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#1
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 ![]() |
I'm looking for rules for creating hidden compartments in vehicles, the kind of thing any runner or smuggler would find useful for stashing things so they wouldn't be spotted by a casual search.
Am I just missing them, or should the Rigger 3 playtesters have been flogged. :) |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 ![]() |
I would think they'd be in Rigger 3 (haven't spent a whole lot of time looking in it) but I imagine you could start by using up available cargo space.
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#3
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The Wandering One ![]() ![]() Group: Dumpshocked Posts: 121 Joined: 26-February 02 From: Camp Hill, PA, USA Member No.: 135 ![]() |
I'd use "Special Storage Area" pg 118. Its not quite right, but it may work for you.
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
Special storage aria works well. I was going to suggest that short of hermetically sealed storage it should be a bit cheaper but its already pretty cheep. Possibly reduced CF consumed because all the examples were going to need some king of refrigeration or compression unit you don’t.
Edward |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 ![]() |
Isn't the Special Storage Area a design option though, and not a customisation one? I think it is, which makes it difficult for runners and smugglers, unless GM or Ford makes a 'smuggler' version of the Americar - but then all LS would know where it was :o)
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