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> Mission Spoilers, For sharing your "war stories"
bitrunner
post Oct 18 2004, 01:19 PM
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As the topic says, here is where you can share your "war stories"...

I've seen a couple of people talk about their horror stories about runs gone bad or the stupid things that they or other characters/players have done.

Rather than clog up other threads with this, you can put them here. I know that a lot of you want to talk and share your experiences, and frankly, I would like to encourage that. Of course, those that haven't played the adventure yet shouldn't be looking at the spoilers - if they do so, they're only hurting themselves. But hey, there's only so much I can do. I think SR players as a whole though are a more "mature" gaming crowd, and can control their impulses.
I only ask two things...

1. Use the spoiler tags. if you don't know how, you put [ spoiler ] as shown with the square brackets at the beginning of your discussion, and [ /spoiler ] at the end of your discussion that you wish to keep hidden. (remove the extra spaces inside the brackets)

2. Put the name or mission code somewhere in the title or immediate beginning of your posting clearly so that people can identify which messages are about which mission. Rather than open a separate thread for each mission, I'd like to keep them all here.

Also, I've started "The Bit Bucket" for you to post in-character about what you find out about missions. You can also ask questions!!! Consider it to work just like Shadowland... 8)

Have Fun!
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Backgammon
post Oct 18 2004, 03:25 PM
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A fork in fate's path:

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Whizbang
post Oct 18 2004, 03:30 PM
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A Dark and Stormy Night

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bitrunner
post Oct 18 2004, 03:37 PM
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Backgammon's post: A Fork in Fate's Path

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Whizbang: Dark & Stormy Night

[ Spoiler ]


btw, good job guys on following the instructions...thanks...
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Backgammon
post Oct 18 2004, 03:43 PM
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answering bit (fork in fate's path):

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linei
post Oct 18 2004, 03:43 PM
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QUOTE (bitrunner)
Backgammon's post: A Fork in Fate's Path
[ Spoiler ]



I'd think that deck was property of one of the runners.
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Whizbang
post Oct 18 2004, 03:44 PM
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Dark and Stormy Night

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Dark father
post Oct 18 2004, 04:21 PM
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A Fork in fate's path (answer to backgammon)

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Dark father
post Oct 18 2004, 05:02 PM
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A Fork in Fate's Path

Here's a cool conclusion for one of my session I ran for it. My players aren't dumpshockers, so I will recite the story for them

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linei
post Oct 18 2004, 05:03 PM
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A Dark And Stormy Night

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linei
post Oct 18 2004, 05:08 PM
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FORCEd RECON

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linei
post Oct 18 2004, 09:04 PM
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Demolition Run

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dokuja
post Oct 19 2004, 05:22 AM
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A Dark & Stormy Night - played at GenCon during midnight madness, which added to the insane atmosphere

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dokuja
post Oct 19 2004, 05:40 AM
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FORCED ReCON

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dokuja
post Oct 19 2004, 06:21 AM
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Demolition Run

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RedmondLarry
post Oct 19 2004, 06:39 AM
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I've run these many times. So the observations are from different groups of players.
Mission Briefing
[ Spoiler ]

Demolition Run
[ Spoiler ]

A Fork in Fate's Path
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RedmondLarry
post Oct 19 2004, 06:44 AM
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Demolition Run
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Whizbang
post Oct 19 2004, 09:23 AM
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Demolition Run

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Backgammon
post Oct 19 2004, 02:16 PM
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QUOTE (OurTeam)

Mission Briefing
[ Spoiler ]

I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?
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Deacon
post Oct 19 2004, 10:40 PM
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Mission Briefing
[ Spoiler ]


FORCEd RECON
[ Spoiler ]


Demolition Run
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Dark & Stormy Night
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RedmondLarry
post Oct 19 2004, 11:48 PM
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QUOTE (Backgammon)
I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?

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linei
post Oct 20 2004, 11:09 PM
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QUOTE (Deacon)
DemolitionRun
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Not offended, but still, let me try to explain:
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bitrunner
post Oct 21 2004, 12:24 PM
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Linei - Agreed.... :)
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linei
post Nov 7 2004, 04:43 PM
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A Fork in Fate's Path

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Dr. Black
post Nov 8 2004, 05:53 PM
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Seems to me the biggest problem facing players (typically newbs) is the concept of legwork and stealth.
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