Mission Spoilers, For sharing your "war stories" |
Mission Spoilers, For sharing your "war stories" |
Oct 18 2004, 01:19 PM
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#1
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Moving Target Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
As the topic says, here is where you can share your "war stories"...
I've seen a couple of people talk about their horror stories about runs gone bad or the stupid things that they or other characters/players have done. Rather than clog up other threads with this, you can put them here. I know that a lot of you want to talk and share your experiences, and frankly, I would like to encourage that. Of course, those that haven't played the adventure yet shouldn't be looking at the spoilers - if they do so, they're only hurting themselves. But hey, there's only so much I can do. I think SR players as a whole though are a more "mature" gaming crowd, and can control their impulses. I only ask two things... 1. Use the spoiler tags. if you don't know how, you put [ spoiler ] as shown with the square brackets at the beginning of your discussion, and [ /spoiler ] at the end of your discussion that you wish to keep hidden. (remove the extra spaces inside the brackets) 2. Put the name or mission code somewhere in the title or immediate beginning of your posting clearly so that people can identify which messages are about which mission. Rather than open a separate thread for each mission, I'd like to keep them all here. Also, I've started "The Bit Bucket" for you to post in-character about what you find out about missions. You can also ask questions!!! Consider it to work just like Shadowland... 8) Have Fun! |
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Oct 18 2004, 03:25 PM
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#2
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
A fork in fate's path:
[ Spoiler ]
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Oct 18 2004, 03:30 PM
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#3
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
A Dark and Stormy Night
[ Spoiler ] |
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Oct 18 2004, 03:37 PM
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#4
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Moving Target Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Backgammon's post: A Fork in Fate's Path
[ Spoiler ] Whizbang: Dark & Stormy Night [ Spoiler ] btw, good job guys on following the instructions...thanks... |
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Oct 18 2004, 03:43 PM
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#5
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
answering bit (fork in fate's path):
[ Spoiler ]
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Oct 18 2004, 03:43 PM
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#6
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
I'd think that deck was property of one of the runners. |
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Oct 18 2004, 03:44 PM
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#7
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Dark and Stormy Night [ Spoiler ]
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Oct 18 2004, 04:21 PM
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#8
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Target Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
A Fork in fate's path (answer to backgammon)
[ Spoiler ]
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Oct 18 2004, 05:02 PM
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#9
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Target Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
A Fork in Fate's Path
Here's a cool conclusion for one of my session I ran for it. My players aren't dumpshockers, so I will recite the story for them [ Spoiler ]
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Oct 18 2004, 05:03 PM
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#10
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
A Dark And Stormy Night
[ Spoiler ]
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Oct 18 2004, 05:08 PM
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#11
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
FORCEd RECON
[ Spoiler ]
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Oct 18 2004, 09:04 PM
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#12
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 05:22 AM
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#13
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Target Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
A Dark & Stormy Night - played at GenCon during midnight madness, which added to the insane atmosphere
[ Spoiler ]
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Oct 19 2004, 05:40 AM
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#14
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Target Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
FORCED ReCON
[ Spoiler ]
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Oct 19 2004, 06:21 AM
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#15
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Target Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 06:39 AM
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#16
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
I've run these many times. So the observations are from different groups of players.
Mission Briefing [ Spoiler ] Demolition Run [ Spoiler ] A Fork in Fate's Path [ Spoiler ]
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Oct 19 2004, 06:44 AM
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#17
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 09:23 AM
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#18
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 02:16 PM
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#19
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it? |
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Oct 19 2004, 10:40 PM
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#20
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Moving Target Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
Mission Briefing
[ Spoiler ] FORCEd RECON [ Spoiler ] Demolition Run [ Spoiler ] Dark & Stormy Night [ Spoiler ]
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Oct 19 2004, 11:48 PM
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#21
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
[ Spoiler ]
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Oct 20 2004, 11:09 PM
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#22
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Not offended, but still, let me try to explain: [ Spoiler ]
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Oct 21 2004, 12:24 PM
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#23
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Moving Target Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Linei - Agreed.... :)
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Nov 7 2004, 04:43 PM
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#24
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Target Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
A Fork in Fate's Path
[ Spoiler ]
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Nov 8 2004, 05:53 PM
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#25
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Target Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Seems to me the biggest problem facing players (typically newbs) is the concept of legwork and stealth.
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