position of as much of the whip as you can see, extrapolating the position of the whole from there, and alerting you if the damn thing's gonna come back at ya. Game effect: cancels the chance to decapitate yourself. It doesn't happen often enough to make this a game breaking advantage (assuming you can get ahold of an avail. 24 whip in the first place).
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Edward
post Oct 10 2004, 01:09 AM
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I could see a specialised processor granting –2 target numbers with the mono whip. Of cause the development costs would be comparable to a smart gun system and there is a far smaller market.

I forgot the availability. Perhaps I should stop running that character concept around. Dam it though I wanted a monowhip.

Edward
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Fortune
post Oct 10 2004, 02:32 AM
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Then you'd have to grant -2 to all melee weapons. Why stop there...what about Unarmed Combat? Crap!

I have no problem with any sundry uses for the Induction Pad, but would definitely draw the line at granting a TN bonus to anything that could remotely be considered melee combat.
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Firewall
post Oct 10 2004, 01:50 PM
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Personally, I would allow it. No bonus to melee, just switching on/off or adjusting settings. In the case of the stun-baton/shock-glove, I would commend the player for the idea...
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Kagetenshi
post Oct 10 2004, 08:04 PM
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If they can make a Smartball, they can do these things.

Where "these things" does not include bonuses to melee.

~J
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Hasaku
post Oct 10 2004, 10:18 PM
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Induction datajacks and DNI controlled melee weapons make an Ivy-type character a lot more feasible.
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Young Freud
post Oct 11 2004, 12:15 AM
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QUOTE (Kagetenshi)
If they can make a Smartball, they can do these things.

How about Smart Hand Grenades, kinda like the ones from Space: Above and Beyond? The smartlink can designate a target, then the grenade is thrown, sprouts control surfaces and glides to the designated target via GPS like a JDAM or constant laser painting like a Hellfire. The grenade could possibly even boost itself midway through it's parabolic arc and could be fitted with a proximity fuse. It could act like a minature hand thrown cruise missile.

QUOTE (Hasaku)
Induction datajacks and DNI controlled melee weapons make an Ivy-type character a lot more feasible.

Better example: the Smartwhip from Sterling's Heavy Weather.
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Wutasumi
post Oct 11 2004, 12:18 AM
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QUOTE (Snow_Fox)
It would not really help with a monowhip because of how the weapon works. A smart link works by projecting a targeting point into your field of vision, so you know where your gun is pointing and you can correct your aim, like in the origianal Robocop.

A monowhip is moving in an arc accross a field, and has too many viriables in the pattern of the arc to be so calculated, as opposed to a gun, which just show the line straight from the barrel.

Umm... Contrary to popular belief, guns fire in an arc.
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Kagetenshi
post Oct 11 2004, 12:23 AM
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Of course, otherwise they'd continue infinitely until they hit something. Or they'd just come to a stop in midair.

~J
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Wutasumi
post Oct 11 2004, 12:24 AM
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Most of the time they hit another object after a second, but if you use a sniper rifle for example there is a large arc.
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Edward
post Oct 11 2004, 05:17 PM
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The bonuses to melee was not something I thought would ever happen. The development cost would be to high considering the lower number of people that would want it. It is within the grasp of technology but not worth doing. A bit like betiding a space station purely for tourists. We have been talking about it for years and the tech is available but it would not be economical to design and build.

What is an ivy style character?

Edward
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Austere Emancipa...
post Oct 11 2004, 05:23 PM
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QUOTE (Wutasumi)
Umm... Contrary to popular belief, guns fire in an arc.

The fact that you need a Range Finder connected to your Smartlink-system tells me the basic Smartlink does not take the trajectory of the projectile fired into account, only showing the straight line extending from the barrel like Snow_Fox described. Even with the Range Finder, the system would still only account for the expected amount of drop (based on the most common ammunition type for the weapon in average conditions) at the lased distance and the firing angle.

Plus, I'm pretty sure Snow_Fox knows guns fire in an arc. Trajectories don't get much steeper than with black powder weapons...

This post has been edited by Austere Emancipator: Oct 11 2004, 05:24 PM
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Eyeless Blond
post Oct 11 2004, 06:41 PM
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QUOTE (Edward)
What is an ivy style character?

Ivy is a character in Soul Caliber, a console fighting game. She had this really neat weapon which converts from a short sword to a barbed whip and back. They have something similar in the movie Brotherhood of the Wolf, if you've ever seen that.

Of course the weapon itself is completely impractical, but I suppose DNI control would make it somewhat more believable.
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Hasaku
post Oct 11 2004, 10:54 PM
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Actually, the smart rope from Heavy Weather is so damn cool I might drop into a game sometime. Electrifying parts of it on command sounds fun.
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mfb
post Oct 11 2004, 11:09 PM
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it'd be pretty easy to re-create that, in SR. you'd have a rating 1 remote control deck attached to a smart-material appendage that uses the rules for a mechanical arm, with a rating 2-3 drone brain built in. advanced models could include an autosoft interpretation system, with some kind of mechanical arm autosoft.
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Kanada Ten
post Oct 11 2004, 11:27 PM
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QUOTE
Personally, I tend to have induction datajacks cost only slightly more than standard datajacks and be more common, simply for the ease of use. I do run a more high tech game, however, so you're as likely to exchange cred with a handshake as those old fashioned "sticks" I keep hearing about.

Pretty much where I'm going with my world. Most datajacks near the hand, not the head, induction datajacks common, pervasive DNI devices, and 'trode rigs that work well.

I've considered writing up an internal credstick for TSS; interested in helping?
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