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> [SoA2064] SOTA 2064 . . . where's all the STUFF?, Book lacks state-of-the-art gear.
Zeel De Mort
post Oct 15 2004, 05:42 PM
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Now that I think about it, SOTA 2964 is somewhat lacking in really cool stuff. A few exceptions aside, there's not a great deal of equipment that I would consider amazing, or even SOTA.

The adept powers are certainly very new and interesting, but much of the fluff, and the cops section in particular, didn't seem particularly cutting edge. Oh well. That wee drone that rolls around on the floor was innovative I guess. :)

I would definately like to see more cyberware, and nanoware, and bioware, and yes guns too! More fancy equipment would be a plus as well.

Cyberlimbs are most definately due a revamp, I'm sure someone will get round to it in a future book, or else definately/hopefully by SOTA 2065. Someone who writes for these books that is, as opposed to abotu 90% of GMs who have already done so!
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Canid13
post Oct 15 2004, 05:52 PM
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I most heartily agree on the cyberlimbs. They're so expensive and inflexible they aren't worth taking. I mean, body increases are cool, but it's FAR easier and cheaper to do the same AND get the added strength and quickness other ways. The only reason I might take a cyberlimb was because a character concept DEMANDS one of three abilities - cyber holster, cyberarm gyromount or cyber gun things. Else, it's more effective to do it other ways.

Something else I think could do with an update is Muscle Replacement and perhaps Reaction Enhancers. Both are fine when you don't have bioware, but bioware pisses all over them, especially from the PoV of an awakened character. I mean, is +2 initiative achieved cybernetically really only worth 140 thousand?? Cos you can do bioware for 200k and not be harmed anywhere near as much. Wired Reflexes such, mainly cos they include Reaction Enhancers - least that's my interpretation of them :o)

SOTA should advance tech and not just come up with new stuff. Upgraded versions of stuff which is more cost effective (nuyen and essence/bio) is certainly something which most people would include in a folio on SOTA.

Just my two pence on the subject :o)
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Union Jane
post Oct 15 2004, 06:18 PM
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QUOTE (Canid13)
QUOTE (Union Jane @ Oct 15 2004, 04:29 PM)
Well, perhaps I'm not alone, after all . . .

We Britons need to stick together against Johnny Foreigner, what? :o)

Aye!

I am further comforted by the realisation that I am not the only gear-ophile out there. The perfect new tome would be one replete with pages of new spells, new vehicles, and new tech. Though I also wouldn't mind a rock-solid module like those of the days of old . . .


Still relying on my dependable London Sourcebook (Shadows of Europe? What's that?),

UJ
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PiXeL01
post Nov 9 2004, 08:13 AM
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Though personally I think SR could use none combat cyber for flavor and maybe some more equipment, I wouldnt bash SOTA64 for lacking it. My interpretation of the concept of the book is to introduce new rules under all aspects into the game and not just hand out more hardward.

Fluff is GOOD imho ...!

I would like some more everyday items though ... none-combat cyberware for flavor ... and last but not least a MP5K please. Other than that I am satisfied at what the SOTA books give us.

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GaiasWrath8
post Nov 9 2004, 05:17 PM
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QUOTE (RangerJoe)
Sonic rifles, exploding cigarettes, and magic charms aren't enough? I think the quality of the new gear balances the quantity nicely.

exploding cigarettes!!?? Thats it, I am running out on my lunch break to get this book. What a great way to get people to stop smokeing. LOL
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Critias
post Nov 9 2004, 06:07 PM
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Rocket launcher cigarettes, actually. Not too harsh on the smoker himself, but the second-hand is a bitch.
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Kanada Ten
post Nov 9 2004, 07:52 PM
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QUOTE (Critias)
Rocket launcher cigarettes, actually. Not too harsh on the smoker himself, but the second-hand is a bitch.

Unless you get stoned and light the wrong end. "What really happened to the Cutters?" one might ask...
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Just Jonny
post Nov 10 2004, 06:23 AM
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As far as non-combat cyber goes, I usually just make stuff up. I've had NPCs have lighters, a cigar cutter, and a pen integrated into cyberhands (for design reasons, I just treated it as a fingertip compartment). Seeing as none of this stuff offers any real combat benefit, I would think most GMs wouldn't have a problem with it.
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